Strategia aggiunta da Phacoid
36
36
Average rating: |
4.9 |
Ratings: |
19 |
Your vote: |
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Qualsiasi Mascotte
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8 rounds.
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Script |
2 | 5.0 ![]() |
95% | 22 ![]() |
60
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1:00
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8 | |
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Qualsiasi Livello 25+ Mascotte
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A new strategy which no longer deploys a leveling pet since the 8.1 XP nerf. Made this to not have a useless swap in the middle of the fight.
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Script |
2 | 4.9 ![]() |
100% | 36 ![]() |
93
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1:33
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13 | |
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Qualsiasi Mascotte
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9
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Script |
2 | 4.9 ![]() |
100% | 24 ![]() |
72
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1:12
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9 | |
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Qualsiasi Livello 1+ Mascotte
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Enjoy)
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RNG Livello 1+ Script |
2 | 4.7 ![]() |
94% | 20 ![]() |
110
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1:50
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12+ | |
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Qualsiasi Mascotte
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Update May 12 2020: removed leveling pet
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Script |
2 | 4.4 ![]() |
75% | 15 ![]() |
106
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1:46
|
15 | |
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Qualsiasi Livello 1+ Mascotte
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Livello 1+ Script |
2 | 5.0 ![]() |
100% | 7 ![]() |
64
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1:04
|
8 | ||
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8
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Tipo Negozio Script Non più ottenibile |
2 | 5.0 ![]() |
100% | 2 ![]() |
68
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1:08
|
8 | ||
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Qualsiasi Livello 1+ Mascotte
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Pet 1: If you don't have Drago Fatato Fatuo with speed>276, you can use Cucciolo di Drago Fatato instead.
Pet 3: If you don't have Demone del Mana Energizzato, you can use any other pet with Impeto di Potere/Raggio di Ioni or with good beast abilities like Furia. |
Tipo Livello 1+ Script |
2 | 0.0 ![]() |
100% | 1 ![]() |
100
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1:40
|
15 | |
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8 Rounds
Video for Fight |
Script |
2 | 5.0 ![]() |
100% | 2 ![]() |
61
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1:01
|
8 | ||
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Qualsiasi Livello 1+ Mascotte
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TGC Livello 1+ Script |
2 | 5.0 ![]() |
100% | 3 ![]() |
84
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1:24
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11+ | ||
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Qualsiasi Livello 25+ Bestia
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Qualsiasi Livello 25+ Mascotte
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Pet variation on eFse7en 's strat here:
https://www.wow-petguide.com/index.php?Strategy=2076 Reworked to remove level pet |
Script |
2 | 5.0 ![]() |
100% | 4 ![]() |
85
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1:25
|
14 | |
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Qualsiasi Livello 1+ Mascotte
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Tipo Livello 1+ Script Non più ottenibile |
2 | 5.0 ![]() |
99% | 3 ![]() |
80
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1:20
|
11 | ||
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Qualsiasi Livello 1+ Mascotte
|
Tipo Livello 1+ |
2 | 5.0 ![]() |
N/A | 0 ![]() |
180
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3:00
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22+ | ||
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Qualsiasi Mascotte
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Usually 8 rounds, rarely 9. Unchanged by 9.0 patch.
|
Script |
2 | 4.8 ![]() |
100% | 5 ![]() |
70
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1:10
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8-9 | |
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Qualsiasi Livello 1+ Mascotte
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Keeyo:4AHN:221BHD:ZL:222814S:
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Tipo Livello 1+ Script |
2 | 3.7 ![]() |
100% | 3 ![]() |
95
![]()
1:35
|
13 | |
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Qualsiasi Livello 1+ Mascotte
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Any P/P or P/S pet with Devastazione should be fine in the second slot. (P/P Cucciolo di Devastatore works best.)
Note: If for some reason you want to xp your carry pet, swap it in after Gorilla Robot Ricostruito dies. |
Livello 1+ |
2 | 3.0 ![]() |
N/A | 1 ![]() |
80
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1:20
|
11+ | |
Script |
2 | 0.0 ![]() |
100% | 0 ![]() |
130
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2:10
|
17 | |||
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round=10
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Tipo Negozio Script |
2 | 0.0 ![]() |
100% | 0 ![]() |
77
![]()
1:17
|
10 | ||
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Haters are just confused admirers because they can’t figure out the reason why everyone loves you.
|
Script |
2 | 0.0 ![]() |
99% | 0 ![]() |
130
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2:10
|
17 | ||
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round 10
|
Script |
2 | 0.0 ![]() |
95% | 0 ![]() |
85
![]()
1:25
|
11 | ||
2 | 0.0 ![]() |
N/A | 0 ![]() |
143
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2:23
|
19 | ||||
2 | 0.0 ![]() |
N/A | 0 ![]() |
99
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1:39
|
16 |
Includi Passaggi:
Qualsiasi Livello 25+ Mascotte
Substitutes:
1 / 2
A new strategy which no longer deploys a leveling pet since the 8.1 XP nerf. Made this to not have a useless swap in the middle of the fight.
