Estratégia adicionada por Nyari
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Média de Avaliação: |
4.8 |
Avaliações: |
20 |
Seu voto: |
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Etiquetas
Filtro de estratégias:
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Qualquer Nível 1+ Mascote
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Qualquer Nível 1+ Mascote
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Quick way to level two pets at a time. They can be level 1, neither of them take damage. This gives you plenty of flexibility when it comes to what pets you want to level, and are less likely to waste potential xp on pets that are already in their 20s.
Shadowlands Update: I've updated the strategy. Something changed with prepatch and Slow Moe dies quicker than he used to. I've added a Pass in order to better line up Prowl and Feed with Snot's Dive. However, if Xu-Fu crits Slow Moe with Feed, you may be in some trouble now, as Feed may not be available again for Snot. I've updated the TD script, but I think you may need a bandage around 25% of the time now [the chance Headbutt stuns you], and there's even a slim chance for Xu-Fu to die. [That can happen IF you crit Slow Moe with Feed, one shotting him, and then Snot rolls high with Dive and it deals a critical hit. Then you don't crit with Bite, and die one turn before Feed is available again.] |
Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 75 ![]() |
97
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1:37
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16-17 | |
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Qualquer Nível 1+ Mascote
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Reprint. Create by yzjj.
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Raça (breed) Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 32 ![]() |
60
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1:00
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9 | |
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Qualquer Nível 1+ Mascote
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Average time :57S
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Nível 1+ Script Seleção da Equipe |
2 | 4.9 ![]() |
N / D | 115 ![]() |
54
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0:54
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8 | |
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Qualquer Nível 1+ Mascote
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Qualquer Mascote
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Nível 1+ Script |
2 | 4.8 ![]() |
N / D | 21 ![]() |
115
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1:55
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19+ | ||
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Qualquer Nível 1+ Mascote
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9 rounds.
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Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 7 ![]() |
71
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1:11
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9 | |
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Qualquer Nível 1+ Mascote
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Raça (breed) Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 7 ![]() |
57
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0:57
|
8 | ||
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Qualquer Nível 1+ Mascote
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Qualquer Nível 1+ Mascote
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I like this strategy and WQ because it's very repeatable, only requiring healing every few battles as well as having the option to level more than 1 pet at a time!
Great for pet battle weekly event, as well as character XP (About 50% character XP per hour) Inspired by Nyari =] |
Nível 1+ Script |
2 | 3.8 ![]() |
N / D | 5 ![]() |
125
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2:05
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22+ | |
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Qualquer Nível 1+ Mascote
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You could also substitute a Dragonete Mecânico Pandarênico for the Zepelim de Negraluna. Just make sure to not Explodir unless Snot's health is 560 or less.
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Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 0 ![]() |
80
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1:20
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12 | |
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Qualquer Nível 1+ Mascote
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Took a while for the BfA pets to be available here so I couldn't publish this strategy earlier. Still using Teroclaw but I think to start with Trecker can shorten the fight a bit (usually 12 rounds if he survives the first two enemy pets).
