Strategia aggiunta da LogicLoup
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Average rating: |
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Ratings: |
8 |
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1 |
Qualsiasi Mascotte
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Time: 1:20 (~12 rounds)
It's a fast strat! Tested 11/22/2020 (9.0.2) |
Script |
2 | 5.0 | 21 | 80
1:20
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12 | ||
2 |
Qualsiasi Livello 25+ Bestia
Qualsiasi Livello 25+ Mascotte
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Script thanks to Prudentius
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Script |
2 | 4.8 | 19 | 113
1:53
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14+ | ||
3 |
Qualsiasi Livello 1+ Mascotte
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The battle doesn't reward much XP for leveling pets, but if you'll take what you can get, this is a reliable strategy.
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Livello 1+ Script |
2 | 4.5 | 29 | 112
1:52
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15 | ||
4 |
Qualsiasi Mascotte
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The strat works with only minor adjustments with other Starlette breeds, but may necessitate bringing your Kneebiter in a round early.
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Tipo Script |
2 | 5.0 | 10 | 98
1:38
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13 | ||
5 |
Qualsiasi Livello 1+ Mascotte
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Livello 1+ Script |
2 | 5.0 | 7 | 79
1:19
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9 | |||
6 |
Qualsiasi Livello 25+ Bestia
Qualsiasi Livello 25+ Bestia
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2 | 5.0 | 1 | 89
1:29
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12 | ||||
7 |
Qualsiasi Mascotte
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Kill Strategy, since EXP from BfA trainers is too low to be worth it.
This strat is intended for use with more common pets at the Rare Level, so may be suboptimal for kill strategies. Strategy was tested with a HS Amethyst Spiderling and a PB Ash Viper. If your combo doesn't work, please comment and I will adjust the strategy. |
Script |
2 | 5.0 | 1 | 85
1:25
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12 | ||
8 |
9 rounds.
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Script |
2 | 5.0 | 6 | 78
1:18
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9 | |||
9 |
Qualsiasi Livello 1+ Mascotte
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If level 1, make sure your leveling pet is Magic or Mechanical! Otherwise, ensure HP is 400+.
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Livello 1+ Script |
2 | 5.0 | 0 | 108
1:48
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15 | ||
10 |
Qualsiasi Livello 25+ Mascotte
Qualsiasi Livello 25+ Mascotte
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In order for Lil' Bad Wolf to solo you need to have correct breed
Script thanks to Raznagul |
Tipo Script |
2 | 5.0 | 1 | 88
1:28
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12 | ||
11 |
Qualsiasi Mascotte
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8
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Script |
2 | 0.0 | 3 | 64
1:04
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8 | ||
12 |
Qualsiasi Livello 25+ Bestia
Qualsiasi Livello 25+ Bestia
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This strategy is designed to allow you to experiment with random beast pets in your collection, and their abilities, while still ensuring success because the Astice Magico can solo this encounter.
Repeatable Pet Leveling battles can be found Here. |
Script |
2 | 5.0 | 1 | 173
2:53
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25 | ||
13 |
Qualsiasi Livello 25+ Mascotte
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With no experience gains, I found some scripts in other strategies were quitting the fight unnecessarily.
This is simply the last bit of Lyseria's strategy and aims to get the fight over as quickly as possible. I have yet to use a 3rd pet, but any standard attacks (in ability slot 1 for the script) should finish it if the opponents get lucky crits. |
Script |
2 | 5.0 | 0 | 111
1:51
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13+ | ||
14 |
Qualsiasi Livello 25+ Bestia
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Script |
2 | 5.0 | 5 | 59
0:59
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9 | |||
15 | Tipo Script |
2 | 5.0 | 4 | 61
1:01
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7 | ||||
16 |
Qualsiasi Livello 1+ Mascotte
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I have only tested this with a S/S Feline. I am keen to know if casting two Pounces on Stinger with a P/S feline causes frequent problems due to killing Stinger with crits.
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Livello 1+ Script |
2 | 0.0 | 2 | 81
1:21
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10 | ||
17 |
Qualsiasi Livello 1+ Mascotte
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~1.1% chance you win in 7 turns and level pet receives no XP.
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Tipo Livello 1+ Script |
2 | 5.0 | 2 | 67
1:07
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8 | ||
18 |
Qualsiasi Livello 1+ Mascotte
Qualsiasi Livello 1+ Mascotte
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Livello 1+ |
2 | 4.7 | 3 | 160
2:40
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20+ | |||
19 |
Qualsiasi Mascotte
Qualsiasi Mascotte
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Script |
2 | 4.7 | 2 | 115
1:55
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17 | |||
20 |
Qualsiasi Livello 1+ Mascotte
Qualsiasi Livello 25+ Magica
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A */S Bonkers can usually solo this. A speedy Lil’ Bad Wolf should work in a very smilar way.
