38
38
Average rating: |
4.4 |
Ratings: |
31 |
Your vote: |
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Qualsiasi Livello 1+ Mascotte
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10 rounds (less with crits) with no possibility of ever failing.
If you get a critical hit that kills an enemy earlier than in the instructions below, just skip forward to the next enemy pet's instructions and continue from there. Your level pet will take a single hit of 75 elemental damage (112 critical), but all level 1 pets currently in the game have more HP than that. |
Livello 1+ Script Scelta dallo Staff |
2 | 5.0 ![]() |
N/A | 72 ![]() |
73
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1:13
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10 | |
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Qualsiasi Livello 10+ Mascotte
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Script thanks to Xtreeem
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Livello 10+ Script |
2 | 4.7 ![]() |
N/A | 26 ![]() |
165
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2:45
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25+ |
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Qualsiasi Livello 2+ Mascotte
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Livello 2+ Script |
2 | 4.4 ![]() |
N/A | 38 ![]() |
135
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2:15
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20 | |
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Qualsiasi Livello 2+ Mascotte
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Jere
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Script thanks to ZoeyStarwind
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RNG Livello 2+ Script |
2 | 4.4 ![]() |
N/A | 40 ![]() |
105
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1:45
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13+ |
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Qualsiasi Livello 1+ Mascotte
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Credits to SaltyGoldfish (from Wowhead, i was tired of getting just this strat there :])
DragonsAfterDark: Because the OP has been absent for several months, the strategy has been adjusted to reflect changes to Shattered Defenses. This included adding a breed restriction to the Anklerender, adjusting the moves for each enemy, adding a new tdScript to reflect the changes, & resetting the ratings. DM me directly if you have any issues. Happy battling! ^^ |
Tipo Livello 1+ Script |
2 | 4.9 ![]() |
N/A | 7 ![]() |
113
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1:53
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17 | |
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Qualsiasi Livello 2+ Mascotte
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Use your strongest moth. This strategy should only take 14 turns to win.
Originally created by Rendigar. |
Livello 2+ Script |
2 | 4.6 ![]() |
N/A | 12 ![]() |
105
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1:45
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16+ | |
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Qualsiasi Livello 1+ Mascotte
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First AOE will hit, most level 1 pets can take it.
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Livello 1+ |
2 | 5.0 ![]() |
N/A | 1 ![]() |
108
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1:48
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15+ | |
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Qualsiasi Livello 1+ Mascotte
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Livello 1+ |
2 | 5.0 ![]() |
N/A | 1 ![]() |
132
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2:12
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19 | ||
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Qualsiasi Livello 1+ Mascotte
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Leveling pet takes no damage. Any rabbit faster than 311 speed should work.
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Livello 1+ Script |
2 | 4.3 ![]() |
N/A | 4 ![]() |
150
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2:30
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23+ | |
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Qualsiasi Livello 1+ Mascotte
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This is a modified Hazelnutty strat, I think.
Any Moth with the appropriate skills will work. I have tested this with Falena dell'Oasi and Falena Corrotta. Script thanks to Buuhr |
Livello 1+ Script |
2 | 4.5 ![]() |
N/A | 1 ![]() |
175
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2:55
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23+ | |
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Qualsiasi Livello 1+ Mascotte
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Tipo Livello 1+ Script |
2 | 3.3 ![]() |
N/A | 4 ![]() |
110
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1:50
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18 | ||
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Qualsiasi Livello 1+ Mascotte
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Originally published on Wowhead by mel9525.
Seeker Zusshi strategy Any rabbit/hare may be used if sufficiently fast. Script thanks to AndyGizzle |
Tipo Livello 1+ Script |
2 | 3.5 ![]() |
N/A | 1 ![]() |
180
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3:00
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31+ | |
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Qualsiasi Livello 1+ Mascotte
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Folle
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Tipo Livello 1+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
130
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2:10
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21 | |
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Qualsiasi Livello 1+ Mascotte
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My Goal was to avoid that the Level Pet will get any damage!
