^
vs. Illidari Masters: Nameless Mystic

Strategy added by Aranesh

42

Average rating:

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Ratings:

29

Strategy 1 of 9
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Incl. steps:

Click the button to copy the script into your clipboard:

ability(Decoy:334) [self(#1).active]
ability(Thunderbolt:779) [!enemy(#1).active]
ability(Breath:115)
ability(Explode:282) [enemy.hp<618]
ability(Missile:777)
change(#2)
Illidari Masters: Nameless Mystic 117951
Special or not:0Special or not:1122844648998440

Skills: 1 2 2
Breed: Any

Mechanical Pandaren Dragonling
This pet can have the following breeds:

Breed Health Power Speed
SS 1400 276 309


Special or not:0Special or not:1122339553673390

Skills: 1 2 2
Breed: Any

Darkmoon Zeppelin
This pet can have the following breeds:

Breed Health Power Speed
HB 1546 273 273


2 ZL 1 0

Any Level 1+ Pet

High XP
At least one of the pets for this strategy require the use of a specific breed.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
This strategy is using pets obtainable from the Wow Trading Card Game (TCG) or the auction house for potentially high sums of gold.
This strategy is using pets obtainable only from the WoW In-Game Shop for Battle.net Balance or real money.
Level 1+
You can use this strategy to carry a low level pet to give it experience.
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
Script
The strategy offers a Script that can be used with the Pet Battle Script addon. You can copy the script by clicking on the button to the left of the pets.
At least one pet in the strategy cannot be obtained anymore. If you have it, congrats!
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
Time: 1:45
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
Rounds: 14+
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
1135981
2136353
3146683
4146971
5147219
6157425
7157590
8167714
9167796
10177838
11177838
12187796
13197714
14197590
15207425
16207219
17216971
18226683
19226353
20235981
21235569
22245115
23253900
24251980

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















=

Pet levels to 25 with minimal XP lost

=

Additional XP above level 25 is lost

Strategy Details
1 Min 45 Sec
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
14+
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
174,090
Pageviews. This number indicates how often this strategy has been accessed by visitors.
2017-09-02 02:52:18
The strategy was last updated on this date.
2017-09-02 02:52:18
The strategy was created on this date.
Tamer Details
Broken Shore 39.6 72.0 (TomTom / Map Pin)
High XP
This fight provides a lot of pet experience. If possible to safely bring a low level pet in, it is worth doing so. You can see detailed values by hovering over the XP tag.
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Mechanical Pandaren Dragonling
Breath
Thunderbolt
Decoy
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Mechanical Pandaren Dragonling
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Mechanical Pandaren Dragonling
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Fido comes in
Seer's Eye comes in
Flickering Fel comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Mechanical Pandaren Dragonling
Darkmoon Zeppelin
Level Pet
Breath
Thunderbolt
Decoy
Missile
Explode
Decoy
Flickering Fel
Seer's Eye
Fido
Turns 2+
Breath until Fido dies

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Mechanical Pandaren Dragonling
Breath
Thunderbolt
Decoy
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Mechanical Pandaren Dragonling
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Mechanical Pandaren Dragonling
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Fido comes in
Seer's Eye comes in
Flickering Fel comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Mechanical Pandaren Dragonling
Darkmoon Zeppelin
Level Pet
Breath
Thunderbolt
Decoy
Missile
Explode
Decoy
Flickering Fel
Seer's Eye
Fido
Seer's Eye comes in

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Mechanical Pandaren Dragonling
Breath
Thunderbolt
Decoy
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Mechanical Pandaren Dragonling
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Mechanical Pandaren Dragonling
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Fido comes in
Seer's Eye comes in
Flickering Fel comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Mechanical Pandaren Dragonling
Darkmoon Zeppelin
Level Pet
Breath
Thunderbolt
Decoy
Missile
Explode
Decoy
Flickering Fel
Seer's Eye
Fido
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Mechanical Pandaren Dragonling
Breath
Thunderbolt
Decoy
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Mechanical Pandaren Dragonling
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Mechanical Pandaren Dragonling
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Fido comes in
Seer's Eye comes in
Flickering Fel comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Mechanical Pandaren Dragonling
Darkmoon Zeppelin
Level Pet
Breath
Thunderbolt
Decoy
Missile
Explode
Decoy
Flickering Fel
Seer's Eye
Fido
Turn 2+
Use Decoy and Thunderbolt whenever available, otherwise Breath until your Mechanical Pandaren Dragonling dies

