Strategy added by Lyseria
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Average rating: |
3.9 |
Ratings: |
14 |
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Any Pet
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Time: ~1:20 (~9 rounds)
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Breed Script |
2 | 4.4 | 99% | 19 | 85
1:25
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9+ | |
Any Level 1+ Pet
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excellent strategy found on wowhead by user roeevv.
Script thanks to Draagz |
Level 1+ Script |
2 | 4.1 | N/A | 31 | 139
2:19
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17 | |
Updated 15 June 24 with specific pet in slot 2 and new script
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Script |
1
Updated
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4.1 | 98% | 27 | 110
1:50
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15+ | ||
Any Level 14+ Pet
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This is a fork of Lazey and Applejack's strats. Due credits to them.
Any snail works. I've made this strat as consistent and as reliable as possible to play around and minimize the RNG. Please be sure to read the steps carefully. Level Pet takes a maximum of 847 damage in the unlikely event that all 5 Void Cyclone stacks manage to hit it at FULL DAMAGE. You can definitely bring a lower hp level pet if you're not feeling unlucky. See comments for some commentary. |
RNG Level 14+ Script |
2 | 3.9 | 89% | 11 | 158
2:38
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19 | |
8~10
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Breed Script |
2 | 4.5 | 85% | 6 | 80
1:20
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9-10 | ||
9
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Breed Script |
2 | 4.0 | 91% | 4 | 75
1:15
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9+ | ||
Esta estrategia me ha funcionado de maravilla, espero que les guste. Mucha suerte
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RNG Script |
2 | 3.9 | 97% | 8 | 150
2:30
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18 | ||
Any Level 1+ Pet
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I've been trying for awhile to 2-pet this fight with a low level third, and I think this is the one. Depending on the damage rolls of your Slither, there's a possibility of Void Cyclone being active for 1 turn total in the fight. Because of this, your carry pet should have 129+ HP (more if it's a Flying type).
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RNG Level 1+ |
2 | 3.7 | N/A | 5 | 152
2:32
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20 | |
Breed Script |
2 | 5.0 | 80% | 3 | 97
1:37
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13 | |||
Based on the alpoxwolf#1723 strategie with little modification.
I add TD Script and third battle pet (Direbeak Hatchling) because sometime the Glutted Bleeder (mine in P/P) die before end. This PNJ isn't good for levelling pet (give really little XP) i prefer end the battle at 100%. |
Script |
2 | 5.0 | 100% | 2 | 135
2:15
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17+ | ||
RNG |
2 | 4.8 | N/A | 3 | 115
1:55
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15 | |||
Any Level 1+ Pet
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Strat by roeevv on wowhead.
Level pets are not particularly useful since the XP nerf. So if you put any half decent pet into the leveling slot, it's a guaranteed win. |
RNG Level 1+ |
2 | 4.0 | N/A | 5 | 148
2:28
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20-21 | |
Any Level 14+ Pet
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This is a variation of Lazey's setup except with a Dragonling for the last 2 pets. Dragonling is strong vs magic and tough vs magic which should make it more reliable.
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RNG Level 14+ Script |
2 | 2.8 | 92% | 4 | 155
2:35
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20 | |
Did this WQ today and since I am in full 8.2 PTR strategy creation mode right now I thought it would be nice to spend some time and put something here that fits the post-XP-nerf requirements better than my old team.
RNG heavy team, sometimes Ikky kills two pets, sometimes he doesn't live long enough to fully debuff the second enemy, but with this superfast Dragonhawk Hatchling breed and MPD as a backup, you shouldn't have problems to win. (9-12 rounds) |
Breed Script |
2 | 2.0 | 99% | 1 | 95
1:35
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11+ | ||
If the enemy is one step ahead, you have to be two steps ahead.
Created this strategy to get this fight over quickly, tell me how it went for you! |
Script |
2 | 3.5 | 75% | 0 | 96
1:36
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13+ | ||
RNG Shop |
2 | 2.0 | N/A | 1 | 130
2:10
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16 | |||
Any Level 14+ Pet
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Lava Beetle can be replaced by Fire Beetle and maybe even by other Critters.
