Strategy added by Evil
21
21
Average rating: |
4.8 |
Ratings: |
32 |
Your vote: |
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Any Level 1+ Pet
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A simple AoE strat that wins in 12-13 rounds, typically.
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Level 1+ Script Staff Pick |
2 | 4.9 ![]() |
N/A | 48 ![]() |
92
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1:32
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12-13 | |
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Any Level 1+ Pet
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Evil
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This strat may work with a lower level pet, as long at it can handle 130 aquatic damage
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Level 1+ Script |
2 | 4.8 ![]() |
N/A | 21 ![]() |
100
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1:40
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12-13 |
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Any Level 1+ Pet
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Level 1+ Script Unobtainable |
2 | 5.0 ![]() |
N/A | 8 ![]() |
92
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1:32
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13-14 | ||
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Any Level 2+ Pet
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Damage is aquatic and allows for crits,
you can tick Magic/Mech box. Mechanical Pandaren Dragonling (MPD), works but it'll likely take an extra round. |
Level 2+ Script |
2 | 5.0 ![]() |
N/A | 9 ![]() |
79
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1:19
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9+ | |
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Any Level 1+ Pet
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Level 1+ Script Unobtainable |
2 | 4.9 ![]() |
N/A | 11 ![]() |
80
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1:20
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11 | ||
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Any Level 1+ Pet
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Strategy for level 1 pets created by Antisceptic#6248 (from the comments here)
Fight time: ~1:55 |
Breed Level 1+ Script |
2 | 4.6 ![]() |
N/A | 11 ![]() |
111
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1:51
|
14 | |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 3 ![]() |
89
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1:29
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11 | ||
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Any Level 1+ Pet
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I got inspired by Askevin Strategy.
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 5 ![]() |
91
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1:31
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11-12 | |
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Any Level 3+ Pet
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Breed RNG Level 3+ Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
95
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1:35
|
13 | ||
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Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 0 ![]() |
104
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1:44
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13+ | ||
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Any Level 1+ Pet
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Approximate Fight Time: 1:50 - 1:55 on 15-16 rounds
1:42 - 1:51 using the TDScript as measured by the Pet Battle Log Keeper add-on. Safe for all Level 1+ pets. Pet Info: Chitterspine Deepstalker - The PS breed is best as it may be a couple seconds faster, but the PH breed works as well. Inky - In place of this pet, Nameless Octopode may also be used. |
Level 1+ Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
110
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1:50
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15 | |
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Any Level 2+ Pet
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The new Copperfur Kit from Bastion has the unique combination of Prowl+Howl, make him a fantastic choice for this fight. He can solo the 2 Undead and leave the Element foe to the also unique Water Jet+Explode Motorized Croaker
Make sure your leveling pet have >= 175 HP to withstand one AOE from Carpnado |
Breed RNG Level 2+ Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
86
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1:26
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11 | |
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Any Level 1+ Pet
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Time: ~01:30 (12 rounds) (if your lvl pet survives first attack +aoe) else ~01:45 (14rounds)
For all level 1 pets! Inspired by ghostpets strategy |
Level 1+ Script |
2 | 4.8 ![]() |
N/A | 1 ![]() |
105
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1:45
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12-14 | |
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Any Level 5+ Pet
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As mentionned in the original strategy comments, it also works with Black Claw and a Chitterspine Skitterling with at least >289 speed.
