Human Resources | Dragons Make Everything Better | Fun With Flying | Not Quite Dead Yet | Critters With Huge Teeth |
Magicians Secret | Element of Success | Beast Mode | Hobbyist Aquarist | Machine Learning |
Strategy added by DragonsAfterDark
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Average rating: |
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Any Level 25+ Magic
Any Level 25+ Magic
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Script |
2 | 4.9 | 98% | 33 | 144
2:24
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23 | ||
This strategy was tested in pre-patch Shadowlands. Stuck together a couple of the other Pets I saw in here and made a a new team. Enjoy.
Script thanks to Sunshine |
Script |
2 | 4.9 | 100% | 3 | 132
2:12
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20 | ||
Any Level 25+ Magic
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Reworked to reflect Beets' new moveset
Reworked 9/14/19: Thanks to Eekwibble for helping streamline the strat. |
Script |
2 | 5.0 | 100% | 2 | 89
1:29
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12+ | |
DragonAfterDark chose the moves for the Sapphire Cub, and the rest of this strat was written by Karibean...
karibean wrote on 12/12/2018 "Used Sapphire Cub here as written, then brought in Brightpaw (Bite, Arcane Dash, Cute Face), who finished everything off. Had Sanctum Cub in third slot but never used." i tried this out, and it worked flawlessly and also never had to use the pet in the third slot. Thank You DragonAfterDark and Karibean! Thank You Prudentius wrote TD Script |
Shop Script |
2 | 0.0 | 100% | 1 | 90
1:30
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15 | ||
Any Level 25+ Magic
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2 | 5.0 | N/A | 4 | 95
1:35
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12 | |||
Script |
2 | 5.0 | 100% | 2 | 101
1:41
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12 | |||
Shop Script |
2 | 5.0 | 100% | 1 | 79
1:19
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9 | |||
2 | 4.7 | N/A | 2 | 107
1:47
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15 | ||||
Any Level 25+ Magic
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Very easy and straightforward fight.
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RNG Script |
2 | 2.5 | 39% | 1 | 115
1:55
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18 | |
Any Level 25+ Magic
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I was able to solo the whole fight with Tiger pretty easyle, but added the Porcupette just to be sure.
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TCG Script |
2 | 0.0 | 100% | 0 | 110
1:50
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15-16 |
Incl. steps:
Any Level 25+ Magic
Skills: Any
Breed: Any
Substitutes:
1 / 3
Reworked to reflect Beets' new moveset
Reworked 9/14/19: Thanks to Eekwibble for helping streamline the strat.
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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Sapphire Cub | SS |
Trunks | HP |
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Aren't you a cute little critter? Your pets! I meant your pets!
1
You must be logged in to vote on commentsMorgiana#1744
wrote on 2020-10-24 21:49:30
1
You must be logged in to vote on commentsEekwibble
wrote on 2019-04-02 11:32:33
Also, there are instances where your Sapph Cub stays alive for a lot longer so there is no need to waste Headbutt on Rawly, you can finish it with one Smash and save the Headbutt for Stinger.
Revised TDScript:
standby [ enemy.aura(Underground:340).exists ]
ability(Rake:492) [enemy.round=1]
ability(Headbutt:376) [ enemy.hp<806 & enemy.hp>413 ]
ability(Headbutt:376) [ enemy(#3).active ]
ability(#1)
change(#2)
0
You must be logged in to vote on commentsPacmane wrote on 2019-03-27 14:26:55
0
You must be logged in to vote on commentsMefs wrote on 2018-12-26 10:30:39
3
You must be logged in to vote on commentskaribean
wrote on 2018-12-12 17:31:58
1
You must be logged in to vote on comments(OP) DragonsAfterDark
wrote on 2018-12-12 20:10:23
0
You must be logged in to vote on commentsBooker wrote on 2018-12-18 05:23:40
0
You must be logged in to vote on commentsDevious05 wrote on 2018-12-19 03:33:03
1
You must be logged in to vote on commentsRhaegal#1179
wrote on 2018-12-21 17:28:44
1
You must be logged in to vote on commentsPureArmour#1184
wrote on 2018-12-26 01:06:23
1
You must be logged in to vote on commentsPureArmour#1184
wrote on 2018-12-26 01:09:30
0
You must be logged in to vote on commentsSaltpollen wrote on 2018-12-21 03:19:54
0
You must be logged in to vote on commentsshock wrote on 2018-12-13 13:35:13
2
You must be logged in to vote on commentsfr0z3night
wrote on 2018-12-13 09:28:16
change(next) [self.dead]
if [enemy(#1).active]
ability(536) [round=1]
ability(535)
endif
if [enemy(#2).active]
ability(492)
ability(535)
ability(376)
endif
ability(376)
ability(#1)
1
You must be logged in to vote on commentsDawnfire wrote on 2018-10-18 19:38:36
0
You must be logged in to vote on commentsLilli wrote on 2018-12-12 07:50:21
1
You must be logged in to vote on comments(OP) DragonsAfterDark
wrote on 2018-12-12 08:07:50
Google Translate: Vielen Dank, dass Sie mich informiert haben. Ich werde es untersuchen, wenn die Quest hier oben erscheint.
1
You must be logged in to vote on commentsBlackmu
wrote on 2019-06-25 10:10:28
New Comment: