Humanoid Havoc | Draconic Destruction | Fierce Fliers | Unstoppable Undead | Critical Critters |
Magical Mayhem | Elemental Escalation | Beast Blitz | Aquatic Assault | Mechanical Melee |
Strategy added by Adeliza
15
15
Average rating: |
4.1 |
Ratings: |
34 |
Your vote: |
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sah
|
RNG Script |
2 | 4.8 | N/A | 27 | 67
1:07
|
8 | ||
Script |
2 | 5.0 | N/A | 7 | 59
0:59
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7-8 | |||
Script |
2 | 5.0 | N/A | 7 | 51
0:51
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7 | |||
Script thanks to Jelle
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RNG Script |
2 | 4.1 | N/A | 15 | 65
1:05
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10+ | ||
Any Level 25+ Elemental
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I'd recommend having the 3rd pet with a speed debuff in case Forboding Curse falls off. I had three possible outcomes depending on how quickly he dispatched the first two.
1. 3rd pet never entered 2. 3rd pet entered and just hit with biggest attack available. 3. 3rd pet entered, applied speed debuff, then hit with biggest attacks available. TD Script from NabuArat. Thanks! |
Script |
2 | 4.6 | N/A | 8 | 65
1:05
|
7-9 | |
Highly RNG dependent! Both a 50%-fail ability and luck required that enemy doesn't crit/proc too much. Prefer all other strategies over this if you have the pets! This can very well take 20 tries.
Strategy by Ayi - Noctuidae, stolen from a comment. |
RNG Unobtainable |
2 | 5.0 | N/A | 5 | 87
1:27
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11-14 | ||
Any Level 25+ Elemental
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I didn't have a Molten Corgi and this was the only strategy I could get to work with some mix-and-match. Personally used S/B Waveling, others may work, need confirmaiton.
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Breed |
2 | 5.0 | N/A | 3 | 56
0:56
|
8 | |
RNG |
2 | 5.0 | N/A | 0 | 70
1:10
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9 | |||
Script |
2 | 5.0 | N/A | 2 | 37
0:37
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4 | |||
Any Elemental
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I used Cinder Kitten as my third pet but only needed him for one hit. You can choose any Elemental.
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RNG |
2 | 4.8 | N/A | 1 | 73
1:13
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10 | |
This could be RNG i'm not sure. All the other strategies didn't work for me but this worked first try
|
RNG Unobtainable |
2 | 3.0 | N/A | 1 | 77
1:17
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11 |
Incl. steps:
Script thanks to Jelle
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 5 | 479 |
2 | ➜ | 5 | 508 |
3 | ➜ | 5 | 535 |
4 | ➜ | 6 | 558 |
5 | ➜ | 6 | 578 |
6 | ➜ | 7 | 594 |
7 | ➜ | 8 | 607 |
8 | ➜ | 9 | 617 |
9 | ➜ | 9 | 624 |
10 | ➜ | 10 | 627 |
11 | ➜ | 11 | 627 |
12 | ➜ | 12 | 624 |
13 | ➜ | 13 | 617 |
14 | ➜ | 14 | 607 |
15 | ➜ | 15 | 594 |
16 | ➜ | 16 | 578 |
17 | ➜ | 17 | 558 |
18 | ➜ | 18 | 535 |
19 | ➜ | 19 | 508 |
20 | ➜ | 20 | 479 |
21 | ➜ | 21 | 446 |
22 | ➜ | 22 | 409 |
23 | ➜ | 23 | 370 |
24 | ➜ | 24 | 327 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
= |
Pet levels to 25 with minimal XP lost |
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= |
Additional XP above level 25 is lost |
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He's also cute and fluffy!
2
You must be logged in to vote on commentsiphegenia#1809
wrote on 2022-02-26 11:44:11
1
You must be logged in to vote on commentsThorti
wrote on 2021-10-23 23:58:48
16
You must be logged in to vote on commentsJelle
wrote on 2021-03-06 03:06:50
change(next) [self.dead]
use(Barrel Toss:354) [ round<3]
use(Explosive Brew:1072)
use(Howl:362) [!enemy.aura(Howl:1725).exists]
use(Burrow:159)
use(Scratch:119)
use(Extra Plating:392)
use(Reforge:1408)
use(Sulfuras Smash:812)
3
You must be logged in to vote on commentsFiandala
wrote on 2021-10-10 07:27:43
1
You must be logged in to vote on commentsKaerei
wrote on 2020-10-29 12:25:01
2
You must be logged in to vote on commentsKaerei
wrote on 2020-06-18 22:56:01
ability(Poison Spit:380) [ round=1 ]
ability(Acidic Goo:369)
ability(Rampage:124)
ability(Bite:110)
change(#2)
Which...is not the correct script.
2
You must be logged in to vote on commentsBruman#1853
wrote on 2020-10-25 17:09:11
4
You must be logged in to vote on commentsAnkhti wrote on 2018-01-29 04:25:26
Core Hound Pup - 2 1 2
Tiny Bog Beast - X X 2
Crimson Geode - 1 1 X (H/H Breed for extra assurance)
Start with Core Hound Pup
Turn 1 - Burrow
Turn 2 - Burrow goes off
Turn 3 - Howl
Turn 4 - Switch to Tiny Bog Beast
Turn 5 - Rampage
Turn 6/7 - Rampage continues. Dies. (RNG will determine which turn).
Take out Core Hound Pup - NOTE: This is where the RNG comes in. If Foulclaw does two triple attacks, you'll have to start over.
Turn 8 - Thrash
Turn 9 - Howl
Turn 10 - Burrow
Turn 11 - Burrow goes off
Turn 12 - Dies
Take out Crimson Geode
Turn 13 - Crystal Overload
Turn 14 - Feedback
Victory!
By the way, my crimson geode was H/P breed, and i didn't even have to use it. The Core Hound Pup, and Tiny Bog Beast made the job very well.
THANK YOU CHIDSUEY
0
You must be logged in to vote on commentsTaranhill wrote on 2018-01-31 21:04:59
1
You must be logged in to vote on commentsDougula#1873
wrote on 2018-02-07 20:25:27
2
You must be logged in to vote on commentsTimboAZ
wrote on 2018-02-13 18:15:06
1
You must be logged in to vote on commentsDrakuul
wrote on 2018-03-10 14:15:47
1
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wrote on 2018-04-13 11:12:31
1
You must be logged in to vote on commentsDende
wrote on 2020-08-31 14:59:02
1
You must be logged in to vote on commentsBee#1444
wrote on 2019-01-14 13:42:56
1
You must be logged in to vote on commentsGoldie2000
wrote on 2019-04-21 22:44:44
0
You must be logged in to vote on commentsLucavi wrote on 2019-07-07 02:47:11
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You must be logged in to vote on commentssolitha wrote on 2018-02-05 07:48:24
0
You must be logged in to vote on commentsRuta wrote on 2018-02-08 06:54:22
0
You must be logged in to vote on commentsSianca wrote on 2018-06-16 14:54:59
1
You must be logged in to vote on commentsKatycakes
wrote on 2018-06-24 15:05:45
1
You must be logged in to vote on commentsEekwibble
wrote on 2018-06-25 00:15:22
0
You must be logged in to vote on commentsspearmoore wrote on 2018-11-24 20:52:45
2
You must be logged in to vote on commentsGeschreibsel wrote on 2017-10-31 23:13:41
Ominous Flame 222
Molten Corgi 111
Soul of the Forge 212
OF: Curse -> Scorch -> Bolt -> Curse til Ominous Flame dies
Foulclaw's shield must have worn off at this point, otherwise restart
MC: Superbark -> Bark -> keep Barking til Foulclaw's Shield is off CD -> Puppies -> Superbark
SotF: Extra plating -> Reforge -> Sulfuras Smash Foulclaw to death
0
You must be logged in to vote on commentsMunch wrote on 2017-11-05 18:00:06
I actually failed, but came close 3 times with this strategy.. I wasn't getting anywhere with the others.
I finally got lucky and didn't even need SoTF
Puppies really saved the day in this strat.
2
You must be logged in to vote on commentsSalla wrote on 2017-11-10 15:05:47
After Molten Corgi died:
1. core Hound Pup comes in
2. Howl
3. Burrow.
Maybe Burrow works on 2. aswell, but i didnt try and didnt want to take the risk.
