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5 |
Ratings: |
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Qualsiasi Livello 7+ Mascotte
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Script thanks to Schlumpf
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Livello 7+ Script |
2 | 5.0 ![]() |
N/A | 31 ![]() |
100
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1:40
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12 |
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Qualsiasi Livello 7+ Mascotte
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Tipo RNG Livello 7+ Script |
2 | 5.0 ![]() |
N/A | 9 ![]() |
97
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1:37
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14+ | |
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Qualsiasi Livello 7+ Mascotte
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Credit goes to Salty Goldfish for his strategy! His video of this fight can be found here: "Envoy of the Hunt 2 pet strategy, 14 rounds" https://youtu.be/CDaISF_UtJ4
Slot# 2: Can be any variation of Hare/Rabbit/Bunny with Flurry/Dodge/Burrow, but it NEEDS to be a H/P breed. It would also help if your Rabbit had a Speed >264 though it is not impossible to win with a lower speed; the >264 Spd just makes things far more reliable! Leveling Pet: can take up to 486 (729) dmg (169 Elemental + sometimes 317 Humanoid); Usually safe for Level 11+ Pets. If you time things perfectly and you bring your Leveler in when it will not be hit by Solar Beam, you will probably be able to get away with a lower level pet! If you're learned in TD Script making, please leave it in a comment below for I have no clue how to make them properly! Thanks! |
Tipo Livello 7+ Script |
2 | 5.0 ![]() |
N/A | 6 ![]() |
83
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1:23
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11+ | |
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Qualsiasi Mascotte
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Wavering
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Script thanks to WildCard
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RNG Script |
2 | 3.7 ![]() |
N/A | 4 ![]() |
120
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2:00
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16+ |
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Qualsiasi Livello 8+ Mascotte
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Level pet takes up to 381 (crit), elemental damage
80% of the time, it'll be 10 rounds. |
Livello 8+ Script |
2 | 5.0 ![]() |
N/A | 6 ![]() |
81
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1:21
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9-11 | |
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Qualsiasi Livello 1+ Mascotte
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You can probably get away with doing this on any breed of Spirited Skyfoal. I have the health value there because this is what will for sure get your Skyfoal all the way to the Harbinger of Dark's Undead round.
755 (Call of Darkness crit) + 641 (highest roll for Shadow Slash and it crits) = 1,396 The chances of all three of the above happening is low, but never 0. |
Tipo Livello 1+ Script |
2 | 5.0 ![]() |
N/A | 3 ![]() |
111
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1:51
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17+ | |
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Qualsiasi Livello 3+ Mascotte
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11~13 rounds.
Use TD Script. |
Livello 3+ Script |
2 | 3.7 ![]() |
N/A | 5 ![]() |
109
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1:49
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13 | |
RNG |
2 | 0.0 ![]() |
N/A | 0 ![]() |
95
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1:35
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12+ |
Includi Passaggi:
Qualsiasi Livello 7+ Mascotte
Substitutes:
1 / 15
1 / 17
Prima | Dopo | Esperienza Guadagnata | |
---|---|---|---|
1 | ➜ | 12 | 4785 |
2 | ➜ | 12 | 5082 |
3 | ➜ | 12 | 5346 |
4 | ➜ | 13 | 5577 |
5 | ➜ | 13 | 5775 |
6 | ➜ | 14 | 5940 |
7 | ➜ | 14 | 6072 |
8 | ➜ | 15 | 6171 |
9 | ➜ | 15 | 6237 |
10 | ➜ | 16 | 6270 |
11 | ➜ | 16 | 6270 |
12 | ➜ | 17 | 6237 |
13 | ➜ | 18 | 6171 |
14 | ➜ | 18 | 6072 |
15 | ➜ | 19 | 5940 |
16 | ➜ | 20 | 5775 |
17 | ➜ | 20 | 5577 |
18 | ➜ | 21 | 5346 |
19 | ➜ | 22 | 5082 |
20 | ➜ | 22 | 4785 |
21 | ➜ | 23 | 4455 |
22 | ➜ | 24 | 4092 |
23 | ➜ | 24 | 3696 |
24 | ➜ | 25 | 1980 |
Cappello da Safari |
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Integratore Inferiore |
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Integratore |
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Cilindro di Lunacupa |
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Evento bonus: scontri tra mascotte |
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Le mascotte livellano fino al 25 con minima XP persa |
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XP aggiuntiva oltre il livello 25 è persa. |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Luce o Ombra - l'eterna battaglia!
