Strategy added by ddj88#1113
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101 |
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Any Level 22+ Pet
Any Level 22+ Pet
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This strategy works if all enemy pets are mechanical, adjust other pets according to the enemy back line pets (beast if critter, elemental if mechanical). I've used tiny snowman twice now and he can take out all the pets.
Script thanks to Dende |
Script |
2 | 4.5 | N/A | 149 | 116
1:56
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15+ | |
Any Level 25+ Elemental
Any Level 25+ Elemental
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As long as people will accept crap, it will be financially profitable to dispense it.
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Script |
2 | 4.6 | N/A | 15 | 170
2:50
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20+ | |
Any Level 25+ Elemental
Any Level 25+ Beast
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This is entirely solable with Molten Corgi if you happen to get two mech backline pets as well.
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Script Unobtainable |
2 | 4.0 | N/A | 37 | 150
2:30
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20+ | |
If a cockroach comes in I'd suggest switching to one of the Shale Hatchlings. Since he casts Apocalypse followed by Shell Shield, you have a round to get your hatchling in, a round to get Stoneskin up, and then just Poison Spit from that point on.
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Script Staff Pick |
2 | 5.0 | N/A | 14 | 200
3:20
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23+ | ||
Any Level 25+ Elemental
Any Level 25+ Elemental
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Your Blossoming Ancient should be able to solo this if the back line pets are Mechanical.
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Shop Script |
2 | 5.0 | N/A | 11 | 155
2:35
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17+ | |
13-14 rounds long, using widely available and (if not owned) - CHEAP (AH wise ;)) pets ;). Enjoy ;]
TDScript provided by Strytax, Thank You!!!!!! |
Script |
2 | 5.0 | N/A | 6 | 115
1:55
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13+ | ||
I am still testing this myself but it worked in a pinch
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Script |
2 | 4.4 | N/A | 7 | 89
1:29
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10+ | ||
This team & strat is part of my Emperor Crab & Soul of the Forge challenge run. I tried to use a very limited number of no super rare pets who usually survive multiple fights.
I recommend to fight the other two guard pets first. Start & Description << - - - - - - - - - - - - - - - - >> Next battle |
Breed Script |
2 | 5.0 | N/A | 1 | 235
3:55
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27+ | ||
Didn't have any of the other alternatives. Both of my shales are H/P, so I'm not entirely sure if every breed works. Let me know, and I'll change it.
Also, my crimson shale hatchling is uncommon, but I didn't have to use it. |
2 | 5.0 | N/A | 2 | 130
2:10
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17+ | |||
Any Pet
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Need to test if this works for all 3 Mech's first ones, did Tiger and Wolf for now with the same pets, didnt even needed a third one (bird still max hp) and killed the last boss with flock and lightning shield strategy. Might even try the sunscale with a wishpet on all fights with addpets.
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2 | 5.0 | N/A | 1 | 155
2:35
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19+ | ||
Any Level 25+ Pet
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Script |
2 | 5.0 | N/A | 0 | 160
2:40
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18+ | ||
Any Level 25+ Elemental
Any Level 25+ Pet
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2 | 5.0 | N/A | 1 | 140
2:20
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17+ | |||
https://www.youtube.com/watch?v=eij4P0pAIb8&t=1524s
10th Jan 2019: Updated Script |
Script |
2 | 4.0 | N/A | 4 | 130
2:10
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17+ | ||
Work in progress
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Script |
2 | 0.0 | N/A | 0 | 120
2:00
|
15+ |
Incl. steps:
Any Level 22+ Pet
Any Level 22+ Pet
This strategy works if all enemy pets are mechanical, adjust other pets according to the enemy back line pets (beast if critter, elemental if mechanical). I've used tiny snowman twice now and he can take out all the pets.
Script thanks to Dende
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 6 | 1196 |
2 | ➜ | 7 | 1271 |
3 | ➜ | 7 | 1337 |
4 | ➜ | 7 | 1394 |
5 | ➜ | 8 | 1444 |
6 | ➜ | 8 | 1485 |
7 | ➜ | 9 | 1518 |
8 | ➜ | 10 | 1543 |
9 | ➜ | 11 | 1559 |
10 | ➜ | 11 | 1568 |
11 | ➜ | 12 | 1568 |
12 | ➜ | 13 | 1559 |
13 | ➜ | 14 | 1543 |
14 | ➜ | 15 | 1518 |
15 | ➜ | 16 | 1485 |
16 | ➜ | 17 | 1444 |
17 | ➜ | 17 | 1394 |
18 | ➜ | 18 | 1337 |
19 | ➜ | 19 | 1271 |
20 | ➜ | 20 | 1196 |
21 | ➜ | 21 | 1114 |
22 | ➜ | 22 | 1023 |
23 | ➜ | 23 | 924 |
24 | ➜ | 24 | 817 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Stealth is not an option, your joints are creaking.
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wrote on 2024-08-04 23:32:32
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wrote on 2023-05-02 03:43:14
use(Call Blizzard:206)
use(Howling Blast:120)
use(#1)
change(next)
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You must be logged in to vote on commentsDragonsAfterDark
wrote on 2023-04-09 03:32:27
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wrote on 2021-10-30 00:12:51
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wrote on 2020-11-05 19:48:26
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You must be logged in to vote on commentsvinnieparma wrote on 2021-10-10 21:55:53
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You must be logged in to vote on commentsDende
wrote on 2020-10-02 10:51:01
if [self(Tiny Snowman:117).active]
use(Call Blizzard:206)
use(Howling Blast:120)
use(Snowball:477)
change(next)
endif
if [self(#2).active]
use(#1)
change(next)
endif
if [self(#3).active]
use(#1)
endif
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wrote on 2021-05-28 04:40:56
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wrote on 2021-02-03 10:56:31
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wrote on 2020-10-26 20:43:12
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wrote on 2020-10-16 21:20:38
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wrote on 2020-09-27 19:04:19
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wrote on 2020-09-10 14:33:40
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You must be logged in to vote on commentsSleepywillo
wrote on 2020-07-18 17:17:24
standby [ enemy.aura(Dodge:2060).exists ]
use(Call Blizzard:206)
use(Howling Blast:120)
use(Snowball:477)
use(#2)
use(#3)
use(#1)
change(#2)
Edit: Added a "pass if dodge" line per a request (edited)
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You must be logged in to vote on commentsTecfan
wrote on 2020-07-22 15:43:00
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You must be logged in to vote on commentsSleepywillo
wrote on 2020-07-24 12:48:16
Edit: I've edited the original script to account for this on the off chance an add has the ability. (edited)
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wrote on 2020-08-26 10:50:14
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wrote on 2019-07-27 21:43:47
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wrote on 2019-07-16 22:42:20
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wrote on 2022-07-25 20:54:24
Низачет.
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wrote on 2020-02-13 04:25:18
New Comment: