16
16
Average rating: |
2.9 |
Ratings: |
29 |
Your vote: |
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14 rounds.
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Script |
2 | 4.5 ![]() |
N/A | 78 ![]() |
105
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1:45
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14 | ||
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N'importe quelle mascotte de niveau 2+
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Script thanks to Elraekor
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Niveau 2+ Script |
2 | 4.6 ![]() |
N/A | 19 ![]() |
148
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2:28
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25+ | |
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N'importe quelle mascotte de niveau 10+
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Boutique Niveau 10+ Script |
2 | 4.3 ![]() |
N/A | 34 ![]() |
220
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3:40
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24 | |
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N'importe quelle mascotte
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2 | 4.0 ![]() |
N/A | 49 ![]() |
150
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2:30
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19+ | ||
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13 Rounds
You pass on round 3 to make sure Roar of the Dead is up for Stormoen. Even if Nairn crits your Revenant on Round 3 you'll be okay. I ran this without the pass and trying to get Rabid Strike and Roar of the Dead up on Stormoen, which means your Snowman kills Storm in 2 rounds instead of 3, but the variation below was more stable. Supercharge is selected for the Microbot in case your Snowman experiences a higher than average number of crits. I haven't had this happen, but it's there for you just in case. Video for Fight |
Script |
2 | 4.7 ![]() |
N/A | 10 ![]() |
105
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1:45
|
13 | ||
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N'importe quelle mascotte de niveau 9+
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This strategy is faster and more reliable than using a Zeppelin. Victory will take 16-20 rounds. Your levelling pet will take 360 or 540 elemental damage, barring critical hits. Mechanical pets will take more, critters will take less.
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Boutique Niveau 9+ Script |
2 | 4.1 ![]() |
N/A | 13 ![]() |
170
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2:50
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20 | |
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N'importe quelle mascotte de niveau 2+
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160 damage is Non-crit Elemental.
P/P best (originally was only P/P) but technically other breeds can be used. Have tested S/B, P/P and S/S (which didn't work). |
Breed Niveau 2+ Script |
2 | 4.7 ![]() |
N/A | 4 ![]() |
120
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2:00
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18-19 | |
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Script thanks to Líea
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RNG Script |
2 | 2.9 ![]() |
N/A | 16 ![]() |
135
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2:15
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13+ | |
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Lovely strategy from Mel's Guide on WoWhead. Beautiful and works like a charm.
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2 | 4.2 ![]() |
N/A | 4 ![]() |
175
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2:55
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19+ | ||
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Script thanks to Thuranis
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RNG Script |
2 | 3.2 ![]() |
N/A | 3 ![]() |
160
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2:40
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23 | |
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DragonsAfterDark: The Zandalari raptor was removed from slot #1, since it no longer worked. In trying to keep with the spirit of the strat with Black Claw + Sons of the Root, it was replaced with Foulfeather.
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Breed |
2 | 0.0 ![]() |
N/A | 0 ![]() |
165
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2:45
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19+ | |
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Long and complicated strategy that involves a lot of switching around between pets but it is a beautiful way of using the Kun-Lai Runt against the enemies equivalent.
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Boutique |
2 | 0.0 ![]() |
N/A | 0 ![]() |
215
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3:35
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25 | |
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Approximate fight time: 1:40 on 11 rounds
No screwing around here, just smash face. Update: Added the RNG tag. This strat may fail if your Restored Revenant takes a crit. |
RNG Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
100
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1:40
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11 | ||
Ntina
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RNG |
2 | 0.0 ![]() |
N/A | 0 ![]() |
155
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2:35
|
17+ | ||
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Combination of several strats (Hazelnutty, Xu-Fu, Insane Pain Games) modified to eliminate pets I didn't have. I was worried when I first tried it because "spiderburn" isn't really a thing anymore but it worked beautifully.
My Jeune araignée améthyste is an H/P breed so where S/S might help it isn't critical to this fight. |
RNG |
2 | 1.0 ![]() |
N/A | 0 ![]() |
155
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2:35
|
17+ |
Ajout étape:
Substitutes:
1 / 6
1 / 2
Script thanks to Líea
Avant | Après | Gain xp | |
---|---|---|---|
1 | ➜ | 9 | 2393 |
2 | ➜ | 9 | 2541 |
3 | ➜ | 9 | 2673 |
4 | ➜ | 9 | 2789 |
5 | ➜ | 10 | 2888 |
6 | ➜ | 10 | 2970 |
7 | ➜ | 11 | 3036 |
8 | ➜ | 12 | 3086 |
9 | ➜ | 12 | 3119 |
10 | ➜ | 13 | 3135 |
11 | ➜ | 14 | 3135 |
12 | ➜ | 15 | 3119 |
13 | ➜ | 15 | 3086 |
14 | ➜ | 16 | 3036 |
15 | ➜ | 17 | 2970 |
16 | ➜ | 18 | 2888 |
17 | ➜ | 18 | 2789 |
18 | ➜ | 19 | 2673 |
19 | ➜ | 20 | 2541 |
20 | ➜ | 21 | 2393 |
21 | ➜ | 22 | 2228 |
22 | ➜ | 23 | 2046 |
23 | ➜ | 23 | 1848 |
24 | ➜ | 24 | 1634 |
Chapeau de safari |
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Friandise inférieure |
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Friandise |
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Haut-de-forme sombrelune |
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Événement semaine bonus |
= |
Passage niveau 25 avec perte d'xp minimale |
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XP au-delà du niveau 25 en surplus |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Elle vous a entendu arriver à des kilomètres à la ronde !