Prima | Dopo | Esperienza Guadagnata | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Cappello da Safari |
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Integratore Inferiore |
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Integratore |
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Cilindro di Lunacupa |
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Evento bonus: scontri tra mascotte |
= |
Le mascotte livellano fino al 25 con minima XP persa |
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XP aggiuntiva oltre il livello 25 è persa. |
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Cucciolo di Drago Fatato | SS |
Pirostellina di Ferro | PP |
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Champions of Vol'dun? Let's see how you fare against the Champions of the Celestial Tournament!
2
Rysana
scritto il 2023-01-04 22:57:43
Wish I could see the previous strat with leveling pet, but this is what I came up with, using a 16+ leveling pet in slot 2. (Level pet will be bleeding, no big deal on my usual 23+ pets.) Not a script writer, so it's a cobbled mess, but this is working so far for me.
change(#2) [enemy.aura(Dodge:2060).exists]
change(Sprite Darter Hatchling:87)
change(Iron Starlette:1387) [ self(Sprite Darter Hatchling:87).dead & self(#2).played ]
ability(Moonfire:595) [round=1]
ability(Life Exchange:277) [enemy.round=1]
ability(Powerball:566) [enemy(Tikka:2346).active]
ability(Powerball:566) [enemy(Milo:2347).hpp<20]
ability(Supercharge:208) [self.aura(Wind-Up:458).exists]
ability(#1)
1
Sunshine529
scritto il 2024-05-27 16:36:35
1
skarpethinn
scritto il 2022-06-05 16:30:53
4
Meddah
scritto il 2020-10-20 12:34:18
1
Bruman#1853
scritto il 2020-10-20 17:41:54
1
Alayea
scritto il 2019-08-04 23:23:29
That attempt included Iron Starlette attacking while Tikka had their dodge aura active, so passing on that round next time should shave off a few seconds of pointless animation.
2
Ragedaug scritto il 2019-08-05 01:27:36
T1 Moonfire
T2+ Arcane Blast until Buzzbeak is dead
Tikka Comes in
T1 Arcane Blast
T2 Arcane Blast
T3 Evanescence (when Dust Cloud is up)
T4 Arcane Blast
T5 Arcane Blast - Tikka dies
Milo comes in
T1 Arcane Blast - Nether Faerie Dragon dies
Bring in Iron Starlette
T1 Wind-Up
T2 Supercharge
T3 Wind-up - Milo dies (typically)
*Powerball if Milo is still alive
Evanescence instead of Life Exchange allows NFD to survive Tikka, so no extra Powerball attacks needed to finish Tikka, and the initial Arcane Blast on Milo allows Wind-Up to finish Milo. Sometimes Milo will kill NFD before the first Arcane Blast. In that case, just need to finish Milo with a Powerball after Wind-up, so that will add a few more seconds.
1
iphegenia#1809
scritto il 2020-07-23 20:01:33
1
SkunkBeard#11959
scritto il 2020-06-21 15:16:25
1
VargK scritto il 2020-06-19 10:37:25
1
Poisodo
scritto il 2020-03-31 16:32:06
3
DragonsAfterDark
scritto il 2019-09-21 14:41:48
standby [enemy.aura(Dodge:2060).exists]
ability(Moonfire:595) [round=1]
ability(Life Exchange:277) [enemy.round=1]
ability(Powerball:566) [enemy(Tikka:2346).active]
ability(Powerball:566) [enemy(Milo:2347).hpp<20]
ability(Supercharge:208) [self.aura(Wind-Up:458).exists]
ability(#1)
change(next)
(edited)
-1
Tiggles
scritto il 2019-01-12 06:30:06
if [self(#1).active]
ability(#1) [weather(596) & enemy(#1).active]
ability(#2) [enemy(#2).active]
ability(#1) [enemy(#2).active]
ability(#3)
change(#2)
endif
if [self(#2).active]
ability(#2) [enemy(#2).active]
ability(#3) [self.aura(458).exists]
ability(#1) [enemy(#3).active]
ability(#1)
endif
if [self(#3).active]
ability(#1)
endif
change(next) [self.dead]
Note: Didn't need a 3rd pet, but put an attack in, just in case
2
hellyessir#1119
scritto il 2019-07-07 19:06:31
2
Saesra#1939
scritto il 2019-07-21 17:08:02
if [self(#1).active]
ability(#1) [weather(596) & enemy(#1).active]
ability(#2) [enemy(#2).active]
ability(#1) [enemy(#2).active]
ability(#3)
change(#2)
endif
if [self(#2).active]
ability(#2) [enemy(#2).active]
ability(#3) [self.aura(458).exists]
ability(#1) [enemy(#3).active & enemy.hp >500]
ability(#2)
endif
if [self(#3).active]
ability(#1)
endif
change(next) [self.dead]
1
Alayea
scritto il 2019-08-04 23:19:45
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