Strategia aggiunta da Graurock
10
10
Average rating: |
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Ratings: |
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1 | Script |
2 | 5.0 | 55 | 56
0:56
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5 | ||||
2 |
Qualsiasi Livello 1+ Mascotte
Qualsiasi Livello 1+ Mascotte
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This can fail, but will work more often than not
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RNG Livello 1+ Script |
2 | 4.3 | 33 | 68
1:08
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8 | ||
3 |
Qualsiasi Livello 1+ Mascotte
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Livello 1+ Script |
2 | 5.0 | 10 | 150
2:30
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18+ | |||
4 |
Qualsiasi Mascotte
|
Script |
2 | 5.0 | 4 | 59
0:59
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5-6 | |||
5 |
Qualsiasi Mascotte
Qualsiasi Mascotte
|
Script |
2 | 5.0 | 2 | 62
1:02
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5-7 | |||
6 | Script |
2 | 5.0 | 1 | 62
1:02
|
7+ | ||||
7 |
Qualsiasi Mascotte
Qualsiasi Mascotte
|
Script |
2 | 5.0 | 1 | 66
1:06
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8 | |||
8 |
Qualsiasi Livello 25+ Acquatica
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Script |
2 | 5.0 | 3 | 70
1:10
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6+ | |||
9 |
Qualsiasi Mascotte
Qualsiasi Mascotte
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2 | 5.0 | 0 | 63
1:03
|
7 | ||||
10 |
Qualsiasi Mascotte
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4 rounds.
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Script |
2 | 5.0 | 3 | 38
0:38
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4 | ||
11 | 2 | 5.0 | 1 | 50
0:50
|
6 | |||||
12 |
Qualsiasi Mascotte
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2 | 5.0 | 0 | 65
1:05
|
7 | ||||
13 |
Qualsiasi Livello 1+ Mascotte
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On occasion, the 5th turn Dardo del Tuono crits and your level pet misses out on about 1k exp, much more during pet week.
I hope to have another strat up soon. |
Livello 1+ Script |
2 | 5.0 | 5 | 59
0:59
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6 | ||
14 |
5 Rounds
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Script |
2 | 5.0 | 1 | 49
0:49
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5 | |||
15 |
Qualsiasi Livello 1+ Mascotte
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5% chance a turn 4 crit wins the battle and level pet loses out.
Any breed for 1st pet is good, 2nd pet is trickier. P/S breed 2nd pet requires your larva to be H/S. |
Tipo Livello 1+ Script |
2 | 5.0 | 0 | 52
0:52
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5 | ||
16 |
With two 357 Power crabs this is over by the second crabs Blood in the Water. I added 3rd pet 'just in case' it didn't finish it off but the optional Spiny Carapace can cover that.
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Tipo |
2 | 4.0 | 2 | 35
0:35
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4-7 | |||
17 |
Qualsiasi Mascotte
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2 | 0.0 | 0 | 73
1:13
|
8 | ||||
18 |
Qualsiasi Mascotte
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5 rounds.
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Script |
2 | 0.0 | 0 | 46
0:46
|
5 | ||
19 |
Qualsiasi Mascotte
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Anything with Flock / Stampede / and so on is fine for slot #2
|
Script |
2 | 0.0 | 0 | 48
0:48
|
6 | ||
20 |
Qualsiasi Mascotte
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Script |
2 | 0.0 | 0 | 53
0:53
|
6 | |||
21 |
Qualsiasi Mascotte
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2 | 0.0 | 0 | 58
0:58
|
6 | ||||
22 |
Qualsiasi Mascotte
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A bit longer, and sort of redundant at this point, but I was surprised it had not been uploaded yet.
|
2 | 0.0 | 0 | 114
1:54
|
16 | |||
23 |
Qualsiasi Mascotte
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2 | 0.0 | 0 | 65
1:05
|
9+ | ||||
24 |
Qualsiasi Mascotte
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2 | 0.0 | 0 | 63
1:03
|
6 | ||||
25 |
Qualsiasi Mascotte
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2 | 0.0 | 0 | 70
1:10
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6-8 | ||||
26 |
Qualsiasi Livello 25+ Acquatica
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A computer once beat me at chess, but it was no match for me at kick boxing.
