Strategia aggiunta da Evil
14
14
Average rating: |
4.1 |
Ratings: |
13 |
Your vote: |
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Qualsiasi Livello 2+ Mascotte
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Evil
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RNG Livello 2+ Script |
2 | 4.1 ![]() |
N/A | 14 ![]() |
117
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1:57
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16 | |
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Qualsiasi Livello 10+ Mascotte
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Bullit
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Script thanks to Fluffyrock
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Livello 10+ Script |
2 | 5.0 ![]() |
N/A | 12 ![]() |
91
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1:31
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12 |
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Qualsiasi Livello 1+ Mascotte
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Livello 1+ Script Non più ottenibile Scelta dallo Staff |
2 | 5.0 ![]() |
N/A | 10 ![]() |
98
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1:38
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12 | ||
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Qualsiasi Livello 4+ Mascotte
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Level pet health allows for 1 crit.
Level 1 safe for Magic and Mechanical. |
Livello 4+ Script |
2 | 4.6 ![]() |
N/A | 8 ![]() |
80
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1:20
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9 | |
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Qualsiasi Livello 4+ Mascotte
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ALL credit goes to Bullit
310 comes from Elemental, allows for crits, can tick mech/magic box. (Putting #3 pet into slot #2 will skip the level pet) See comments for alt #3 pets / Ultra squirt settings |
Tipo Livello 4+ Script |
2 | 5.0 ![]() |
N/A | 4 ![]() |
69
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1:09
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10 | |
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Qualsiasi Livello 1+ Mascotte
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Tipo Livello 1+ Script Scelta dallo Staff |
2 | 5.0 ![]() |
N/A | 3 ![]() |
87
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1:27
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13+ | ||
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Qualsiasi Livello 1+ Mascotte
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18 rounds.
Use TD Script. |
RNG Livello 1+ Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
129
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2:09
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17-18 | |
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Qualsiasi Livello 5+ Mascotte
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Livello 5+ |
2 | 5.0 ![]() |
N/A | 2 ![]() |
110
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1:50
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15-17 | |
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Qualsiasi Livello 3+ Mascotte
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Care for criticals
If your level pet dies quit and restart If your level pet is mechanical you dont need to worry about healt |
Tipo Livello 3+ Script |
2 | 5.0 ![]() |
N/A | 5 ![]() |
114
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1:54
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16 | |
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Qualsiasi Livello 1+ Mascotte
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Tipo Livello 1+ Script |
2 | 5.0 ![]() |
N/A | 2 ![]() |
96
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1:36
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14 | |
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Qualsiasi Livello 1+ Mascotte
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This Fight is repeatable and gives a ton of XP.
Since the Moon-Touched Dragon is not available anymore and not everyone has it I came up with a strat in case you still wanna use this to level a +1 pet. Instead of another Blinding Poison in Turn 6 you could go for another Slap. However, this adds a frustrating amount of RNG to the fight and I do not recommend doing so. In one out of 15 attepmts it happened that Arcance Shot critted on Beaky and ended the fight too early. Not sure if that deserves an RNG tag, lemme know what you think. |
Livello 1+ Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
130
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2:10
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16-17 | |
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Qualsiasi Livello 5+ Mascotte
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Livello 5+ Script |
2 | 4.2 ![]() |
N/A | 4 ![]() |
103
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1:43
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14 | ||
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Qualsiasi Livello 1+ Mascotte
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Time: 1:40 (16 rounds)
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Tipo Livello 1+ Script |
2 | 3.7 ![]() |
N/A | 3 ![]() |
102
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1:42
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16 | |
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Works every time, common pets.