Ty for the first Part of the strat :P
0
You must be logged in to vote on commentsHearte wrote on 2017-11-15 19:25:16
1
You must be logged in to vote on commentsEctothrix
wrote on 2017-12-29 13:05:51
1
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wrote on 2018-07-07 17:13:40
0
You must be logged in to vote on commentsNika wrote on 2018-09-02 17:34:30
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You must be logged in to vote on commentsFelindra wrote on 2018-10-03 12:32:21
2
You must be logged in to vote on commentssah wrote on 2017-12-17 12:48:55
Corrupted Blood (1/1/2), Tainted Waveling (-/1/-), Tiny Bog Beast (-/-/2)
1 - Cataclysm (if this misses, restart)
2 - Scorched Earth
3 - Explode; bring in Tainted Waveling
4 - Acidic Goo until Tainted Waveling dies
x - Rampage
(optional: you can use Leap before Rampage)
0
You must be logged in to vote on commentsLocéane wrote on 2018-01-22 23:52:51
0
You must be logged in to vote on commentsShadrach wrote on 2018-01-29 15:57:48
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You must be logged in to vote on commentskrok wrote on 2018-01-30 02:07:56
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You must be logged in to vote on commentsAcha wrote on 2018-04-02 07:44:36
0
You must be logged in to vote on commentsPeepadeep wrote on 2018-04-30 13:59:28
1
You must be logged in to vote on commentsRemte
wrote on 2018-04-30 14:55:06
1
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wrote on 2018-08-04 23:34:43
6
You must be logged in to vote on commentsTheliana
wrote on 2017-12-05 21:51:05
Corrupted Blood 1,1,2
Ominous Flame 2,2,2,
Molten Corgi 1,1,1
1. Enter Corrupted Blood with Scorched earth
2. Cataclysm
3. Explode - Corrupted Blood dies
4. Bring in Ominous Flame - Curse, curse, curse
5. Ominous Flame dies
6. Enter Molten Corgi: Superbark, Bark- Foulclaw dies
It worked all the time!
0
You must be logged in to vote on commentsCD wrote on 2017-12-09 05:07:53
This worked when everything else failed.
0
You must be logged in to vote on commentsLockturnal wrote on 2017-12-25 19:42:52
1
You must be logged in to vote on commentsAskania
wrote on 2018-01-06 02:37:03
2
You must be logged in to vote on commentsbleh
wrote on 2018-06-04 14:51:41
0
You must be logged in to vote on commentsDybb wrote on 2017-12-11 05:35:56
(I don't have a molten corgi).
Ominous Flame 2,2,2
Cinderweb Recluse 1,1,2 (Needs speed greater than 288)
Ruby Droplet 1,1,2
The RNG part comes into play mostly during the first pet.
Round 1: Forboding Curse
Round 2: Scorched Earth
Round 3: Spiritfire Bolt
Round 4: Forboding Curse
Round 5: Forboding Curse
Round 6: Forboding Curse
It is important that your Flame dies on round 6 so that Crouch will not be active on Foulclaw for the next pet. If your Flame dies before or after round 6, it is possible to recover but unlikely.
Enter Ciderweb Recluse
Round 7: Brittle Webbing
Round 8: Paralyzing Venom
Round 9: Skitter
Foulclaw will crouch on round 9, so pass until your spider dies.
Enter Ruby Droplet
You can use Drain Blood to get some HP back while crouch is still active if needed.
When there is 1 round left on Foulclaw's crouch: Dive
Finally, Acid Touch or Drain Blood if there is any health left.
As long as the final pet can mitigate a little damage (healing, buffs, speed changes) and deliver a decent final punch, you should be able to finish off Foulclaw. I was able to use this method with multiple different final pets including:
Stout Alemental
Cinder Kitten
Skunky Alemental (better than Stout)
Pandaren Water Spirit
Bring bandages cuz you'll have to deal with plenty of RNG problems if your luck is anything like mine.
Happy hunting.
0
You must be logged in to vote on commentsAdvancement wrote on 2018-01-15 15:05:14
Also Drain Blood does work through Crouch.
0
You must be logged in to vote on commentsFelidae wrote on 2018-05-03 19:21:42
5
You must be logged in to vote on commentsAnonymous wrote on 2017-10-18 11:42:08
Tainted Waveling
1. Poison Spit
2. Acidic Goo
3. Creeping Ooze
4. Acidic Goo
Ashton Core
1. Crystal Overload
2. Instability
Core Hound
1. Howl
2. Burrow
0
You must be logged in to vote on commentsMoonraven wrote on 2018-01-02 05:17:28
1
You must be logged in to vote on commentsrockysp
wrote on 2018-01-21 16:16:54
1
You must be logged in to vote on commentsLampicka
wrote on 2018-04-28 13:22:41
3
You must be logged in to vote on commentsIllyiaRose wrote on 2017-09-27 15:56:53
Ominous Flame (2.x.2)
Forboding Curse
Spiritfire Bolt
Spiritfire Bolt
Forboding Curse until your Flame dies. (Sounds demotivational, lol)
Cinder Kitten (1.2.1)
Prowl
Claw
Claw - may need to omit second claw and leap instead if Kitten close to dying. (YAY RNG)
Leap - Cinder Kitten dies
Core Hound Pup (2.1.2)
Howl
Burrow - Foulclaw should die here, if not, Thrash to finish him off, but I don't think that your pup can survive after this.
Again, super dependent on how many Flurries Foulclaw gets off. Happy hunting! :)
0
You must be logged in to vote on commentsAderana wrote on 2017-09-30 10:16:34
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You must be logged in to vote on commentsLaeleiweyn wrote on 2017-09-30 15:26:01
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You must be logged in to vote on commentsXahj wrote on 2017-10-01 18:18:44
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0
You must be logged in to vote on commentsRhum wrote on 2017-10-17 19:26:43
0
You must be logged in to vote on commentsXinaElise wrote on 2017-10-17 23:32:52
0
You must be logged in to vote on commentsAnonymous wrote on 2017-10-22 05:36:59
1
You must be logged in to vote on commentsParnparn wrote on 2017-10-22 19:54:47
0
You must be logged in to vote on commentsAnonymous wrote on 2017-10-28 16:29:10
1
You must be logged in to vote on commentsBunnyHunny#1229
wrote on 2017-11-07 16:09:15
1
You must be logged in to vote on commentsLamiena
wrote on 2017-12-05 12:47:11
*sigh*
Maybe one more time...
1
You must be logged in to vote on commentsLamiena
wrote on 2017-12-05 12:49:55
Seriously hate this fight — elite pet + crouch is such bullcrap. :P
0
You must be logged in to vote on commentsSaclemAT wrote on 2018-03-19 12:23:17
2
You must be logged in to vote on commentsDaktar wrote on 2017-12-16 00:01:03
Stout alemental 2 2 1
core hound pup 2 1 2
soul of the forge 2 1 2
RNG as always but it will work -- Stout alemental must die 3rd round -- cast barrel toss 2x then explosive brew.
core hound pup must live to burrow -- cast howl then burrow
soul cast plating - reforge - then smash to kill
-1
You must be logged in to vote on commentsTigra wrote on 2017-12-24 04:33:53
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You must be logged in to vote on commentsSaffie wrote on 2018-01-29 15:05:08
1
You must be logged in to vote on commentsTimboAZ
wrote on 2018-02-13 18:24:56
0
You must be logged in to vote on commentsLeo wrote on 2018-01-12 12:17:50
try Frigid Frostling with SURGE. It does only 111 damage but it will always hit first.
For me it worked with Omnious Flame + Molten Corgi strategy after many fails on just a few points left.
Another alternative is Surger from firelands pets. Basically any prio move would work, but afaik those who are the only elementals with it.
0
You must be logged in to vote on commentsLaye wrote on 2018-02-12 15:09:40
10
You must be logged in to vote on commentsAdeliza wrote on 2017-10-28 13:03:31
Stout Alemental
Core Hound Pup
Soul of the Forge
(This strategy relies on the Alemental dying on the 3rd turn and the Core Hound living long enough to burrow. May need to restart more than once.)