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Mechanical Pandaren Dragonling
Breath
Thunderbolt
Decoy
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Mechanical Pandaren Dragonling
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Mechanical Pandaren Dragonling
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Fido comes in
Seer's Eye comes in
Flickering Fel comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Mechanical Pandaren Dragonling
Darkmoon Zeppelin
Level Pet
Breath
Thunderbolt
Decoy
Missile
Explode
Decoy
Flickering Fel
Seer's Eye
Fido
This will take care of Seer's Eye as well

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Mechanical Pandaren Dragonling
Breath
Thunderbolt
Decoy
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Mechanical Pandaren Dragonling
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Mechanical Pandaren Dragonling
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Fido comes in
Seer's Eye comes in
Flickering Fel comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Mechanical Pandaren Dragonling
Darkmoon Zeppelin
Level Pet
Breath
Thunderbolt
Decoy
Missile
Explode
Decoy
Flickering Fel
Seer's Eye
Fido
Bring in your Darkmoon Zeppelin

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Mechanical Pandaren Dragonling
Breath
Thunderbolt
Decoy
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Mechanical Pandaren Dragonling
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Mechanical Pandaren Dragonling
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Fido comes in
Seer's Eye comes in
Flickering Fel comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Mechanical Pandaren Dragonling
Darkmoon Zeppelin
Level Pet
Breath
Thunderbolt
Decoy
Missile
Explode
Decoy
Flickering Fel
Seer's Eye
Fido
Turn 1
Missile until Flickering Fel drops below 618 health

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Mechanical Pandaren Dragonling
Breath
Thunderbolt
Decoy
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Mechanical Pandaren Dragonling
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Mechanical Pandaren Dragonling
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Fido comes in
Seer's Eye comes in
Flickering Fel comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Mechanical Pandaren Dragonling
Darkmoon Zeppelin
Level Pet
Breath
Thunderbolt
Decoy
Missile
Explode
Decoy
Flickering Fel
Seer's Eye
Fido
Then:
Explode, your Level Pet will get the full experience

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Mechanical Pandaren Dragonling
Breath
Thunderbolt
Decoy
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Mechanical Pandaren Dragonling
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Mechanical Pandaren Dragonling
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Fido comes in
Seer's Eye comes in
Flickering Fel comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Mechanical Pandaren Dragonling
Darkmoon Zeppelin
Level Pet
Breath
Thunderbolt
Decoy
Missile
Explode
Decoy
Flickering Fel
Seer's Eye
Fido

In that case, I shall name you mystical nameless!




LeDioux wrote on 2022-06-21 23:46:29

I can not tell you how perfect your strategy was!!! Thank you so much I have saved your site for future reference!!!

Sunshine529

wrote on 2021-01-23 12:08:36

Worked well for me with level pet in 2nd slot.

Illidari Masters: Nameless Mystic:3J5V:1225QC:ZL:122CAJ:

--BEGIN
change(next) [self.dead]
change(next) [!self.level.max]
use(Explode:282) [enemy.hp.can_explode]
use(Decoy:334) [round>1]
use(Thunderbolt:779) [!enemy(#1).active]
use(#1)
test(END)

Phoenixen#1410

wrote on 2021-05-13 20:31:20

Worked better than the provided script, thank you!

Maybellene

wrote on 2021-04-23 13:46:32

Test : OK (23/04/2021)
Patch : 9.0.5
Win/Match : 2/2

Valayor

wrote on 2021-02-26 04:29:42

Worked perfect

Blackmu

wrote on 2020-10-19 05:53:15

Tested today as Shadowlands pre-patch, this strategy worked correctly! <3

akesi#1338

wrote on 2020-03-05 00:00:00

Worked perfect!

Sinthra

wrote on 2019-07-10 18:48:03

Oh my gosh!! This worked so well. My MPD almost solo'd the whole fight and I had to pass a turn so it could die. Brought in my Darkmoon Zeppling and exploded. 14000+ XP with Safari Hat and this being the Pet Battles Bonus Event. Thank you!

