^
vs. Ziriak

Strategy added by Velonna

11

11

Strategy 3 of 7
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Incl. steps:

Ziriak 223443
Special or not:0Special or not:1211277486092770

Skills: 2 1 1
Breed: Any

Clockwork Gnome
This pet can have the following breeds:

Breed Health Power Speed
SB 1546 257 289


Special or not:0Special or not:1112338553563380

Skills: 1 1 2
Breed: Any

Darkmoon Tonk
This pet can have the following breeds:

Breed Health Power Speed
HP 1627 273 260


1 ZRA 15

Any Level 25+ Mech

Skills: Any
Breed: Any

At least one of the pets for this strategy require the use of a specific breed.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
This strategy is using pets obtainable from the Wow Trading Card Game (TCG) or the auction house for potentially high sums of gold.
This strategy is using pets obtainable only from the WoW In-Game Shop for Battle.net Balance or real money.
You can use this strategy to carry a low level pet to give it experience.
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
The strategy offers a Script that can be used with the Pet Battle Script addon. You can copy the script by clicking on the button to the left of the pets.
At least one pet in the strategy cannot be obtained anymore. If you have it, congrats!
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
In Dragonflight Patch 10.2, the ability Time Bomb has been changed. This tag is marking strategies using Time Bomb so they can be reviewed.
Time: 2:00
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
Rounds: 15+
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
Strategy Details
2 Min
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
15+
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
N/A
There is no winrate available for this strategy because there is no Script available. Automatic winrate calculations can only work with a script.

You can also run a simulation of this strategy directly on Pet Sim by clicking on this link: Link to Pet Sim
2024-08-25 11:42:58
The strategy was last updated on this date.
2024-08-25 11:40:38
The strategy was created on this date.
12,826
Pageviews. This number indicates how often this strategy has been accessed by visitors.
Tamer Details
Azj-Kahet 61.28 36.95 (TomTom / Map Pin)
Unknown
No info is available about the experience gain of this fight, yet. If you know the exact values for this fight and want to contribute, please contact Aranesh.
Bring in your Clockwork Gnome

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Clockwork Gnome
Railgun
Repair
Build Turret
Darkmoon Tonk
Missile
Shock and Awe
Ion Cannon
Any Level 25+ Mech
Pass
Bring in your Clockwork Gnome
Bring in your Darkmoon Tonk
Bring in your Mechanical pet
Swap to your Clockwork Gnome
Swap to your Darkmoon Tonk
Swap to your Mechanical pet
Tickler comes in
Four-Legs comes in
Swoopgrasp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Darkmoon Tonk
Any Mech
Railgun
Repair
Build Turret
Missile
Shock and Awe
Ion Cannon
Swoopgrasp
Four-Legs
Tickler
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Clockwork Gnome
Railgun
Repair
Build Turret
Darkmoon Tonk
Missile
Shock and Awe
Ion Cannon
Any Level 25+ Mech
Pass
Bring in your Clockwork Gnome
Bring in your Darkmoon Tonk
Bring in your Mechanical pet
Swap to your Clockwork Gnome
Swap to your Darkmoon Tonk
Swap to your Mechanical pet
Tickler comes in
Four-Legs comes in
Swoopgrasp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Darkmoon Tonk
Any Mech
Railgun
Repair
Build Turret
Missile
Shock and Awe
Ion Cannon
Swoopgrasp
Four-Legs
Tickler
Turn 2
Railgun - Probably works better with Metal Fist, forgot to swap moves!

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Clockwork Gnome
Railgun
Repair
Build Turret
Darkmoon Tonk
Missile
Shock and Awe
Ion Cannon
Any Level 25+ Mech
Pass
Bring in your Clockwork Gnome
Bring in your Darkmoon Tonk
Bring in your Mechanical pet
Swap to your Clockwork Gnome
Swap to your Darkmoon Tonk
Swap to your Mechanical pet
Tickler comes in
Four-Legs comes in
Swoopgrasp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Darkmoon Tonk
Any Mech
Railgun
Repair
Build Turret
Missile
Shock and Awe
Ion Cannon
Swoopgrasp
Four-Legs
Tickler
Turn 3