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Tipo Livello 1+ |
2 | 4.0 | 1 | 111
1:51
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17+ | ||
21 |
Qualsiasi Livello 1+ Mascotte
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I made this because I don't like the RNG factor (I know it's small, but still) that Sandstorm gives.
-My thanks to Shamora and Fuddle in the comments for testing this on other breeds. Can confirm that this can work on all Iron Starlette breeds, but for H/H you may need to do an extra Powerball or two to finish the fight. |
Livello 1+ Script |
2 | 3.0 | 0 | 111
1:51
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14+ | ||
22 |
Qualsiasi Mascotte
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Script |
2 | 0.0 | 0 | 85
1:25
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12 | |||
23 |
Qualsiasi Mascotte
Qualsiasi Mascotte
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Script |
2 | 0.0 | 0 | 120
2:00
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16+ | |||
24 |
Qualsiasi Livello 25+ Bestia
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I changed this strategy to have more accessible pets and gave it a script. You can substitute the Baby Stonehide with any pet that has Headbutt and an ability that's strong against Critter types. The script will only work if you use the Baby Stonehide, or the substitute pet has a defensive/heal as their second ability. Any third pet with Bite or an ability strong against critters will finish the fight. I used Chaos Pup as a third.
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Script |
2 | 0.0 | 0 | 89
1:29
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13+ | ||
25 |
Qualsiasi Mascotte
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This is a reused levelling strategy, this is why it might look a bit out of place.
1. Pirochela Infernale 1/1/1 may work too, but it adds more breeds and possibly a weird HP gap to your kills 2. Vespa d'Ossa with Sfregio is okay, but beware this ability's RNG |
Script |
2 | 0.0 | 0 | 68
1:08
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10+ | ||
26 |
poison
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Negozio Script Non più ottenibile |
2 | 0.0 | 0 | 74
1:14
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8 | |||
27 |
Qualsiasi Livello 25+ Bestia
Qualsiasi Mascotte
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If you want to switch in a pet here for XP it should have about 500 health to soak any hits it may take., and don't swap it in while mudslide is up!
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2 | 0.0 | 0 | 105
1:45
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13+ | |||
28 |
Qualsiasi Mascotte
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Script |
2 | 0.0 | 0 | 85
1:25
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11 | |||
29 | Tipo |
2 | 0.0 | 0 | 79
1:19
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11+ | ||||
30 |
Qualsiasi Mascotte
Qualsiasi Mascotte
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Super easy, using one pet. Enjoy :)
--------------------- Fight time: 22 rounds --------------------- |
2 | 0.0 | 0 | 145
2:25
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22 |
Includi Passaggi:
Qualsiasi Mascotte
Substitutes:
1 / 2
The strat works with only minor adjustments with other Starlette breeds, but may necessitate bringing your Kneebiter in a round early.
Prima | Dopo | Esperienza Guadagnata | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Cappello da Safari |
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Integratore Inferiore |
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Integratore |
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Cilindro di Lunacupa |
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Evento bonus: scontri tra mascotte |
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Le mascotte livellano fino al 25 con minima XP persa |
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= |
XP aggiuntiva oltre il livello 25 è persa. |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Aren't you a cute little critter? Your pets! I meant your pets!