I recommend using the script for more efficient usage of Ravage. |
Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 1 ![]() |
89
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1:29
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14 | |
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Qualquer Nível 1+ Mascote
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Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 0 ![]() |
92
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1:32
|
15 | |
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Qualquer Nível 1+ Mascote
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Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 0 ![]() |
130
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2:10
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20+ | |
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Qualquer Nível 1+ Mascote
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Hello,
This strategy and are TD Script are made from nogulpfrog strategy guide. I just modified the pet and add little things on TD Script. For 100% win, i recommand to choose the nogulpfrog stratégy guide. This is an alternative if you don't have "Baby Ape" and "Unborn Val'kyr" or if you want to create many team for levelling pet sessions (like i do). This stratégy not work at 100%, sometime the "Darkmoon Monkey" take critical hit or is stuned by "Slow Moe". If that happens, the game will be lost. |
Aleatório Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 1 ![]() |
71
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1:11
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10 | |
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Qualquer Nível 1+ Mascote
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Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 0 ![]() |
85
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1:25
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14 | |
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Qualquer Nível 1+ Mascote
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Loja Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 3 ![]() |
57
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0:57
|
9 | ||
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Qualquer Nível 1+ Mascote
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Fight Time using the TD Script as measured by the Pet Battle Log Keeper add-on:
1:03 - 1:07 on 11 rounds ~75% of the time (when not stunned). 1:12 - 1:16 on 12-13 rounds ~22% of the time (when stunned). 1:19 - 1:30(?) on 13-14 rounds(?) ~3% of the time (when stunned and bad crit RNG causes your Pup to die before killing enemy #2). This strategy is built for top speed, good reliability, and flexibility for the slot #3 pet. Although the TD Script appears long and bloated, it handles different RNG scenarios with various finisher pets in slot #3. Pet substitutions: Slot #1 - Filhote de Lobo do Gelo, Filhote de Éter Perdido, or Filhotinho Marcado pelo Caos can be used here. Slot #3 - Any pet that will finish off enemy #3 in 2 turns works well here. Since there are too many to list here, I have compiled a partial list of 2-turn finishers in the comments section below. The TD Script should be compatible with them all. |
Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 0 ![]() |
69
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1:09
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11-12 | |
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Qualquer Nível 1+ Mascote
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Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 0 ![]() |
104
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1:44
|
15 | ||
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Qualquer Nível 1+ Mascote
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Time: ~1:11 (11rounds)
Inspired by Rosqo's PVP Pet Battles . |
Raça (breed) Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 1 ![]() |
72
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1:12
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11 | |
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Qualquer Nível 1+ Mascote
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Fight Time: 1:25 - 1:30 on ~14 rounds (with PP Iron Starlette)
A PP breed Iron Starlette (341 power) is optimal for this strategy. A PS, PB, or HP breed can get the job done, but they slower, less reliable, and not recommended. |
Raça (breed) Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 0 ![]() |
89
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1:29
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14+ | |
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Qualquer Nível 1+ Mascote
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9 rounds.
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Nível 1+ Script |
2 | 4.4 ![]() |
N / D | 3 ![]() |
66
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1:06
|
9 | |
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Qualquer Nível 1+ Mascote
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Qualquer Nível 1+ Mascote
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Strat posted by Aranesh on the Magic pet Family Familiar page and credit to Mistmeddler for the upgrade to wq.
This fight is infinitely repeatable whenever the wq is up and gives high xp which makes it a great alternative to Squirt on Sign of the Critter weeks. |
Nível 1+ Script |
2 | 4.5 ![]() |
N / D | 0 ![]() |
102
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1:42
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17+ | |
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Strategy based on the GOAT pet leveling strategy by nogulpfrog but focused on finishing the fight faster without leveling pets. With this alternative strategy you can finish the fight in one less round (7 instead of 8), which saves a few seconds (~3s) (49s instead of 52s). Sometimes it can even be shorter (~2s) if you are lucky with some crits.
The pet in slot #1 must have at least 309 power. Currently, there are 4 equally functional pet alternatives for slot #1: - [Deathsting Scorpid] - [Gorm Harrier]: You would need two of these as another one is used in slot #3 - [Gorm Needler]: Only the P/P breed is valid - [Buzzworth] The pet in slot #2 must have at least 345 power (or 304 power if from a dragonkin family). Currently, there are 2 equally functional pet alternatives for slot #2: - [Kunchong Hatchling] - [Scaley] There are currently no alternative pets available for slot #3 [Gorm Harrier]. |
Script |
2 | 3.7 ![]() |
N / D | 4 ![]() |
53
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0:53
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7 | ||
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Qualquer Nível 1+ Mascote
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Your Gorm Harrier can take 1 crit
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Nível 1+ Script |
2 | 3.7 ![]() |
N / D | 2 ![]() |
66
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1:06
|
9 | |
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Qualquer Nível 1+ Mascote
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Tested in SL Live.