MichelleLisa#1708

wrote on 2018-07-31 05:09:05

My Darkmoon Zeppelin isn't lvl 25, so I've used Mechanical Pandaren Dragonling (1, 2, 2) and Iron Starlette (1, 1, 2 - as long as you have explode the other 2 don't matter). MPD solo's the first 2 opposing pets and dies mid-fight on the 3rd. IS came in, used powerball then explode. 3rd opposing pet died, and my levelling pet got huge xp bonus.

insania wrote on 2019-05-30 18:10:39

anyone willing to write a td for the above?

Phight#2454

wrote on 2018-07-16 16:43:15

took me 4 tries

Jay wrote on 2017-07-27 20:47:36

Mechanical Dragonling does so well, 2nd pet can probably be anything with explode, to feed your 3rd pet.

Blacfang wrote on 2017-08-04 12:23:59

Works well with Iron Starlette 1 2 2
Here's is the Script
if [enemy(#1).active]
ability(334) [self.round=1]
ability(115)
endif
if [enemy(#2).active]
ability(334)
ability(779)
ability(115)
endif
if [enemy(#3).active]
ability(115)
change(#2) [self(#1).dead]
ability(334) [self(#2).active]
ability(282) [enemy.hp<=618]
ability(459)
endif

Anonymous wrote on 2017-09-15 17:16:57

Perhaps even a 2nd MPD

baragul#1733

wrote on 2018-07-01 05:40:37

MPD + Iron Starlette 1 2 2 work well for me, cheers.

Shinyder wrote on 2018-06-18 15:54:03

Swapped the Zep with an Emperor Crab, Shell Shield > Surge a couple of times and gg :)

DragonsAfterDark

wrote on 2018-05-14 10:49:02

Did this fight for Direbeak Team Rumble where you need A Direbeak Hatchling with 2 Humanoid pets for 3 Pet Battle World Quests. Here's what I had in case anyone else was interested:

Flayer Youngling (2,2,2) Curious Oracle Hatcling (2,1,1) Direbeak Hatchling (1,2,1)

1-3: Rampage
4: Deflection
5: Triple Snap (Fido Dies)
6: Triple Snap until Dead. Bring in Oracle.
7: Backflip
8: Acidic Goo until Seer's Eye is dead.
9: Water Jet until Oracle is dead. Bring in Direbeak.
10: Ironskin
11: Falcosaur Swarm!
12: Predatory Strike (Flickering Fel Should die here)
13: Falcosaur Swarm until Flickering Fel dies.

Eilhan wrote on 2017-10-19 20:25:50

Changed script a bit to make the fight faster and more stable (Yes, nested IF statements work):

if [enemy(#1).active]
ability(334) [self.round=1]
ability(115)
endif
if [enemy(#2).active]
ability(779)
ability(115)
endif
if [enemy(#3).active]
if [self(#1).active]
ability(334)
ability(779)
ability(115)
endif
change(#2) [self(#1).dead]
ability(282) [enemy.hp<=618]
ability(777)
endif

Eilhan wrote on 2017-10-21 06:21:38

Shortened the script a bit, and added a condition to prevent MPD from soloing all 3 enemies, preventing XP for the level pet (A very rare occurrence):

standby [enemy(#3).hp<618 & self(#1).active]
ability(334) [!enemy(#2).active & !self(#2).active]
ability(779) [!enemy(#1).active]
ability(115)
change(#2) [self(#1).dead]
ability(282) [enemy.hp<=618]
ability(777)

fr0z3night wrote on 2017-10-25 16:13:58

Thanks works perfectly :)

Invincible#1811

wrote on 2017-12-24 17:35:56

Strategy works great

Can anyone tell me how to use these scripts?

Eekwibble

wrote on 2018-03-12 16:34:52

@Invincible#1811, download Rematch and Tdpetbattlescript Rematch from Curse then look on YouTube for setup instructions.