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Script |
2 | 3.0 ![]() |
N/A | 1 ![]() |
120
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2:00
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13+ | ||
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Qualsiasi Livello 1+ Mascotte
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RNG tag --> ~3% chance that the strategy fails
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RNG Livello 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
90
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1:30
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12+ | |
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Qualsiasi Livello 5+ Mascotte
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Livello 5+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
160
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2:40
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22+ | ||
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Qualsiasi Livello 4+ Mascotte
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Livello 4+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
115
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1:55
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16-17 | ||
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Qualsiasi Livello 4+ Mascotte
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207 regular damage / 311 crit (all but Critter, Magic, & Mechanical)
137 weak damage / 207 crit (Critters) Mechanical & Magic can be Level 1+ Or you can ignore all that since Dead pets will receive xp (though it is reduced) There are three sets of moves against Roots: 1. The normal moves, which are in the main part. 2. If Pump crits and kills Roots (4%) 3. If Ambystan Snap misses Roots because of Autumn Breeze (25%) |
Negozio Livello 4+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
107
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1:47
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16-18 |
Includi Passaggi:
Qualsiasi Livello 2+ Mascotte
Substitutes:
1 / 3
Prima | Dopo | Esperienza Guadagnata | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Cappello da Safari |
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Integratore Inferiore |
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Integratore |
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Cilindro di Lunacupa |
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Evento bonus: scontri tra mascotte |
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Le mascotte livellano fino al 25 con minima XP persa |
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XP aggiuntiva oltre il livello 25 è persa. |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
What is that smell…?
1
Darkuwa#1316
scritto il 2024-04-20 01:55:39
0
Sigri scritto il 2020-01-25 13:52:24
1
Anonymous scritto il 2018-02-24 09:54:28
1
Remte
scritto il 2017-12-31 07:22:53
1
Hobbyhorse scritto il 2017-06-24 04:01:45
change(#2) [self(#3).active]
ability(Tail Sweep) [round=1 & self.speed.fast]
ability(Arcane Storm) [!weather(Arcane Winds)]
ability(Mana Surge) [weather(Arcane Winds).duration=9]
if [enemy(#3).active & enemy.hpp>50]
ability(Ancient Blessing)
ability(Emerald Dream)
endif
ability(#1)
change(#3)
0
BrknSoul scritto il 2017-08-06 04:50:06
1
Hobbyhorse scritto il 2017-08-28 03:44:43
This is a fixed.
change(#2) [self(#3).active]
ability(Tail Sweep:122) [round=1 & self.speed.fast]
ability(Arcane Storm:589) [!weather(Arcane Winds:590)]
ability(Mana Surge:489) [weather(Arcane Winds:590).duration=9]
ability(Ancient Blessing:611) [self.round~1,5]
ability(Emerald Dream:598) [self.round=2]
ability(#1)
change(#3)
2
G1zStar#1932
scritto il 2017-12-18 14:21:50
I moved change(#3) to the 2nd line and added the condition that we're swapping from our dead first pet to prevent that switching in and out due to stun.
I explicitly defined Tail Sweep to whelpling death and Emerald Bite Roots to death.
Changed ancient blessing to Beaky is active and it's [his first round or our first round or lastused dream]
dream to last used blessing
otherwise spam Emerald Bite
This still probably needs a standby line if you get stunned but I forgot to forfeit and test and just completed the WQ
change(#2) [self(#3).active]
change(#3) [self(#1).active & self(#1).dead]
ability(Tail Sweep:122) [round=1 & self.speed.fast]
ability(Arcane Storm:589) [!weather(Arcane Winds:590)]
ability(Mana Surge:489) [weather(Arcane Winds:590).duration=9]
ability(Tail Sweep:122)
ability(#1) [self(#2).active & enemy(#2).active]
ability(Ancient Blessing:611) [enemy(#3).active & enemy.round=1]
ability(Ancient Blessing:611) [enemy(#3).active & self.round=1]
ability(Ancient Blessing:611) [self(#2).ability(Emerald Dream:598).duration=3]
ability(Emerald Dream:598) [self.aura(Ancient Blessing:610).duration=9]
ability(Emerald Bite:525)
0
thorngil45 scritto il 2017-10-08 18:37:22
0
Moonbeam scritto il 2017-08-02 03:14:37
-keep Emerald Presence active,
-heal up with Emerald Dream at or bellow %50 health,
-use Emerald Bite otherwise.
No problems:)
0
Anonymous scritto il 2017-06-18 21:02:00
0
Greatangelo of Suramar scritto il 2017-01-17 01:16:01
0
Ralthor scritto il 2017-06-18 11:46:29
0
Greatangelo of Suramar scritto il 2017-01-17 01:16:01
0
Alex scritto il 2017-08-28 11:03:05
1
EPHNX
scritto il 2018-09-04 20:36:46
0
Anonymous scritto il 2017-08-24 08:26:34
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