Estrategia añadida por Graurock
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1 | Script |
2 | 5.0 | 55 | 56
0:56
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5 | ||||
2 |
Cualquier nivel 1+ Mascota
Cualquier nivel 1+ Mascota
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This can fail, but will work more often than not
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RNG Nivel 1+ Script |
2 | 4.3 | 33 | 68
1:08
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8 | ||
3 |
Cualquier nivel 1+ Mascota
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Nivel 1+ Script |
2 | 5.0 | 10 | 150
2:30
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18+ | |||
4 |
Cualquier mascota
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Script |
2 | 5.0 | 4 | 59
0:59
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5-6 | |||
5 |
Cualquier mascota
Cualquier mascota
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Script |
2 | 5.0 | 2 | 62
1:02
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5-7 | |||
6 | Script |
2 | 5.0 | 1 | 62
1:02
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7+ | ||||
7 |
Cualquier mascota
Cualquier mascota
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Script |
2 | 5.0 | 1 | 66
1:06
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8 | |||
8 |
Cualquier Agua de nivel 25+
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Script |
2 | 5.0 | 3 | 70
1:10
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6+ | |||
9 |
Cualquier mascota
Cualquier mascota
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2 | 5.0 | 0 | 63
1:03
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7 | ||||
10 |
Cualquier mascota
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4 rounds.
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Script |
2 | 5.0 | 3 | 38
0:38
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4 | ||
11 | 2 | 5.0 | 1 | 50
0:50
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6 | |||||
12 |
Cualquier mascota
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2 | 5.0 | 0 | 65
1:05
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7 | ||||
13 |
Cualquier nivel 1+ Mascota
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On occasion, the 5th turn Descarga de truenos crits and your level pet misses out on about 1k exp, much more during pet week.
I hope to have another strat up soon. |
Nivel 1+ Script |
2 | 5.0 | 5 | 59
0:59
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6 | ||
14 |
5 Rounds
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Script |
2 | 5.0 | 1 | 49
0:49
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5 | |||
15 |
Cualquier nivel 1+ Mascota
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5% chance a turn 4 crit wins the battle and level pet loses out.
Any breed for 1st pet is good, 2nd pet is trickier. P/S breed 2nd pet requires your larva to be H/S. |
Raza Nivel 1+ Script |
2 | 5.0 | 0 | 52
0:52
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5 | ||
16 |
With two 357 Power crabs this is over by the second crabs Blood in the Water. I added 3rd pet 'just in case' it didn't finish it off but the optional Spiny Carapace can cover that.
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Raza |
2 | 4.0 | 2 | 35
0:35
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4-7 | |||
17 |
Cualquier mascota
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2 | 0.0 | 0 | 73
1:13
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8 | ||||
18 |
Cualquier mascota
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5 rounds.
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Script |
2 | 0.0 | 0 | 46
0:46
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5 | ||
19 |
Cualquier mascota
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Anything with Flock / Stampede / and so on is fine for slot #2
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Script |
2 | 0.0 | 0 | 48
0:48
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6 | ||
20 |
Cualquier mascota
|
Script |
2 | 0.0 | 0 | 53
0:53
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6 | |||
21 |
Cualquier mascota
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2 | 0.0 | 0 | 58
0:58
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6 | ||||
22 |
Cualquier mascota
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A bit longer, and sort of redundant at this point, but I was surprised it had not been uploaded yet.
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2 | 0.0 | 0 | 114
1:54
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16 | |||
23 |
Cualquier mascota
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2 | 0.0 | 0 | 65
1:05
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9+ | ||||
24 |
Cualquier mascota
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2 | 0.0 | 0 | 63
1:03
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6 | ||||
25 |
Cualquier mascota
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2 | 0.0 | 0 | 70
1:10
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6-8 | ||||
26 |
Cualquier Agua de nivel 25+
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A computer once beat me at chess, but it was no match for me at kick boxing.
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Script |
2 | 0.0 | 0 | 58
0:58
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7+ |
Incl. pasos:
Cualquier nivel 1+ Mascota
Sustitutos:
1 / 10
1 / 10
Antes | Después | Ganancia de Experiencia | |
---|---|---|---|
1 | ➜ | 5 | 479 |
2 | ➜ | 5 | 508 |
3 | ➜ | 5 | 535 |
4 | ➜ | 6 | 558 |
5 | ➜ | 6 | 578 |
6 | ➜ | 7 | 594 |
7 | ➜ | 8 | 607 |
8 | ➜ | 9 | 617 |
9 | ➜ | 9 | 624 |
10 | ➜ | 10 | 627 |
11 | ➜ | 11 | 627 |
12 | ➜ | 12 | 624 |
13 | ➜ | 13 | 617 |
14 | ➜ | 14 | 607 |
15 | ➜ | 15 | 594 |
16 | ➜ | 16 | 578 |
17 | ➜ | 17 | 558 |
18 | ➜ | 18 | 535 |
19 | ➜ | 19 | 508 |
20 | ➜ | 20 | 479 |
21 | ➜ | 21 | 446 |
22 | ➜ | 22 | 409 |
23 | ➜ | 23 | 370 |
24 | ➜ | 24 | 327 |
Sombrero de safari |
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Chuchería inferior para mascotas |
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Chuchería para mascotas |
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Chistera de la Luna Negra |
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Semana de Duelos de Mascotas |
= |
La mascota sube a nivel 25 con pérdida mínima de EXP |
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= |
Se pierde la EXP adicional por encima del nivel 25 |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
That's ok, I didn't intend to use that spell anyway.
1
Debes iniciar sesión para votar en los comentariosRysana
escrito el 2023-01-12 00:39:30
4
Debes iniciar sesión para votar en los comentariosAilyara
escrito el 2020-10-16 11:42:18
1
Debes iniciar sesión para votar en los comentariosHashberryOTG
escrito el 2020-10-19 14:50:29
2
Debes iniciar sesión para votar en los comentariosDragonsAfterDark
escrito el 2020-03-20 13:37:47
2
Debes iniciar sesión para votar en los comentariosToenail
escrito el 2019-06-05 23:08:33
1
Debes iniciar sesión para votar en los comentariosSammyJoe
escrito el 2019-04-20 17:16:43
quit [ self(#1).dead ]
quit [ self(#2).dead & self(#3).dead ]
standby [round=1]
change(#2)
if [ enemy(Spineleaf).active & self(#2).active ]
ability(#2)
ability(#3)
ability(#1)
standby
endif
change(#3)
if [ enemy(Spineleaf).active & self(#2).dead & self(#3).active ]
ability(#2)
ability(#3)
ability(#1)
standby
endif
standby
4
Debes iniciar sesión para votar en los comentariosPhreeky escrito el 2019-01-06 18:01:56
standby [enemy.round=1]
change(#2) [ self(#1).active ]
if [ self(#2).active ]
ability(#2) [ self.ability(#2).usable ]
ability(#3) [ self.ability(#3).usable ]
change(#3) [ self(#2).dead ]
change(#3) [ enemy.round=6 ]
change(#3) [ enemy.round=14 ]
endif
if [ self(#3).active ]
ability(#2) [ self.ability(#2).usable ]
ability(#3) [ self.ability(#3).usable ]
change(#2) [ enemy.round=10 ]
endif
1
Debes iniciar sesión para votar en los comentarioshithat#31877
escrito el 2018-10-03 08:33:45
if [ self(#2).active ]
standby [ !self.ability(#3).usable & !self.ability(#2).usable & !self.ability(#3).usable ]
ability(#2) [ self.ability(#2).usable ]
ability(#3) [ self.ability(#3).usable ]
ability(#1) [ !self(#2).dead ]
change(#3) [ self(#2).dead ]
endif
standby [ !self.ability(#3).usable & !self.ability(#2).usable & !self.ability(#3).usable ]
ability(#2) [ self.ability(#2).usable ]
ability(#3) [ self.ability(#3).usable ]
ability(#1) [ !self(#3).dead ]
1
Debes iniciar sesión para votar en los comentariosKellers#1946
escrito el 2018-11-01 23:35:27
2
Debes iniciar sesión para votar en los comentariosRellyk
escrito el 2018-11-21 16:23:30
0
Debes iniciar sesión para votar en los comentariosKrazzie escrito el 2018-12-24 06:46:19
0
Debes iniciar sesión para votar en los comentariosParagalla escrito el 2018-12-24 06:43:47
Snail 211
Snail 211
use(#1) [round=1]
change(#2)
use(Säureglibber:369)
use(Tauchen:564)
use(Absorbieren:449)
standby
change(#3)
0
Debes iniciar sesión para votar en los comentariosTaurloc escrito el 2018-12-24 02:05:19
1 2 2 on all.
#1 Water Jet
#2 Rip
#3 Blood in Water
#4 Swap
#5 Blood in Water
#6 Water Jet
DEAD
0
Debes iniciar sesión para votar en los comentariosSarth escrito el 2018-12-14 14:06:01
Here I used Tiny Red Carp but you can use any aquatic pet with at least cleansing rain+whirlpool combo, 3rd slot I used a snail with absorb, acidic goo and dive. If you have multiple pets with these, it's faster if you get those that has the most power skill.
Turn 1: Any Attack
Turn 2: Swap to your 2nd pet
Turn 3: Cleansing Rain
Turn 4: water jet
Turn 5: whirlpool
Turn 6: Swap to Snail
Turn 7: acidic goo
Turn 8: dive
Turn 9+: absorb (if it still lives)
Works with Fishy, tiny carps, sea pony... on 2nd slot.
