Humanoid Havoc | Draconic Destruction | Fierce Fliers | Unstoppable Undead | Critical Critters |
Magical Mayhem | Elemental Escalation | Beast Blitz | Aquatic Assault | Mechanical Melee |
Strategy added by WhyDaRumGone
Average rating: |
5 |
Ratings: |
1 |
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*** 9.0.2 approved ***
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Script |
2 | 4.8 | N/A | 46 | 105
1:45
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18+ | ||
Any Level 25+ Critter
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Script thanks to Zaphod
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Script |
2 | 5.0 | N/A | 10 | 63
1:03
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11 | |
Just modified from others to my pets.
Trample with broken armor does the most dmg. Script thanks to Dreamgarden |
Breed Script |
2 | 4.9 | N/A | 8 | 109
1:49
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20 | ||
The possibility of crits means you Frostfur Rat might die on round 12, but don't worry! I've written instructions for both situations, and the fight is actually a bit quicker if you do die following a critical hit. The strategy can't fail, as far as I can tell.
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Script |
2 | 4.7 | N/A | 7 | 133
2:13
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22 | ||
takes a bit longer (around 20-30 turns best case scenario without any misses is 18 turns) but was not difficult. the pets are also very common.
went back and retried some things. this is one of my first strategies so didn't calculate all the posibilites. If u want the first snail to survive 2 rounds then it needs 2033 health minus the amount it heals with Absorb. Since the lowest power snail has 260 power and will heal for 78 (extra damage bc of acid goo but less healing bc of darkness) the minimal health is 1876. The more power the lower the health can be. A 305 power snail wil heal for 91 so needs 1851 health. you can always bring in the second snail in round 2. unless you get unlucky with crits and misses the third darkness will kill Pilfer. Refuge causes Antaen Cannon to be blocked. It also blocks the first cast of smelly liquid on the snail. The second one is avoided by dive. you then switch to rat to do this again. Darkness is used to deal extra damage and reduce healing from Humanoid passive. Unfortunatly it adds some RNG with the extra miss chance. |
RNG |
2 | 4.3 | N/A | 3 | 131
2:11
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23+ | ||
I had a PS Glutted Bleeder, BB Muck Slug & BB Giant Woodworm
Not sure if the Spireshell Snail is a suitable substitute due to attack being much lower. I don't have the HS breed, so can't test it out. |
Breed |
2 | 5.0 | N/A | 2 | 95
1:35
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15-18 | ||
Script |
2 | 5.0 | N/A | 2 | 70
1:10
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10 | |||
Strategy is susceptible thru Hungry Burrower receiving crits.
14.3% chance of failure - RNG tag added. |
RNG Script |
2 | 5.0 | N/A | 3 | 54
0:54
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6 | ||
Working for 9.1.5
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Breed RNG Script |
2 | 5.0 | N/A | 0 | 95
1:35
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15+ | ||
Thanks to DAD for the suggestions
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2 | 5.0 | N/A | 0 | 48
0:48
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5-6 | |||
Inspired by DAD's comment on one of my strats.
Breeds above 262 speed preferred. |
2 | 5.0 | N/A | 1 | 41
0:41
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5 | |||
Inspired by WhyDaRumGone's strat here
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Breed Script |
2 | 0.0 | N/A | 0 | 40
0:40
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5-6 | ||
38-42 seconds over 5 runs
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Breed |
2 | 0.0 | N/A | 0 | 39
0:39
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5 | ||
Breed RNG |
2 | 0.0 | N/A | 0 | 120
2:00
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20+ |
Incl. steps:
Skills: * * 1
Breed: Any
Breed | Health | Power | Speed |
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PP | 1347 | 341 | 254 |
PB | 1412 | 305 | 267 |
Skills: * * 1
Breed: Any
Breed | Health | Power | Speed |
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PS | 1347 | 305 | 284 |
HS | 1493 | 276 | 284 |
Skills: * * 1
Breed: Any
Breed | Health | Power | Speed |
---|---|---|---|
HP | 1493 | 305 | 254 |
PS | 1347 | 305 | 284 |
Skills: * 1 *
Breed: Any
Breed | Health | Power | Speed |
---|---|---|---|
BB | 1428 | 292 | 271 |
PS | 1347 | 305 | 284 |
HS | 1493 | 276 | 284 |
SB | 1412 | 289 | 284 |
Substitutes:
1 / 2
1 / 4
Thanks to DAD for the suggestions
Before | After | Experience Gain | |
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1 | ➜ | 5 | 479 |
2 | ➜ | 5 | 508 |
3 | ➜ | 5 | 535 |
4 | ➜ | 6 | 558 |
5 | ➜ | 6 | 578 |
6 | ➜ | 7 | 594 |
7 | ➜ | 8 | 607 |
8 | ➜ | 9 | 617 |
9 | ➜ | 9 | 624 |
10 | ➜ | 10 | 627 |
11 | ➜ | 11 | 627 |
12 | ➜ | 12 | 624 |
13 | ➜ | 13 | 617 |
14 | ➜ | 14 | 607 |
15 | ➜ | 15 | 594 |
16 | ➜ | 16 | 578 |
17 | ➜ | 17 | 558 |
18 | ➜ | 18 | 535 |
19 | ➜ | 19 | 508 |
20 | ➜ | 20 | 479 |
21 | ➜ | 21 | 446 |
22 | ➜ | 22 | 409 |
23 | ➜ | 23 | 370 |
24 | ➜ | 24 | 327 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
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Keep your hands where I can see them!
2
You must be logged in to vote on commentsDragonsAfterDark
wrote on 2024-01-03 06:18:11
Scurrying Mawrat (2,2,1), Ashen Chomper (x,1,1,), Decaying Mawrat (x,x,1)
1. Haunt
Bring in the Ashen Chomper
2. Rabid Strike
3. Rabid Strike
4. Corpse Explosion
Bring in the Decaying Mawrat
5. Corpse Explosion
If using an H/P Ashen Chomper you'll need to:
6. Nibble or Rabid Strike
The faster Ashen Chomper makes it 5 rounds because Pilfer doesn't get their passive heal.
2
You must be logged in to vote on comments(OP) WhyDaRumGone
wrote on 2024-01-04 14:33:13
This is definitely an interesting mod and I will have a look at making another one (Unless you want to).
Edit: I end up creating another following your suggestions but some slight variations. :)
I was looking at removing Scurrying and if you put Decayed first (also give it Death Coil), Ashen Comper and then Frenzy (More common than Scurrying and not used in another strat I think). Worse case you'll need to use a Death Coil turn 6 but you'll always be quicker
Side note: I must have been so tired the other morning as I'm not making mistakes but missing obvious improvements (Though sometimes it does take a fresh set of eyes :)
(edited)
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