Strategia aggiunta da Lazey
3
3
Average rating: |
3.7 |
Ratings: |
7 |
Your vote: |
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Creator |
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Qualsiasi Mascotte
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8 rounds.
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Script |
2 | 5.0 ![]() |
95% | 22 ![]() |
60
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1:00
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8 | |
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Qualsiasi Mascotte
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A new strategy which no longer deploys a leveling pet since the 8.1 XP nerf. Made this to not have a useless swap in the middle of the fight.
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Script |
2 | 4.9 ![]() |
100% | 36 ![]() |
93
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1:33
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13 | |
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Qualsiasi Mascotte
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9
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Script |
2 | 4.9 ![]() |
100% | 24 ![]() |
72
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1:12
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9 | |
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Qualsiasi Livello 1+ Mascotte
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Enjoy)
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RNG Livello 1+ Script |
2 | 4.7 ![]() |
94% | 20 ![]() |
110
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1:50
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12+ | |
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Qualsiasi Mascotte
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Update May 12 2020: removed leveling pet
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Script |
2 | 4.4 ![]() |
75% | 15 ![]() |
106
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1:46
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15 | |
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Qualsiasi Livello 1+ Mascotte
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Livello 1+ Script |
2 | 5.0 ![]() |
100% | 7 ![]() |
64
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1:04
|
8 | ||
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8
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Tipo Negozio Script Non più ottenibile |
2 | 5.0 ![]() |
100% | 2 ![]() |
68
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1:08
|
8 | ||
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Qualsiasi Livello 1+ Mascotte
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Pet 1: If you don't have Drago Fatato Fatuo with speed>276, you can use Cucciolo di Drago Fatato instead.
Pet 3: If you don't have Demone del Mana Energizzato, you can use any other pet with Impeto di Potere/Raggio di Ioni or with good beast abilities like Furia. |
Tipo Livello 1+ Script |
2 | 0.0 ![]() |
100% | 1 ![]() |
100
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1:40
|
15 | |
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8 Rounds
Video for Fight |
Script |
2 | 5.0 ![]() |
100% | 2 ![]() |
61
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1:01
|
8 | ||
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Qualsiasi Livello 1+ Mascotte
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TGC Livello 1+ Script |
2 | 5.0 ![]() |
100% | 3 ![]() |
84
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1:24
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11+ | ||
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Qualsiasi Livello 25+ Bestia
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Qualsiasi Mascotte
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Pet variation on eFse7en 's strat here:
https://www.wow-petguide.com/index.php?Strategy=2076 Reworked to remove level pet |
Script |
2 | 5.0 ![]() |
100% | 4 ![]() |
85
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1:25
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14 | |
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Qualsiasi Livello 1+ Mascotte
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Tipo Livello 1+ Script Non più ottenibile |
2 | 5.0 ![]() |
99% | 3 ![]() |
80
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1:20
|
11 | ||
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Qualsiasi Livello 1+ Mascotte
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Tipo Livello 1+ |
2 | 5.0 ![]() |
N/A | 0 ![]() |
180
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3:00
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22+ | ||
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Qualsiasi Mascotte
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Usually 8 rounds, rarely 9. Unchanged by 9.0 patch.
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Script |
2 | 4.8 ![]() |
100% | 5 ![]() |
70
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1:10
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8-9 | |
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Qualsiasi Livello 1+ Mascotte
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Keeyo:4AHN:221BHD:ZL:222814S:
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Tipo Livello 1+ Script |
2 | 3.7 ![]() |
100% | 3 ![]() |
95
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1:35
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13 | |
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Qualsiasi Livello 1+ Mascotte
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Any P/P or P/S pet with Devastazione should be fine in the second slot. (P/P Cucciolo di Devastatore works best.)
Note: If for some reason you want to xp your carry pet, swap it in after Gorilla Robot Ricostruito dies. |
Livello 1+ |
2 | 3.0 ![]() |
N/A | 1 ![]() |
80
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1:20
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11+ | |
Script |
2 | 0.0 ![]() |
100% | 0 ![]() |
130
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2:10
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17 | |||
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round=10
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Tipo Negozio Script |
2 | 0.0 ![]() |
100% | 0 ![]() |
77
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1:17
|
10 | ||
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Haters are just confused admirers because they can’t figure out the reason why everyone loves you.