As mentionned in the Hikari's comment S/S Chitterspine Skitterling may introduce some RNG as it won't lower safely the 3rd pet's health. Safe for all level 1+ pets except elemental (needs to resist about 130 aquatic damages, elemental will instead take 196 damages). |
Level 5+ Script |
2 | 4.1 ![]() |
N/A | 2 ![]() |
107
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1:47
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16+ | |
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Any Level 1+ Pet
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PBLK averages = 1:33/14 rounds
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Level 1+ Script |
2 | 3.8 ![]() |
N/A | 2 ![]() |
93
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1:33
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14 | |
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Any Level 1+ Pet
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Fight time: 1:45 - 1:50 on 15-17 rounds
1:42 - 1:46 using the TDScript as measured by the Pet Battle Log Keeper add-on. Safe for all level 1+ pets. Your Chitterspine Deepstalker MUST be the PS breed (the one with 309 speed). The HP breed will not work reliably with this strategy. |
Breed Level 1+ Script |
2 | 3.7 ![]() |
N/A | 1 ![]() |
105
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1:45
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15+ | |
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Any Level 2+ Pet
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Approximate Fight Time: 1:25 - 1:30 on 11 rounds
1:21 - 1:25 using the TDScript as measured by the Pet Battle Log Keeper add-on. Pet Info: Chitterspine Deepstalker - The PS breed is best as it may be a couple seconds faster, but the PH breed works as well. #2 slot pet - This can generally be any pet with Explode (speed > 273 recommended). Level pet requirement details: 175+ health needed to survive a normal hit (Level 2+). 262+ health needed to survive a critical hit (Level 3-4+). Elementals need 262+ health to survive a normal hit (Level 3-4+). Elementals need 393+ health to survive a critical hit (Level 5-6+). Magic or Mechanical pets can be any level. |
Breed Level 2+ Script |
2 | 4.0 ![]() |
N/A | 0 ![]() |
89
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1:29
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11 | |
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Any Level 2+ Pet
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Fight takes 12 rounds. Not suited for most level 1 pets! (174 aquatic damage comes in)
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Level 2+ Script |
2 | 4.0 ![]() |
N/A | 0 ![]() |
105
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1:45
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12-13 | |
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Any Level 2+ Pet
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This is a quick battle at 15 rounds, tops.
Plump Jelly is sold by Draemus in Dalaran for 50 Shiny Pet Charms. Complete a short quest chain in Blasted Lands with alts to obtain multiple Iron Starlettes, which will significantly mitigate the need for bandages. I have PP and PB breeds, so please advise if other breeds DO NOT work with the script. |
Level 2+ Script |
2 | 3.0 ![]() |
N/A | 2 ![]() |
116
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1:56
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15+ | |
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Any Level 3+ Pet
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Any Level 15+ Pet
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Nice easy strat. 2nd pet gets hit for about 150 3rd pet needs over 700 HP or more if its first slot attack is less than 250
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RNG Level 3+ Script |
2 | 3.8 ![]() |
N/A | 0 ![]() |
90
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1:30
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12 | |
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Any Level 1+ Pet
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I really wanted the strategy to work with Newsy. More difficult than i thought. Unfortunately Newsy can't kill Gnaw with one hit (Pump).
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Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
92
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1:32
|
13-14 | |
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Any Level 1+ Pet
|
Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
111
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1:51
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16+ | ||
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Any Level 5+ Pet
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RNG Level 5+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
131
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2:11
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19 | |
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Any Level 7+ Pet
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DragonsAfterDark: Strategy has been updated in response to feedback. Thank you to Nettie for the turtle suggestion ^^
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RNG Level 7+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
160
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2:40
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21 |
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Any Level 1+ Pet
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For all level 1 pets!
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Breed Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
110
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1:50
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15+ | |
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Any Level 8+ Pet
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Narkh
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DragonsAfterDark: Updated the crab to the P/P breed to help make the strategy faster & a little more stable, and thank you to Kotharharroc for suggesting Renewing Mists in place of Healing Wave ^^
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Breed Level 8+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
150
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2:30
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23+ |
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Any Level 15+ Pet
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Original strat from SaltyGoldfish on Wowhead
If the TD script doesn't work well, uh. well, It's my first one. Be gentle with me <3 Carry pet needs to be able to take about 300 Undead damage. I'm sure a much smaller pet can manage that, but I don't have numbers. |
Breed Level 15+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
93
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1:33
|
12 | |
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Any Level 1+ Pet
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A slight modification to ghostpets strategy that uses alternate pets to the Chitterspine Deepstalker and Inky.
|
Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
120
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2:00
|
17+ | |
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Any Level 1+ Pet
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Breed Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
132
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2:12
|
18 | ||
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Any Level 1+ Pet
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Breed Level 1+ Script Unobtainable |
2 | 0.0 ![]() |
N/A | 0 ![]() |
110
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1:50
|
15 | ||
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Any Level 2+ Pet
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10 rounds if you lose #2 Gizmo early,
12 rounds if you get a stun with your #1, Most of the time it will be 11 rounds. Damage is aquatic and allows for crits. |
Level 2+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
83
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1:23
|
10-12 | |
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Any Level 1+ Pet
|
Breed Level 1+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
107
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1:47
|
16+ |
Incl. steps:
Any Level 1+ Pet
This strat may work with a lower level pet, as long at it can handle 130 aquatic damage
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
I somehow question his abilities as a trapper, considering most of his pets are not exactly alive.
1
Eekwibble
wrote on 2024-11-10 19:24:21
Also, the current script still has the first line that will mess up the strat completely. You don't ever want to swap out the IS for the MPD.
