16
16
Puntuación media: |
2.9 |
Puntuaciones: |
29 |
Tu voto: |
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Etiquetas
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14 rounds.
|
Script |
2 | 4.5 ![]() |
N/A | 78 ![]() |
105
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1:45
|
14 | ||
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Cualquier nivel 2+ Mascota
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Script thanks to Elraekor
|
Nivel 2+ Script |
2 | 4.6 ![]() |
N/A | 19 ![]() |
148
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2:28
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25+ | |
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Cualquier nivel 10+ Mascota
|
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Tienda Nivel 10+ Script |
2 | 4.3 ![]() |
N/A | 34 ![]() |
220
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3:40
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24 | |
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Cualquier mascota
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2 | 4.0 ![]() |
N/A | 49 ![]() |
150
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2:30
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19+ | ||
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13 Rounds
You pass on round 3 to make sure Roar of the Dead is up for Stormoen. Even if Nairn crits your Revenant on Round 3 you'll be okay. I ran this without the pass and trying to get Rabid Strike and Roar of the Dead up on Stormoen, which means your Snowman kills Storm in 2 rounds instead of 3, but the variation below was more stable. Supercharge is selected for the Microbot in case your Snowman experiences a higher than average number of crits. I haven't had this happen, but it's there for you just in case. Video for Fight |
Script |
2 | 4.7 ![]() |
N/A | 10 ![]() |
105
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1:45
|
13 | ||
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Cualquier nivel 9+ Mascota
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This strategy is faster and more reliable than using a Zeppelin. Victory will take 16-20 rounds. Your levelling pet will take 360 or 540 elemental damage, barring critical hits. Mechanical pets will take more, critters will take less.
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Tienda Nivel 9+ Script |
2 | 4.1 ![]() |
N/A | 13 ![]() |
170
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2:50
|
20 | |
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Cualquier nivel 2+ Mascota
|
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160 damage is Non-crit Elemental.
P/P best (originally was only P/P) but technically other breeds can be used. Have tested S/B, P/P and S/S (which didn't work). |
Raza Nivel 2+ Script |
2 | 4.7 ![]() |
N/A | 4 ![]() |
120
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2:00
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18-19 | |
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Script thanks to Líea
|
RNG Script |
2 | 2.9 ![]() |
N/A | 16 ![]() |
135
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2:15
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13+ | |
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Lovely strategy from Mel's Guide on WoWhead. Beautiful and works like a charm.
|
2 | 4.2 ![]() |
N/A | 4 ![]() |
175
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2:55
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19+ | ||
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Script thanks to Thuranis
|
RNG Script |
2 | 3.2 ![]() |
N/A | 3 ![]() |
160
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2:40
|
23 | |
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DragonsAfterDark: The Zandalari raptor was removed from slot #1, since it no longer worked. In trying to keep with the spirit of the strat with Black Claw + Sons of the Root, it was replaced with Foulfeather.
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Raza |
2 | 0.0 ![]() |
N/A | 0 ![]() |
165
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2:45
|
19+ | |
|
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Long and complicated strategy that involves a lot of switching around between pets but it is a beautiful way of using the Kun-Lai Runt against the enemies equivalent.
|
Tienda |
2 | 0.0 ![]() |
N/A | 0 ![]() |
215
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3:35
|
25 | |
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Approximate fight time: 1:40 on 11 rounds
No screwing around here, just smash face. Update: Added the RNG tag. This strat may fail if your Restored Revenant takes a crit. |
RNG Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
100
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1:40
|
11 | ||
Ntina
|
RNG |
2 | 0.0 ![]() |
N/A | 0 ![]() |
155
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2:35
|
17+ | ||
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Combination of several strats (Hazelnutty, Xu-Fu, Insane Pain Games) modified to eliminate pets I didn't have. I was worried when I first tried it because "spiderburn" isn't really a thing anymore but it worked beautifully.
My Arañita de amatista is an H/P breed so where S/S might help it isn't critical to this fight. |
RNG |
2 | 1.0 ![]() |
N/A | 0 ![]() |
155
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2:35
|
17+ |
Incl. pasos:
Sustitutos:
1 / 6
1 / 2
Script thanks to Líea
Antes | Después | Ganancia de Experiencia | |
---|---|---|---|
1 | ➜ | 9 | 2393 |
2 | ➜ | 9 | 2541 |
3 | ➜ | 9 | 2673 |
4 | ➜ | 9 | 2789 |
5 | ➜ | 10 | 2888 |
6 | ➜ | 10 | 2970 |
7 | ➜ | 11 | 3036 |
8 | ➜ | 12 | 3086 |
9 | ➜ | 12 | 3119 |
10 | ➜ | 13 | 3135 |
11 | ➜ | 14 | 3135 |
12 | ➜ | 15 | 3119 |
13 | ➜ | 15 | 3086 |
14 | ➜ | 16 | 3036 |
15 | ➜ | 17 | 2970 |
16 | ➜ | 18 | 2888 |
17 | ➜ | 18 | 2789 |
18 | ➜ | 19 | 2673 |
19 | ➜ | 20 | 2541 |
20 | ➜ | 21 | 2393 |
21 | ➜ | 22 | 2228 |
22 | ➜ | 23 | 2046 |
23 | ➜ | 23 | 1848 |
24 | ➜ | 24 | 1634 |
Sombrero de safari |
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Chuchería inferior para mascotas |
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Chuchería para mascotas |
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Chistera de la Luna Negra |
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Semana de Duelos de Mascotas |
= |
La mascota sube a nivel 25 con pérdida mínima de EXP |
|
= |
Se pierde la EXP adicional por encima del nivel 25 |
|
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Parece que ha olvidado que la rescatamos de los Jinyu.