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Clockwork Gnome
Railgun
Repair
Build Turret
Darkmoon Tonk
Missile
Shock and Awe
Ion Cannon
Any Level 25+ Mech
Pass
Bring in your Clockwork Gnome
Bring in your Darkmoon Tonk
Bring in your Mechanical pet
Swap to your Clockwork Gnome
Swap to your Darkmoon Tonk
Swap to your Mechanical pet
Tickler comes in
Four-Legs comes in
Swoopgrasp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Darkmoon Tonk
Any Mech
Railgun
Repair
Build Turret
Missile
Shock and Awe
Ion Cannon
Swoopgrasp
Four-Legs
Tickler
Turn 4

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Clockwork Gnome
Railgun
Repair
Build Turret
Darkmoon Tonk
Missile
Shock and Awe
Ion Cannon
Any Level 25+ Mech
Pass
Bring in your Clockwork Gnome
Bring in your Darkmoon Tonk
Bring in your Mechanical pet
Swap to your Clockwork Gnome
Swap to your Darkmoon Tonk
Swap to your Mechanical pet
Tickler comes in
Four-Legs comes in
Swoopgrasp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Darkmoon Tonk
Any Mech
Railgun
Repair
Build Turret
Missile
Shock and Awe
Ion Cannon
Swoopgrasp
Four-Legs
Tickler
Turns 5-7

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Clockwork Gnome
Railgun
Repair
Build Turret
Darkmoon Tonk
Missile
Shock and Awe
Ion Cannon
Any Level 25+ Mech
Pass
Bring in your Clockwork Gnome
Bring in your Darkmoon Tonk
Bring in your Mechanical pet
Swap to your Clockwork Gnome
Swap to your Darkmoon Tonk
Swap to your Mechanical pet
Tickler comes in
Four-Legs comes in
Swoopgrasp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Darkmoon Tonk
Any Mech
Railgun
Repair
Build Turret
Missile
Shock and Awe
Ion Cannon
Swoopgrasp
Four-Legs
Tickler
Turn 8

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Clockwork Gnome
Railgun
Repair
Build Turret
Darkmoon Tonk
Missile
Shock and Awe
Ion Cannon
Any Level 25+ Mech
Pass
Bring in your Clockwork Gnome
Bring in your Darkmoon Tonk
Bring in your Mechanical pet
Swap to your Clockwork Gnome
Swap to your Darkmoon Tonk
Swap to your Mechanical pet
Tickler comes in
Four-Legs comes in
Swoopgrasp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Darkmoon Tonk
Any Mech
Railgun
Repair
Build Turret
Missile
Shock and Awe
Ion Cannon
Swoopgrasp
Four-Legs
Tickler
Turn 9

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Clockwork Gnome
Railgun
Repair
Build Turret
Darkmoon Tonk
Missile
Shock and Awe
Ion Cannon
Any Level 25+ Mech
Pass
Bring in your Clockwork Gnome
Bring in your Darkmoon Tonk
Bring in your Mechanical pet
Swap to your Clockwork Gnome
Swap to your Darkmoon Tonk
Swap to your Mechanical pet
Tickler comes in
Four-Legs comes in
Swoopgrasp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Darkmoon Tonk
Any Mech
Railgun
Repair
Build Turret
Missile
Shock and Awe
Ion Cannon
Swoopgrasp
Four-Legs
Tickler
Turn 10

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Clockwork Gnome
Railgun
Repair
Build Turret
Darkmoon Tonk
Missile
Shock and Awe
Ion Cannon
Any Level 25+ Mech
Pass
Bring in your Clockwork Gnome
Bring in your Darkmoon Tonk
Bring in your Mechanical pet
Swap to your Clockwork Gnome
Swap to your Darkmoon Tonk
Swap to your Mechanical pet
Tickler comes in
Four-Legs comes in
Swoopgrasp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Darkmoon Tonk
Any Mech
Railgun
Repair
Build Turret
Missile
Shock and Awe
Ion Cannon
Swoopgrasp
Four-Legs
Tickler
Bring in your Darkmoon Tonk