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Script |
2 | 0.0 ![]() |
99% | 0 ![]() |
130
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2:10
|
17 | ||
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round 10
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Script |
2 | 0.0 ![]() |
95% | 0 ![]() |
85
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1:25
|
11 | ||
2 | 0.0 ![]() |
N/A | 0 ![]() |
143
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2:23
|
19 | ||||
2 | 0.0 ![]() |
N/A | 0 ![]() |
99
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1:39
|
16 |
Includi Passaggi:
Qualsiasi Livello 1+ Mascotte
Substitutes:
1 / 2
Keeyo:4AHN:221BHD:ZL:222814S:
Prima | Dopo | Esperienza Guadagnata | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Cappello da Safari |
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Integratore Inferiore |
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Integratore |
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Cilindro di Lunacupa |
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Evento bonus: scontri tra mascotte |
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Le mascotte livellano fino al 25 con minima XP persa |
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= |
XP aggiuntiva oltre il livello 25 è persa. |
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Drago Fatato Fatuo | SS |
Mordirotule Zandalari | SS |
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
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Aestrilea scritto il 2018-12-18 00:14:17
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Doomshade
scritto il 2018-12-19 19:43:32
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Scyre
scritto il 2018-12-02 20:20:14
Script:
change(next) [ self(#1).dead & !self(#3).played ]
ability(Primal Cry) [enemy(#2).active]
ability(#3) [ self.round=1 ]
ability(Life Exchange:277) [ enemy(#2).active ]
ability(Black Claw:919) [ !enemy.aura(Black Claw:918).exists ]
ability(#1)
0
Meiku scritto il 2018-12-01 22:30:19
0
Wruthless scritto il 2018-11-14 20:13:13
-9
yoyo scritto il 2018-11-02 00:03:42
-8
yoyo scritto il 2018-11-02 00:06:00
2
Remte
scritto il 2018-11-02 09:19:34
0
Izzy scritto il 2018-11-03 17:07:21
1
Gnoitall scritto il 2018-11-04 01:01:01
0
Pureheart scritto il 2018-11-04 09:30:02
0
Didi scritto il 2018-11-14 15:44:32
2
Dpaul
scritto il 2018-11-14 01:52:15
1
Jekylla
scritto il 2018-11-08 12:12:22
-1
MolsonofAle scritto il 2018-10-23 17:07:54
0
Aeryl scritto il 2018-11-01 20:04:21
1
Caolynn#1359
scritto il 2018-10-28 11:45:42
1
Clarx
scritto il 2018-09-20 17:42:45
4
Eekwibble
scritto il 2018-08-21 16:21:03
I would say, you don't need the 2nd Moonfire. It does the same amount of damage as Arc Blast by the time it is used, and just having Moonlight up from round 1 it lasts 2 turns longer than the NFD, so for the sake of a cleaner script, it is easier to just stick with Arc Blast.
Also, this works fine with P/P NFD and Kneebiter. There is a very small chance of failure but if that's all you have, give it a go.
This is my script:
change(next) [ self(#1).dead & !self(#3).played ]
ability(#3) [ self.round=1 ]
ability(Life Exchange:277) [ enemy(#2).active ]
ability(Black Claw:919) [ !enemy.aura(Black Claw:918).exists ]
ability(#1)
3
(OP) Lazey
scritto il 2018-08-21 19:06:58
2
Prudentius
scritto il 2018-08-22 09:54:14
0
eFse7en
scritto il 2018-08-22 20:26:38
standby [ !self.ability(#1).usable & !self.ability(#2).usable & !self.ability(#3).usable]
change(next) [ self.dead ]
if [ self(#1).active ]
...pet 1 abilities...
endif
change(next) [ self(#2).active & !self(#3).played ]
if [ self(#3).active ]
...pet 3 abilities...
endif
1
Eekwibble
scritto il 2018-08-25 03:54:05
2
dehumanize
scritto il 2018-08-23 23:25:21
4
etherpotion
scritto il 2018-08-21 15:35:21
1
bigsexy00
scritto il 2018-08-22 01:57:48
1
C45513
scritto il 2018-08-22 14:07:30
0
Ombelline scritto il 2018-08-21 16:56:56
1
julianefrit#2925
scritto il 2019-04-10 16:22:39
0
Моиручки scritto il 2019-02-27 06:17:44
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