It appears the uptake of Wailing Caverns and the feedback have convinced our beloved pet battle developers to give the dungeons another shot! o/
And this time, we are heading into the Deadmines! I'm quite excited because that was my very first thought when I pondered other dungeons to revisit. But it's also rather obvious, with Deadmines being sort of the Alliance equivalent of the close-to-Orgrimmar Wailing Caverns.
The dungeon is already up on the PTR and you can go test it out to your hearts content.
Just like with Wailing Caverns, here's a little preview from my side:
The quest to start the dungeon is again given in Dalarans pet shop and sends you straight to the Deadmines where Marcus "Bagman" Brown awaits you, ready to take you to the scenario. A noteworthy addition, the initial quest now also hints towards the teleport option from Dalaran, which unlocks after the first playthrough.
Thanks to his minecart expertise, we are starting out about halfway through the regular dungeon, at the big foundry, where the Junk Reaper 500 awaits us, an epic quality mechanical boss pet. He hits hard for a first encounter, but with one or two strong Elemental pets doesn't last too long.
Next up we get a glimpse at the dead side of the Deadmines, by fighting a very unfortunate Defias - a floating skull - and a Geode that became sentient, and angry. Both fights are against green quality pets with white backline rats, nothing a few critters can't handle.
It seems the Defias not only worked their own people to death, they also resorted to animal work! This whole place is such a tragedy...
Luckily for us, we only need to defeat one Mining Monkey who will then obey and open the door for us - old school using a cannon!
Following this, we are climbing up the pirate hierarchy and meet "Captain" Klutz. He's a big baddy who stuns your pet and heals himself. Enter team Undead ;-)
Defeating him riles up his crew of piratey pets: Klutz's Battle Rat, Klutz's Battle Monkey and Klutz's Battle Bird. (yes, I forgot to take a picture of the monkey -.-)
Once this ordeal is over, we are finally facing the evil that has taken hold of this place, but not before a small roleplay encounter, watch the cool exit! ;-)
All in all, the dungeon is very similar to Wailing Critters in terms of length and difficulty. However the fights are much more varied and I had a lot of fun going through it.
What do you think of it so far? :-)
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Anonymous scritto il 2017-04-21 09:39:57
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Ryuuken scritto il 2017-04-23 20:44:28
Tomb of Sargeras should be opening in June, since we have this 11 week campaign to get through and we're coming up on week 4 or 5. ToS opens at the end of it.
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Ryuuken scritto il 2017-04-17 02:48:09
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Aranesh
scritto il 2017-04-17 07:20:34
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Remte
scritto il 2017-04-17 13:19:46
Was Breanni not a mage, would we be stuck with personal methods of transportation?
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Aranesh
scritto il 2017-04-18 08:33:00
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Remte
scritto il 2017-04-15 04:26:30
It's just the same as Elite in this case.
I wonder if the teleporters work. It would also be both fun and funny if the glitchy glitch was there as a legit feature. :D
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Aranesh
scritto il 2017-04-16 03:38:07
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Remte
scritto il 2017-04-17 13:30:04
Of course by glitch I didn't mean it literally, rather a reference that functions safely.
I just hope that Gnomeregan isn't such radiated and desolate as it used to be. With High Tinker still alive and sane, for that matter.
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Benaji scritto il 2017-04-14 19:33:45
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