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Clockwork Gnome
Railgun
Repair
Build Turret
Darkmoon Tonk
Missile
Shock and Awe
Ion Cannon
Any Level 25+ Mech
Pass
Bring in your Clockwork Gnome
Bring in your Darkmoon Tonk
Bring in your Mechanical pet
Swap to your Clockwork Gnome
Swap to your Darkmoon Tonk
Swap to your Mechanical pet
Tickler comes in
Four-Legs comes in
Swoopgrasp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Darkmoon Tonk
Any Mech
Railgun
Repair
Build Turret
Missile
Shock and Awe
Ion Cannon
Swoopgrasp
Four-Legs
Tickler
Turn 1
Missile to finish Four-Legs if needed

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Clockwork Gnome
Railgun
Repair
Build Turret
Darkmoon Tonk
Missile
Shock and Awe
Ion Cannon
Any Level 25+ Mech
Pass
Bring in your Clockwork Gnome
Bring in your Darkmoon Tonk
Bring in your Mechanical pet
Swap to your Clockwork Gnome
Swap to your Darkmoon Tonk
Swap to your Mechanical pet
Tickler comes in
Four-Legs comes in
Swoopgrasp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Darkmoon Tonk
Any Mech
Railgun
Repair
Build Turret
Missile
Shock and Awe
Ion Cannon
Swoopgrasp
Four-Legs
Tickler
Turn 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Clockwork Gnome
Railgun
Repair
Build Turret
Darkmoon Tonk
Missile
Shock and Awe
Ion Cannon
Any Level 25+ Mech
Pass
Bring in your Clockwork Gnome
Bring in your Darkmoon Tonk
Bring in your Mechanical pet
Swap to your Clockwork Gnome
Swap to your Darkmoon Tonk
Swap to your Mechanical pet
Tickler comes in
Four-Legs comes in
Swoopgrasp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Darkmoon Tonk
Any Mech
Railgun
Repair
Build Turret
Missile
Shock and Awe
Ion Cannon
Swoopgrasp
Four-Legs
Tickler
Turn 3
Missile until 3rd pet is <733 HP

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Clockwork Gnome
Railgun
Repair
Build Turret
Darkmoon Tonk
Missile
Shock and Awe
Ion Cannon
Any Level 25+ Mech
Pass
Bring in your Clockwork Gnome
Bring in your Darkmoon Tonk
Bring in your Mechanical pet
Swap to your Clockwork Gnome
Swap to your Darkmoon Tonk
Swap to your Mechanical pet
Tickler comes in
Four-Legs comes in
Swoopgrasp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Darkmoon Tonk
Any Mech
Railgun
Repair
Build Turret
Missile
Shock and Awe
Ion Cannon
Swoopgrasp
Four-Legs
Tickler
Turn 4

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Clockwork Gnome
Railgun
Repair
Build Turret
Darkmoon Tonk
Missile
Shock and Awe
Ion Cannon
Any Level 25+ Mech
Pass
Bring in your Clockwork Gnome
Bring in your Darkmoon Tonk
Bring in your Mechanical pet
Swap to your Clockwork Gnome
Swap to your Darkmoon Tonk
Swap to your Mechanical pet
Tickler comes in
Four-Legs comes in
Swoopgrasp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Darkmoon Tonk
Any Mech
Railgun
Repair
Build Turret
Missile
Shock and Awe
Ion Cannon
Swoopgrasp
Four-Legs
Tickler

Those are some slender beasts. I mean the pets, of course!




Füsmester

wrote on 2024-09-03 11:54:12

I did only 1 try, so its only based on that, but my Gnome couldn't even kill the 1st one. Anyway I did follow the guide and had to use my Iron Starlette at the end "Wind-Up-Supercharge-Wind-Up" - Eventually it worked out well. Thank you!

DragonsAfterDark

wrote on 2024-08-28 06:46:57

Here's a script if you'd like one:

use(Repair:278) [round=5]
use(Build Turret:710)
use(Railgun:712)
use(Missile:777) [!enemy(#3).active]
use(Ion Cannon:209) [enemy(#3).active & enemy.hp<733]
use(Shock and Awe:646)
use(Missile:777)
use(#1)
change(next)

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