1
Eekwibble
scritto il 2024-11-14 22:22:36
Note of interest: This strategy works with uncommon pets. Just make sure they are faster than 263.
change(#1) [ self(#2).active ]
change(#2) [ self(#1).dead & !self(#2).played ]
change(#2) [ enemy(#2).active & !enemy.ability(Sunlight:404).usable & !self(#2).played ]
change(#3) [ self(#1).dead ]
standby [ enemy(#2).aura(Undead:242).exists ]
use(Dodge:312) [ enemy.ability(Curse of Doom:218).usable ]
use(Dodge:312) [ enemy.aura(Undead:242).exists ]
use(Dodge:312) [ enemy.ability(Sunlight:404).duration < 3 ]
use(Burrow:159) [ enemy.ability(Sunlight:404).usable & !self.aura(Dodge:311).exists ]
use(#1)
1
giorgiop79 scritto il 2016-10-01 22:41:51
0
CalebFillion scritto il 2016-10-05 04:14:48
1
Kamilya#1607
scritto il 2020-10-30 13:55:02
1
Djinni
scritto il 2020-01-04 09:45:52
Envoy of the Hunt (NPC#105512)
1: Rabbit (2,2,1)
2: Leveling Slot
3: Elfin Rabbit (2,2,1)
Envoy of the Hunt:3718:2210BQ:ZL:2210EV:
2
StarMinion scritto il 2018-06-26 02:43:14
Start with the Ruby Sapling (1,2,x) The nice thing about Ruby Sapling is it's Elemental so Call of Darkness won't affect it.
Poisoned Branch
Scratch until Ruby Sapling dies.
Switch in level pet. At this point the Harbringer will be on the resurrection round
Swap in Dusty Bunny and Harbringer dies
For Dust Bunny you want (2, 1, 1)
Flurry
Smoke Bomb (this protects your level 1 pet)
Burrow
Flurry and if Smoke Bomb comes back up use it upon refresh.
1
Solshine
scritto il 2018-06-19 16:04:13
1
DragonsAfterDark
scritto il 2018-05-14 11:32:56
Squirky (1,2,2) Terky (2,1,2) Direbeak (1,2,1)
1: Bubble
2: Stampede until Dead. Bring in Terky
3: Flank until Harbinger enters undead phase.
4: Pass.
5: Stampede until Terky is dead.
6: Predatory Strike
7: Falcosaur Swarm until Herald of Light is Dead.
1
Prudentius
scritto il 2018-04-26 18:53:20
change(next) [ ! enemy.ability(Sunlight:404).usable & ! self(#3).played ]
ability(Dodge:312) [ enemy.ability(Curse of Doom:218).usable ]
ability(Dodge:312) [ enemy.aura(Undead:242).exists ]
ability(Dodge:312) [ enemy.ability(Sunlight:404).duration < 3 ]
ability(Burrow:159) [ enemy.ability(Sunlight:404).usable & ! self.aura(Dodge:311).exists ]
ability(#1)
Note: Due to the randomness of Flurry and Darkness it is possible that you will have to restart the fight. This is not something that can be completely avoided with this strategy's team.
0
kkm scritto il 2017-04-01 19:35:44
0
Olania scritto il 2017-04-02 01:22:38
0
Ruta scritto il 2017-04-19 10:13:40
0
Emma scritto il 2017-08-27 01:12:15
0
DavidG scritto il 2018-03-11 22:48:49
0
Placid scritto il 2017-10-15 03:38:11
Which unsurprisingly, doesn't work very well :)
0
suutar scritto il 2017-10-15 13:01:18
0
suutar scritto il 2017-10-15 14:32:39
change(#2) [ !self(#2).played & self(#1).dead ]
change(#3) [ self(#1).dead ]
ability(Dodge:312) [ enemy.ability(Curse of Doom:218).usable ]
ability(Dodge:312) [ enemy.aura(Undead:242).exists ]
ability(Burrow:159) [ enemy(#2).active & enemy.round = 2 ]
ability(Dodge:312) [ enemy(#2).active & enemy.round > 5 ]
ability(Flurry:360)
0
Jagûar
scritto il 2017-03-02 10:13:05
Using a normal rabbit with anything at or less than 227 dmg just didn't cut it for me.