1
bigity#1849
escrito el 2025-05-10 20:02:28
2
Shooz#11646
escrito el 2025-01-07 14:10:36
1
Fefalas#11566
escrito el 2023-05-25 13:35:08
0
Anders_B escrito el 2021-10-29 18:01:38
1
Gladly#11647
escrito el 2021-04-08 19:14:20
8
Líea escrito el 2018-05-16 10:34:52
if [self(#1).active]
if [enemy(#1).active & self(#2).hp>0]
ability(314) [self.round = 1]
ability(202) [self.round = 2]
ability(481) [self.round = 3]
change(#2) [self.round = 4]
endif
if [enemy(#1).active & self(#2).dead]
ability(202) [enemy.hp > 395]
ability(481) [enemy.hp < 395]
endif
endif
if [self(#2).active]
if [enemy(#2).active]
ability(178) [self.round = 1]
ability(113) [self.round = 2]
ability(179) [self.round = 3]
endif
if [enemy(#1).active]
ability(178) [enemy.round = 1]
ability(113) [enemy.round > 1]
endif
change(#1) [self(#2).dead]
endif
if [enemy(#3).active]
change(#3)
if [self(#3).active]
standby [self.round = 1]
ability(646)
ability(209)
endif
endif
1
AEL1ATHENS#2790
escrito el 2021-04-03 12:26:36
1
RandomDude#1714
escrito el 2021-02-07 20:32:18
1
toyletduck
escrito el 2020-12-03 09:49:51
-3
JeanKebab escrito el 2020-10-14 17:53:57
-4
Pestilenz escrito el 2019-02-17 11:22:32
0
NoNick escrito el 2018-03-15 10:15:48
0
Eep escrito el 2018-03-05 00:30:07
0
ghostsand
escrito el 2018-02-21 13:25:58
first time i write something as "complicated" as this so feel free to point out any mistake or suggestion
if [enemy(Nairn:1288).active]
ability(Mangle:314) [enemy(Nairn:1288).active & round=1]
ability(Thrash:202) [enemy(Nairn:1288).active & round=2]
ability(Deep Freeze:481) [enemy(Nairn:1288).active & round=3]
change(Fel Flame:519) [enemy(Nairn:1288).active & enemy(Nairn:1288).aura(Stunned:927).exists & round =4]
endif
if [enemy(Stormoen:1287).active]
ability(Immolate:178) [enemy(Stormoen:1287).active & round=5]
ability(Burn:113) [enemy(Stormoen:1287).active & round=6]
ability(Conflagrate:179) [enemy(Stormoen:1287).active & round=7]
endif
if [enemy(Nairn:1288).active]
ability(Immolate:178) [enemy(Nairn:1288).active & round=8]
ability(Burn:113) [enemy(Nairn:1288) [!enemy(Nairn:1288).dead]
change(Kun-Lai Runt:1166) [enemy(Stormoen:1287).dead & enemy(Nairn:1288).active]
endif
if [enemy(Nairn:1288).active & enemy(Stormoen:1287).dead]
ability(Thrash:202) [enemy(Nairn:1288).active & enemy(Nairn:1288).hp>395]
ability(Deep Freeze:481) [enemy(Nairn:1288).active & enemy(Nairn:1288).hp<=395]
endif
if [enemy(Summer:1286).active & enemy(Nairn:1288).dead & enemy(Stormoen:1287).dead]
change(Darkmoon Tonk:338) [enemy(Summer:1286).hpp=100]
standby [self.round=1]
ability(Shock and Awe:646) [self.round=2 & enemy(Summer:1286).active]
ability(Ion Cannon:209) [self.round=3 & enemy(Summer:1286).active]
endif
1
Palorii
escrito el 2018-01-10 02:30:30
0
Crimson escrito el 2017-12-22 20:49:10
0
Quazi escrito el 2017-08-26 17:56:30
0
Zashule escrito el 2017-06-05 20:03:09
0
Culicidae escrito el 2017-05-06 17:00:46
0
Johnny D escrito el 2016-11-03 21:57:11
1
Partizan escrito el 2016-08-11 22:19:53
0
Ntina escrito el 2016-06-03 01:32:13
Terrible Turnip (Tidal Wave, Leech Seed, Sunlight)
Sunreaver Micro-Sentry (Fel Immolate, Haywire, Call Lightning)
Amethyst Spiderling first to easily down Nairn, start with Brittle Webbing, then Poison Spit, then use Leech Life on cooldown, keeping the webbing and poison up.