Iron Starlette: H/P Other breeds untested Leveling pet can be anything, takes no damage. Tested 5+ times without issue. Double-stun from Slow Moe (25% chance to stun, uses ability 2x before death) along with several enemy crits could potentially cause issues, but not a situation I encountered. |
Script |
2 | 2.5 ![]() |
N / D | 1 ![]() |
146
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2:26
|
22 | |
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Qualquer Nível 1+ Mascote
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Inspired by nogulpfrog
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Nível 1+ Script |
2 | 0.0 ![]() |
N / D | 0 ![]() |
62
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1:02
|
9 | |
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Qualquer Nível 1+ Mascote
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Work in progress,
you must select the Turn 8 ability Inspired by Nogulpfrog |
Nível 1+ Script |
2 | 0.0 ![]() |
N / D | 0 ![]() |
60
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1:00
|
8 | |
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Qualquer Nível 1+ Mascote
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P/P breed works best. There are lots of alternatives for spiders, but the ones that can be P/P are Aranha do Crepúsculo, Aranita Boca-do-inferno and Aranita Viúva. I tried it with a P/B and a B/B spider and that worked OK but I found S/S was too weak.
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Raça (breed) Nível 1+ Script |
2 | 0.0 ![]() |
N / D | 0 ![]() |
140
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2:20
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24-26 | |
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Qualquer Nível 1+ Mascote
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This keeps Great Sting on the enemy team for the entire fight, killing the annoying backline pets before they even see combat and avoiding damage from Rocklick's shield.
The fight even goes a little better if you start with an injured Deathsting Scorpid, which will get its Beast racial damage bonus later in the fight. This strat can save you half the bandages when grinding Odrogg. |
Nível 1+ Traiçoeiro |
2 | 0.0 ![]() |
N / D | 0 ![]() |
90
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1:30
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12-13 | |
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Qualquer Nível 1+ Mascote
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Nível 1+ Script |
2 | 0.0 ![]() |
N / D | 0 ![]() |
89
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1:29
|
14 | ||
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Qualquer Nível 1+ Mascote
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Finally i have the opportunity to use the best beast pet in the game. ;)
Trunks is not crucial to the strategy. Anything wird hard hitting beast abilities can take it's place. Average fight time: 1:20 (1:15 best case scenario, 1:25 worst case) You can also see the strategy in a video. |
Nível 1+ Script |
2 | 0.0 ![]() |
N / D | 0 ![]() |
76
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1:16
|
11 | |
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Qualquer Nível 1+ Mascote
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TD script updated for 9.0.1. Combined the fast fight by Lazey, with the no heal fight by Nyari, so you can keep fighting till you can heal.
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Nível 1+ Script |
2 | 0.0 ![]() |
N / D | 0 ![]() |
100
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1:40
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14+ |
Incl. passos:
Qualquer Nível 1+ Mascote
Qualquer Mascote
Antes | Depois | Ganho de Experiência | |
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1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Chapéu de Safari |
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Petisco Menor |
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Petisco |
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Chapéu Darkmoon |
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Pet Battle Week |
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Níveis de animal de estimação para 25 com perda mínima de XP |
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XP adicional acima do nível 25 é perdido |
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Para melhor exibição da sua estratégia, por favor siga estas orientações:
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Escalar montanhas é sempre bom, mas esse cara é um habitante das cavernas!
1
Rishingo
escreveu em 2024-03-31 00:35:09
Put this at the TOP of the instructions. This will end the Fight whever you accidentally start it with your Teroclaw Hatchling in the Perished column.
1
Roareth#1850
escreveu em 2023-06-08 21:29:13
TYVM to the OP!
2
NatureLocked#1472
escreveu em 2023-03-07 15:28:12
1
WhyDaRumGone
escreveu em 2022-07-10 18:19:51
It means that you use an extra claw after swapping in the level pet(s) and before using dodge (Stoneform CD will be at 5 when you use dodge).
The advantage of this is that if you manage to get Rocklick below 1351 first round you take 1 less Waterjet (Unless I'm missing something)
7
Threewolves
escreveu em 2019-05-26 09:59:47
1
Nessahelyan#1259
escreveu em 2019-05-25 19:12:14
1
Yeha
escreveu em 2019-05-25 16:38:40
On-topic now:
This fight is very "economical" fight. You can level even 3-4 pets before using bandage or healing skill. Its very suitable for players that have short reserves of bandages. I used this tactic and kept as secondary pet a cat, beside the leveling pet. I was able to push even 8-10 consecutive fights without healing. Sadly didnt haved a lot of avaible time and only maxed around 25-30 pets today, i hope untill even ends,this tamer to repeat again.