Alemental -
Barrel Toss
Barrel Toss
Explosive Brew
Pass - dies
Core Hound Pup
Howl
Burrow
Thrash
Thrash
Soul of the Forge
Extra Plating
Reforge
Deep Burn
2
You must be logged in to vote on commentsZiast#1425
wrote on 2017-11-01 12:56:10
1
You must be logged in to vote on commentsCorgi
wrote on 2017-11-28 10:36:01
1
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wrote on 2017-12-03 01:09:38
1
You must be logged in to vote on commentsStarryice
wrote on 2017-12-23 13:26:12
2
You must be logged in to vote on commentsPrudentius
wrote on 2018-01-06 10:33:33
if [ ! enemy.hp.full ]
quit [ ! self(#1).dead & enemy.aura(Explosive Brew:1071).duration = 2 ]
quit [ self(#2).dead & enemy.aura(Howl:1725).exists ]
ability(#2)
ability(#3)
endif
ability(#1)
change(next)
3
You must be logged in to vote on commentsSovissa wrote on 2017-10-17 14:23:37
1 - Cataclysm (if this misses, restart)
2 - Scorched Earth
3 - Explode; bring in Tainted Waveling
4 - Acidic Goo until Tainted Waveling dies
x - Rampage
0
You must be logged in to vote on commentsAnonymous wrote on 2017-10-24 07:01:01
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wrote on 2017-10-29 16:14:21
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wrote on 2017-11-11 04:46:21
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wrote on 2017-12-23 13:36:58
3
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wrote on 2017-12-23 04:18:34
1
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wrote on 2017-12-23 13:22:04
1
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1
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1
You must be logged in to vote on commentshandsomhaani#1708
wrote on 2017-12-22 13:39:57
2
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wrote on 2017-12-04 11:12:33
0
You must be logged in to vote on commentsVimur wrote on 2017-09-17 14:19:55
Ominous Flame 2-2-2
Tainted Waveling 2-1-2 (must be S/B)
Tiny Twister 2-1-2
Turn 1: Scorched earth
Turn 2: Spiritfire bolt
Turn 3: Forboding curse
Turn 4: Swap to Tainted Waveling
Turn 5: Acidic goo
Turn 6: Creeping ooze
Turn 7: Poison spit - Tanted Waveling should be dead, bring Tiny Twister
Turn 8: Flyby
Turn 9: Call Lighting
0
You must be logged in to vote on commentsT'Saavik wrote on 2017-09-17 15:22:47
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You must be logged in to vote on commentsAnonymous wrote on 2017-09-21 14:52:41
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You must be logged in to vote on commentsXna - Doomhammer wrote on 2017-10-10 08:37:41
excellent.
0
You must be logged in to vote on commentsGráinne
wrote on 2017-10-13 01:46:05
0
You must be logged in to vote on commentsSchahmaar wrote on 2017-10-15 05:40:30
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You must be logged in to vote on commentsHagmilk wrote on 2017-10-16 21:44:03
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You must be logged in to vote on commentsOzmodius wrote on 2017-10-17 20:51:46
Turn 1: Forboding Curse
Turn 2: Scourched Earth
Turn 3: Spitfire Bolt
Turn 4: Spitfire Bolt
Turn 5: Forboding Curse
Turn 6: Forboding Curse (Ominous Flame dies, bring in Tainted Waveling)
Turn 7: Acidic Goo
Turn 8: Creeping Ooze
Turn 9: Poison Spit
Turn 10: Poison Spit (Tainted Waveling dies AND Foulclaw Dies, Tiny Twister not needed.)
0
You must be logged in to vote on commentsAnonymous wrote on 2017-10-20 17:56:16
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You must be logged in to vote on commentsZarria wrote on 2017-11-27 08:37:15
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You must be logged in to vote on commentsSultan wrote on 2017-09-17 15:14:45
Core hound pup H/P (2.1.2)
Soul Of the Forge H/P (2.1.2)
Round 1: Barrel Toss
Round 2: Explosive
Round 3: Barrel Toss, Die
Round 4: Core Hound PuP Come in, Howl
Round 5: Burrow
Round 6: Pass Core Hound pup Die
Round 7: Soul of The Forge come in Extra Platingg
Round 8: Reforge
Round 9; Sulfuras GG
https://www.youtube.com/watch?v=KLw1owtEzEk
Thanks to Cymre Jones
0
You must be logged in to vote on commentsbobtroy wrote on 2017-09-18 09:11:45
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You must be logged in to vote on commentsVárgas wrote on 2017-09-24 17:05:34
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You must be logged in to vote on commentsPommie Tappet wrote on 2017-09-30 13:05:40
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You must be logged in to vote on commentscat wrote on 2017-10-06 11:46:31
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You must be logged in to vote on commentsMacgam wrote on 2017-10-11 11:35:16
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You must be logged in to vote on commentsEymol wrote on 2017-10-16 16:00:38
Round 1: Barrel Toss
Round 2: Barrel Toss
Round 3: Explosive
Round 4: Pass - dies and swap in core hound
Round 5: howl
Round 6: burrow
Round 7: Flurry - dies and swap in soul of the forge
Round 8: extra plating
Round 9; reforge
Round 10; Sulfuras smash
win
0
You must be logged in to vote on commentsComanu wrote on 2017-10-18 03:29:59
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You must be logged in to vote on commentsPureArmour wrote on 2017-11-12 20:59:55
3
You must be logged in to vote on commentsLili wrote on 2017-10-27 15:39:27
Tainted waveling 212.....2131
Tiny bog beast xx2.......3
0
You must be logged in to vote on commentsJacktheKnife wrote on 2017-10-29 09:54:17
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You must be logged in to vote on commentsWreathy wrote on 2017-11-05 22:03:28
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You must be logged in to vote on commentsEire-windrunner/kr wrote on 2017-10-11 09:53:25
Round 1 - Ominous Flame- Curse
Round 2 - Scorched Earth
Round 3 - Spiritfire Bolt
Round 4 - Curse
Round 5 - Curse
Round 6 - Curse - Ominous Flame dead
bring your Blazehound
Round 7 - Bark
Round 8 - Bark
Round 9 - Bark
Round 10 - Puppies of the Flame
Round 11 - Puppies of the Flame
Round 12 - Puppies of the Flame
Round 13 - swap to Corrupted Blood
Round 14 - explode
If your Ominous Flame Live Turn 7
same Turn 1~6
Round 7 - Scorched Earth - Ominous Flame dead
bring your Blazehound
Round 8 - Bark
Round 9 - Bark
Round 10 - Puppies of the Flame
Round 11 - Puppies of the Flame
Round 12 - Puppies of the Flame
Round 13 - swap to Corrupted Blood
Round 14 - explode
Points
1. Blazehound must SB or PB
2. If Ominous Flame die Round 5. you must Restart
3. Blazehound must live until use Puppies of the Flame(If it die. restart)
4. Play for Corrupted Blood must live round 14...
5. It needs some luck...(I tried almost 20 times)
0
You must be logged in to vote on commentsShogol wrote on 2017-10-17 03:58:19
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You must be logged in to vote on commentspit wrote on 2017-10-31 17:04:14
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You must be logged in to vote on commentsLulai wrote on 2017-11-02 15:02:58
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You must be logged in to vote on commentsTamarack wrote on 2017-09-03 10:57:36
Ominous Flame - 2,2,2
Molten Corgi - 1,1,1
Rip, Blood, Die
Curse, Earth, Bolt, Die
Superbark, Bark, Puppies, Bark
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You must be logged in to vote on commentsCogline wrote on 2017-09-03 16:18:24
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You must be logged in to vote on commentsAnonymous wrote on 2017-09-04 02:05:27
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You must be logged in to vote on commentsAuschameleon wrote on 2017-09-04 12:33:26
Corgi I did superback, puppies, bark then superbark.
Very clever strat.
