Strategia aggiunta da Bruski#1762
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Qualsiasi Livello 25+ Umanoide
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Script thanks to Prudentius
5 Jan 23: Updated ability & pet links |
Script |
2 | 4.9 | 40 | 100
1:40
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15 | ||
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Qualsiasi Livello 25+ Umanoide
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Script |
2 | 5.0 | 4 | 138
2:18
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22 | |||
3 |
Easy and reliable.. i done it over 20 times never needed to put Idolo Anubisath in.. i just kept him in if because of bad RNG my Anubisath Sfregiato dal Vuoto die.. i dont have td because i dont know to make them :P
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2 | 5.0 | 4 | 115
1:55
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16+ | ||||
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Sometimes you get really far with your first and second pet and may not need your 3rd pet at all or any 3rd Humanoid will do to finish Stickers off so you don't necessarily need the Harpy.
TD script by ProfiMoerc#1885 |
Script |
2 | 5.0 | 3 | 115
1:55
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15-17 | |||
5 | 2 | 4.0 | 0 | 105
1:45
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17-20 |
Includi Passaggi:
Qualsiasi Livello 25+ Umanoide
Abilità: Qualsiasi
Tipo: Qualsiasi
Prima | Dopo | Esperienza Guadagnata | |
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1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Cappello da Safari |
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Integratore Inferiore |
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Integratore |
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Cilindro di Lunacupa |
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Evento bonus: scontri tra mascotte |
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Le mascotte livellano fino al 25 con minima XP persa |
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XP aggiuntiva oltre il livello 25 è persa. |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
In the jungle, the mighty jungle the.. wait, you're a troll.
1
Devi essere registrato per votare i commenti.Tegwyn
scritto il 2020-11-08 07:45:28
1
Devi essere registrato per votare i commenti.Moxxi scritto il 2018-12-31 09:33:07
2
Devi essere registrato per votare i commenti.DragonsAfterDark
scritto il 2018-12-22 15:43:13
2
Devi essere registrato per votare i commenti.schlumpf#2707
scritto il 2018-12-13 11:21:43
change(next) [ self.dead ]
standby [ self.aura(927).exists ]
ability(490) [ enemy.ability(1049).usable ]
ability(490) [ enemy.ability(376).usable ]
ability(436) [ self.aura(435).duration <= 1 & enemy(#1).active ]
ability(406)
ability(1076)
ability(1080)
ability(#1)
1
Devi essere registrato per votare i commenti.(OP) Bruski#1762
scritto il 2018-12-13 11:36:21
I just tried making one over the past hour, but I suspect it's not as pretty as yours. I came up with:
change(next) [self.dead]
standby [self.aura(822).exists]
ability(Deflection) [self.round=1]
ability(Deflection) [self.round=6]
ability(Deflection) [enemy(Breaker).active]
ability(Stoneskin) [!self.aura(Stoneskin).exists]
ability(Crush)
if [enemy(#2).active]
ability(Greench's Gift)
ability(Booby-Trapped Presents)
ability(Club)
endif
if [enemy(#3).active]
ability(Greench's Gift)
ability(Club)
endif
ability(#1)
1
Devi essere registrato per votare i commenti.(OP) Bruski#1762
scritto il 2018-12-13 11:40:48
2
Devi essere registrato per votare i commenti.schlumpf#2707
scritto il 2018-12-13 12:34:29
Re your script: You use English names rather than `Name:ID` or `ID` which means non-english-client users can't use it. If you use the tab-completion in the script editor, it will append the ID automatically.
I personally prefer to not have enemy-specific blocks as much as possible to not have the script break terribly when a pet dies early or late :)
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