Strategie eingefügt von Refreshe#1641
5
5
Durchschnittliche Bewertung: |
4.1 |
Bewertungen |
18 |
Deine Bewertung: |
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Creator |
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Tags
Strategien filtern:
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Skript |
2 | 5.0 ![]() |
100% | 81 ![]() |
120
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2:00
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19+ | |||
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This is my first strat and yes I know it's quite obvious, but I didn't see an easy strat that is this OP so here you go =P Fast strong bunnies only work best!
Script credit goes to Kalagren TY! Fixed play by play |
Breed Skript |
2 | 4.6 ![]() |
96% | 13 ![]() |
135
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2:15
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22+ | ||
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Getting to use Schleimer, als G'huun in one of these <3
I'm not sure about the breed situation. I'm assuming anything faster than the last pet will work, I had a BB. Please let me know if you have any issues. |
Breed Skript |
2 | 4.4 ![]() |
92% | 6 ![]() |
138
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2:18
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22+ | ||
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This works pretty well, usually living with a lot of comfort room despite the RNG of the enemy. There's probably room for optimization in the script and strategy to improve it even more,
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Skript |
2 | 4.1 ![]() |
78% | 5 ![]() |
145
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2:25
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23-24 | ||
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While this strategy is slow, I wanted to try to find a relatively reliable strat that didn't require SL content.
Due to the randomness of Lifft and the damage spread of a lot of abilities, there's a lot of RNG in the fight, so your fight might go off-script. You can start over or try to adapt to the change, but I am confident that most will complete the fight successfully within 1-2 attempts. |
Breed Zufall Skript |
2 | 4.8 ![]() |
86% | 3 ![]() |
165
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2:45
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25+ | ||
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Strategy posted on WoWhead by DraikoGinger.
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Zufall Skript |
2 | 4.3 ![]() |
59% | 1 ![]() |
125
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2:05
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19+ | ||
Zufall |
2 | 3.3 ![]() |
N/V | 2 ![]() |
125
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2:05
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19+ | |||
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This is based on the original 10.1 PTR tamer pets' stats/quality/etc. It might need adjustments on last-minute changes (potential nerfs).
Even with Brüllen's Attack Boost, my abilities do so little damage onto the Panzerrüstung, I rather spend the time to buff my pet for the turns after. **When we barely see any Schlaghagel triple-hits, there will be situations when the Bunny can't kill Swole before the second Kopfstoß (that is buffed by Säureglibber) and then we won't have Eingraben ready. When Swole doesn't receive any damage from my second pet, I prefer to suffer the first unbuffed Headbutt and have Burrow ready for later. That's also the main reason for the RNG tag: When this Headbutt critically hits, even a slowly ticking Acidic Goo might kill our Bunny (and there's also room for failure on Lifft's Dive dealing critical damage). |
Breed Zufall Skript |
2 | 3.3 ![]() |
81% | 0 ![]() |
135
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2:15
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18+ | ||
Breed Zufall |
2 | 2.5 ![]() |
N/V | 2 ![]() |
155
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2:35
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22+ |
Notizen:
Ersatz:
1 / 2
This works pretty well, usually living with a lot of comfort room despite the RNG of the enemy. There's probably room for optimization in the script and strategy to improve it even more,
Domestizierter Aunian | HB |
Nadelpfeiljunges | PP |
Leerenvernarbter Hase | PS |
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
What an Up-Lift-ing fellow!
1
Sunshine529
schrieb am 2023-07-19 12:23:04
if [self.speed.fast & enemy.aura(Underwater:830).exists]
use(Dust Cloud:2059)
use(Cute As A Button:1347)
endif
use(Primal Cry:920)
use(Spiked Skin:315) [!self.aura(Spiked Skin:316).exists]
use(Uncanny Luck:252) [!self.aura(Uncanny Luck:251).exists]
use(Powerball:566) [self.speed.slow]
use(#1)
change(next)
1
Nefalien
schrieb am 2023-05-20 08:09:11
1
frankoswan
schrieb am 2025-03-15 12:35:27
1
misternikson#2826
schrieb am 2023-06-19 21:44:34
if [ ally(#1).active ]
use(#3) [ enemy.aura(Уход под воду).exists ]
use(#2)
use(#1)
endif
if [ ally(#2).active ]
use(#3) [ !ally.aura(Острые колючки).exists ]
use(#2) [ ally.aura(Невероятная удача).duration<2 ]
use(#1)
endif
use(#1)
change(next)
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