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You must be logged in to vote on commentsI hate fake strats wrote on 2017-09-05 03:09:42
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You must be logged in to vote on commentsEnemy wrote on 2017-09-06 11:15:43
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You must be logged in to vote on commentsju. wrote on 2017-09-09 22:49:33
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You must be logged in to vote on commentsdamiasylver wrote on 2017-09-10 00:56:19
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You must be logged in to vote on commentsSilvur-Dragonblight wrote on 2017-09-11 03:56:02
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You must be logged in to vote on commentsRilla wrote on 2017-09-28 15:14:03
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You must be logged in to vote on commentsAnnonyia wrote on 2017-10-11 19:59:46
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You must be logged in to vote on commentsTranmereFan wrote on 2017-10-31 17:43:06
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You must be logged in to vote on commentsMaaisha wrote on 2017-09-05 18:30:54
Ominous Flame 2 2 2
Tainted waveling 2 1 1
Tiny bog beast 1 2 2 (I didn't need him) [I don't think the breed matter but mine was H/S]
Flame
Curse --> Earth --> Spitfire bolt --> keep curse up
When it dies, send the Waveling in
Acidic goo --> spit using goo to keep the debuff up
Foulclaw died here for me, but you can use Bog beast with rampage if he's still alive.
I tested this strategy a second time, this time I had to use Bog Beast for the last hit, but it's definitely replicable.
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You must be logged in to vote on commentsDaedrynn wrote on 2017-09-06 00:56:55
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You must be logged in to vote on commentsMaaisha wrote on 2017-09-06 03:29:30
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You must be logged in to vote on commentsAnonymous wrote on 2017-09-06 18:24:13
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You must be logged in to vote on commentsSoli wrote on 2017-09-08 16:01:46
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You must be logged in to vote on commentsArtifice wrote on 2017-09-08 16:27:08
So, you want:
Ominous Flame 2 2 2
Tainted Waveling 2 1 1
Cinder Kitten 2 2 1
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You must be logged in to vote on commentsRoye wrote on 2017-09-09 12:22:03
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You must be logged in to vote on commentsDionysia wrote on 2017-09-09 13:23:04
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You must be logged in to vote on commentsYsa wrote on 2017-09-10 07:44:57
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You must be logged in to vote on commentsVhale wrote on 2017-09-10 14:01:10
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You must be logged in to vote on commentsdsc stormrage wrote on 2017-09-10 17:58:16
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You must be logged in to vote on commentsSafia wrote on 2017-09-10 21:08:55
Just as a side note, I discovered that if by the end 2nd pet, the boss is not below 1200 health, you are fighting a loosing battle, just restart the fight.
Thanks for all your hard work on these strats!!!
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You must be logged in to vote on commentsEno wrote on 2017-09-24 03:04:23
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You must be logged in to vote on commentsRadiantGlyph wrote on 2017-10-26 12:00:15
I've been trying to get this fight done for -ages- with no luck, but the Ominous/Tainted/Kitten combo did it for me in one shot.
It appears to have actually been favourable that my Waveling wasn't a speed breed (B/B) and died quickly (got one Goo, one Spit, then dead). Cinder Kitten came in with one round remaining on Curse, so Rend got the first move and finished it off!
I'd say that, given Foulclaw's move order + RNG factor, it may still take a couple of tries to get the timings right. There's really only a round or two's difference between getting that Rend/Leap + Rend in, and having Foulclaw crouch again and dropping the Kitten.
Definitely the most frustrating fight I've had to do so far hahaha... ha.... *sob*
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You must be logged in to vote on commentsNathure wrote on 2017-09-02 12:26:09
I found one nice strategy against that figth.
Pick:
Droplet of Y'Shaarj (2/2/2)
Molten Corgi (1/1/1)
Ominous Flame (2/2/2)
Start with droplet:
1) Expunge
2) Swallon
3) Pass (if you pet dies after pass - restart - you need to win time to take his shell off)
4) Curse of doom
5) Pass (droplet dies)
Bring Ominous Flame:
1) Forboding Curse
2) Scorched Earth
3) Spiritfire Bolt (he may die in here, thats ok - if not, you will need to use again Forboding Curse and wait his shell go off to start sttacking with molten corgi)
Bring Molten Corgi
1) Superbark
2) Bark
Win
It's not guaranteed, but the easy best way to win.
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You must be logged in to vote on commentsEmerald wrote on 2017-09-02 18:46:08
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You must be logged in to vote on commentsEtsunari wrote on 2017-09-03 10:55:34
RNG can be annoying, but after 5 trys, I killed him.
Thank you.
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You must be logged in to vote on commentsTinytoon wrote on 2017-09-11 11:01:13
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You must be logged in to vote on commentsYewfire wrote on 2017-09-12 01:50:15
Note: OMINOUS FLAME will come in 2nd, even though MOLTEN CORGI is listed 2nd in the Pick list above.
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You must be logged in to vote on commentsBrains wrote on 2017-10-19 21:40:09
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You must be logged in to vote on commentsAnonymous wrote on 2017-09-17 04:42:55
Core Hound Pup - 2 1 2
Tiny Bog Beast - X X 2
Crimson Geode - 1 1 X (H/H Breed for extra assurance)
Start with Core Hound Pup
Turn 1 - Burrow
Turn 2 - Burrow goes off
Turn 3 - Howl
Turn 4 - Switch to Tiny Bog Beast
Turn 5 - Rampage
Turn 6/7 - Rampage continues. Dies. (RNG will determine which turn).
Take out Core Hound Pup - NOTE: This is where the RNG comes in. If Foulclaw does two triple attacks, you'll have to start over.
Turn 8 - Thrash
Turn 9 - Howl
Turn 10 - Burrow
Turn 11 - Burrow goes off
Turn 12 - Dies
Take out Crimson Geode
Turn 13 - Crystal Overload
Turn 14 - Feedback
Victory!
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You must be logged in to vote on commentsAnonymous wrote on 2017-09-17 14:43:12
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You must be logged in to vote on commentsCorlegan wrote on 2017-09-17 21:12:09
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You must be logged in to vote on commentsOgier wrote on 2017-09-29 15:19:00
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You must be logged in to vote on commentsEvanya wrote on 2017-10-05 11:30:11
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You must be logged in to vote on commentsLay wrote on 2017-09-12 19:49:29
Ominous Flame -> Scorched Earth -> Spiritfire Bolt -> Spam Curse until dead
Cinder Kitten -> Rend until dead
I didn't even need a third pet, probably got lucky.
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You must be logged in to vote on commentsKamira wrote on 2017-09-14 09:08:11
Had a Core Hound Pup in reserve with Howl + Burrow ready
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You must be logged in to vote on commentsVivienne wrote on 2017-09-14 19:18:58
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You must be logged in to vote on commentsCaustick wrote on 2017-09-16 16:31:02
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You must be logged in to vote on commentsKerrchak wrote on 2017-09-17 07:45:12
Ominous Flame -> Spiritfire Bolt -> Spiritfire bolt -> Spam Curse until dead
Cinder Kitten -> Rend until dead (if kitten dies, go to the next pet)
Core Hound Pup -> Howl -> Burrow
The reason you dont use Scorched Earth at the beginning is because it will mess up your Howl in this turn and you will lose the ability to hit through his shield with your Burrow.
Of course there's still the possibility that you will not need to use the Pup if your Kitten finishes off Foulclaw
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You must be logged in to vote on commentsPollux wrote on 2017-09-17 13:00:44
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You must be logged in to vote on commentsEilistraee wrote on 2017-09-20 21:25:26
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You must be logged in to vote on commentsLisma wrote on 2017-09-21 07:15:53
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You must be logged in to vote on commentsArghi wrote on 2017-09-23 20:05:58
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You must be logged in to vote on commentsEno wrote on 2017-09-24 03:23:40
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You must be logged in to vote on commentsdibukmette wrote on 2017-10-02 00:24:22
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You must be logged in to vote on commentsHenry Chan wrote on 2017-09-02 21:13:38
Ominous Flame, Ashstone Core (speed 289), Molten Corgi
Ominous Flame - Forboding Curse
Ominous Flame - Scorched Earth
Ominous Flame - Spiritfire Bolt
Ominous Flame - Forboding Curse
Swap to Ashstone Core (289 speed or similar elemental pet with Crystal Overload)
Ashstone Core - Crystal Overload
Ashstone Core - Instability if you are feeling lucky (or Feedback)
Ashstone Core - Feedback (if still alive)
Ominous Flame - Scorched Earth
Ominous Flame - Forboding Curse
Ominous Flame - Forboding Curse
Molten Corgi - Puppies of the Flame
Molten Corgi - Super Bark (Weather Scorched Earth will kill boss if boss has 1hp)
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You must be logged in to vote on commentsAnonymous wrote on 2017-09-02 23:14:15
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You must be logged in to vote on commentsAnonymous wrote on 2017-09-03 01:40:20
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You must be logged in to vote on commentsTomasas wrote on 2017-09-03 04:04:00
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You must be logged in to vote on commentsJagûar
wrote on 2017-09-04 14:25:39
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You must be logged in to vote on commentsDakini wrote on 2017-09-05 13:07:47
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You must be logged in to vote on commentsUlathan wrote on 2017-09-26 11:50:34
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You must be logged in to vote on commentsKerry wrote on 2017-09-27 02:37:20
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You must be logged in to vote on commentsSpazmoosifer wrote on 2017-09-11 02:33:04
Credit to Itela on Wowhead.