It makes a difference after which enemy spells you heal the beetle (hard to predict). |
Breed RNG Level 14+ |
2 | 0.0 | N/A | 0 | 130
2:10
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18 | |
The fastest and most reliable strat I've been able to come up with from my current Pet Journal roster.
There are variations in the strat that the TDScript takes into account. You should be able to just mash the 'A' button |
Breed RNG Script |
2 | 0.0 | 65% | 0 | 107
1:47
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15 | ||
Any Pet
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*** REUSED ENTRY – the correct date is 2020-09-15 ***
A testament to how incredibly stupid the Shadowlands damage is. Maybe if I post more like these they will be happy to enforce a change… (LS's breeds owned: H/P and H/H) |
Breed Script |
2 | 0.0 | 0% | 0 | 115
1:55
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16-17 | |
Breed Script |
2 | 0.0 | 100% | 0 | 110
1:50
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16 | |||
Breed |
2 | 0.0 | N/A | 0 | 112
1:52
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16 | |||
Breed Script |
2 | 0.0 | 100% | 0 | 94
1:34
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13+ | |||
If you think you can or think you can't, you are probably right.
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Breed Script |
2 | 2.0 | 100% | 0 | 92
1:32
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13+ |
Incl. steps:
Any Level 14+ Pet
>847 |
Substitutes:
1 / 6
This is a fork of Lazey and Applejack's strats. Due credits to them.
Any snail works.
I've made this strat as consistent and as reliable as possible to play around and minimize the RNG. Please be sure to read the steps carefully.
Level Pet takes a maximum of 847 damage in the unlikely event that all 5 Void Cyclone stacks manage to hit it at FULL DAMAGE. You can definitely bring a lower hp level pet if you're not feeling unlucky.
See comments for some commentary.
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
= |
Pet levels to 25 with minimal XP lost |
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= |
Additional XP above level 25 is lost |
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Teroclaw Hatchling | HP |
Rapana Whelk | BB |
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Capturing void creatures is fun they said. Nothing can go wrong they said.
0
You must be logged in to vote on commentsPleodonis
wrote on 2021-02-24 00:35:12
1
You must be logged in to vote on commentsJenstar
wrote on 2020-10-24 21:54:26
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You must be logged in to vote on commentsHashberryOTG
wrote on 2020-10-24 16:30:44
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You must be logged in to vote on commentschilly
wrote on 2020-08-18 16:56:14
1
You must be logged in to vote on commentsosios7#2484
wrote on 2019-08-15 03:42:30
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You must be logged in to vote on commentsEmsarrev#2473
wrote on 2019-01-27 09:46:37
change(#2) [self(#1).dead]
change(#3) [self(#2).dead]
ability(Nature's Ward:574) [!enemy(Lesser Twisted Current:2225).active & !self.aura(Nature's Ward:820).exists]
ability(Ravage:802) [enemy(Lesser Charged Gale:2223).active & enemy.hp<=618]
ability(Ravage:802) [enemy(Lesser Twisted Current:2225).active & enemy.hp<=309]
ability(Alpha Strike:504) [enemy(Mind Warper:2226).hp>=385]
ability(Acidic Goo:369) [self.round=1]
ability(Headbutt:376)
ability(Ooze Touch:445)
standby
4
You must be logged in to vote on commentsWoody#1978
wrote on 2018-12-12 05:05:41
1
You must be logged in to vote on commentsEnbis
wrote on 2018-12-12 08:53:41
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You must be logged in to vote on commentsAtanatari wrote on 2018-12-20 21:21:36
3
You must be logged in to vote on commentsKalimu wrote on 2019-01-27 04:21:26
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You must be logged in to vote on commentsBriala wrote on 2018-10-11 18:29:56
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You must be logged in to vote on commentselric66
wrote on 2018-12-09 05:03:59
2
You must be logged in to vote on commentsMolsonofAle wrote on 2018-09-04 16:00:12
1
You must be logged in to vote on commentsThelrohn
wrote on 2018-09-04 19:02:05
1
You must be logged in to vote on comments(OP) Lyseria
wrote on 2018-09-05 00:46:47
1
You must be logged in to vote on commentsEinzbern wrote on 2018-09-12 13:49:58
Replace the ???? with 30% of mind warper's hp (ex: enemy.hp<300). Not sure what 30% is, but might want to account for possible crits on Alpha Strike, so maybe increase it by a little bit.
