Strategia aggiunta da Caipirinia#2500
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Average rating: |
3.1 |
Ratings: |
9 |
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Qualsiasi Livello 1+ Mascotte
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Tipo Livello 1+ Script |
2 | 4.6 ![]() |
37% | 66 ![]() |
114
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1:54
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13 | ||
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10 rounds.
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Script |
2 | 5.0 ![]() |
100% | 10 ![]() |
108
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1:48
|
10 | ||
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Keep your face always toward the sunshine and shadows will fall behind you.
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Tipo Script |
2 | 5.0 ![]() |
99% | 6 ![]() |
131
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2:11
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19+ | ||
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Qualsiasi Livello 25+ Mascotte
|
Script |
2 | 4.9 ![]() |
99% | 7 ![]() |
86
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1:26
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11-12 | ||
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Updated 15 June 24 with a 3rd pet for stability
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Script |
2 | 4.8 ![]() |
100% | 8 ![]() |
130
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2:10
|
14+ | ||
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Qualsiasi Livello 1+ Mascotte
|
Livello 1+ Script |
2 | 5.0 ![]() |
82% | 1 ![]() |
145
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2:25
|
16 | ||
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Qualsiasi Mascotte
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A toad with >260 speed is recommended.
Last updated 05-05-2020: removed leveling pet |
RNG Script |
2 | 5.0 ![]() |
65% | 1 ![]() |
113
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1:53
|
12 | |
Script |
2 | 5.0 ![]() |
19% | 2 ![]() |
72
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1:12
|
9-10 | |||
2 | 4.5 ![]() |
N/A | 1 ![]() |
225
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3:45
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25+ | ||||
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Qualsiasi Livello 1+ Mascotte
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Livello 1+ Script |
2 | 4.4 ![]() |
97% | 3 ![]() |
164
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2:44
|
17-19 | ||
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11~12
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Script |
2 | 3.7 ![]() |
100% | 4 ![]() |
114
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1:54
|
11-12 | ||
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Time: ~ 1min 35 - 50 sec
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Tipo Script |
2 | 3.4 ![]() |
91% | 4 ![]() |
103
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1:43
|
11 | ||
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Qualsiasi Livello 1+ Mascotte
|
RNG Livello 1+ Script |
2 | 3.1 ![]() |
76% | 2 ![]() |
140
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2:20
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14+ | ||
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Qualsiasi Livello 6+ Mascotte
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Variation of Jadeon#1206 for the ones without toads
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RNG Livello 6+ Script |
2 | 2.7 ![]() |
1% | 2 ![]() |
128
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2:08
|
14 | |
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Any pet with Chomp/Acidic Goo/Burrow will do. These enemy pets don't seem to follow a set order on when they do their abilities, making the fight a little too RNG for this strat to reliably throw in a level pet.
Updated 15 June 24 with new script. |
Script |
2 | 0.0 ![]() |
100% | 0 ![]() |
120
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2:00
|
15+ | ||
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Qualsiasi Mascotte
|
Tipo Script |
2 | 0.0 ![]() |
100% | 0 ![]() |
115
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1:55
|
12+ | ||
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Script thanks to Shenk
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Tipo Script |
2 | 0.0 ![]() |
98% | 0 ![]() |
115
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1:55
|
16 | ||
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This a stratergy based on the strat as supplied by DragonsAfterDark. By adding the 3rd as a defined pet we have braught the success rate to approx 98%
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Script |
2 | 0.0 ![]() |
98% | 0 ![]() |
125
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2:05
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15-17 | ||
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Script made by Sanctumm
Water pets only |
Script |
2 | 0.0 ![]() |
95% | 0 ![]() |
130
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2:10
|
14 | ||
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Now with even fewer rabbits. Can probably get away with anything in the third slot now.