I wrote a script that accounts for all possible eventualities, from excessive self crits to unfortunate enemy crits. It has 100% success rate with all IS breeds.
I ran it through the sim for 10 passes (1000 battles) on each of the 5 breeds. 5000 battles. 0 losses. You just need to make sure your carry pet can tank the Carpnado.
use(#1) [ round=3 ]
use(#2) [ enemy(#1).active & !enemy.aura(Undead:242).exists ]
use(#2) [ !self.aura(Wind-Up:458).exists & self.aura(Mechanical:244).exists ]
use(#3) [ enemy.aura(Undead:242).exists ]
use(Thunderbolt:779) [ enemy.hp>798 ]
use(Explode:282) [ enemy.hp<561 ]
use(#1)
change(#2)
Bear in mind that this script changes the strat ever so slightly to add a Powerball after the final Wind-Up is used on Gnaw. This usually means Gnaw gets 2-shot by Thunderbolt and Explode from the MPD. Breath only ever gets used if the IS dies early and can't land that Powerball, and sometimes, often in fact, not even then.
1
Valinrista#2543
wrote on 2023-04-23 17:00:24
0
Zulkiar wrote on 2024-02-07 23:42:23
1
Mutanis
wrote on 2021-09-10 17:18:44
P/P Iron Starlette --> Time: ~1:40 (12 rounds) edit: It's even a few sec. faster when you pass Turn 10 (Powerball)
all other breeds --> Time: ~1:50 (13 rounds) (edited)
2
Volgaryne
wrote on 2020-11-05 07:02:13
NOTE : against Gnaw, don't thunderbolt if he has < 733 hp, because thunderbolt crits exactly for 732, which would kill him and miss the exp for your leveling pet. Just breath in that very specific case before exploding (edited)
1
Jozee
wrote on 2021-08-27 06:46:31
1
Deliverance
wrote on 2021-08-10 20:30:24
Also, when you have no level pets, just change the leveling pet to a random 25... keep the TD script as is... wont hurt anything. I'm sure that someone that knows how to alter the TD script can link that somewhere in the comments.
I level up toons with pet battles when I'm at work. Much easier to afk in a pet battle than in the middle of a quest where you just need one more kill... one more of this item... or just need to talk to this one guy... you get where I'm going :P Gotta love those that can leave the quests, but if you're like me... Pet leveling is great :)
2
Raborne#1824
wrote on 2020-07-29 00:07:42
1
Kathucka wrote on 2019-06-16 16:16:35
3
Berendain
wrote on 2018-12-30 22:43:45
Turn 1: Powerball
Turn 2: Powerball
Turn 3: Wind-up
Turn 4+: Powerball until Mist Wraith Resurrects
Then: Swap to your Darkmoon Zeppelin
<i>Crawdead comes in</i>
Turn 1: Decoy
Turn 2: Swap to your Iron Starlette
Turn 3: Supercharge
Turn 4: Wind-Up - Crawdead resurrects
Turn 5: Wind-Up
<i>Gnaw comes in</i>
Turn 1: Powerball - Iron Starlette triggers failsafe. (If failsafe was already triggered by Crawdead, use Wind-Up)
Turn 2: Wind-Up - Iron starlette dies
<i>Bring in your Darkmoon Zeppelin</i>
Prio 1: Explode if Gnaw has 618 HP or less
Prio 2: Missile if Gnaw has more than 618 HP
2
NiteOwlsWife#1775
wrote on 2018-12-31 06:58:57
1
Mele wrote on 2019-02-09 12:12:50
if [enemy(#1).active]
change(#2) [enemy.aura(Undead:242).exists]
ability(459) [round = 3]
ability(566)
endif
if [enemy(#2).active]
ability(334) [!self.aura(333).exists]
change(#1) [self.aura(333).exists]
ability(208)
ability(459)
endif
if [enemy(#3).active]
ability(566) [!self.aura(244).exists]
ability(459)
change(#2) [self(#1).dead]
ability(282) [enemy.hp <= 618]
ability(777) [enemy.hp > 618]
endif
3
Nyari
wrote on 2019-03-09 07:00:51
I have entered the strategy here: https://wow-petguide.com/?Strategy=5043
2
Take