Terrible Turnip once Spiderling dies, wait to use Sunlight until after Stormoen casts Call Lightning. Use Leech Seed on cooldown, and Tidal Wave in between (or whenever you need to down a turret she casts). I actually found Tidal Wave to be remarkably useful in getting Summer down as well - he was at 400 by the time I downed Stormoen. That was a good thing, too, since earlier aoe attacks had messed up my Sunreaver down to 500 and I was worried he wasn't gonna make it. At the end, I allowed the Call Lightning to stay in order to better damage Summer in the back with the Turnip's Tidal Wave, but this can be a risky strat with RNG, so think carefully before doing it.
Sunreaver Micro-Sentry just acted as the cleanup crew, I cast one Call Lightning and Summer was down due to the earlier damage from the Tidal Waves. He now has 800 health, so is /maybe/ useable later if I get desperate.
0
Aranesh
escrito el 2016-06-05 05:06:02
Thanks for the suggestion :-) It works great and I just added it to the alternatives list.
0
Pilfer escrito el 2016-04-25 21:29:02
1
Putin-XyuLo
escrito el 2022-07-31 13:20:06
if [self(#1).active]
if [enemy(#1).active & self(#2).hp>0]
ability(314) [self.round = 1]
ability(202) [self.round = 2]
ability(481) [self.round = 3]
change(#2) [self.round = 4]
endif
if [enemy(#1).active & self(#2).dead]
ability(202) [enemy.hp > 395]
ability(481) [enemy.hp < 395]
endif
endif
if [self(#2).active]
if [enemy(#2).active]
ability(178) [self.round = 1]
ability(113) [self.round = 2]
ability(179) [self.round = 3]
endif
if [enemy(#1).active]
ability(178) [enemy.round = 1]
ability(113) [enemy.round > 1]
endif
change(#1) [self(#2).dead]
endif
if [enemy(#3).active]
change(#3)
if [self(#3).active]
standby [self.round = 1]
ability(646)
ability(209)
endif
endif
2
sinopsys330
escrito el 2018-10-11 17:55:11
use(Увечье:314) [ self.round=1 ]
use(Взбучка:202) [ self.round=2 ]
use(Глубокая заморозка:481) [ self.round=3 ]
change(Пламя Скверны:519) [ enemy(Наирн:1288).aura(Оглушение:927).exists ]
endif
if [ enemy(Штормен:1287).active & self(Пламя Скверны:519).active ]
use(Жертвенный огонь:178) [ self.round=1 ]
use(Палящее пламя:113) [ self.round=2 ]
use(Поджигание:179) [ self.round=3 ]
endif
if [ enemy(Наирн:1288).active & enemy(Штормен:1287).dead & self(Пламя Скверны:519).active ]
use(Жертвенный огонь:178)
use(Палящее пламя:113) [ enemy(Наирн:1288).aura(Жертвенный огонь:177).exists ]
endif
if [ enemy(Наирн:1288).active & enemy(Штормен:1287).dead & self(Пламя Скверны:519).dead ]
change(Куньлайский коротышка:1166) [ enemy(Наирн:1288).aura(Турель:711).exists ]
use(Взбучка:202) [ enemy(Наирн:1288).hp>300 ]
use(Глубокая заморозка:481) [ enemy(Наирн:1288).hp<=300 ]
endif
if [ enemy(Лето:1286).active & enemy(Штормен:1287).dead & enemy(Наирн:1288).dead ]
change(Паровой танк ярмарки Новолуния:338)
standby [ enemy(Лето:1286).aura(Уклонение:311).exists ]
use(Шок и трепет:646) [ enemy(Лето:1286).aura(Красться:543).exists ]
use(Ионная пушка:209) [ enemy(Лето:1286).aura(Оглушение:927).exists ]
endif
1
everest#2900
escrito el 2019-12-25 11:03:28
1
RedArmy#2304
escrito el 2018-10-10 12:47:11
1
Excelence#2928
escrito el 2018-05-22 18:08:35
0
Дракондар escrito el 2018-04-10 04:54:17
1
Максим escrito el 2018-01-12 20:31:56
0
Anon escrito el 2017-12-04 14:26:25
-1
Триривла escrito el 2017-12-03 05:54:49
1
Anonymous escrito el 2017-08-01 10:05:34
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