Maybe other Dragons will work, but i have not tested it! ~16 Rounds |
Livello 1+ Script Non più ottenibile |
2 | 0.0 ![]() |
N/A | 0 ![]() |
105
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1:45
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16 | |
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Qualsiasi Livello 1+ Mascotte
|
Livello 1+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
142
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2:22
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22 | ||
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Qualsiasi Livello 1+ Mascotte
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RNG Livello 1+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
116
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1:56
|
18+ | ||
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Qualsiasi Livello 1+ Mascotte
|
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Livello 1+ Script Non più ottenibile |
2 | 0.0 ![]() |
N/A | 0 ![]() |
143
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2:23
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21 |
Includi Passaggi:
Qualsiasi Livello 2+ Mascotte
![]() >150 |
Substitutes:
1 / 7
Prima | Dopo | Esperienza Guadagnata | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Cappello da Safari |
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Integratore Inferiore |
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Integratore |
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Cilindro di Lunacupa |
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Evento bonus: scontri tra mascotte |
= |
Le mascotte livellano fino al 25 con minima XP persa |
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= |
XP aggiuntiva oltre il livello 25 è persa. |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Perfect day for a peaceful day of fishing at the lake. Or defeat some pet battling fishhead. Up to you!
1
KingPorky#11378
scritto il 2023-01-24 01:30:53
1
MikeUchiha
scritto il 2022-05-11 20:54:34
This works perfectly.
1
MERMEL#1857
scritto il 2021-09-11 23:38:06
1
drend
scritto il 2021-03-31 23:50:19
change(#1) [self(#2).active]
change(#3) [self(#1).active & self.dead]
standby [self.aura(Asleep:926).exists]
use(Shell Shield:310) [enemy.round=1]
ability(Renewing Mists:511) [enemy.round=2]
use(Snap:356)
ability(Howl:362)
ability(Surge of Power:593)
I adjusted the strat a little. Found the need for bite unnecessary with this setup.
4
trixiebink
scritto il 2020-10-15 02:58:35
0
Naerduwel scritto il 2020-10-18 14:02:14
1
Jack
scritto il 2020-10-19 10:13:29
1
ssfiit
scritto il 2020-12-27 12:18:39
1
Pleodonis
scritto il 2021-02-18 00:17:54
7
Sinvanor
scritto il 2020-08-06 00:35:09
Fixed one that worked for me. Also kept up my crab alive past Mollusk.
change(#2) [enemy(#3).active & !self(#2).played]
change(#1) [self(#2).active]
change(#3) [self(#1).active & self.dead]
use(Shell Shield:310) [!self.aura(Shell Shield:309).exists]
ability(Renewing Mists:511) [!self.aura(Renewing Mists:510).exists]
use(Snap:356)
ability(Howl:362)
ability(Surge of Power:593)
ability(Bite:110) (edited)
0
Nerrus scritto il 2021-01-03 13:45:55
(edited)
1
Zhea
scritto il 2020-10-14 20:35:20
1
Dakender#1566
scritto il 2020-09-06 10:54:45
0
Malachi scritto il 2020-06-26 17:12:08
1
Drowsy#11724
scritto il 2020-04-19 13:06:49
1
Ephera#11569
scritto il 2020-02-14 00:51:23
1
Duox#1901
scritto il 2020-01-23 15:16:00
1
Gráinne
scritto il 2020-01-23 16:52:50
Looking at the age of this strat (#45) it was surely written for Emperor Crab. The site nowadays fills in possible substitiutes automatically, but it's possible some of those might not work.
1
Gráinne
scritto il 2020-01-23 17:48:46
If you don't have a P/P breed Emperor Crab, get one! It's one of the standard tools in your toolbox.
0
Guest scritto il 2020-01-28 11:28:48
1
Gráinne
scritto il 2020-01-28 11:53:48
However, the site also offers automatic substitutions - Strand Crab, Shore Crab, and so on - so people may use one of those, not realising that THEY HAVE DIFFERENT STATS.