1
bigity#1849
rédigé le 2025-05-10 20:02:28
2
Shooz#11646
rédigé le 2025-01-07 14:10:36
1
Fefalas#11566
rédigé le 2023-05-25 13:35:08
0
Anders_B rédigé le 2021-10-29 18:01:38
1
Gladly#11647
rédigé le 2021-04-08 19:14:20
8
Líea rédigé le 2018-05-16 10:34:52
if [self(#1).active]
if [enemy(#1).active & self(#2).hp>0]
ability(314) [self.round = 1]
ability(202) [self.round = 2]
ability(481) [self.round = 3]
change(#2) [self.round = 4]
endif
if [enemy(#1).active & self(#2).dead]
ability(202) [enemy.hp > 395]
ability(481) [enemy.hp < 395]
endif
endif
if [self(#2).active]
if [enemy(#2).active]
ability(178) [self.round = 1]
ability(113) [self.round = 2]
ability(179) [self.round = 3]
endif
if [enemy(#1).active]
ability(178) [enemy.round = 1]
ability(113) [enemy.round > 1]
endif
change(#1) [self(#2).dead]
endif
if [enemy(#3).active]
change(#3)
if [self(#3).active]
standby [self.round = 1]
ability(646)
ability(209)
endif
endif
1
AEL1ATHENS#2790
rédigé le 2021-04-03 12:26:36
1
RandomDude#1714
rédigé le 2021-02-07 20:32:18
1
toyletduck
rédigé le 2020-12-03 09:49:51
-3
JeanKebab rédigé le 2020-10-14 17:53:57
-4
Pestilenz rédigé le 2019-02-17 11:22:32
0
NoNick rédigé le 2018-03-15 10:15:48
0
Eep rédigé le 2018-03-05 00:30:07
0
ghostsand
rédigé le 2018-02-21 13:25:58
first time i write something as "complicated" as this so feel free to point out any mistake or suggestion
if [enemy(Nairn:1288).active]
ability(Mangle:314) [enemy(Nairn:1288).active & round=1]
ability(Thrash:202) [enemy(Nairn:1288).active & round=2]
ability(Deep Freeze:481) [enemy(Nairn:1288).active & round=3]
change(Fel Flame:519) [enemy(Nairn:1288).active & enemy(Nairn:1288).aura(Stunned:927).exists & round =4]
endif
if [enemy(Stormoen:1287).active]
ability(Immolate:178) [enemy(Stormoen:1287).active & round=5]
ability(Burn:113) [enemy(Stormoen:1287).active & round=6]
ability(Conflagrate:179) [enemy(Stormoen:1287).active & round=7]
endif
if [enemy(Nairn:1288).active]
ability(Immolate:178) [enemy(Nairn:1288).active & round=8]
ability(Burn:113) [enemy(Nairn:1288) [!enemy(Nairn:1288).dead]
change(Kun-Lai Runt:1166) [enemy(Stormoen:1287).dead & enemy(Nairn:1288).active]
endif
if [enemy(Nairn:1288).active & enemy(Stormoen:1287).dead]
ability(Thrash:202) [enemy(Nairn:1288).active & enemy(Nairn:1288).hp>395]
ability(Deep Freeze:481) [enemy(Nairn:1288).active & enemy(Nairn:1288).hp<=395]
endif
if [enemy(Summer:1286).active & enemy(Nairn:1288).dead & enemy(Stormoen:1287).dead]
change(Darkmoon Tonk:338) [enemy(Summer:1286).hpp=100]
standby [self.round=1]
ability(Shock and Awe:646) [self.round=2 & enemy(Summer:1286).active]
ability(Ion Cannon:209) [self.round=3 & enemy(Summer:1286).active]
endif
1
Palorii
rédigé le 2018-01-10 02:30:30
0
Crimson rédigé le 2017-12-22 20:49:10
0
Quazi rédigé le 2017-08-26 17:56:30
0
Zashule rédigé le 2017-06-05 20:03:09
0
Culicidae rédigé le 2017-05-06 17:00:46
0
Johnny D rédigé le 2016-11-03 21:57:11
1
Partizan rédigé le 2016-08-11 22:19:53
0
Ntina rédigé le 2016-06-03 01:32:13
Terrible Turnip (Tidal Wave, Leech Seed, Sunlight)
Sunreaver Micro-Sentry (Fel Immolate, Haywire, Call Lightning)
Amethyst Spiderling first to easily down Nairn, start with Brittle Webbing, then Poison Spit, then use Leech Life on cooldown, keeping the webbing and poison up.
