Strategia aggiunta da Gorgemon
Average rating: |
5 |
Ratings: |
4 |
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RNG |
2 | 4.8 ![]() |
N/A | 14 ![]() |
109
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1:49
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15+ | |||
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Reworked for better reliability. I have the P/P Bombling, let me know if your breed doesn't work.
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RNG Script |
2 | 4.7 ![]() |
84% | 3 ![]() |
105
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1:45
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13+ | ||
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TD by Wist, Thx ;)
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Tipo RNG Script |
2 | 3.8 ![]() |
73% | 23 ![]() |
108
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1:48
|
15+ | ||
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Script thanks to Prudentius
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Tipo RNG Script |
2 | 4.0 ![]() |
95% | 5 ![]() |
127
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2:07
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17+ | ||
Tipo RNG Script |
2 | 5.0 ![]() |
100% | 2 ![]() |
110
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1:50
|
15+ | |||
RNG Script |
2 | 0.0 ![]() |
65% | 1 ![]() |
111
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1:51
|
14+ | |||
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Since there is a fair amount of RNG in this fight it does not always work. I had success about 4 out of 5 times. The goal is to use Decoy on the first round against each enemy pet, get one damage attack in and then swap out before the pandaren dragonling takes any damage. It is just sufficient to do enough damage on most attempts.
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Tipo RNG |
2 | 5.0 ![]() |
N/A | 0 ![]() |
131
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2:11
|
19+ | ||
RNG |
2 | 2.3 ![]() |
N/A | 1 ![]() |
128
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2:08
|
15+ | |||
RNG TGC |
2 | 3.0 ![]() |
N/A | 0 ![]() |
160
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2:40
|
20+ | |||
RNG TGC Negozio Non più ottenibile |
2 | 0.0 ![]() |
N/A | 0 ![]() |
103
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1:43
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14 |
Includi Passaggi:
Substitutes:
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Since there is a fair amount of RNG in this fight it does not always work. I had success about 4 out of 5 times. The goal is to use Decoy on the first round against each enemy pet, get one damage attack in and then swap out before the pandaren dragonling takes any damage. It is just sufficient to do enough damage on most attempts.
Prima | Dopo | Esperienza Guadagnata | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Cappello da Safari |
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Integratore Inferiore |
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Integratore |
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Cilindro di Lunacupa |
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Evento bonus: scontri tra mascotte |
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Le mascotte livellano fino al 25 con minima XP persa |
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XP aggiuntiva oltre il livello 25 è persa. |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Capturing void creatures is fun they said. Nothing can go wrong they said.
1
thanyou#1591
scritto il 2020-09-24 21:10:42
-1
Thes scritto il 2019-01-02 19:50:21
1
(OP) Gorgemon
scritto il 2019-01-04 07:36:00
1
schlumpf#2707
scritto il 2018-12-21 17:14:23
standby [ enemy.ability(308).usable & self.speed.slow & !self.aura(333).exists ]
ability(1398) [ self.round = 1 ]
ability(384)
ability(334) [ enemy.round = 1 ]
ability(334) [ enemy(#3).active ]
ability(115) [ round = 2 ]
change(#2)
ability(278) [ self.round = 1 ]
ability(110)
change(#1)
ability(115) [ enemy(#1).active ]
ability(334) [ self.round = 1 & enemy(#3).active ]
ability(115) [ enemy(#3).active & enemy.hp <= 372 ]
ability(647)
change(#3)
ability(115)
2
Persefone03
scritto il 2018-12-20 08:38:36
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