People setting newer stats are aware of this, and usually put restrictions, like a minimum Health, Speed or Power, so that substitutes that won't work will not be shown. It might be that in this case, if we find a substitute that doesn't work, we need to find a minimum stat that we should specify to make it safe.
1
Bella123
scritto il 2019-05-17 10:28:40
2
Leviticusmax scritto il 2017-10-15 17:05:49
Chi-Chi 2,1,1
LvL 1 Pet
Any Pet
Turn 1: Tranquility
Turn 2: Ethereal (Ethereal blocks Diamond's attack on back row pets)
Turn 3: Alpha Strike
Turn 4: Tranquility
Turn 5: Alpha Strike
Turn 6: Ethereal
Turn 7: Tranquility
Turn 8: Alpha Strike
Turn 9: Tranquility (This is one turn early to help keep Chi-Chi's health up)
Turn 10: Ethereal
Turn 11: Alpha Strike
Turn 12: Alpha Strike
Mollus Enters the fight
Turn 1: Alpha Strike
Turn 2: Alpha Strike
Turn 3: Ethereal
Turn 4: Tranquility
Turn 5: Alpha Strike
Turn 6: Alpha Strike
Turn 7: Tranquilty
Turn 8: Alpha Strike
Turn 9: Etheteal
Turn 10: Alpha Strike
Skimmer Enters the fight
Turn 1: Alpha Strike
Turn 2: Swap to level pet
Turn 3: Swap to Chi-Chi
Tunr 4: Ethereal
Turn 5: Alpha Strike
Turn 6: Alpha Strike
There is a small chance Skimmer will survive with 2 to 8 health in which case the final pet can clean it up.
1
Kathleene
scritto il 2019-03-02 19:30:46
3
Toenail
scritto il 2018-11-13 01:40:12
0
Anonymous scritto il 2017-07-22 22:28:41
The levelling pet needs to be in position three....or the tdscript needs to be changed.
1
Aranesh
scritto il 2017-08-10 03:53:20
2
Hobbyhorse scritto il 2017-06-17 14:37:39
if [ enemy(#3).active ]
change(#2) [ self(#2).level <25 & enemy.round=1 ]
change(#1) [ enemy.round=2 ]
endif
change(#3) [ self(#1).dead ]
standby [ self.aura(Asleep).exists ]
ability(Shell Shield) [ enemy.round=1 ]
ability(Renewing Mists) [ enemy.round=2 ]
ability(Snap)
ability(Surge of Power) [ enemy.aura(Howl).exists ]
ability(Surge of Power) [ enemy.hp <= 740 ]
ability(Howl) [ self.round=2 ]
ability(Bite)
1
Hobbyhorse scritto il 2017-06-19 05:03:13
change(#2) [enemy(#3).active & !self(#2).played & self(#2).level<25]
change(#1) [self(#2).active]
standby [self.aura(Asleep).exists]
ability(Shell Shield) [enemy.round=1]
ability(Renewing Mists) [enemy.round=2]
ability(Surge of Power) [enemy.aura(Howl).exists]
ability(Surge of Power) [enemy.hp<=740]
ability(Howl) [self.round=2]
ability(#1)
change(#3)
0
toliman scritto il 2017-06-15 13:32:46
Seeker Zusshi:21B6:1114NA:ZL:1126140:P:150::7::::
if [enemy(#1).active]
ability(310) [enemy.round=1]
ability(511) [enemy.round=2]
ability(356)
endif
if [enemy(#2).active]
ability(310) [enemy.round=1]
ability(511) [enemy.round=2]
ability(356)
endif
if [enemy(#3).active]
change(#3) [self(#1).dead]
change(#2) [enemy.round=1]
change(#1) [enemy.round=2]
ability(356)
ability(110) [self.round=1]
ability(362) [self.round=2]
ability(593)
endif
1
Sam scritto il 2016-12-25 15:39:28
But it works if I hold renew and shield active.