|
Script |
2 | 0.0 | 0 | 58
0:58
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7+ |
Includi Passaggi:
Qualsiasi Livello 1+ Mascotte
Substitutes:
1 / 10
1 / 10
Prima | Dopo | Esperienza Guadagnata | |
---|---|---|---|
1 | ➜ | 5 | 479 |
2 | ➜ | 5 | 508 |
3 | ➜ | 5 | 535 |
4 | ➜ | 6 | 558 |
5 | ➜ | 6 | 578 |
6 | ➜ | 7 | 594 |
7 | ➜ | 8 | 607 |
8 | ➜ | 9 | 617 |
9 | ➜ | 9 | 624 |
10 | ➜ | 10 | 627 |
11 | ➜ | 11 | 627 |
12 | ➜ | 12 | 624 |
13 | ➜ | 13 | 617 |
14 | ➜ | 14 | 607 |
15 | ➜ | 15 | 594 |
16 | ➜ | 16 | 578 |
17 | ➜ | 17 | 558 |
18 | ➜ | 18 | 535 |
19 | ➜ | 19 | 508 |
20 | ➜ | 20 | 479 |
21 | ➜ | 21 | 446 |
22 | ➜ | 22 | 409 |
23 | ➜ | 23 | 370 |
24 | ➜ | 24 | 327 |
Cappello da Safari |
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Integratore Inferiore |
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Integratore |
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Cilindro di Lunacupa |
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Evento bonus: scontri tra mascotte |
= |
Le mascotte livellano fino al 25 con minima XP persa |
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XP aggiuntiva oltre il livello 25 è persa. |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
That's ok, I didn't intend to use that spell anyway.
1
Devi essere registrato per votare i commenti.Rysana
scritto il 2023-01-12 00:39:30
4
Devi essere registrato per votare i commenti.Ailyara
scritto il 2020-10-16 11:42:18
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Devi essere registrato per votare i commenti.HashberryOTG
scritto il 2020-10-19 14:50:29
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Devi essere registrato per votare i commenti.DragonsAfterDark
scritto il 2020-03-20 13:37:47
2
Devi essere registrato per votare i commenti.Toenail
scritto il 2019-06-05 23:08:33
1
Devi essere registrato per votare i commenti.SammyJoe
scritto il 2019-04-20 17:16:43
quit [ self(#1).dead ]
quit [ self(#2).dead & self(#3).dead ]
standby [round=1]
change(#2)
if [ enemy(Spineleaf).active & self(#2).active ]
ability(#2)
ability(#3)
ability(#1)
standby
endif
change(#3)
if [ enemy(Spineleaf).active & self(#2).dead & self(#3).active ]
ability(#2)
ability(#3)
ability(#1)
standby
endif
standby
4
Devi essere registrato per votare i commenti.Phreeky scritto il 2019-01-06 18:01:56
standby [enemy.round=1]
change(#2) [ self(#1).active ]
if [ self(#2).active ]
ability(#2) [ self.ability(#2).usable ]
ability(#3) [ self.ability(#3).usable ]
change(#3) [ self(#2).dead ]
change(#3) [ enemy.round=6 ]
change(#3) [ enemy.round=14 ]
endif
if [ self(#3).active ]
ability(#2) [ self.ability(#2).usable ]
ability(#3) [ self.ability(#3).usable ]
change(#2) [ enemy.round=10 ]
endif
1
Devi essere registrato per votare i commenti.hithat#31877
scritto il 2018-10-03 08:33:45
if [ self(#2).active ]
standby [ !self.ability(#3).usable & !self.ability(#2).usable & !self.ability(#3).usable ]
ability(#2) [ self.ability(#2).usable ]
ability(#3) [ self.ability(#3).usable ]
ability(#1) [ !self(#2).dead ]
change(#3) [ self(#2).dead ]
endif
standby [ !self.ability(#3).usable & !self.ability(#2).usable & !self.ability(#3).usable ]
ability(#2) [ self.ability(#2).usable ]
ability(#3) [ self.ability(#3).usable ]
ability(#1) [ !self(#3).dead ]
1
Devi essere registrato per votare i commenti.Kellers#1946
scritto il 2018-11-01 23:35:27
2
Devi essere registrato per votare i commenti.Rellyk
scritto il 2018-11-21 16:23:30
0
Devi essere registrato per votare i commenti.Krazzie scritto il 2018-12-24 06:46:19
0
Devi essere registrato per votare i commenti.Paragalla scritto il 2018-12-24 06:43:47
Snail 211
Snail 211
use(#1) [round=1]
change(#2)
use(Säureglibber:369)
use(Tauchen:564)
use(Absorbieren:449)
standby
change(#3)
0
Devi essere registrato per votare i commenti.Taurloc scritto il 2018-12-24 02:05:19
1 2 2 on all.
#1 Water Jet
#2 Rip
#3 Blood in Water
#4 Swap
#5 Blood in Water
#6 Water Jet
DEAD
0
Devi essere registrato per votare i commenti.Sarth scritto il 2018-12-14 14:06:01
Here I used Tiny Red Carp but you can use any aquatic pet with at least cleansing rain+whirlpool combo, 3rd slot I used a snail with absorb, acidic goo and dive. If you have multiple pets with these, it's faster if you get those that has the most power skill.
Turn 1: Any Attack
Turn 2: Swap to your 2nd pet
Turn 3: Cleansing Rain
Turn 4: water jet
Turn 5: whirlpool
Turn 6: Swap to Snail
Turn 7: acidic goo
Turn 8: dive
Turn 9+: absorb (if it still lives)
Works with Fishy, tiny carps, sea pony... on 2nd slot.
