When using a H/H Starlette chances are good that the first enemy will not die with the first supercharged Wind-Up, and Pokey comes in after turn 7 or so. (I won nevertheless, but a H/P Starlette is probably better here.)
lol that couldnt have been a closer one this time. starlette P/B died while Pokey still had 46 hp and benax died to the last attack from the last pet, who then fell over dead, so i got the pet exp. I guess i better level my H/P or H/H starlette ;)
Actually it is necessary. It is not currently possible to transfer Rematch strings from the game to this site so the strings you get from the box you click here miss out info the in-game strings have, they are just mirrors for the stats that compilers can put into their strategies via the 'Pets' tab on this site, which does not always contain all the info necessary, such as the pet type the source of any incoming damage is expected to be, among other things.
A little easier thing that saves up a line of code.
Change this following set of lines.
change(#2) [ self(Iron Starlette:1387).dead & !self(#2).played ]
change(Benax:1934) [ self(Iron Starlette:1387).dead & self(Wood Frog:64).played ]
change(next) [self(#1).dead & !self(#3).played]
What this does is it will change to the next pet in the line (Your leveling pet first) when the first pet is dead. It will then switch one more time until the third pet in the line (Benax) has been played.