wrote on 2018-12-30 19:57:18
1
morazor#2212
wrote on 2018-12-30 05:09:22
1
Alintak#1551
wrote on 2018-08-25 09:59:07
1
Alintak#1551
wrote on 2018-08-25 10:05:35
1
Torchwoood
wrote on 2018-07-08 04:40:31
1
Yina
wrote on 2018-07-08 06:48:05
2
Karma wrote on 2018-07-08 11:27:10
1
Torchwoood
wrote on 2018-07-09 00:38:40
1
Yina
wrote on 2018-07-09 12:15:48
1
handsomhaani#1708
wrote on 2018-07-15 07:52:35
0
Hec80 wrote on 2018-08-01 16:53:27
1
MichelleLisa#1708
wrote on 2018-07-28 20:52:42
1
Anonymous wrote on 2017-06-05 05:08:58
ability(566) [enemy.round=1]
ability(566) [enemy.round=2]
ability(459) [enemy.round=3]
ability(208) [enemy.aura(242).duration>0]
ability(566)
endif
if [enemy(#2).active]
ability(459) [enemy.round=1]
ability(459) [enemy.round=2]
endif
if [enemy(#3).active]
ability(459)
change(#2) [self(#1).dead]
ability(779) [self.round=1]
ability(282) [enemy.hp<=560]
ability(115)
endif
1
Hobbyhorse wrote on 2017-06-22 09:31:53
ability(Supercharge) [enemy.aura(Undead).exists]
ability(Powerball) [enemy(#1).active & !enemy.aura(Dodge).exists]
ability(Thunderbolt) [self.round=1]
ability(Explode) [enemy.hp<560]
ability(#1)
change(#2)
0
@patf0rd wrote on 2017-06-22 10:45:33
0
Hobbyhorse wrote on 2017-06-22 16:54:17
1
fr0z3night
wrote on 2017-11-04 09:46:50
Don't think there is any back row damage, but just in case added the following to the start as I am not really concentrating on the fight most of the time
quit [ self(#3).dead ]
1
fr0z3night
wrote on 2017-11-04 10:04:05
quit [ self(#3).dead ]
standby [enemy(#3).hp<560 & self(#1).active]
0
Shelena-300 wrote on 2017-01-22 05:09:42
1. Wind-Up
2. Wind-Up
Gnaw comes:
1. Wind-Up - Starlette dead
next Mechanical Pandaren Dragonling by tactics
0
Aranesh
wrote on 2017-01-22 06:28:31
1
Eekwibble wrote on 2017-09-12 23:04:48
Gnaw comes in:
1. If Starlette is still on its first life: Powerball then Wind-Up; if it has used Failsafe: Wind-Up - Starlette dies
0
Vinsanity wrote on 2017-01-22 03:37:14
0
Remte
wrote on 2017-01-29 16:03:49
0
Aranesh
wrote on 2017-01-29 17:16:11
0
Railguy wrote on 2017-05-16 20:51:08
0
Lilyoptra wrote on 2017-05-16 21:10:38
0
Abi wrote on 2017-06-05 21:43:39
0
Eekwibble wrote on 2017-09-12 23:01:04
As it is, the strat says "Swap to MPD", which, if people don't look at the line before, could make people think they need to use a turn to swap MPD in, rather than the actual intention of bringing it in when Starlette dies.
0
Trishan wrote on 2017-05-05 22:50:23
i used 1,2,2
0
Spliff wrote on 2017-01-23 01:28:54
1. Powerball
2. Powerball
3. Wind-Up
4. Powerball until Mist Wraith resurrects
etc
This way I hit him twice with Powerball before he did his dodge ability and didn't waste as many turns.
0
Aranesh
wrote on 2017-01-24 03:31:38
1
Deejoo
wrote on 2020-07-28 13:45:31
0
Hooby wrote on 2020-07-16 13:22:31
0
Bierchen wrote on 2017-05-16 12:53:41
0
Odhin wrote on 2018-05-26 13:32:18
Trapper Jarrun:36VF:11181BB:1215QC:111B8L:
0
Jeff-game wrote on 2020-11-05 14:29:28
D'ailleur je suggère à l'auteur de cette stratégie de modifier l'issue du combat en incluant la mascotte à pex et la positionner en second emplacement.
0
Hamoah wrote on 2018-08-27 11:52:25
0
GennPen wrote on 2017-06-05 04:20:31
ability(459) [enemy.round=3]
ability(208) [enemy.aura(242).exists]
ability(566)
endif
if [ enemy(#2).active ]
ability(459)
endif
if [ enemy(#3).active ]
ability(459)
change(#2)
ability(779) [self.round=1]
ability(282) [enemy.hp<560]
ability(115)
endif
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