Heftige Humanoiden | Drachkindrangsal | Feiste Flieger | Unaufhaltsame Untote | Kritische Kleintiere |
Magische Mitstreiter | Elementareskalation | Wildtierwahnsinn | Aquatischer Angriff | Mörderische Mechanik |
Strategie eingefügt von luxury84
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sah
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Zufall Script |
2 | 4.8 | 27 | 67
1:07
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8 | |||
2 | Script |
2 | 5.0 | 7 | 59
0:59
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7-8 | ||||
3 | Script |
2 | 5.0 | 7 | 51
0:51
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7 | ||||
4 |
Script thanks to Jelle
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Zufall Script |
2 | 4.1 | 15 | 65
1:05
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10+ | |||
5 |
Stufe 25+ Elementar
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I'd recommend having the 3rd pet with a speed debuff in case Fluch der Vorahnung falls off. I had three possible outcomes depending on how quickly he dispatched the first two.
1. 3rd pet never entered 2. 3rd pet entered and just hit with biggest attack available. 3. 3rd pet entered, applied speed debuff, then hit with biggest attacks available. TD Script from NabuArat. Thanks! |
Script |
2 | 4.6 | 7 | 65
1:05
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7-9 | ||
6 |
Highly RNG dependent! Both a 50%-fail ability and luck required that enemy doesn't crit/proc too much. Prefer all other strategies over this if you have the pets! This can very well take 20 tries.
Strategy by Ayi - Noctuidae, stolen from a comment. |
Zufall Nicht erhältlich |
2 | 5.0 | 5 | 87
1:27
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11-14 | |||
7 |
Stufe 25+ Elementar
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I didn't have a Molten Corgi and this was the only strategy I could get to work with some mix-and-match. Personally used S/B Waveling, others may work, need confirmaiton.
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Breed |
2 | 5.0 | 3 | 56
0:56
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8 | ||
8 | Script |
1
Updated
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5.0 | 1 | 37
0:37
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4 | ||||
9 |
alle Elementar
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I used Glutkätzchen as my third pet but only needed him for one hit. You can choose any Elemental.
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Zufall |
2 | 4.7 | 1 | 73
1:13
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10 | ||
10 |
This could be RNG i'm not sure. All the other strategies didn't work for me but this worked first try
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Zufall Nicht erhältlich |
2 | 3.0 | 1 | 77
1:17
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11 | |||
11 | Zufall |
2 | 0.0 | 0 | 70
1:10
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9 |
Notizen:
Ersatz:
1 / 2
Vorher | Nachher | Erfahrungsgewinn | |
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1 | ➜ | 5 | 479 |
2 | ➜ | 5 | 508 |
3 | ➜ | 5 | 535 |
4 | ➜ | 6 | 558 |
5 | ➜ | 6 | 578 |
6 | ➜ | 7 | 594 |
7 | ➜ | 8 | 607 |
8 | ➜ | 9 | 617 |
9 | ➜ | 9 | 624 |
10 | ➜ | 10 | 627 |
11 | ➜ | 11 | 627 |
12 | ➜ | 12 | 624 |
13 | ➜ | 13 | 617 |
14 | ➜ | 14 | 607 |
15 | ➜ | 15 | 594 |
16 | ➜ | 16 | 578 |
17 | ➜ | 17 | 558 |
18 | ➜ | 18 | 535 |
19 | ➜ | 19 | 508 |
20 | ➜ | 20 | 479 |
21 | ➜ | 21 | 446 |
22 | ➜ | 22 | 409 |
23 | ➜ | 23 | 370 |
24 | ➜ | 24 | 327 |
Safarihelm |
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Kleines Leckerli |
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Leckerli |
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Dunkelmond-Zylinder |
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Haustierkampf-Woche |
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Das Haustier levelt bis 25 mit minimalem XP-Verlust |
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Zusätzliche XP über Stufe 25 gehen verloren |
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Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Außerdem ist er süß und flauschig!
1
Du musst eingeloggt sein um Kommentare bewerten zu können.Veleran#1924
schrieb am 2024-04-09 07:42:04
1
Du musst eingeloggt sein um Kommentare bewerten zu können.DragonsAfterDark
schrieb am 2024-01-03 02:53:47
What I did to make this work:
~ Changed Crystal Overload to Amplify Magic
The issues I encountered with/without the change:
~ Your Elementium Geode MUST survive to die on Round 6.
----- If you keep Crystal Overload, this means you can only take 2 Flurry hits on round 4 AND round 5, because Crystal Overload will damage your pet just enough to kill your Geode if you take 5 Flurry hits total.
----- Changing Crystal Overload to Amplify Magic means you're not taking that damage from your own ability, AND you can take 5 regular Flurry hits across round 4 and 5 to survive to round 6.
----- Either way, 3 Flurry hits on round 4 and 5 will result in failure.
Now, why is this the case? Because the Razortooth absolutely NEEDS one of their 3 rounds against Foulclaw to be a no-damage round where Foulclaw applies Crouch. This is because Foulclaw will kill your Electrified Razortooth with only two Flurry hits across 3 rounds ( 284 * 6 = 1704 ).
~ Supposing the Geode manages to make it to round 6 even using Crystal Overload, this can still fail if Foulclaw gets 3 Flurry hits across their 2 damage rounds on round 7 & 8 against the Razortooth.
----- Keeping this in mind, none of this is accounting for crits. These numbers are all just for regular damage.
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