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Welcome to PvP Pet Battling

Informations:

Article maintenu par :
Aranesh, Rosqo, Shenk

Traductions:
Ennin, Ratsch#21832

Sommaire :

1. Introduction
2. Call Darkness
3. Traps
4. AoE/Cleave
5. Clone Dance
6. Leeching (Plagued Blood)
7. Toxic Fumes
8. Heal & Stall

Dernière mise à jour 2022-05-06

Surviving the Meta



1. Introduction


In this part of the PvP section we want to prepare you for the current Meta game that you will face playing against random opponents. Further below is a simple list of some of the most popular and strongest team compositions. We explain their functionality and also name some abilities/pets that these teams are being played with, together with suggestions of how to counter stated strategies.

Furthermore this article serves as a platform to upload your favorite PvP teams for others to discuss about or to help people who find themselves troubled creating good teams on their own. On the left side you can see different categories in which spoken teams can be uploaded.

Please note that different Meta-gameplay can be expected depending on the region you are in. Therefor both lists -the written introduction and the categories of the strategy creation tool- are never considered to be finished and will evolve with the Meta and your suggestions of themes that this article is missing.

We hope that we can make PvP pet battling more attractive to you and we look forward to read your opinions and knowledge for sharing and improving.
-Shenk & Rosqo




Here we will go through the most common strategies and highlighted abilities you will face whilst in the PvP queue and how to set up your teams to counter them.


2. Call Darkness


Appel des ténèbres is the strongest weather ability bar none. It also has several abilities which synergize extremely well with it: Frappe nocturne, Frappe spectrale, Attaque sournoise, Vague de lumière, Lumière and Fureur des mille poings. Most Darkness teams will run at least one flying pet with Appel des ténèbres and Frappe nocturne and the rest with something else that gets buffed by darkness or blinding effects. They are difficult combinations to counter because of the burst nature of the teams.

Common pets: Serpent d’os, any Frappe nocturne flier with 292+ speed or 300+ power like Bébé corbeau de l’effroi, Rat givrepoil, Jeune pousse de belladone, Corbeau spectral, Crépuscule, Fennombre, Ame des Aspects

Counters: Weather Changes (2+), Elementals, Blocks/Deflects/Dodges for the big combo hits, Vague de lumière, Beasts with strong magic damage (take less damage from Appel des ténèbres and counter the flier e.g. Porcelet thaumaturgique)








3. Traps


Traps are in theory depending on RNG but in the majority of fights they work pretty reliable. Quite often both Piège de magma and Piège à mâchoires will trigger right away, dealing not few damage and also stunning the affected pet for an entire round. This gives you a huge advantage. Traps are also hard to counter due to their unpredictability and because they trigger when they get removed.

Common pets: Molosse du brasier, Mini Ragnaros, Petit enragé du magma, Brandon, Louveteau varleu curieux, Rainette gyro-ressort

Counters: Critters, Arcane Winds (e.g. Tempête arcanique), Dodge & Block abilities (can still fail) ->Note: dispelling or removing it will trigger the trap!









4. AoE/Cleave


This kind of teams is currently the most popular one for a number of reasons. AoE is easy to play, often very effective, can be tough to beat without a direct counter and you can play it even with very cheap pets. The strength of such a team lies within killing the whole enemy team simultaneously. This can also be used against it, as those players often spam nothing but cleaves, which will struggle against pets that are tanky or have a good self sustain.

Common pets: Halhaine, Griffebrasier infernal, Sœur du nid du Crépuscule, Mini XT, Minignominie

Counters: Tempête de sable, Team-Blocks (e.g. Bombe fumigène), Blinding Effects, Reflect/Thorns Effects (e.g. Toile fragile), Team Heal, Faiblesse/Jarre de liquide puant, High Hp Pets




5. Clone Dance


The Clone Dance strategy covers good single target and team-wide damage, which is what makes it so successful. The core idea is to summon a Cyclone and then boost it with a buff that increases your hit chance. In most of the cases that's a Danse de la pluie (hence the name 'Clone Dance).

Common Cyclone pets: Faucon chancreux, Nouveau-né infini, P/P Buzzards or Eagles (e.g. Petit plumeroi), Papillon côtier, Jeune serpent doré sauvage/Jeune serpent de jade sauvage

Common buff pets: Danseur brumejade, Poda, P/P Toucans (e.g. Bec-sanglant), Paonneau royal, Jeune bigorneau des sables

Counters: Debuff Removals, Tempête de sable, Dragons, Blocking or Blinding the Cyclone, Minefields (unless it's against a Danseur brumejade), any Wave Attacks (e.g. Vague de magma)




6. Leeching (Plagued Blood)


Instead of direct healing abilities this strategy relies on applying buffs or debuffs like Sang pestiféré, which will heal the attacker whenever it hits the affected pet. That way a team of badly hurt pets can get back to full or high health in the middle of the match while still dealing damage. However, failing to hit debuffed pets however will negate the purpose of this strategy and lower the chance to win. Therefor often mind games will come into action.

Common pets: Fils de Sethe, Gouttelette rubis, Jeune dragonnet flaellé, Fils d’Animus, Asticot fantôme, Croque-mollets zandalari

Counters: Appel des ténèbres, Tempête de sable, Dodge/Block/Blinding for Touche de l’Animus or other vampiric abilities with a Cooldown, Reflects (e.g. Peau toxique)





7. Toxic Fumes


Vapeurs toxiques is the newest weather in patch 8.3. It has two effects; it extends the duration of any damage over time effect by 1 round (the opposite of cleansing rain) and all pets are considered poisoned. This makes it a versatile ability because there are multiple ways to gain value from it. Frappe contagieuse and Blessure transperçante are the only two abilities that are stronger against a poisoned target, but since all pets with these can apply poisons themselve this combo isn't that powerful. The more impactful synergies come from DoTs that used to be balanced by lasting for a short duration and can be extremely potent having one extra round of effect under Vapeurs toxiques. Examples would be Protocole de poison, Grosse piqûre or Corrosion.

Common pets: Anomalus, Flagellant gémissant, Insecte marqué par le Vide, Halitose

Counters: Weather changes (2+, espacially Tempête de sable), Aquatics against DoT teams, Team heals against DoT teams (e.g. Chant entêtant), Shields (e.g. Peau-de-fer)

Note that as of 8.3.0 the racial of elemental pets does not work properly for Vapeurs toxiques. For some abilities it works and for others it doesn't (e.g. Blessure transperçante).




8. Heal & Stall


For the most part these are the kind of teams which require little to no skill and are unnecessarily lengthening the match. They are spamming a lot of healing and blocking abilities to either prevent you from dealing any damage or outheal that which you can deal. We really don't want to support this behaviour but since there is a high chance for you to encounter them we're listing them for the sake of coverage. Not every pet that falls in this category is negative for the Meta and on its own can be a good and reasonable pick, but focusing an entire team around that theme is toxic and should be avoided for fair sportsmanship.

Common abilities: Photosynthèse+Beau fixe combinations (e.g. Ancien en fleurs), Leurre Spam, anything that uses Souhait, Humanoids with Immolation, Drain sanglant together with Beau fixe

Counters: Appel des ténèbres or other Healing Reduce, Root Effects (e.g. Sticky Goo), Forced Swaps, strong Single Target Hits (e.g. Pompe)


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