Add that to the top of the script. I didn't get to try it myself (forgot to right it til after), but it *should* work.
1
You must be logged in to vote on commentsKranthos wrote on 2018-09-20 14:48:43
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You must be logged in to vote on commentsBlot wrote on 2018-11-12 11:56:51
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You must be logged in to vote on commentsKathleene
wrote on 2018-11-05 19:29:24
-3
You must be logged in to vote on commentsLoncis wrote on 2018-09-21 07:31:31
If you don't use Nature's Ward with your Teroclaw Hatchling during the second fight with Lesser Twisted Current, there is no way your snail will survive the third fight.
Teroclaw Hatchling died with Mind Warper's first attack and never got a chance to attack. I swapped to carry pet (Trigger, who was 16th level). With Teroclaw Hatchling dead, and having done two swaps, Mind Warper brought Scooter the Snail down considerably with Shadow Shock (661) and Counterspell (154) before Scooter even had a chance to attack.
Then the first attack was Acidic Goo, which does almost nothing, in and of itself (92).
Mind Warper then responded with another Shadow Shock (451).
Then Headbutt from Scooter, which, of course, cannot do more than 35%, as Mind Warper is a magic pet. Ooze Touch (92).
Then Darkflame from Mind Warper (381), then Ooze Touch from Scooter (370) plus Ooze Touch (92).
Another Counterspell from Mind Warper (154) and Scooter is dead.
Fortunately, I was able to use Burrow with Trigger, which finished the fight. But had I used a pet without such an effective move, this strat would have failed.
As you can see, I'm not a victim of bad RNG. This is a bad strat. If you don't use Nature's Ward with Teroclaw Hatchling at some point during the second fight, this strat will fail. Teroclaw Hatchling must do considerable damage against Mind Warper before it dies, or Mind Warper will chew up and spit out your Snail.
6
You must be logged in to vote on comments(OP) Lyseria
wrote on 2018-09-21 10:45:19
If your Teroclaw Hatchling died from Mind Warper's first attack, then something happened during the last 2 fights that we can attribute to RNG, or Ravage never happened versus Lesser Charged Gale.
You should ideally be starting the 2nd fight healthy at near, if not full, health.
Lesser Twisted Current (Pet#2) only really damages you on his 3rd turn, he always starts with Void Cyclone followed by Toxic Skin. That's two turns worth of full Alpha Strike damage(which he is weak to) if you didn't lose speed advantage. You can finish this fight without Teroclaw taking any damage, but most of the time you take 1 Water Jet.
I'd like to note that Nature's Ward turns your Teroclaw to an Elemental-type while it's up. That means you take increased damage from Water Jet and Toxic Skin on top of giving Lesser Twisted Current an extra turn when you use it.
I believe it was just a really bad case of RNG. If you check the other comments, Teroclaw can even sometimes, very rarely, solo the whole fight.
0
You must be logged in to vote on commentsQuintette wrote on 2018-09-23 06:17:14
1
You must be logged in to vote on commentsJessail
wrote on 2018-09-23 06:38:42
Manually going in and Alpha Striking Lesser Twisted to death worked great... but if you use the script, that goes for "Ravage", not "Alpha Strike" :)
So shortly put, your script is... defective :)
1
You must be logged in to vote on comments(OP) Lyseria
wrote on 2018-09-23 10:13:21
1
You must be logged in to vote on commentsJessail
wrote on 2018-09-23 13:19:42
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You must be logged in to vote on comments(OP) Lyseria
wrote on 2018-09-23 14:27:41
My thanks to Thordros for the script!