0
Devi essere registrato per votare i commenti.River scritto il 2018-12-14 09:22:29
0
Devi essere registrato per votare i commenti.Kreggy scritto il 2018-11-11 10:19:05
0
Devi essere registrato per votare i commenti.HughGrection scritto il 2018-10-24 16:02:43
1
Devi essere registrato per votare i commenti.Rameymj scritto il 2018-10-18 19:41:07
6
Devi essere registrato per votare i commenti.MuffinManKen
scritto il 2018-08-29 15:56:53
2
Devi essere registrato per votare i commenti.BevansDesign#1728
scritto il 2018-09-12 17:49:55
standby [round=1]
change(#2)
change(#3) [self(#2).dead]
use(Acidic Goo:369)
use(Dive:564) [enemy.aura(Acidic Goo:368).exists]
use(Absorb:449) [enemy.aura(Acidic Goo:368).exists]
change(#3)
change(#2)
I haven't tested those last two lines, but I think they'll work. If this ran forever, I'm pretty sure this would change to whichever snail isn't currently out when all abilities are on cooldown until they're both dead.
2
Devi essere registrato per votare i commenti.Zalid
scritto il 2018-09-14 17:38:24
I've dusted off my scripting hat and if you change the second line to add [round=2] to it then it does now work :
standby [round=1]
change(#2) [round=2]
change(#3) [self(#2).dead]
use(Acidic Goo:369)
use(Dive:564) [enemy.aura(Acidic Goo:368).exists]
use(Absorb:449) [enemy.aura(Acidic Goo:368).exists]
change(#3)
change(#2)
3
Devi essere registrato per votare i commenti.BevansDesign#1728
scritto il 2018-10-18 15:36:00
use(#1) [round = 1]
use(Acidic Goo:369)
use(Dive:564)
use(Absorb:449)
change(#2)
change(#3)
Changed the first round to an attack, because why not get a little bit of damage in first?
Then I realized that, since the opponent puts extra cooldowns on all of your abilities, there's no need to check if the aura exists. Once one snail has used all 3 of its abilities, it switches to the other snail, which uses all of its abilities, then switches back, etc.
This is probably the fastest the fight can go with these pets. That's quite a lot of work for 246 lousy XP!
1
Devi essere registrato per votare i commenti.Eekwibble
scritto il 2018-08-30 00:41:51
TDScript with that in mind:
ability(#3) [ enemy.aura(Acidic Goo:368).exists ]
ability(#2)
ability(#1)
change(#1)
change(#2)
2
Devi essere registrato per votare i commenti.Lilyoptra
scritto il 2018-10-10 21:05:47
1
Devi essere registrato per votare i commenti.Remte
scritto il 2018-10-11 06:37:21
Pretty much this. And when you use battle-training stones, you want to have pets in as few additional experience as possible as well. I've had pets in "1-50 exp to the next level" bracket way too often, one'd be amazed what they can do with the supposedly nerfed Menagerie. ;)
(You had a duplicated comment, so I've deleted the clone. Have a nice day!)
(edited)
0
Devi essere registrato per votare i commenti.Kreggy scritto il 2018-10-03 10:57:58
-1
Devi essere registrato per votare i commenti.Ruta scritto il 2018-09-04 09:41:26
1
Devi essere registrato per votare i commenti.Prudentius
scritto il 2018-08-29 19:58:42
change(next) [ ! self.ability(#1).usable ]
if [ ! self(#1).active ]
ability(Acidic Goo:369)
ability(Dive:564)
endif
ability(#1)
change(#2)
I strongly urge you to use a H/P Snail. The two I know of are the Mudshell Snail found in Highmountain and Shimmershell Snail found in Darkshore. If you are using less powerful snails the fight might require another swap back to the first snail.
1
Devi essere registrato per votare i commenti.Eekwibble
scritto il 2018-08-30 00:45:53
1
Devi essere registrato per votare i commenti.Prudentius
scritto il 2018-08-30 14:28:57
2
Devi essere registrato per votare i commenti.Shamora
scritto il 2018-08-29 22:20:35
1
Devi essere registrato per votare i commenti.Mungabella#1268
scritto il 2018-08-29 18:28:07
1
Devi essere registrato per votare i commenti.Mandri0n
scritto il 2020-03-13 19:30:07
change(#2) [round=2]
use(Acidic Goo:369)
use(Dive:564)
use(Absorb:449)
change(#3) [self(#2).active]
change(#2) [self(#3).active]
Wenn schon 2 Schnecken drin sind - warum dann 2 mal passen - geht so um eine Runde schneller pro Schnecke
0
Devi essere registrato per votare i commenti.Paragalla scritto il 2018-12-24 06:36:16
use(#1) [round=1]
change(#2)
use(Säureglibber:369)
use(Tauchen:564)
use(Absorbieren:449)
standby
change(#3)
1
Devi essere registrato per votare i commenti.Flyhardur
scritto il 2019-01-31 02:24:21
use(#1) [round=1]
change(#2)
use(Säureglibber:369)
use(Tauchen:564)
use(Absorbieren:449)
change(#3) [ self(#2).dead ]
standby
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