0
tPaste scritto il 2017-03-05 20:38:45
0
Ruana scritto il 2017-03-13 13:43:50
1
Mumps scritto il 2017-03-13 23:38:56
0
Vainio scritto il 2016-11-27 19:42:13
0
hethos scritto il 2017-02-18 06:50:10
0
Steve scritto il 2017-01-12 03:33:20
I started with a Weebombination 2, 2, 1
I started by using death grip to bring in the other, then used diseased bite for a few rounds.
On res round I used corpse explosion which came close to killing the opponent.
Next I brought in Son of Sethe 2, 1, 1
Finished off the first opponent and then got the other one pretty low using abilities that damage and also provide healing. Made sure plagued blood was applied when son of sethe died
Brought in my snowfeather last of all 1, 2, 1
I had intended to use falcosaur swarm since the plagued blood would have healed when it hit. Since the opponent had less than 420 health though I used predatory strike to finish him off. then just had to survive the resurrection round and done.
0
Macgam scritto il 2017-01-11 11:55:36
0
Zoogore scritto il 2016-12-28 13:23:25
0
Gingerscream scritto il 2016-12-28 12:50:13
Disgusting Oozeling 2,2,2
Living Fluid 2,2,2
Sharptalon Hatchling 2,1,1
R1 Acidic Goo
R2 Creeping Ooze
R3 Absorb
R4 Absorb
R5 Absorb
R6 (Disgusting Oozeling Dies) Bring Sharptalon Hatchling in, Use Predatory Strike
R7 Swap to Living Fluid
R8 (Harbinger of Dark should be dead by now) Use Acidic Goo
R9 Absorb
R10 Evolution (Living Fluid should die at this point)
R11 Predatory Strike
R12 Savage Talon
R13 Savage Talon
Now there might be some RNG as always but I tested this a few times and it worked everytime. Happy Hunting!
0
Cojax scritto il 2016-12-24 11:27:10
0
EyeSage scritto il 2016-10-29 22:37:41
Nether fairy dragon with life exchange to bring it down, and then swap in Chrominious with howl and Surge of Power.
0
Schahmaar scritto il 2016-10-01 04:42:35
0
Anonymous scritto il 2016-10-01 03:16:44
0
Trouler scritto il 2016-10-01 06:49:52
0
Aranesh
scritto il 2016-10-05 04:44:40
0
GnuclearGnome scritto il 2016-10-01 05:10:37
0
Aranesh
scritto il 2016-10-05 04:44:20
0
Solitha scritto il 2016-10-02 01:12:24
0
Aranesh
scritto il 2016-10-05 04:43:45
0
Sneaks scritto il 2016-10-05 02:34:02
0
Daedrynn scritto il 2016-10-02 03:03:06
0
Anonymous scritto il 2016-09-30 20:13:59
0
Anonymous scritto il 2016-09-30 23:34:34
0
Anonymous scritto il 2016-09-30 23:44:47
And I used Burrow at the end for the undead round.
0
Anonymous scritto il 2016-10-01 02:34:29
0
Solitha scritto il 2016-10-02 01:14:25
0
Brad scritto il 2016-10-01 19:56:34
0
Rhoda scritto il 2016-10-01 04:19:38
0
Wavering scritto il 2016-10-01 01:49:53
0
Anonymous scritto il 2016-10-01 03:02:41
0
Xeir scritto il 2016-10-01 03:56:17
0
Argent scritto il 2016-10-01 03:02:44
0
Lyta scritto il 2016-10-01 03:02:20
0
Terrormew scritto il 2016-10-01 01:10:53
0
Lillith scritto il 2018-04-26 23:28:04
0
Niki scritto il 2017-03-16 15:09:45
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