1
You must be logged in to vote on commentssuutar wrote on 2018-09-23 00:40:24
3
You must be logged in to vote on comments(OP) Lyseria
wrote on 2018-09-23 03:54:50
Credits to Thordros for the revised script! :)
1
You must be logged in to vote on commentsClarx
wrote on 2018-09-20 11:05:49
just remove the Ravage completely, which makes the fight easier to describe, even less RNG and sometimes 1 round faster !
... @Aliok: I had a lvl 12 dieing (flying) in 1 attempt.
1
You must be logged in to vote on commentsAliok
wrote on 2018-09-04 23:56:45
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You must be logged in to vote on comments(OP) Lyseria
wrote on 2018-09-05 02:08:24
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You must be logged in to vote on commentsCorgi
wrote on 2018-09-04 14:24:06
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You must be logged in to vote on comments(OP) Lyseria
wrote on 2018-09-04 15:24:29
8
You must be logged in to vote on comments(OP) Lyseria
wrote on 2018-08-30 05:33:04
I hope this strat helps you all. Especially the people who dislike RNG. (mostly the tdscript spammers :P)
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You must be logged in to vote on commentsDeathcamp wrote on 2018-09-04 09:35:51
2
You must be logged in to vote on commentsIvanella#1279
wrote on 2018-08-30 09:02:30
use(Nature's Ward:574) [enemy(#3).active & enemy(#3).hpp=full]
use(Ravage:802) [enemy(#1).active & enemy(#1).hp<618]
use(Ravage:802) [enemy(#2).active & enemy(#2).hp<309]
use(Alpha Strike:504)
use(Acidic Goo:369) [!enemy.aura(Acidic Goo:368).exists]
use(Headbutt:376)
use(Absorb:449)
change(next)
2
You must be logged in to vote on comments(OP) Lyseria
wrote on 2018-08-30 10:18:13
Is it possible to end the fight if Ravage doesn't kill pet#1?
Also, I've edited the strat to use Ooze Touch instead of Absorb. I think it produces better results.
1
You must be logged in to vote on commentsRalthor#2472
wrote on 2018-08-30 10:42:03
ability(Nature's Ward:574) [!enemy(Lesser Twisted Current:2225).active & !self.aura(Nature's Ward:820).exists]
ability(Ravage:802) [enemy(Lesser Charged Gale:2223).active & enemy.hp<618]
ability(Ravage:802) [enemy(Lesser Twisted Current:2225).active & enemy.hp<309]
ability(Alpha Strike:504)
ability(Acidic Goo:369) [!enemy.aura(Acidic Goo:368).exists]
ability(Headbutt:376)
ability(Absorb:449)
change(next)
2
You must be logged in to vote on comments(OP) Lyseria
wrote on 2018-08-30 11:25:18
@Ralthor - Thank you! I added your script to the strat tab. I changed Absorb to Ooze Touch btw. Also, while testing your script, I found you didn't have to restart the fight if Ravage fails on the first fight, re-casting Nature's Ward lets you keep fighting until the last fight. I'll have to edit the strat to reflect that.
3
You must be logged in to vote on commentsPrudentius
wrote on 2018-08-30 14:19:14
2
You must be logged in to vote on commentsAarmo#21132
wrote on 2018-08-30 07:10:21
Else good guide :)
0
You must be logged in to vote on commentsConcierge wrote on 2019-09-23 17:49:01
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You must be logged in to vote on commentsBooker wrote on 2019-07-22 09:49:30
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You must be logged in to vote on commentsHollerBoller
wrote on 2019-01-04 05:57:45
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You must be logged in to vote on commentsBierchen
wrote on 2018-11-07 13:17:44
Den Verheeren-Quatsch vergessen.
1 Zug vor Ende Gegner 1 Schutz der Natur setzen.
Alphastoss durchziehen.
1
You must be logged in to vote on commentsМонтароник wrote on 2019-03-11 19:58:28
2
You must be logged in to vote on commentsRanlom
wrote on 2019-05-15 02:05:03
New Comment: