Estratégia adicionada por Nmyler
21
21
Média de Avaliação: |
4.9 |
Avaliações: |
24 |
Seu voto: |
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Creator |
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Etiquetas
Filtro de estratégias:
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Qualquer Nível 1+ Mascote
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Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 11 ![]() |
76
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1:16
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10 | ||
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Qualquer Nível 1+ Mascote
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Best breeds: P/B>>B/B>H/B>S/B.
Thanks to nogulpfrog for the suggestion! |
Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 11 ![]() |
68
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1:08
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8-10 | |
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Qualquer Nível 1+ Mascote
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Average time :72-73
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Raça (breed) Nível 1+ Script Seleção da Equipe |
2 | 4.9 ![]() |
N / D | 46 ![]() |
68
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1:08
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12 | |
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Qualquer Nível 1+ Mascote
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This strategy was created by the YouTuber Salty Goldfish and can be watched here.
The fight usually lasts for 12 rounds and takes ~1:25 minutes. |
Nível 1+ Script |
2 | 4.9 ![]() |
N / D | 15 ![]() |
82
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1:22
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11-13 | |
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Qualquer Nível 1+ Mascote
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Nível 1+ Script |
2 | 4.9 ![]() |
N / D | 29 ![]() |
54
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0:54
|
7-8 | ||
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Qualquer Nível 1+ Mascote
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Proven strategy with PP pets
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Nível 1+ Script |
2 | 4.9 ![]() |
N / D | 21 ![]() |
100
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1:40
|
12 | |
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Qualquer Nível 1+ Mascote
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Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 5 ![]() |
64
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1:04
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8 | ||
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Qualquer Nível 1+ Mascote
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10 Rounds ~ 1:10min
This was the first comp I tried on this and it worked straight away so I have not looked to see where crits might prevent this strat from working. Any feedback would be appreciated. |
Nível 1+ Script Inalcançável Seleção da Equipe |
2 | 5.0 ![]() |
N / D | 9 ![]() |
70
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1:10
|
10 | |
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Qualquer Nível 1+ Mascote
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This isn't the fastest, but it's reliable, and you can add it into your leveling rotation while you wait for your free heal to come up.
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Nível 1+ Script |
2 | 4.9 ![]() |
N / D | 10 ![]() |
139
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2:19
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20 | |
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Qualquer Nível 1+ Mascote
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Average time: 71S
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Raça (breed) Nível 1+ Script Seleção da Equipe |
2 | 4.6 ![]() |
N / D | 2 ![]() |
68
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1:08
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8-9 | |
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Qualquer Nível 1+ Mascote
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Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 3 ![]() |
92
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1:32
|
13 | ||
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Qualquer Nível 1+ Mascote
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68-78S. REMARK : Infused Etherwyrm ability data on XUFU is incorrect.
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Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 4 ![]() |
65
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1:05
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10-11 | |
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Qualquer Nível 1+ Mascote
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Based on a strategy by Shenk.
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Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 2 ![]() |
99
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1:39
|
14 | |
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Qualquer Nível 1+ Mascote
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Raça (breed) Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 0 ![]() |
82
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1:22
|
13 | ||
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Qualquer Nível 1+ Mascote
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Another alternative to a strategy by Shenk and my other strategy.
Note: There is a chance that Escriba da Corte can die before Marshmallow comes in, just switch to Microdefensor Draeneico and continue normally, Rocket should have died from Curse of Doom, and 2x Metal Fist will bring Marshmallow to 556 health, enough to die from Explode (which you can use on your Mechanical round if your DMD "dies"). |
Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 2 ![]() |
120
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2:00
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15-16 | |
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Qualquer Nível 5+ Mascote
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Back line pet will have to survive 3 rounds of Ciclone.
Beware aquatic leveling pets. Leveling pet will see action, but may die if too low a level and receive 50% XP. |
Raça (breed) Nível 5+ Script |
2 | 5.0 ![]() |
N / D | 0 ![]() |
71
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1:11
|
9 | |
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Qualquer Nível 1+ Mascote
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Winrate:
Jinx breed H/S --> ~99.88% Jinx breed B/B --> ~97.74% |
Nível 1+ Script Inalcançável |
2 | 5.0 ![]() |
N / D | 3 ![]() |
75
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1:15
|
10 | |
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Qualquer Nível 1+ Mascote
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Updated the script since I learned how to do a little bit better (:
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Aleatório Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 2 ![]() |
140
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2:20
|
16 | |
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just for the man who want to finish the game quickly. (52s)
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Script |
2 | 5.0 ![]() |
N / D | 5 ![]() |
56
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0:56
|
5 | ||
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Qualquer Nível 1+ Mascote
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Battle is usually 13-14 rounds, 1:23-1:43 duration with an average somewhere around 1:33-1:36. There's some variance in speed due to crits, but this is a reliable strat. It can't fail, it's completely safe.
(Because the first pet is a safe. He he.) |
Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 0 ![]() |
95
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1:35
|
14 | |
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Qualquer Nível 1+ Mascote
|
Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 2 ![]() |
83
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1:23
|
10 | ||
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Qualquer Nível 1+ Mascote
|
Nível 1+ Script |
2 | 0.0 ![]() |
N / D | 1 ![]() |
114
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1:54
|
17 | ||
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Qualquer Nível 3+ Mascote
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Level pet may get hit by cyclone.
1% chance you get 2 crits and win but no xp |
Nível 3+ Script |
2 | 5.0 ![]() |
N / D | 2 ![]() |
66
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1:06
|
7 | |
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Qualquer Nível 8+ Mascote
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Nível 8+ |
2 | 5.0 ![]() |
N / D | 1 ![]() |
61
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1:01
|
7 | ||
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Qualquer Nível 3+ Mascote
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Level pet may get hit by cyclone.
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Nível 3+ Script |
2 | 5.0 ![]() |
N / D | 1 ![]() |
66
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1:06
|
7 | |
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Qualquer Nível 1+ Mascote
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Untested, i dont have Enchanted Torch.
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Nível 1+ |
2 | 5.0 ![]() |
N / D | 0 ![]() |
73
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1:13
|
10 | |
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Qualquer Nível 20+ Voador
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I added this strategy because I didn't have pets for a single other strat already here. I have required the levelling pet to be flying because Marshmallow is weak against flying, and it's easy to kill her before she kills them. However it could work for pets that are strong against beasts or have some avoidance.
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2 | 4.5 ![]() |
N / D | 2 ![]() |
135
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2:15
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17+ | ||
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Qualquer Nível 1+ Mascote
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A more linear variation of my Zepelim de Negraluna team.
Fight usually takes 15 rounds. Also not sure yet whether P/S and P/B Dragonetinho do Nexus perform any different than P/P. |
Nível 1+ Script |
2 | 4.4 ![]() |
N / D | 4 ![]() |
115
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1:55
|
45 | |
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Qualquer Nível 1+ Mascote
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Fight takes in average 14-15 rounds.
There is no limitation to the leveling pet. |
Raça (breed) Nível 1+ Script |
2 | 4.3 ![]() |
N / D | 3 ![]() |
110
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1:50
|
14-15 | |
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Qualquer Nível 1+ Mascote
|
Nível 1+ |
2 | 4.0 ![]() |
N / D | 2 ![]() |
148
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2:28
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19+ | ||
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Qualquer Nível 1+ Mascote
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Can also use a Sapo do Rio (PP) instead of Gotícula de Hydrath.
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Aleatório Nível 1+ Script |
2 | 4.0 ![]() |
N / D | 2 ![]() |
75
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1:15
|
9 | |
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Qualquer Nível 10+ Mascote
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Script thanks to dreamgarden
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Nível 10+ Script |
2 | 3.8 ![]() |
N / D | 3 ![]() |
100
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1:40
|
10 | |
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Qualquer Nível 3+ Mascote
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round 13~14
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Raça (breed) Nível 3+ Script |
2 | 2.0 ![]() |
N / D | 2 ![]() |
114
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1:54
|
13+ | |
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Qualquer Nível 1+ Mascote
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The tactic is tailored to a level 1 pet, but there is a very small chance that it won't be enough.
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Nível 1+ Script |
2 | 3.0 ![]() |
N / D | 0 ![]() |
145
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2:25
|
19-20 | |
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Qualquer Nível 1+ Mascote
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A combination of a strategy by Shenk and a strategy by Nyari using pets which can be caged and/or traded. Credit to them!
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Aleatório Nível 1+ Script |
2 | 0.0 ![]() |
N / D | 0 ![]() |
125
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2:05
|
16 | |
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Qualquer Nível 1+ Mascote
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Because of the chance to miss from Tempestade de Areia there is a chance that things can go horribly wrong. If you miss more than once, restarting is strongly advised.
I originally posted this strategy on Wowhead. |
Aleatório Nível 1+ Script |
2 | 0.0 ![]() |
N / D | 0 ![]() |
180
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3:00
|
22 | |
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Qualquer Nível 5+ Mascote
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Level Pet specified as +500hp because of Rocket's AoE attacks - you might be able to get away with lower but it is then RNG.
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Loja Nível 5+ |
2 | 0.0 ![]() |
N / D | 0 ![]() |
160
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2:40
|
17-18 | |
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Qualquer Nível 1+ Mascote
|
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Nível 1+ Script |
2 | 0.0 ![]() |
N / D | 0 ![]() |
114
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1:54
|
15 | |
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Qualquer Nível 1+ Mascote
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If you have an aquatic pet, you must cleanse the area BEFORE he casts his aoe or it will die. With my strategy I never lost a match and never lost a level 1 pet. Fight takes about 2 minutes. This is my first strategy so please bear with me. I don't know how to write scripts yet. 19 total rounds. If you have a level 5+ pet you can do a netherblast before you cast consume magic the fist time which will give greater damage and cut a round out of the fight. In about 200 fights I lost the leveling bonus once because of a huge 827 critical Missile to Marshmallow.