I've tweaked this a little. I removed the unnecessary [...& !self(#2).active] from line 2 and [self(#1).dead] from line 5, added a quit clause in case of strat failure from too many crits, added a clause to use Thunderbolt against Fido if its hp is low enough to be killed, prevented TB from being used against Seer's Eye as it's better off being saved for Flickering Fel, and added a clause to use TB against FF only if FF's hp is above TB's crit threshold.

quit [ self(#2).dead & enemy.active ]
standby [ enemy(#3).hp<618 & self(#1).active ]
ability(779) [ enemy(#1).active & enemy.hp<163 ]
ability(334) [ !enemy(#2).active ]
ability(779) [ enemy(#3).active & enemy.hp>725 ]
ability(115)
change(#2)
ability(282) [ enemy.hp<=618 ]
ability(777)

Eekwibble

wrote on 2018-03-30 10:02:16

change line 4 to 'ability(334) [ !enemy(#2).active & !self.aura(333).exists ]' to prevent Zep from casting Decoy on its first round if it still has a charge from MPD.

Kathleene wrote on 2017-10-13 13:01:52

The difference in XP offered by the different battles is extremely inconsistent. This morning, I battled Heliosus and The Nameless Mystyc. Both battles benefitted from Sign of the Critter, Safari Hat, and Lesser and Standard Pet Treats. With Heliosus, Cinder Kitten received 1463 XP and gained one level, from 11 to 12. With The Nameless Mystic, she received 18,191 XP and gaind 12 levels, from 12 to 24. I wonder why the difference? That is, I know the difference is because it's programmed that way, but I wonder what the reasoning is behind having such differences.

Anonymous wrote on 2017-10-19 20:26:18

depends on what type of pet your level 1 is.. some pets get that difficulty bonus

Remte

wrote on 2018-02-08 14:00:54

A bit late! Alas.
A rule of thumb that used to work up to Legion, and still works but is not enough, is that high experience fights are these which have tamers. Heliosus is not a tamer fight, and on the top of that it's a single pet, so it yields far less.
Still, some Legion WQs also give high experience even without a clear tamer, I think the murloc fight in Azsuna is one of them.
Interesting that your example mentioned a level 11 pet, as level 10 and 11 get the most exp while facing level 25 opponents.
A Jerebear's post on Warcraft Pets shows as much info as possible on that subject:
https://www.warcraftpets.com/community/forum/viewtopic.php?f=10&t=8829

Prudentius

wrote on 2018-01-11 19:51:00

TD Script

if [ enemy(#2).active ]
ability(Decoy:334)
ability(Thunderbolt:779)
endif
ability(Thunderbolt:779) [ self.aura(Mechanical:244).exists ]
ability(Explode:282) [ enemy.hp < 618 ]
ability(#1)
change(#2)

Leaving spell names in helps tweak the script later on when you learn a new technique

Dave O wrote on 2017-06-21 11:23:06

Seems that this battle got tougher with the latest update/patch. My Zep keeps getting killed.

Zane wrote on 2017-06-22 04:30:21

Try this instead, has worked for me every single time without fail. Gives your MPD a few extra breaths above and beyond what the recommended strat offers.

Decoy
Thunderbolt
Breath until Thunderbolt is off CD
Thunderbolt
Breath until Seer's Eye dies
Decoy
Breath until your MPD dies

Bring in Zepp

Missile til 618 HP (Although it should be below that already)
Explode

Unless you had some freakishly bad RNG and your MPD got crit a whole lot, you won't even need to use Missile at all.

Dave O wrote on 2017-06-23 20:07:22

Thanks Zane. That worked today. :)

Kessyra wrote on 2017-07-09 18:12:50

Yes thanks! My Zepp kept dying too early too.

Mergas wrote on 2017-07-28 02:50:47

Read these comments and tried your strat instead of the one above. Worked great!

Eekwibble wrote on 2017-08-14 11:43:16

I don't bother with Thunderbolt until Flickering Fel comes out. The initial Decoy followed by Breath until the 1st 2 pets are dead usually leaves MPD alive to soak Scortched Earth, rez and pop Decoy, then Thunderbolt > Breath until MPD dies. That usually does enough damage to the 3rd that all you need from the Zep is Explode, sometimes you need 1 Missile 1st, not often.

Kathleene wrote on 2017-09-13 19:40:44

What Eekwibble said! I've used this strategy a number of times, and my Mechanical Pandaren Dragonling has always lasted until time for Zeppelin to come in and Explode. Maybe I've just been lucky, but it's worked for me every time. Thanks, Eekwibble!

ziboo wrote on 2017-10-04 02:03:15

This worked much better than the original strat, which failed 2x. Having a bad pet battling day or else they've been changing things up the past few days! Thanks

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