Begin with Stout Alemental.
Turn 1: Barrel Toss
Turn 2: Barrel Toss
Turn 3: Bubble
Cast Inebriate until Stout Alemental dies.
Bring out Core Hound Pup.
Turn 1: Howl
Turn 2: Burrow
When you emerge from Burrow, pass until Core Hound Pup dies.
Bring out Ruby Droplet.
Turn 1: Drain Blood
Turn 2: Dive
When you emerge from Dive, cast Absorb.
If you've been sufficiently lucky by this point, Drain Blood should deal the finishing blow.
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You must be logged in to vote on commentsEzriann wrote on 2017-09-11 11:16:58
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You must be logged in to vote on commentsAnonymous wrote on 2017-09-11 11:27:53
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You must be logged in to vote on commentsFelvin wrote on 2017-09-13 16:17:23
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You must be logged in to vote on commentsPosh wrote on 2017-09-15 22:33:45
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You must be logged in to vote on commentsBombbay wrote on 2017-09-22 00:08:49
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You must be logged in to vote on commentsnns wrote on 2017-09-26 22:27:16
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You must be logged in to vote on commentsdragonheals12 wrote on 2017-09-13 03:33:12
1 Tainted waveling, 2,1,2 H/H
2 Tiny bog beast, 1,1,2 P/H - this is very important, S/H will not work, not even with thirty or so tries
3 Core hound pup 2,1,2
Tainted waveling first
1 Acidic goo
2 Poison bite
3 Corrosive ooze
4 Acidic goo - if you can't land this, restart and try again.
Bring in your Tiny bog beast
1 Leap - speed up your bog beast for rampage
2 Rampage until your bog beast dies
Bring in your core hound pup
1 Howl
2 Burrow
Hopefully he's dead. It might take a few tries, it certainly took me a couple.
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You must be logged in to vote on commentsAnonymous wrote on 2017-09-26 17:59:38
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You must be logged in to vote on commentsleoralee wrote on 2017-09-20 16:38:44
spazmoosifer strat for ruby droplet (my bread is balance power 276 speed 276)
Ominous Flame:
Forboding Curse -> 2x Spiritfire Bolt -> Spam Forboding Curse untill your pet dies.
(if your Ominous Flame died when Foulclaw still had 1 round left on Crouch buff, means u are lucky and u have much bigger chance to defeat him)
Skunky Alemental:
2x Barrel Toss -> Skunky Brew -> spam Inebriate untill your pet dies.
Bring out Ruby Droplet.
Turn 1: Drain Blood
Turn 2: Dive
When you emerge from Dive, cast Absorb.
If you've been sufficiently lucky by this point, Drain Blood should deal the finishing blow.
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You must be logged in to vote on commentsCloudia wrote on 2017-09-24 12:41:02
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You must be logged in to vote on commentsAdrian wrote on 2017-09-26 13:16:45
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You must be logged in to vote on commentsSereus wrote on 2017-09-03 00:56:34
H/P Core Hound Pup 2/1/2
P/P Lil'Ragnaros 1/1/2
So, I developed this strategy after many (many) attempts having my final pet swap in at the start of immunity turns and just having to watch it sit there and die. Lil'Ragnaros' Sons of the Flame prevents this and even provides the killing blow at the end. Sons of the Root from Terrible Turnip may also work, however, with Lil' Ragnaros' absurdly high attack he seems to be the better choice to guarantee the kill.
One caveat: just like any other strategy here that uses Core Hound Pup you will have to restart the fight if he dies from being double three-hit.
Begin with Stout Alemental
1: Barrel Toss
2: Barrel Toss
3: Explosive Brew
4: Anything (Stout Alemental dies, Swap to Core Hound Pup)
5: Howl (Explosive Brew hits with the benefit of the Howl buff but does not consume it)
6: Burrow
8: Anything (Core Hound Pup Dies)
9: Sons of the Flame
10:
11:
12: Fanfare
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You must be logged in to vote on commentsJess wrote on 2017-09-03 08:09:03
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You must be logged in to vote on commentsDrizz wrote on 2017-09-03 10:48:28
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You must be logged in to vote on commentsThesassiest wrote on 2017-09-03 14:47:00
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You must be logged in to vote on commentsFlibbitSC wrote on 2017-09-04 00:23:37
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You must be logged in to vote on commentsStar wrote on 2017-09-04 11:20:05
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You must be logged in to vote on commentsMelandroso wrote on 2017-09-05 17:40:26
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You must be logged in to vote on commentsRaventoo wrote on 2017-09-05 21:01:44
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You must be logged in to vote on commentsEyedea wrote on 2017-09-08 12:43:11
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You must be logged in to vote on commentsMajikthise wrote on 2017-09-10 03:34:38
First time I had bad rng against Rag but second time it worked like a dream.
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You must be logged in to vote on commentsstrumpett wrote on 2017-09-10 16:53:53
thanks
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You must be logged in to vote on commentsFloppydog wrote on 2017-09-10 21:30:51
For the 3rd pet there's several options. Lil'Ragnaros isn't a very common pet, but both Ruby Droplet (just use Drain Blood to finish the fight) or Autumnal Sproutling (Nature's Ward, Sons of the Root, Club) does the job.
Even so, best strategy i've seen thus far!
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You must be logged in to vote on commentsDreizehn wrote on 2017-09-13 15:28:30
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You must be logged in to vote on commentsEno wrote on 2017-09-24 03:15:39
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You must be logged in to vote on commentsAnonymous wrote on 2017-09-24 15:16:40
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You must be logged in to vote on commentsMatt wrote on 2017-08-31 22:37:24
Tiny Bog Beast (1,2,2); Cinder Kitten (1,2,1); Core Hound Pup (2,1,2).
Tiny Bog use Crush, Leap, Rampage and die with 1 round of immunity on Foulclaw left. Kitten use Prowl, Leap, Claw (if he dies before Leap, restart... need 2x 2 hits from Foulclaw but it can happen). Core Pup use Howl, Burrow. Good luck!
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You must be logged in to vote on commentsShashos wrote on 2017-09-01 17:38:44
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You must be logged in to vote on commentsCerces wrote on 2017-09-02 06:02:18
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You must be logged in to vote on commentsRayvynn wrote on 2017-09-02 09:11:30
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You must be logged in to vote on commentsAnonymous wrote on 2017-09-04 02:28:39
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You must be logged in to vote on commentsmel wrote on 2017-09-18 18:29:27
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You must be logged in to vote on commentsQuintette wrote on 2017-09-18 07:36:29
Tiny Bog Beast HP breed: crush, leap, rampage. You need to get boss under 1200 health.
Cinder Kitten: prowl and claw (pray that his Flurry only hits you twice on 2 attacks).
Core Hound Pup: howl and burrow.
I guess crits, both for and against me, were in my favor and I never want to see this boss again. Strategy also posted in Hazelnutty's very useful Youtube guides on each boss with the various pet families.
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You must be logged in to vote on commentsFloppydog wrote on 2017-09-10 20:54:38
Core Hound, Ruby Droplet (H/H), Skunky Alemental(H/H)
Round 1 - Burrow
Round 2 - Burrow lands (IF this doesn't land for 400, restart the fight)
Round 3 - Switch Pet to Skunky Alemental
Round 4 - Barrel Toss
Round 5 - Switch Pet to Ruby Droplet
Round 6 - Drain Blood
Round 7 - Dive
Round 8 - Dive Lands
Round 9 - Switch Pet to Core Hound Pup
Round 10 - Howl
Round 11 - Burrow
Round 12 - Burrow lands
Round 13 - Pass (Core Hound Pup dies, go to Skunky Alemental)
Round 14 - Barrel Toss
In theory this should be a lot more solid than it is, as the luck of Flurry seems to be on Foulclaws side.