Terrible Turnip once Spiderling dies, wait to use Sunlight until after Stormoen casts Call Lightning. Use Leech Seed on cooldown, and Tidal Wave in between (or whenever you need to down a turret she casts). I actually found Tidal Wave to be remarkably useful in getting Summer down as well - he was at 400 by the time I downed Stormoen. That was a good thing, too, since earlier aoe attacks had messed up my Sunreaver down to 500 and I was worried he wasn't gonna make it. At the end, I allowed the Call Lightning to stay in order to better damage Summer in the back with the Turnip's Tidal Wave, but this can be a risky strat with RNG, so think carefully before doing it.
Sunreaver Micro-Sentry just acted as the cleanup crew, I cast one Call Lightning and Summer was down due to the earlier damage from the Tidal Waves. He now has 800 health, so is /maybe/ useable later if I get desperate.
0
Aranesh
rédigé le 2016-06-05 05:06:02
Thanks for the suggestion :-) It works great and I just added it to the alternatives list.
0
Pilfer rédigé le 2016-04-25 21:29:02
1
Putin-XyuLo
rédigé le 2022-07-31 13:20:06
if [self(#1).active]
if [enemy(#1).active & self(#2).hp>0]
ability(314) [self.round = 1]
ability(202) [self.round = 2]
ability(481) [self.round = 3]
change(#2) [self.round = 4]
endif
if [enemy(#1).active & self(#2).dead]
ability(202) [enemy.hp > 395]
ability(481) [enemy.hp < 395]
endif
endif
if [self(#2).active]
if [enemy(#2).active]
ability(178) [self.round = 1]
ability(113) [self.round = 2]
ability(179) [self.round = 3]
endif
if [enemy(#1).active]
ability(178) [enemy.round = 1]
ability(113) [enemy.round > 1]
endif
change(#1) [self(#2).dead]
endif
if [enemy(#3).active]
change(#3)
if [self(#3).active]
standby [self.round = 1]
ability(646)
ability(209)
endif
endif
2
sinopsys330
rédigé le 2018-10-11 17:55:11
use(Увечье:314) [ self.round=1 ]
use(Взбучка:202) [ self.round=2 ]
use(Глубокая заморозка:481) [ self.round=3 ]
change(Пламя Скверны:519) [ enemy(Наирн:1288).aura(Оглушение:927).exists ]
endif
if [ enemy(Штормен:1287).active & self(Пламя Скверны:519).active ]
use(Жертвенный огонь:178) [ self.round=1 ]
use(Палящее пламя:113) [ self.round=2 ]
use(Поджигание:179) [ self.round=3 ]
endif
if [ enemy(Наирн:1288).active & enemy(Штормен:1287).dead & self(Пламя Скверны:519).active ]
use(Жертвенный огонь:178)
use(Палящее пламя:113) [ enemy(Наирн:1288).aura(Жертвенный огонь:177).exists ]
endif
if [ enemy(Наирн:1288).active & enemy(Штормен:1287).dead & self(Пламя Скверны:519).dead ]
change(Куньлайский коротышка:1166) [ enemy(Наирн:1288).aura(Турель:711).exists ]
use(Взбучка:202) [ enemy(Наирн:1288).hp>300 ]
use(Глубокая заморозка:481) [ enemy(Наирн:1288).hp<=300 ]
endif
if [ enemy(Лето:1286).active & enemy(Штормен:1287).dead & enemy(Наирн:1288).dead ]
change(Паровой танк ярмарки Новолуния:338)
standby [ enemy(Лето:1286).aura(Уклонение:311).exists ]
use(Шок и трепет:646) [ enemy(Лето:1286).aura(Красться:543).exists ]
use(Ионная пушка:209) [ enemy(Лето:1286).aura(Оглушение:927).exists ]
endif
1
everest#2900
rédigé le 2019-12-25 11:03:28
1
RedArmy#2304
rédigé le 2018-10-10 12:47:11
1
Excelence#2928
rédigé le 2018-05-22 18:08:35
0
Дракондар rédigé le 2018-04-10 04:54:17
1
Максим rédigé le 2018-01-12 20:31:56
0
Anon rédigé le 2017-12-04 14:26:25
-1
Триривла rédigé le 2017-12-03 05:54:49
1
Anonymous rédigé le 2017-08-01 10:05:34
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