Strategy added by Unsaintly
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Average rating: |
3.4 |
Ratings: |
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Script |
2 | 5.0 ![]() |
100% | 27 ![]() |
160
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2:40
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24+ | |||
Script |
2 | 4.9 ![]() |
100% | 25 ![]() |
145
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2:25
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17+ | |||
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Any Level 25+ Critter
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2 | 4.3 ![]() |
N/A | 24 ![]() |
140
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2:20
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18+ | |||
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Flicker is annoying, but Amethyst Softshell should be able to take it down. If using the auto script, sometimes Dive doesn't block an extra hit but the strat still works.
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Script |
2 | 4.9 ![]() |
97% | 9 ![]() |
140
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2:20
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18+ | ||
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Any Level 25+ Critter
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RNG |
2 | 5.0 ![]() |
N/A | 1 ![]() |
150
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2:30
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18+ | ||
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Speed. DOTs.
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RNG |
2 | 5.0 ![]() |
N/A | 1 ![]() |
144
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2:24
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18+ | ||
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Any Level 25+ Critter
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Seems fairly dependable provided you time the death of Flicker properly. You want the moth to die with just enough time to bring your beetle back into the fight and soak the meteor that kills Sir Pounce. That should leave all pets alive to finish off the Airship. Used an HH beetle and HB deer.
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Breed Tricky |
2 | 4.8 ![]() |
N/A | 2 ![]() |
155
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2:35
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20+ | |
2 | 4.7 ![]() |
N/A | 3 ![]() |
140
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2:20
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17+ | ||||
Breed RNG Script |
2 | 3.4 ![]() |
60% | 4 ![]() |
162
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2:42
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18+ | |||
RNG Script |
2 | 3.0 ![]() |
42% | 1 ![]() |
140
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2:20
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16+ | |||
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Any Level 25+ Critter
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If you don't have 'Aqir Tunneler', Can use Endmite. But must Use PP type.
and I am not familiar with English, so I use a translator. Please understand even if it's weird. |
2 | 0.0 ![]() |
N/A | 0 ![]() |
129
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2:09
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18+ | ||
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There are some other strategies that deploy Floofa with the Arcane Explosion ability in this list, but I did it a smidge differently in an attempt to remove any chance of RNG affecting the outcome. Any bunny faster than Sir Pounce (297) will do for this strat. I chose the Dust Bunny.
The only tricky bit here is to make sure that you swap in your bunny BEFORE Flicker dies. I tested this fight multiple times and saw a lot of different possibilities play out with Flicker's RNG, but the strategy works every time. If anyone has difficulty with it, please let me know. |
2 | 0.0 ![]() |
N/A | 0 ![]() |
130
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2:10
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18+ |
Incl. steps:
Skills: 1 * *
Breed: Any
Breed | Health | Power | Speed |
---|---|---|---|
HH | 1644 | 276 | 260 |
HP | 1465 | 305 | 260 |
HS | 1465 | 276 | 289 |
Skills: 1 * *
Breed: Any
Breed | Health | Power | Speed |
---|---|---|---|
PP | 1319 | 341 | 260 |
HH | 1644 | 276 | 260 |
HP | 1465 | 305 | 260 |
HS | 1465 | 276 | 289 |
Substitutes:
1 / 17
1 / 2
1 / 3
Spring Rabbit | SS |
Frostfur Rat | SS |
Fire Beetle | HH |
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For the best display of your strategy, please follow these guidelines:
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Now that is one cute cat!
3
DirePants#1256810
wrote on 2025-01-20 23:00:16
1
Faethor
wrote on 2025-03-27 00:32:16
1
thanyou#1591
wrote on 2024-11-16 17:13:29
0
Sevla wrote on 2024-09-02 00:05:33
When Spring Rabbit dies, bring the other bunny. If Sir Pounce is faster, use Flurry. If not faster or after Flurry, use Burrow, Dodge, Flurry, repeat. When Mini Airship comes in, swap to Fire Beetle (edited)
1
MERMEL#1857
wrote on 2024-10-20 03:57:35
0
katerri
wrote on 2024-10-10 00:48:18
Cobbleshell 121
Bashful 111
Mitzy 122
Against Flicker: (it queues abilities randomly)
Ooze Touch if not immune
Toxic Smoke if immune
Stone Form second immune (2 rounds) to heal to full
Against Sir Pounce:
Spam Toxic Smoke until dead
Shell Armor
Quake until dead
Against Mini Airship
(if your Bashful is high hp, you might be able to switch to Mitzy to end faster, but it's pretty safe to just use up Bashful's remaining hp)
Continue keeping up Shell Armor
Ooze Touch/Quake until dead
Blizzard
Snowball until dead
1
Deathrall
wrote on 2024-10-07 17:45:55
1
TobeDeleted#2852
wrote on 2024-09-07 20:04:07
1
Cubeplayer#2788
wrote on 2024-08-27 22:09:27
edit: 18th try a win; because of 2 missed attacks in darkness (edited)
1
DragonsAfterDark
wrote on 2024-08-25 04:41:20
1
Reginulf
wrote on 2024-08-25 01:00:21
1
Dannysdruid
wrote on 2024-08-24 14:33:32
use(Stampede) [enemy.hp > 370]
use(Scratch)
change(#2) [enemy(#2).active]
-- Sir Pounce Battle
use(Dodge)
use(Stampede)
change(#2) [self.dead]
-- Frostfur Rat comes in
use(Call Darkness)
use(Sneak Attack)
change(#3) [enemy(#3).active]
-- Mini Airship Battle
change(#3)
use(Burn)
1
Cestmoi
wrote on 2025-01-01 01:13:48
1
Supply#21544
wrote on 2024-09-04 12:43:37
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