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Wailing Critters
Patch 7.2 brought one of the most anticipated features in the pet battling world: a new pet battle dungeon!

To enter the dungeon you only need one level 25 pet in your collection (although it is recommended to have a few more ^^). Head over to Dalaran above the Broken Isles and visit the pet shop. Either Serr'ah or Lio the Lioness will offer you a breadcrumb quest to fly all the way over to the Wailing Caverns in the Barrens.
When you arrive, visit Muyani on top of the entrance and you will be offered the quest Wailing Critters. Muyani will also start the scenario for you.

Inside the dungeon, you will have to beat six waves of enemy pets. In your very first run, you can heal your pets in between each fight. This is the normal mode.
In the respective section here (green skull) you will find some strategies that work well. While having more pets is recommended to be done faster, most of the individual combinations will even work for the whole dungeon (with the help of a lot of healing).
Beating the dungeon on normal mode will reward you with one Ultimate Battle Training Stone.

It also unlocks the Challenge Mode, during which you cannot heal or revive your pets, much like the Celestial Tournament. If you also beat this additional challenge, you get an achievement and two rewards, the pet Son of Skum and a new satchel, the Damp Pet Supplies which has a chance for one of these:

Young Venomfang
Young Venomfang
Everliving Spore

The main challenge is not in the individual fights (like it was with the Celestial Touranment), because the fights are not very hard. The difficult part is the amount of fights that will slowly drain the number of full-health pets in your collection.
If you have a large collection of pets at your disposal, the challenge mode won't be hard for you.







26 Comments (EN)

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anymsis wrote on 08/08/2018

Please update this guide as it's broken after the changes with BFA
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Aranesh

wrote on 08/10/2018

Done!
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Arrogance#1715

wrote on 07/31/2018

So for most of the fights in here I've just substituted anything with Nature's Ward for the Teroclaw and only used the Teroclaw for Vilefang. I've got 4 or 5 pets with Nature's Ward and they seem to do the trick just fine. Autumnal Sproutling is a good MVP for this w/Nature's Ward + Sons of the Root which avoids damage and let's nature's ward heal back up.
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Alintak#1551

wrote on 07/21/2018

Teroclaw Hatchling is nerfed. Have to choose Dodge or Nature's Ward.
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Joahec

wrote on 07/19/2018

You will have to update several pet duels where "Teroclaw Hatchling" is used, since in BFA they changed the combination of their powers.
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Ezriann wrote on 07/20/2018

Mine did pretty well using Ravage in the third slot and making sure to use it for the killing blow on each pet for the heal.
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Olania

wrote on 06/11/2018

I used a moth for one of the "any pet" slots. There's a lot of aquatic pets in the backline, and the moth chews through them easily without having to use an important pet.
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Solshine

wrote on 06/11/2018

I agree! Moths are great as 2nd and 3rd slot fillers, they can dodge stuff with cocoon when timed properly (Blood in the water, Slicing winds) and have a chance to put opponent to sleep with dust throw :)
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petmysnake wrote on 04/29/2018

Start looking for a replacesment for your Teroclaw. In Battle for Azeroth it's Dodge and Nature's Wardwill share a talent spot.
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TeroclawBuster

wrote on 06/04/2018

;)
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dngnb8 wrote on 08/04/2017

Throughout this dungeon, you will see Teroclaw Hatchling and Anypet as your 2nd and 3rd options. Pick pets with Wish as your 3rd option. I prefer the Hyjal Wisp with Evasion and Wish. The evasion allows you a round of freedom to cast wish if when need it. It also allows you to dodge things like Whirlpool. Also remember, park your Teroclaw on low health but with Nature's Ward active. NW still heals it on the bench. Between Wish and NW, you should never lose your Hatchling.

Other pets with Wish, Celestial Calf, Magic Lamp, Magical Crawdad and Zao
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Joe wrote on 06/04/2017

Thank you so much for the guide. I don't have all the pets, so I cheated and brought 2 Iron Starlettes and 2 Super Chickens (Terohawk Hatchlings). Can the challenge mode be run weekly to get more rewards?
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Aranesh

wrote on 06/05/2017

Yep! Once a week :-)
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SimianRex wrote on 06/01/2017

Scripts are now up for all the WC fights, but please note than any strat that has you using a random pet will require you to manually select abilities during those portions, unless you're using multiple Emerald Proto-Whelps, or a Dream Whelpling, in which case, the script will handle the ability selections for you :)
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Tutonik wrote on 05/19/2017

It appears you also have to be 110 to pick up the quest. I went with an 101 Alt to park there and ! was greyed out.
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Daisy wrote on 05/18/2017

Awesome guide, thank you. :) I think it would be nice to have a list of the back pets for each battle. I like to use moths and other flyers on the aquatics but I keep forgetting to write down the back pets.
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Remte

wrote on 05/18/2017

These pets appear randomly, so they can't be predicted, but suggestion about flying pets is nice. Good luck with the Damp Pet Supplies!
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Daisy wrote on 05/19/2017

I did not know that, thanks. :)
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Anonymous wrote on 05/16/2017

Hey there! First of all, thank you to the entire Xu-fu team for all your hard work on this site. Seriously - without a site like this to help me out, I would have lost interest in the pet battles a long time ago.

As a part of that hard work - in the future, could you maybe differentiate things in a manner besides color? You provide us with both normal and Challenge mode information, but in order to access the Challenge mode section, we're instructed to "please select the red skull on the top left". This seems innocuous - but I'm red-green colorblind, and I legitimately can't tell which one of those skulls is supposed to be "the red one" here. I know they're different, and my gut says it's the one with the crossbones because it's the skull with the design-addition, but they're both just weird sorts of "brown" too similar to know for sure at first glance which one you mean.

This may be something that only impacts maybe a few percent of your users, but any investment in UX improvement is worth keeping colorblindness in mind. Text will almost always be a better way to convey a separate category on a page like this - but if color MUST be used, it's safer to use Blue (beneficial) and Orange (caution) as the contrasting colors. This is because ~9% of biological males and ~.5% of biological females are some degree of red-green colorblind, where less than 1% of all humans are blue-yellow colorblind at all.

I just wanted to bring this to your attention because - at least for me - colorblindness is almost never really an issue until it smacks you in the face with the fact that you have it. People frustrated from getting rekt don't need that cropping up when they're reaching out for help with something completely unrelated. Your site has never been anything other than helpful, and I'm sure that it just never occured to you that this was even really a thing to consider.

Thank you for your time reading this and your continued dedication to the pet battle community.
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Aranesh

wrote on 05/21/2017

Hello there!

It took me a while to answer to your comment, because I wanted to add a little something to the challenge mode selectors first. It's only a temporary fix but now there's a mouseover that shows in text which is which.

I have to say, your comment took me by surprise. I myself have a red/green deficiency as well, and often enough encountered UI design that did not cater for this where I ran into trouble using menus, recognizing patterns etc.
With this background, I never thought I would fall victim to the same flaw, and I am indeed very sorry for it.

With the new Deadmines dungeon I will re-design the dungeons (since it looks like there will be more coming^^) and I'll try to find a better way to display it.

If you do find any other places on the page where this is troubling or inconvenient, please do let me know!