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Nível 1+ |
2 | 0.0 ![]() |
N / D | 0 ![]() |
135
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2:15
|
16+ | |
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Qualquer Nível 1+ Mascote
|
Nível 1+ |
2 | 0.0 ![]() |
N / D | 0 ![]() |
195
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3:15
|
23+ | ||
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Qualquer Nível 5+ Mascote
|
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Credit goes to Hazelnuttygames youtube channel.
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Nível 5+ Script |
2 | 1.5 ![]() |
N / D | 0 ![]() |
120
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2:00
|
14+ | |
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Qualquer Nível 12+ Mascote
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Nível 12+ Script |
2 | 1.0 ![]() |
N / D | 0 ![]() |
200
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3:20
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29+ |
Incl. passos:
Qualquer Nível 1+ Mascote
Substitutos:
1 / 7
Proven strategy with PP pets
Antes | Depois | Ganho de Experiência | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Chapéu de Safari |
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Petisco Menor |
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Petisco |
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Chapéu Darkmoon |
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Pet Battle Week |
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Níveis de animal de estimação para 25 com perda mínima de XP |
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XP adicional acima do nível 25 é perdido |
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Para melhor exibição da sua estratégia, por favor siga estas orientações:
Para melhor exibição da sua estratégia, por favor siga estas orientações:
Para melhor exibição da sua estratégia, por favor siga estas orientações:
Para melhor exibição da sua estratégia, por favor siga estas orientações:
Para melhor exibição da sua estratégia, por favor siga estas orientações:
Para melhor exibição da sua estratégia, por favor siga estas orientações:
Para melhor exibição da sua estratégia, por favor siga estas orientações:
Um jogo de gato e rato um pouco desbalanceado.
1
Cleptor
escreveu em 2025-03-29 21:29:18
1
OnyxMage#19370
escreveu em 2024-07-10 12:58:46
I have no complaints about this strat. It's quite efficient and has worked every time I use it.
That said, I've done some modifications that serve me in my particular situation. I'm not using a level 1 carry pet. I'm using this strat right now to top off my level 23s.
And before I explain what I'm doing, you should know that the Iron Starlette and the Nexus Whelpling I'm using are both P/P.
Turn 2, after the swap to Nexus Whelpling. Unless the Iron Starlette gets a crit on the second Wind-Up, Jinx is going to still be alive. This has played out every time I've used this strat except once. Jinx is going to survive the double Wind-Up. If a P/P Iron Starlette cannot 2-shot Jinx, no other Starlette can.
With this in mind, your turn is going to be Tail Sweep with Nexus Whelpling. So Turn 2, with the Nexus Whelpling is going to be Tail Sweep. And when Jinx dies, the Dragonkin buff is going to kick in.
So, when Rocket comes in, I take advantage of the Dragonkin buff and use Tail Sweep on Rocket. Then use Sear Magic to get rid of the Cyclone (which slows down the battle to a snail's pace), and any other debuffs.
Next, Tail Sweep. Rocket will usually drop below 50% health, which means the Dragonkin buff is back.
The next Tail Sweep, with Dragonkin buff will not kill Rocket (outside of a crit), but the following Tail Sweep will.
Which means you get to open with Dragonkin buff Tail Sweep on Marshmallow, The next Tail Sweep will drop Marshmallow well below 640, which means your Starlette has nothing to do but Explode. (editado)
1
croesus
escreveu em 2023-02-03 14:34:34
1
UncleVinny#11559
escreveu em 2022-05-04 17:07:29
Swap to your NW. Tail sweep until Jinx is dead.
Sear Magic when Rocket enters, then Tail sweep until Rocket dies.
(This is just to make it clearer for dumb people like me! I couldn't figure out why my leveling pets were taking damage from Rocket's storms.)
1
Awesome-O
escreveu em 2022-01-22 07:19:43
5
capau
escreveu em 2021-09-28 11:07:23
Works with lvl 1 pets
change(Nexus Whelpling:1165) [!enemy(Jinx:1748).hp.full]
change(Iron Starlette:1387) [self(Nexus Whelpling:1165).dead]
use(Sear Magic:763) [enemy.ability(Cyclone:190).usable]
use(Sear Magic:763) [self.aura(Cyclone:189).exists]
change(#3) [enemy(Marschmallow:1745).hp.full & !self(#3).played & enemy(Jinx:1748).dead & enemy(Rocket:1746).dead]
change(#2) [self(#3).active]
standby [self(Nexus Whelping:1165).active & enemy(Marshmallow:1745).hp<560]
use(Explode:282) [enemy(Marshmellow:1745).hp<560]
use(Powerball:566) [enemy(Marshmellow:1745).hp<1222]
use(#1)
2
mathwonk
escreveu em 2021-07-15 19:10:44
1
Iniqiuss#2946
escreveu em 2021-06-18 10:33:40
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