Strategy added by Unsaintly
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2 | 4.9 ![]() |
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117
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1:57
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Any Level 25+ Mech
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2 | 5.0 ![]() |
N/A | 6 ![]() |
120
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As I didn't have the knockoff blingtron, I went with a lilBling, hope that helps the poor peoples like me :D
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25 July 24: Updated script so BB won't Explode if the ability is chosen randomly.
Common pet variation in comments. |
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115
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1:55
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I haven't gotten around to test it in game but it seems to be working good in pet sim. I love Micronax
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129
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2:09
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Incl. steps:
Substitutes:
1 / 2
Tinytron | HH |
Iron Starlette | PP |
Mechanical Pandaren Dragonling | SS |
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Now that is one cute cat!
1
Puppy
wrote on 2024-10-26 21:03:33
3
Deathrall
wrote on 2024-10-07 19:53:09
change(#3)[enemy(#3).active]
use(Supercharge:208)[self.aura(Wind-Up:458).exists]
use(Decoy:334)
use(Thunderbolt:779)
use(#1)
Some geeks like it simple. ;D
1
marcelnebunu
wrote on 2024-09-17 20:03:25
change(#2) [enemy(#2).active]
use(Arcane Blast:421)
use(Supercharge:208) [self.aura(Wind-Up:458).exists]
use(Wind-Up:459)
use(Decoy:334)
use(Thunderbolt:779)
use(Breath:115)
4
Fawkes612#1158
wrote on 2024-09-07 19:46:19
-2
Dannysdruid
wrote on 2024-08-24 14:41:18
-- Flicker Battle
use(Arcane Blast) [enemy(#1).hp > 0]
change(#2) [enemy(#1).dead]
-- Iron Starlette comes in
use(Wind-Up)
use(Supercharge)
use(Wind-Up)
change(#3) [self.dead]
-- Mechanical Pandaren Dragonling comes in
use(Decoy)
use(Thunderbolt)
use(Breath) [enemy(#3).hp > 0]
(edited)
5
schlumpf#2707
wrote on 2024-09-05 21:22:20
- Also, it is good style to have a "change(next)" in it, which takes care of switching to the next pet in case your own pet dies too early for whatever reason.
- Lastly, please keep in mind that the script does *not* work on a per-round-basis, but always runs top to bottom, which means that
use(Wind-Up)
use(Supercharge)
use(Wind-Up)
does not make sense as it is equivalent to
use(Wind-Up)
use(Supercharge)
. You need to add additional conditions there for it to work as intended, otherwise it will just use Wind-Up twice asap instead of buffing up first. It works in your case because it doesn't really need the buff, it crits for enough to kill the enemy without the buff.
In this case, your script could be
-- do a 1:1 based on enemy
change(#2) [ enemy(#2).active ]
change(#3) [ enemy(#3).active ]
-- wind up, buff up (second wind up is not done: windup is present, but there is no buff), then wind up hit
use(windupbuff:459) [ !self.aura(windup:458).exists ]
use(winduphit:459) [ self.aura(windup:458).exists & self.aura(buff:207).exists ]
use(buff:208)
-- note how arcane blast is down here with the other filler, because priority-based
-- implies it can be: no other condition above is met. that way, one can just group
-- semantics, in this case "all the fillers"
use(def:334)
use(big:779)
use(filler:115)
use(filler:421)
-- usually only this one is required, fights that actually do a 1:1 are rare, so the top
--two changes are mostly not there, just this one.
change(next)
1
ssfiit
wrote on 2024-09-01 15:46:21
1
Obi-Wahn
wrote on 2024-12-14 22:48:58
Und bei genauerer Betrachtung hat der Verfasser keine Ahnung wie Skripte funktionieren.
Deathrall in den englischen Kommentaren hat ein schönes kurzes Skript geschrieben, das auch mit der deutschen Version funktioniert. (edited)
1
Luzifee
wrote on 2024-12-07 16:14:06
1
Iccy#2476
wrote on 2024-09-23 23:23:29
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