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You must be logged in to vote on commentsklaus4040 wrote on 2017-09-16 09:54:02
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You must be logged in to vote on commentsRaax wrote on 2017-09-16 15:01:35
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You must be logged in to vote on commentsKashara wrote on 2017-08-31 18:32:04
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You must be logged in to vote on commentsStefania wrote on 2017-09-01 03:22:40
corehound didn't killed it, but menaged to successfull finish the battle with the 3rd pet mentioned ;)
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You must be logged in to vote on commentsEighty wrote on 2017-09-01 08:00:56
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You must be logged in to vote on commentsXNedra wrote on 2017-09-01 09:14:59
Stout 1,1,2,die
Core 2,3,die
Ruby 3
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You must be logged in to vote on commentsQuenais wrote on 2017-09-01 16:39:26
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You must be logged in to vote on commentsNelaphim wrote on 2017-09-02 01:39:36
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You must be logged in to vote on commentsSnowblood wrote on 2017-09-03 00:06:49
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You must be logged in to vote on commentsNero wrote on 2017-09-15 10:57:54
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You must be logged in to vote on commentsYewfire wrote on 2017-09-12 01:54:34
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You must be logged in to vote on commentsMajikthise wrote on 2017-09-10 03:05:03
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You must be logged in to vote on commentsLaeleiweyn wrote on 2017-09-10 07:44:23
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You must be logged in to vote on commentsRyuuken wrote on 2017-09-10 13:05:44
It's possible that all damage is being reduced by 100%. Which if all damage is absorbed, it shows up as Blocked.
That's my best guess.
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You must be logged in to vote on commentsEyeSage wrote on 2017-09-10 17:47:15
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You must be logged in to vote on commentsFloppydog wrote on 2017-09-10 20:38:00
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You must be logged in to vote on commentsSynzae wrote on 2017-09-09 22:34:26
Core Hound Pup 2/1/2
Ashstone Core X/X/2
R1 Heat UP
R2 Acid Touch
R3 Explode
R4 Core Hound UP (IF DIES RESTART) - Howl
R5 Burrow
R6 Ashstone Core UP - RNG Factor - Instability (If miss Restart)
-End-
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You must be logged in to vote on commentsRyuuken wrote on 2017-09-10 13:42:31
There was a problem. It left Foulclaw with 35 health left, because it only does 315 due to the Boss buff.
Best case scenario (which I got minutes before posting this), Foulclaw hits Blood with a 3 hit Flurry while Heat Up is active. If this happens, and every thing up to Ashstone coming into play works out, Foulclaw should have 300 health. Instability hits for 315, you're good.
If Foulclaw only hits Blood with a 2 hit Flurry, and everything else goes right, Foulclaw ends up with 350 health and Instability will only drop him to 35 left like above.
If the 2 hit route happens, you have to hope for lucky crits on your end on top of hoping Instability hits.
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You must be logged in to vote on commentsEvil wrote on 2017-09-04 21:38:07
Skunky Alemental 2/2/1
(must be H/S breed, or you are 1 speed slower than Foulclaw and probably won't work)
Tiny Bog beast x/2/2 (mine was HH)
x=whatever
Ominous Flame:
Forboding Curse -> 2x Spiritfire Bolt -> Spam Forboding Curse untill your pet dies.
(if your Ominous Flame died when Foulclaw still had 1 round left on Crouch buff, means u are lucky and u have much bigger chance to defeat him)
Skunky Alemental:
2x Barrel Toss -> Skunky Brew -> spam Inebriate untill your pet dies.
(if your Skunky Alemental died when Foulclaw still had 2 rounds left on Crouch buff, means u are pretty much fcked >.<)
Tiny Bog Beast:
Leap (untill you think that Rampage gonna finish him) -> Rampage
(Should be 2 x Leap then Rampage)
* IT WILL NOT WORK EVERYTIME, BECAUSE OF ENEMY PET FLURRY ABILITY RNG *
But after trying bilion combos it was first strategy that finally worked for me ^^
The only reason why i managed to beat this OP pet, was because of Ominous Flame's Forboding Curse i believe...
Which makes your first 2 pets faster than Foulclaw.
Something is seriously not quite right with this pet's design... (at least vs elementals)
MAY THE RNG BE WITH YOU!!
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You must be logged in to vote on commentsAnonymous wrote on 2017-09-08 15:09:42
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You must be logged in to vote on commentsPurpleblob wrote on 2017-08-30 07:10:02
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You must be logged in to vote on commentsCution wrote on 2017-08-30 09:18:22
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You must be logged in to vote on commentsMiyka wrote on 2017-08-30 19:38:35
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You must be logged in to vote on commentsDuchess wrote on 2017-08-30 19:50:36
Typing out the strat for those that hate wowhead like me. Remember, it isn't mine.
Stout Alemental (2,1,2) Barrel Toss, Barrel Toss, Bubble, Inebriate until Alemental is dead (don't try anything else, this is what helps the RNG for Hound to get to rnd 2 to go off)
Core Hound Pup (?,1,2) Howl, Burrow, pass until Hound dies
Ruby Droplet (2,1,2) Drain Blood, Dive, Absorb, Drain Blood
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You must be logged in to vote on commentsFysm wrote on 2017-08-30 21:37:41
edit: after about 25 fights he never even once misses one of his attacks. Pretty sure he doesn't get the -25%
edit2: took me about 50 tries till the RNG was nice enough to let me win. If he hits your Ruby Droplet with a triple attack only once you can reset the fight. You NEED to have 3x dual attack or it's game over.
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You must be logged in to vote on commentsTsoonami wrote on 2017-08-31 02:58:32
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You must be logged in to vote on commentsPainbow wrote on 2017-08-31 06:13:21
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You must be logged in to vote on commentsYepah wrote on 2017-09-02 17:59:39
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You must be logged in to vote on commentsmaladroa-greymane wrote on 2017-09-01 03:50:10
ruby droplet (2, 1, 2) 3 2 1 3 pass till dead
tiny bog beast (1, 2, 2) 3 3 3 should die
done these twice now worked both times for any1 without corupted blood or corehound
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You must be logged in to vote on commentsAnonymous wrote on 2017-09-01 05:07:22
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You must be logged in to vote on commentsAnonymous wrote on 2017-09-02 02:39:48
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You must be logged in to vote on commentsLasaider-Nazgrel wrote on 2017-09-02 13:13:39
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You must be logged in to vote on commentsGotie wrote on 2017-08-31 17:52:26
Unfortunately you are still dealing with a lot of RNG but for anyone who like me does not have easy access to the Core Hound this might be a doable alternative until someone can think up something better ;)
1. Corrupted Blood (1,2,2)
2. Ruby Droplet (2,1,2)
3. Nightmare Lasher (1,1,2)
Heat Up => Cataclysm (if you miss, restart) => pass => Explode (if you get killed before, restart) => send in Ruby Droplet
Drain Blood => Dive => Absorb => Drain Blood => Absorb => Absorb (you will die here, if you die before and the counter on Foulclaw's Crouch buff is not 1 afterwards, restart) => send in Nightmare Lasher
Foulclaw should have 1 turn left of his Crouch buff and should be somewhere around 300-200 HP left. If he is over 365 HP you will need a crit (though if you got this far he should be lower).
pass => Cataclysm win :D if you got really lucky with RNG earlier and Foulclaw has 203 or less HP left then you can use Nightmare instead of Cataclysm avoiding at least one more RNG factor.
I really hope someone can come up with something better/easier/less rng riddled but for us poor folks with limited pet options this is at least a solution that will work. Good luck!
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You must be logged in to vote on commentsObi-Wahn
wrote on 2019-11-17 16:32:25
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You must be logged in to vote on commentsGeschreibsel wrote on 2017-10-31 23:24:05
Diese Strategie stammt von "wowZhenek" auf wowhead und braucht weder Shoppets noch bestimmte Breeds noch den Kernhundwelpen:
Ominöse Flamme 222
Geschmolzenes Kernhündchen 111
Seele der Schmiede 212
OF: Fluch -> Verbrannte Erde -> Geisterfeuerblitz -> Fluch, bis OF stirbt
An dieser Stelle muss das Schild von Übelklaue auslaufen, sonst fangt neu an
GK: Superbellen -> Bellen -> Bellen, bis Übelklaue wieder sein Schild casten kann -> Welpen -> Superbellen
SdS: Zus. Beschlag -> Umschmieden -> Sulfurasschmettern, bis Übelklaue stirbt
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You must be logged in to vote on commentsFinarfin#2213
wrote on 2018-06-15 15:23:44
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You must be logged in to vote on commentsFaelisblue wrote on 2017-09-04 11:15:38
Kleine Sumpfbestie egal - egal - 2
Purpurrote Geode 1 - 1 - egal
Kernhundwelpe mit Eingraben, dann Heulen. Wechsel zu Kleine Sumpfbestie mit Toben bis Haustier stirbt. Zurück zum Welpen mit Fuchtler und Heulen, wenn's noch reicht erneut Eingraben. Wenn nicht, Kristallüberladung bei Purpurrote Geode wirken. Dann Rückkopplung.
Je nach Krit-Glück/Pech fällt Übelklaue bereits beim Welpen und man braucht Geode nicht mehr.
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You must be logged in to vote on commentsAnonymous wrote on 2017-09-15 15:46:22
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You must be logged in to vote on commentsAnonymous wrote on 2017-09-17 17:01:57
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You must be logged in to vote on commentsAnonymous wrote on 2017-09-20 18:00:45
Ein bisschen Glück braucht man bei dem Mob immer ;)
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You must be logged in to vote on commentsAnonymous wrote on 2017-10-15 06:43:36
Knapp, aber hat funktioniert.
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You must be logged in to vote on commentsBritta wrote on 2017-10-28 10:47:15
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You must be logged in to vote on commentsAnonym wrote on 2018-03-29 09:59:56
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You must be logged in to vote on commentsRem wrote on 2017-12-18 07:21:55
nachfolgend eine Taktik, die mit den mir zur Verfügung stehenden Pets funktioniert hat:
- Verderbtes Blut - Breed P/S: Attacken (1, 1, 2)
- Besudelter Worgling - Breed P/B: Attacken (2, 1, x)
- Geschmolzenes Kernhündchen - Breed S/S: Attacken (1, 1, x)
1. Verderbtes Blut: Kataklysmus (sollte die Attacke verfehlen >> neu starten), verbrannte Erde, Explodieren
2. Besudelter Worgling: Säureglibber, Gift spucken
3. Geschmolzenes Kernhündchen: Superbellen, (sollte Übelklaue noch leben >> Bellen)
Gruß
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You must be logged in to vote on commentsRem wrote on 2017-12-17 12:05:23
Was diesen Kampf angeht, steht hier nur Müll. Entweder Taktiken, die überhaupt nicht funktionieren, oder welche, die spezieller Pets bedürfen, an die man nicht ohne Geld auszugeben rankommt.
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You must be logged in to vote on commentsDjfortknox wrote on 2017-11-24 16:05:18
hier habt ihr mal meine Taktik die ich jetzt 10 mal getestet habe und er hat von 8/10 mal gelegen und das mit nur 2 Pets. Ihr könnt ja gerne noch ein drittes PET einpacken aber ich habe es nicht gebraucht.
Ominöse Flamme P/S Breed 2-2-2
Besudelter Wogling S/B Breed 2-1-1
So dann starten wa mal:
Fluch der Vorahnung
Verbrannte Erde
Geisterfeuerblitz
Fluch der Vorahnung
Fluch der Vorahnung ( dann sollte die Flamme sterben )
Mit dem Wogling dann:
Säureglibber ( auch wenn er noch sein schild drauf hat )
Gift Spucken
Gift Spucken
und solange Spucken bis er down ist.
Ich hoffe diese Taktik hilft euch. (ein Feedback währe super)
MfG Djfortknox
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You must be logged in to vote on commentsNucama
wrote on 2017-12-04 13:15:35
Deshalb hatte ich als drittes Pet das Geschmolzene Kernhündchen dabei. Superbellen, Welpen der Flamme und Bellen. War trotzdem noch Glück dabei, aber endlich geschafft.
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You must be logged in to vote on commentsCaro wrote on 2017-10-30 17:49:04
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You must be logged in to vote on commentsXpomul wrote on 2017-10-21 09:57:47
Besudelter Wogling 2-1-2, Paradoxer Geist 1-2-1, Geschmolzenes Kernhündchen 1-1-1
Wogling mit 2-1-3 dotten lassen, bis er stirbt, danach Paradox mit Zeitanomalie und Schaden, bis der stirbt, danach den Hund mit Superbellen und Bellen und sobald Übelklaue seinen Invul-Buff bekommt mit Welpen der Flamme schützen. Danach wieder Superbellen (Achtung: senkt Gesundheit des Gegners nicht unter 1) und Bellen. Wenn ihr es hier nicht schafft ist der Kampf fehlgeschlagen ^^
Im ersten Anlauf das Problem mit dem Superbellen, im zweiten Anlauf hat Übelklaue mir den Wogling zu schnell weggehauen (RNG), im dritten Anlauf lag er dann. HF ^^
Ach ja: Kredits an Anrena aus dem US-Battlenet-Forum. Hauptsächlich seine Strat.
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You must be logged in to vote on commentsBierchen wrote on 2017-10-25 12:59:07
Ich hatte den Eindruck, dass es fürchterlich schiefgeht, habe es aber stur durchgezogen, und bin mit 51 Leben ins Ziel.
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You must be logged in to vote on commentsAnonymous wrote on 2017-09-23 13:36:48
Ominöse Flamme 2-2-2
Aschesteinkern 1-1-2
Geschmolzenes Kernhündchen 1-1-1
Strategie stammt von Ayi - Noctuidae
Funktionierte, aber nicht beim ersten Try.
Ist abhängig von Trefferzahl des Schlaghagel vom Gegner und ob er crittet.
Runde 1 Fluch der Vorahnung
Runde 2 Verbrannte Erde
Runde 3 Geisterfeuerblitz
Runde 4 Fluch der Vorahnung
-stirbt die Flamme kann es noch funktionieren, muss aber nicht
wechseln zu Aschesteinkern
Runde 1 Kristallüberladung
Runde 2 Instabilität - Kamfneustart wenn verfehlt wird
Runde 3 Rückkopplung
wechsel auf Ominöse Flamme, wenn diese noch lebt
Runde 1 verbrannte Erde
Runde 2 Fluch der Vorahnung
wechsel auf Geschmolzenes Kernhündchen
- Ducken sollte nur noch 2 Runden aktiv sein
Runde 1 Welpen der Flamme
Runde 2 Superbellen - die verbarnnte Erde sollte den letzuen Lebenspunkt nehmen.
Falls Übelklaue zu oft mit 2er Schlahagel trifft oder sogar crittet, klappt die Taktik nicht und es muss der Kampf neu gestartet werden.
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You must be logged in to vote on commentsMajlu wrote on 2017-10-16 12:05:50
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You must be logged in to vote on commentsTizijana wrote on 2017-10-17 05:28:44
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You must be logged in to vote on commentsGorok wrote on 2017-10-17 12:52:54
Taktik hat bei mir nach 6 Versuchen geklappt, vielen Dank!
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You must be logged in to vote on commentsAnonymous wrote on 2017-10-03 12:03:14
Besudelter Wogling 2-1-2
Aschenwebereremit X-1-2
Pets müssen Speed von 289 mindestens haben
Taktik ging bei mir recht gut
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You must be logged in to vote on commentsAncalime wrote on 2017-09-02 17:56:38
Kernhundwelpe 1-1-2
Rubinrotes Tröpfchen 2-1-2
Start mit Starkbierele - Fass Fass Blase Berauschen - warten bis das pet stirbt
Kernhund - Heulen Eingraben - warten bis es stirbt
Rubinrotes Tröpfchen Blut Tauchen Absorbieren Blut
Vielleicht etwas rng - kann ich nicht beurteilen. Habs übernommen und lief beim ersten Versuch.
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You must be logged in to vote on commentsAnonymous wrote on 2017-09-08 11:55:46
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You must be logged in to vote on commentsScare wrote on 2017-10-02 05:15:49
Glutkätzchen 2-2-1 (Schleichen-Sprung-Verwunden)
Kernhund wie oben
Da Übelklaue bei Ducken zu 90-100% alles abblockt und sein Schlaghagel sehr oft 3mal trifft (was laut Fähigkeiteninfo eingentlich nicht sein dürfte), ein sehr vom Glück abhängiger Kampf.
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You must be logged in to vote on commentsAnonymous wrote on 2017-09-23 10:58:01
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You must be logged in to vote on commentsAnonymous wrote on 2017-09-15 08:42:17
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You must be logged in to vote on commentsBenhorne wrote on 2017-09-04 11:29:19
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You must be logged in to vote on commentsKokina wrote on 2017-11-14 00:31:24
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You must be logged in to vote on commentstruckxd wrote on 2017-11-03 13:10:34
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You must be logged in to vote on commentsatchoum wrote on 2018-01-30 02:22:31
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You must be logged in to vote on commentsinfînîty wrote on 2017-10-12 03:10:50
Chiot du magma (2-1-2)
Minuscule créature des marais (x-x-2)
Géode cramoisie (1-1-x) pas utilisé
Enfouir
Hurlement
Switch avec Minuscule créature des marais
Saccager jusqu'à la mort de Minuscule créature des marais
Faire rentrer le chiot du magma
Rosser
Hurlement
Enfouissement et Griffe infâme meurt
Sinon le reste de sa strat est :
Surcharge de cristal
Réaction
Bonne chance
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You must be logged in to vote on commentsAsterus wrote on 2017-10-16 12:22:55
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You must be logged in to vote on commentsAnkhti wrote on 2018-01-29 04:30:17
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You must be logged in to vote on commentsImplacable wrote on 2018-01-23 15:38:31
Combat très difficile. Team avec 2 minuscules créatures ( type gardien, vie de 1725 ) + Elemebiere brun avec les attaques prévues contre les bestioles.
Combat le plus difficile de tous je trouve.
Bien évidement je l'écris car réussi.
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You must be logged in to vote on commentspop wrote on 2017-09-10 05:37:29
Sang vicié 1-2-2
t1> ca chauffe
t2> cata ( réussi)
t3> explo
Goutelette d'Y'Shaarj 2-2-2
t4>malé
t5> (goutelette meurt)
Chiot du magma 2-1-2
t6-t7> enfouir
t8 > rosser
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You must be logged in to vote on commentsunspeak
wrote on 2018-01-01 02:38:16
merci
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You must be logged in to vote on commentsLeyaria wrote on 2017-11-10 20:32:07
Merci Quig
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You must be logged in to vote on commentsLeyaria wrote on 2017-11-10 20:16:22
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You must be logged in to vote on commentsQuig wrote on 2017-11-04 15:37:42
Pet 1: Minuscule créature des marais (1 2 2)
Pet 2: Ondulin souillé (2 1 1)
Pet 3: Minuscule créature des marais (1 2 2)
La priorité ici est le Bondir de vos Créatures des marais, elle permet de ne pas prendre 2-3 attaques a chaque tour.
T1 Bondir , adversaire apocalypse
T2 Bondir, adversaire rafale
T3 Bondir , adversaire met son bouclier
T4 switch sur Ondulin souillé
T5 bave acide
T6/7 Ondulin meurt (sinon crachat de poison)
T6+ reprennez votre première créature des Marais et Bondir
Lorsque votre Créature n as plus bcp de PV ( dernier tour en vie estimé) Saccager
Prenez alors votre dernier pets en vie, la seconde créature des marais et Bondissez jusqu'à ce que griffe-infame ait 250- pv, puis saccager.
Le % de change est assez bon, voir même presque garanti , et les 3 mascottes nécéssaires sont facilement récupérables ! GL !
Quig@Kirin tor
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You must be logged in to vote on commentsChakah wrote on 2017-11-09 16:12:01
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You must be logged in to vote on commentsHythiel wrote on 2017-09-24 09:38:52
Core Hound Pup (2, 1, 2)
Tiny Bog Beast (X, X, 2)
Stout Alemental (X, X, 1)
Round 1 - Burrow
Round 2 - Burrow hits
Round 3 - Howl
Round 4 - Switch to Tiny Bog Beast
Round 5 - Rampage (forfeit if this doesnt't hit once)
Round 6 - Tiny Bog Beast dies, switch to Core Hound Pup
Round 7 - Thrash
Round 8 - Howl
Round 9 - Burrow
Round 10 - Burrow hits
Round 11 - Thrash, Core Hound Pup dies
Round 12 - Dive
Round 13 - Dive hits
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You must be logged in to vote on commentsAnonymous wrote on 2017-10-17 17:32:38
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You must be logged in to vote on commentskorenn wrote on 2017-10-12 15:07:09
y a t il une strat sans le chiot du magma qui fonctionne svp
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You must be logged in to vote on commentsremcharl wrote on 2017-10-08 10:04:21
Core Hound Pup - 2 1 2
Tiny Bog Beast - X X 2
Crimson Geode - 1 1 X (H/H Breed for extra assurance)
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You must be logged in to vote on commentsAnonymous wrote on 2017-10-06 08:10:39
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You must be logged in to vote on commentsQuig wrote on 2017-09-10 11:18:02
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You must be logged in to vote on commentsPiotr wrote on 2017-09-05 09:10:38
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You must be logged in to vote on commentsКорридас wrote on 2018-07-15 16:08:25
Минисмерч
Зловещее пламя
Пылающий корги
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You must be logged in to vote on commentsАмэн wrote on 2017-09-11 14:51:28
Нечистый дух волн(2-1-1)
Пылающий корги(1-1-1)
Сначала выпускаем Зловещее пламя.
1 раунд - Проклятие
2 раунд - земля
3+ раунд - стрела-спамим проклятие до смерти.
Нечистый дух волн
1 раунд - кислотная жижа
2 раунд - ядовитый плевок - смерть
корги
1 раунд - суперлай
2 раунд - лай
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You must be logged in to vote on commentsAnonymous wrote on 2017-09-19 05:16:31
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You must be logged in to vote on commentsКадрин wrote on 2017-10-10 14:31:02
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You must be logged in to vote on commentsАмантуй wrote on 2018-05-23 15:56:07
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You must be logged in to vote on commentsАня wrote on 2018-02-23 09:23:10
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You must be logged in to vote on commentsАлександр wrote on 2017-12-29 06:02:22
Проклятье, выжженная земля, стрела огня духов, проклятье, проклятье, проклятье. Умирает.
Режущая паутина (щита на сквернокогте уже не должно быть), парализующий яд, паутина, пропуск. Умирает.
Водоворот, Нырок. Победа.
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You must be logged in to vote on commentsPin wrote on 2018-01-22 15:27:45
-3
You must be logged in to vote on commentsХворост wrote on 2017-10-08 18:47:44
Маленький поглотитель разума 122
Минфернал 122
Сумеречный демоненок 211
МПР
1 - Суть вещей
2- Испепеляющий взгляд
3-4 - Пропускаем ход
5 - Обмен жизни
6+до смерти МПР - Пропуск
Минфернал
1 - Взрыв
Демоненок
1 - Прыжок
2 - Глубокая рана
(Если Мерзокоготь успее бросить щит до глубокой раны, можно попробовать исп. Прыжок каждый ход до спадения щита или начать бой сначала)
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You must be logged in to vote on commentsЧерный wrote on 2017-11-10 22:39:47
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You must be logged in to vote on commentsRailis wrote on 2017-09-07 03:08:46
Порченая кровь 112
Нечистый дух волн 211
Щенок гончей недр 112
1. Порченая кровь - Выжженная земля, Катаклизм, Взрыв (если Катаклизм промазал, рестарт боя).
2. Нечистый дух волн - Кислотная жижа, ядовитый плевок. До плевка может не дойти, если Мерзокоготь ударит 2 раза по 3, но ничего страшного, едем дальше. Но если Дух волн выжил и сдал плевок, тогда принудительно меняем на щенка.
3. Щенок гончей недр - Закопаться.
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You must be logged in to vote on commentsAraina wrote on 2017-09-09 21:38:35
1 Порченая кровь - по тактике выше
2. Нечистый дух волн (мой H/B был): жижа-плевок -жижа
3 Нестабильное щупальце :катаклизм, удар щупальцем( у меня катаклизм не сработал , добило щупальце) Из- за катаклизма тактика не идеальна, но требует гораздо меньше попыток, чем главная, предложенная на сайте. Удачи
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