1
(OP) Nyari
escreveu em 2019-04-16 04:01:57
1
Troelsy#1560
escreveu em 2019-03-03 15:22:09
1
Troelsy#1560
escreveu em 2019-03-03 16:16:59
1
(OP) Nyari
escreveu em 2019-03-04 01:41:49
Yes, most of the time you should be able to do without bandages altogether.
1
Ebbiemay
escreveu em 2019-03-03 18:18:02
1
(OP) Nyari
escreveu em 2019-03-04 01:40:58
Yes, here you will also find such a strategy + script for the fight with two level pets:
https://wow-petguide.com/?Strategy=2596
A note: The experience is halved in percent exactly. If you use two level pets, you need twice as many fights and the additional round for the switch makes it even negative. Two level pets are worthwhile only if you really need the halving of experience (for example, if you have several pets just before max level)
0
Veradico escreveu em 2016-11-18 16:33:34
Turns 1+2 Ravage
Turn 3 Swap to your Level Pet-1
Turn 4 Swap to your Level Pet-2
Turn 5 Swap to your Teroclaw Hatchling
Turn 6 Dodge
<proceed as indicated>
Works every time.
0
Barrius escreveu em 2016-12-07 15:07:39
0
Anonymous escreveu em 2017-09-11 16:05:24
1
Ainot
escreveu em 2019-02-17 00:26:08
2
TheGrandmaGamer escreveu em 2017-07-02 02:46:27
"By Nyarella (5,153 – 3·14·22) on 2016/10/12 (Patch 7.0.1)"
I don't see a post here that is prior to that date, so I am thinking that is where this came from.
Maybe someone that works on your site logs in as Nyarella on WowHead, but if not then, like I wrote above, I thought you might want to know.
Love your site, and do indeed appreciate all the hard work you have done and continue to do.
3
Aranesh
escreveu em 2017-07-02 06:29:34
2
(OP) Nyari
escreveu em 2018-12-26 08:27:31
2
Gabbergirl#1884
escreveu em 2018-08-01 08:18:47
0
Astarac escreveu em 2018-08-06 20:36:04
The correct Rematch String would be:
Snail Fight!:3639:11271C8:ZL:ZR0:P:::::1::
1
Aranesh
escreveu em 2018-08-11 11:33:01
2
Prudentius
escreveu em 2018-07-23 23:07:28
ability(Ravage:802) [ enemy.ability(Stone Form:1466).usable ]
change(#2) [ ! self(#2).played ]
change(#1) [ self(#2).played ]
ability(Dodge:312) [ enemy.aura(Underwater:830).exists ]
ability(Ravage:802) [ enemy.hp < 764 ]
ability(Dodge:312) [ enemy.aura(Shell Shield:309).exists & enemy.ability(Headbutt:376).usable ]
ability(Dodge:312) [ ! enemy.ability(Spiny Carapace:1073).usable ]
ability(Claw:429)
1
Eekwibble
escreveu em 2018-07-23 09:17:19
Any 2 of Clefthoof and/or Leatherhide Runts, both 1-2-/, I use B/B's but the H/H's will work fine.
Lvl1+ carry pet
Keep Trumpet Strike on cd and fill with Smash. Bring carry pet in when the 1st one dies then swap to the 2nd and continue as before.