0
Debes iniciar sesión para votar en los comentariosRiver escrito el 2018-12-14 09:22:29
0
Debes iniciar sesión para votar en los comentariosKreggy escrito el 2018-11-11 10:19:05
0
Debes iniciar sesión para votar en los comentariosHughGrection escrito el 2018-10-24 16:02:43
1
Debes iniciar sesión para votar en los comentariosRameymj escrito el 2018-10-18 19:41:07
6
Debes iniciar sesión para votar en los comentariosMuffinManKen
escrito el 2018-08-29 15:56:53
2
Debes iniciar sesión para votar en los comentariosBevansDesign#1728
escrito el 2018-09-12 17:49:55
standby [round=1]
change(#2)
change(#3) [self(#2).dead]
use(Acidic Goo:369)
use(Dive:564) [enemy.aura(Acidic Goo:368).exists]
use(Absorb:449) [enemy.aura(Acidic Goo:368).exists]
change(#3)
change(#2)
I haven't tested those last two lines, but I think they'll work. If this ran forever, I'm pretty sure this would change to whichever snail isn't currently out when all abilities are on cooldown until they're both dead.
2
Debes iniciar sesión para votar en los comentariosZalid
escrito el 2018-09-14 17:38:24
I've dusted off my scripting hat and if you change the second line to add [round=2] to it then it does now work :
standby [round=1]
change(#2) [round=2]
change(#3) [self(#2).dead]
use(Acidic Goo:369)
use(Dive:564) [enemy.aura(Acidic Goo:368).exists]
use(Absorb:449) [enemy.aura(Acidic Goo:368).exists]
change(#3)
change(#2)
3
Debes iniciar sesión para votar en los comentariosBevansDesign#1728
escrito el 2018-10-18 15:36:00
use(#1) [round = 1]
use(Acidic Goo:369)
use(Dive:564)
use(Absorb:449)
change(#2)
change(#3)
Changed the first round to an attack, because why not get a little bit of damage in first?
Then I realized that, since the opponent puts extra cooldowns on all of your abilities, there's no need to check if the aura exists. Once one snail has used all 3 of its abilities, it switches to the other snail, which uses all of its abilities, then switches back, etc.
This is probably the fastest the fight can go with these pets. That's quite a lot of work for 246 lousy XP!
1
Debes iniciar sesión para votar en los comentariosEekwibble
escrito el 2018-08-30 00:41:51
TDScript with that in mind:
ability(#3) [ enemy.aura(Acidic Goo:368).exists ]
ability(#2)
ability(#1)
change(#1)
change(#2)
2
Debes iniciar sesión para votar en los comentariosLilyoptra
escrito el 2018-10-10 21:05:47
1
Debes iniciar sesión para votar en los comentariosRemte
escrito el 2018-10-11 06:37:21
Pretty much this. And when you use battle-training stones, you want to have pets in as few additional experience as possible as well. I've had pets in "1-50 exp to the next level" bracket way too often, one'd be amazed what they can do with the supposedly nerfed Menagerie. ;)
(You had a duplicated comment, so I've deleted the clone. Have a nice day!)
(editado)
0
Debes iniciar sesión para votar en los comentariosKreggy escrito el 2018-10-03 10:57:58
-1
Debes iniciar sesión para votar en los comentariosRuta escrito el 2018-09-04 09:41:26
1
Debes iniciar sesión para votar en los comentariosPrudentius
escrito el 2018-08-29 19:58:42
change(next) [ ! self.ability(#1).usable ]
if [ ! self(#1).active ]
ability(Acidic Goo:369)
ability(Dive:564)
endif
ability(#1)
change(#2)
I strongly urge you to use a H/P Snail. The two I know of are the Mudshell Snail found in Highmountain and Shimmershell Snail found in Darkshore. If you are using less powerful snails the fight might require another swap back to the first snail.
1
Debes iniciar sesión para votar en los comentariosEekwibble
escrito el 2018-08-30 00:45:53
1
Debes iniciar sesión para votar en los comentariosPrudentius
escrito el 2018-08-30 14:28:57
2
Debes iniciar sesión para votar en los comentariosShamora
escrito el 2018-08-29 22:20:35
1
Debes iniciar sesión para votar en los comentariosMungabella#1268
escrito el 2018-08-29 18:28:07
1
Debes iniciar sesión para votar en los comentariosMandri0n
escrito el 2020-03-13 19:30:07
change(#2) [round=2]
use(Acidic Goo:369)
use(Dive:564)
use(Absorb:449)
change(#3) [self(#2).active]
change(#2) [self(#3).active]
Wenn schon 2 Schnecken drin sind - warum dann 2 mal passen - geht so um eine Runde schneller pro Schnecke
0
Debes iniciar sesión para votar en los comentariosParagalla escrito el 2018-12-24 06:36:16
use(#1) [round=1]
change(#2)
use(Säureglibber:369)
use(Tauchen:564)
use(Absorbieren:449)
standby
change(#3)
1
Debes iniciar sesión para votar en los comentariosFlyhardur
escrito el 2019-01-31 02:24:21
use(#1) [round=1]
change(#2)
use(Säureglibber:369)
use(Tauchen:564)
use(Absorbieren:449)
change(#3) [ self(#2).dead ]
standby
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