First script I've ever made. Be gentle. |
Tipo Script |
2 | 0.0 ![]() |
78% | 0 ![]() |
130
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2:10
|
14 | ||
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Qualsiasi Livello 1+ Mascotte
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Burly:4A57:11181BB:ZL:121A1MC:
Burly Jr. will use Corpse Explosion when he has 600HP or less. If you are faster and kill him (trigger Damned) when he is using that, he will do a 2nd one in his Undead extra turn. |
RNG Livello 1+ Difficile Script |
2 | 0.0 ![]() |
65% | 0 ![]() |
130
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2:10
|
15 | |
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Qualsiasi Livello 1+ Mascotte
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With this strat, you guaranty the survive of your level. With the first strat, the level, sometimes, die, because the Swamp Croaker don't kill Mastoc Jr quickly and because it is an undead, its have one turn more and kill your level pet if it is minus level 7
Good game for all. |
Tipo Livello 1+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
122
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2:02
|
13 |
Includi Passaggi:
Qualsiasi Livello 1+ Mascotte
Substitutes:
1 / 3
1 / 3
Prima | Dopo | Esperienza Guadagnata | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Cappello da Safari |
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Integratore Inferiore |
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Integratore |
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Cilindro di Lunacupa |
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Evento bonus: scontri tra mascotte |
= |
Le mascotte livellano fino al 25 con minima XP persa |
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= |
XP aggiuntiva oltre il livello 25 è persa. |
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Rana di Palude | BB |
Saltafango | BB |
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Those poor dogs. But at least they all go to heaven!
1
Gally022912#1853
scritto il 2020-11-07 10:18:46
1
Luminita
scritto il 2020-10-28 19:24:28
0
Raizagal#1914
scritto il 2020-10-21 21:02:59
1
DragonsAfterDark
scritto il 2019-09-26 15:51:53
That said, if you use Bubble on round 2 & on CD, as others have pointed out, it makes the first frog last longer. Without using Bubble, I'm usually dying on Pokey's first hit, which wastes the Rabid Strike buff/debuff.
On the other hand, depending on your hits versus when the enemy pets use their moves, this can still be incredibly close even with Bubble. Here's a script with a change in the level pet lines, and using Bubble:
change(#2) [self(#3).active]
ability(Swarm of Flies:232) [enemy.aura(Undead:242).exists]
ability(Swarm of Flies:232) [enemy.aura(231).duration<2]
ability(Bubble:934)
ability(Tongue Lash:228)
change(#3)
4
Fluffyrock scritto il 2018-08-24 07:54:46
ability(232) [!enemy.aura(231).exists]
ability(Bubble:934)
ability(228)
change(#3)
change(#2)
In most cases both frogs + all enemies die, sometimes 1 frog survives. So I get full XP quite often for my levelling pet, which is nice.
1
Amber1019
scritto il 2018-10-13 12:05:17
1
Saffie
scritto il 2019-01-10 04:37:45
3
Glowsome
scritto il 2018-11-24 09:58:47
When on 1st enemy pet it casts Howl -> use Bubble , this way your Swamp Croaker will last alot longer and almost kill 2 out of 3 enemy pets (untill 2nd pet uses Feign Death)
2
Bärdan
scritto il 2018-11-11 04:52:29
3
scooby1283
scritto il 2018-08-19 00:57:38
1
Kismat#1203
scritto il 2018-10-14 06:04:33
5
Tuma scritto il 2018-08-22 21:15:07
if [self(#1).dead]
change(#3) [!self(#2).played]
change(#2) [self(#3).active]
endif
ability(Bubble:934) [enemy.aura(Undead).exists]
ability(Swarm of Flies:232) [enemy.aura(231).duration <=1]
ability(Tongue Lash:228)
3
Epytropos
scritto il 2018-08-28 16:21:36
<=1
to
< 1
so that it doesn't reapply early and waste the turn
3
Jessail
scritto il 2018-08-22 06:56:51
2
RainbowDash#22396
scritto il 2018-08-19 12:36:03
1
Detholis
scritto il 2018-08-19 01:16:01
1
quazi scritto il 2018-08-19 00:24:57
0
quazi scritto il 2018-08-19 00:26:12
0
Nvar#2955
scritto il 2018-08-18 20:06:44
1
HollerBoller
scritto il 2019-12-02 13:54:19
2
Anonymous scritto il 2018-08-19 09:32:11
2
Gizmi
scritto il 2018-08-24 11:21:39
ability(232) [enemy.aura(231).duration <= 1]
use(#3) [ enemy.aura(Undead:242).exists ]
ability(228)
change(#3)
change(#2)
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