1
Devi essere registrato per votare i commenti.icharus
scritto il 2021-05-29 22:08:52
1
Devi essere registrato per votare i commenti.Placid
scritto il 2021-01-05 16:07:31
2. Need to add Leap at the end of the script.
1
Devi essere registrato per votare i commenti.Palathos scritto il 2019-08-06 07:20:52
1
Devi essere registrato per votare i commenti.iphegenia#1809
scritto il 2019-09-07 18:51:06
0
Devi essere registrato per votare i commenti.Palathos scritto il 2019-09-26 21:41:48
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Devi essere registrato per votare i commenti.Tinlar#1408
scritto il 2020-07-05 01:45:52
2
Devi essere registrato per votare i commenti.Shywillow
scritto il 2020-05-10 05:19:34
dont use the script attached it doesnt do the order listed (edited)
1
Devi essere registrato per votare i commenti.Revolution
scritto il 2019-12-25 03:27:11
-1
Devi essere registrato per votare i commenti.Psycholiquid#1304
scritto il 2019-02-02 19:46:51
quit [ self(#1).dead & self(#2).dead ]
quit [ self(#3).dead ]
if [ enemy(Beets).active ]
ability(Powerball:566) [ enemy(Beets).active & enemy.round=1 ]
ability(Wind-Up:459) [ enemy(Beets).active & enemy.round=2 ]
ability(Supercharge:208) [ enemy(Beets).active & enemy.round=3 ]
ability(Wind-Up:459) [ enemy(Beets).active & enemy.round=4 ]
endif
if [ enemy(#2).active & self(#1).active ]
ability(Powerball:566) [ enemy(#2).active & enemy.round=1 ]
ability(Wind-Up:459) [ enemy(#2).active & enemy.round=2 ]
ability(Supercharge:208) [ enemy(#2).active & enemy.round=3 ]
ability(Wind-Up:459) [ enemy(#2).active & enemy.round=4 ]
endif
change(#2) [ self(#1).dead ]
change(#2) [ self(#1).hpp<300 ]
if [ enemy(#3).active & self(#2).active ]
ability(Black Claw:919) [ enemy(#3).active & enemy.round=1 ]
ability(Hunting Party:921) [ enemy(#3).active & enemy.round=2 ]
endif
1
Devi essere registrato per votare i commenti.Whakko
scritto il 2019-03-07 03:21:06
Needs a small fix on line 16 though
change(#2) [ self(#1).hpp<300 ] needs to be changed to: change(#2) [ self(#1).hp<300 ]
hpp is percentage health
0
Devi essere registrato per votare i commenti.Sorido scritto il 2019-12-04 15:24:23
use(Wind-Up:459) [enemy(Stinger:2358).active]
use(Powerball:566) [enemy.round=1]
use(Wind-Up:459) [enemy.round=2]
use(Supercharge:208) [enemy.round=3]
use(Wind-Up:459) [enemy.round=4]
change(Zandalari Kneebiter:1180)
use(Hunting Party:921) [enemy.aura(Black Claw:918).exists]
use(Black Claw:919)
(edited)
2
Devi essere registrato per votare i commenti.AaronMM
scritto il 2019-08-14 16:40:54
1
Devi essere registrato per votare i commenti.TheGrandmaGamer
scritto il 2019-08-05 23:12:40
1
Devi essere registrato per votare i commenti.nearlysober
scritto il 2019-05-22 01:20:38
H/H Iron Starlette can get off the extra Wind-Up
1
Devi essere registrato per votare i commenti.(OP) LogicLoup
scritto il 2019-06-10 15:17:12
1
Devi essere registrato per votare i commenti.Eekwibble
scritto il 2019-06-10 22:55:44
3
Devi essere registrato per votare i commenti.Oakwarden
scritto il 2019-06-01 08:28:55
Also updating tdScript to account for the addition of Leap.
ability(Powerball:566) [ enemy.round=1 & !enemy(#3).active ]
ability(Supercharge:208) [ self.aura(Wind-Up:458).exists ]
ability(Black Claw:919) [ !enemy.aura(Black Claw:918).exists ]
ability(#1)
ability(#3)
change(#2)
1
Devi essere registrato per votare i commenti.(OP) LogicLoup
scritto il 2019-06-10 15:15:42
4
Devi essere registrato per votare i commenti.Eekwibble
scritto il 2019-05-07 12:56:13
ability(Powerball:566) [ enemy.round=1 & !enemy(#3).active ]
ability(Supercharge:208) [ self.aura(Wind-Up:458).exists ]
ability(Black Claw:919) [ !enemy.aura(Black Claw:918).exists ]
ability(#1)
change(#2)
1
Devi essere registrato per votare i commenti.Djo scritto il 2019-05-31 16:27:38
1
Devi essere registrato per votare i commenti.Caolynn#1359
scritto il 2019-03-07 12:29:09
1
Devi essere registrato per votare i commenti.Anonymous scritto il 2019-02-22 16:45:27
if [enemy(#3).active & self(#1).active]
use(Wind-Up:459)
endif
use(Wind-Up:459) [self.aura(Supercharged:207).exists]
use(Supercharge:208) [self.aura(Wind-Up:458).exists]
use(Wind-Up:459) [enemy.round =2]
use(Powerball:566)
use(Hunting Party:921) [enemy.aura(Black Claw:918).exists]
use(Black Claw:919)
change(next) [self.dead]
1
Devi essere registrato per votare i commenti.Melandroso
scritto il 2019-01-01 07:24:11
0
Devi essere registrato per votare i commenti.Alan scritto il 2018-12-18 15:41:12
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Devi essere registrato per votare i commenti.Thelrohn
scritto il 2018-12-13 06:14:41
0
Devi essere registrato per votare i commenti.Xerebro scritto il 2020-02-06 16:29:12
ability(Supercharge:208) [ self.aura(Wind-Up:458).exists ]
ability(Black Claw:919) [ !enemy.aura(Black Claw:918).exists ]
ability(#1)
ability(#3)
change(#2)
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