0
Vish Kal scritto il 2016-11-01 20:12:21
The key is that the crab only needs to get 1 hit in on skimmer before it dies, so it doesn't need to be high on hp after the 2nd pet.
open with shell shield, renewing mists, then snap till first pet dies.
shell shield, renewing mists, then snap till second pet dies.
when skimmer comes out, swap to level pet and back to crab, then snap once and die.
bring chrominius out and howl, surge and that should finish it.
it's possible this is breed dependent, though, my crab is P/P.
0
Anonymous scritto il 2016-11-11 12:39:27
0
Aranesh
scritto il 2016-11-25 08:43:01
0
Anonymous scritto il 2016-12-12 12:30:44
0
Evilry scritto il 2016-10-27 04:28:06
0
Orpho scritto il 2016-08-16 04:07:08
0
Jere scritto il 2015-12-30 18:33:11
1. P/P Fen Crab variant with Rip, Spiny Carapace, Blood in the water
ALTS: P/P Frostshell Pincher, P/P Ironclaw Scuttler, P/P Kelp Scuttler, P/P Zangar Crawler, P/P Spineclaw Crab
2. Any level carry pet (level 1 and higher)
3. Veilwatcher Hatchling with Peck, Flock, Predatory Strike
R1: Spiny Carapace
R2: Rip
R3: Blood in the Water (Diamond dies to DoT if not BitW)
R4: Rip
R5: Spiny Carapace
R6: Rip (Your crab dies)
R7: Select Carry Pet and immediately swap to Veilwatcher Hatchling
R8: Flock
R9: Flock continues (Mollus dies to DoT)
R10: Flock continues
R11: Predatory Strike (Skimmer can often die here if heals are low)
R12: Peck will finish off Skimmer
This is a very solid and fast strat and the pets are easily obtainable. Try it out and see what you think.
0
Aranesh
scritto il 2015-12-31 10:52:53
Love to see some of the newer pets being used in strategies!
0
Gráinne
scritto il 2015-05-27 21:57:45
0
Gráinne
scritto il 2015-05-25 19:55:22
0
quibie scritto il 2017-10-17 16:46:54
0
quibie scritto il 2017-10-20 19:06:27
mit englischen Fähigkeitennamen ist das halt sone sachen.
Die einen spielen es auf deutsch, die anderen auf Englisch... daher am besten im ID angeben
0
Nurso scritto il 2017-12-05 16:12:12
change(#2) [enemy(#3).active & !self(#2).played & self(#2).level<25]
change(#1) [self(#2).active]
standby [self.aura(Asleep).exists]
ability(Panzerschild) [enemy.round=1]
ability(Erneuernder Nebel) [enemy.round=2]
ability(Kraftsog) [enemy.aura(Heulen).exists]
ability(Kraftsog) [enemy.hp<=740]
ability(Heulen) [self.round=2]
ability(#1)
change(#3)
0
Nanrii - Blackrock EU scritto il 2017-07-06 13:14:35
Fehlende Zeile vor dem letzten "endif"
"standby [self.aura(926).exists]"
1
DoraJune
scritto il 2019-03-23 10:46:50
1
Resurrection
scritto il 2018-03-13 11:50:31
if [enemy(#1).active]
ability(310) [enemy.round=1]
ability(511) [enemy.round=2]
ability(356)
endif
if [enemy(#2).active]
ability(310) [enemy.round=1]
ability(511) [enemy.round=2]
ability(356)
endif
if [enemy(#3).active]
change(#2) [enemy.round=1]
change(#1) [enemy.round=2]
ability(356) [enemy.round=3]
ability(356) [enemy.round=4]
change(#3) [enemy.round=5]
ability(110) [enemy.round=6]
ability(362) [enemy.round=7]
ability(593) [enemy.round=8]
ability(110)
endif
1
Anonymous scritto il 2017-10-12 11:09:34
0
Anonymous scritto il 2017-07-09 03:13:00
1
Harus
scritto il 2024-02-24 12:36:44
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