TDScript:
standby [ enemy.aura(830).exists ]
standby [ self.aura(927).exists ]
change(#2) [ self(#1).dead & !self(#2).played ]
change(#3) [ self(#2).played ]
ability(#2) [ !self.aura(485).exists ]
ability(#1)
0
Tehkixis escreveu em 2017-04-23 01:02:43
1. Bloodgazer Hatchling 2 2 2
2. Chrominius 1 1 1
3. Baby Elderhorn 1 1 1
0
Falcosaur escreveu em 2018-07-07 03:03:15
9
Theone escreveu em 2017-06-29 05:53:56
if [enemy(#1).active]
ability(Ravage) [enemy.round=1]
change(#2) [enemy.round=3]
change(#3) [enemy.round=4]
change(#1) [enemy.round=5]
ability(Dodge) [enemy.round=6]
ability(Ravage) [enemy.hp<600]
endif
if [enemy(#2).active]
ability(Dodge) [enemy.round=2]
ability(Ravage) [enemy.hp<400]
endif
if [enemy(#3).active]
ability(Dodge) [enemy.round=3]
endif
ability(Claw)
standby [self.aura(Stunned:927).exists]
0
Saffie escreveu em 2017-07-12 18:40:46
0
katiefraggle
escreveu em 2017-11-11 22:18:27
0
Anonymous escreveu em 2018-06-30 17:16:54
if [enemy(#1).active]
ability(802) [enemy.round=1]
change(#2) [enemy.round=3]
change(#3) [enemy.round=4]
change(#1) [enemy.round=5]
ability(312) [enemy.round=6]
ability(802) [enemy.hp<600]
endif
if [enemy(#2).active]
ability(312) [enemy.round=2]
ability(802) [enemy.hp<400]
endif
if [enemy(#3).active]
ability(312) [enemy.round=3]
endif
ability(429)
standby [self.aura(927).exists]
-2
Khes
escreveu em 2018-03-31 03:28:12
teroclaw speed = win so i kept an eye on it second time manually and worked fine.
-5
Druey escreveu em 2017-05-28 18:39:52
0
Rhaom escreveu em 2017-05-31 03:45:37
0
Kalaida escreveu em 2017-05-31 05:16:02
0
Dani escreveu em 2017-10-19 15:38:49
0
Prudentius escreveu em 2017-06-27 16:47:50
ability(802) [ enemy(#1).hpp = 100 & enemy.round = 1 ]
change(#2) [ ! self(#2).played ]
change(#1) [ self(#2).played ]
ability(802) [ enemy.hp < 764 ]
ability(429) [ enemy(#3).active & enemy.round = 2 ]
ability(312) [ self.round=2 ]
ability(312) [ enemy.round ~ 2,3 ]
ability(429)
Script notes: The Ravage threshold is lower than strictly needed for Rocklick and potentially too high for Slow Moe, however if Ravage doesn't kill Slow Moe one Claw after that will.
0
Isix escreveu em 2017-04-23 00:45:38
0
Telgina escreveu em 2017-04-09 09:07:19
0
Anonymous escreveu em 2017-03-04 04:25:50
3
Daraqa escreveu em 2016-10-27 08:01:59
2
Lyta escreveu em 2016-12-07 17:43:06
0
Aryel escreveu em 2017-01-04 18:40:13
1
Anonymous escreveu em 2016-10-12 05:21:44
0
bubba escreveu em 2016-10-12 00:46:01
1
Strandmaus#2938
escreveu em 2023-08-30 21:10:39
1
ragath
escreveu em 2019-05-25 08:30:58
Kampfdauer ca. 1 min 50 sek.
Man kann wiederholt gegen ihn kämpfen, also prima zum leveln. Außerdem geht Terokrallenjungtier fast mit vollem Leben wieder aus dem Kampf. Man spart also auch Bandagen.
1
Icy#21847
escreveu em 2018-07-31 09:50:03
1
Articca#2843
escreveu em 2024-09-27 14:37:24
2
Anonymous escreveu em 2018-08-19 06:38:45
if [enemy(#1).active]
ability(Ravage:802) [enemy.round=1]
change(#2) [enemy.round=3]
change(#3) [enemy.round=4]
change(#1) [enemy.round=5]
ability(Dodge:312) [enemy.round=6]
ability(Ravage:802) [enemy.hp<600]
endif
if [enemy(#2).active]
ability(Dodge:312) [enemy.round=2]
ability(Ravage:802) [enemy.hp<400]
endif
if [enemy(#3).active]
ability(Dodge:312) [enemy.round=3]
endif
ability(Claw:429)
standby [self.aura(927).exists]
0
Скжипчак escreveu em 2018-08-06 06:36:00
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