Тактику предоставили WhyDaRumGone
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51
Average rating: |
4.9 |
Ratings: |
41 |
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скрипт |
2 | 5.0 ![]() |
100% | 23 ![]() |
39
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0:39
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4-5 | |||
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Любой уровень 25+ Питомец
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скрипт |
2 | 5.0 ![]() |
100% | 98 ![]() |
75
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1:15
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7+ | ||
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Любой уровень 1+ Питомец
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Small chance level pet gets no xp
Крошечная ходячая бомба can work but RNG. |
Уровень 1+ скрипт |
2 | 4.9 ![]() |
100% | 51 ![]() |
51
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0:51
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5-6 | |
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Любой уровень 1+ Питомец
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Slight chance level pet gets no xp;
(and potentially 4 rounds) |
Уровень 1+ скрипт |
2 | 4.8 ![]() |
100% | 13 ![]() |
49
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0:49
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5+ | |
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All pets must be flying;
Higher powered #3 pets preferred. Above 300 power can 4 round w/o crits, also 1000% crit proof. You can replace 2nd pass in script with a move |
скрипт |
2 | 5.0 ![]() |
100% | 11 ![]() |
40
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0:40
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4-5 | ||
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Любой уровень 1+ Питомец
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100% Level pet will get all XP
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Уровень 1+ скрипт |
2 | 4.4 ![]() |
100% | 5 ![]() |
55
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0:55
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6+ | |
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Beta Strategy
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скрипт |
2 | 5.0 ![]() |
100% | 2 ![]() |
52
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0:52
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6+ | ||
скрипт |
2 | 5.0 ![]() |
100% | 0 ![]() |
70
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1:10
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8+ | |||
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Use Build Turret & Explode even if Zaedu is Underground, it'll be fine. It'll be 5-6 rounds no matter how it plays out.
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скрипт |
2 | 5.0 ![]() |
100% | 0 ![]() |
51
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0:51
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5-6 | ||
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Любой питомец
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Added failsafe if hit by sticky goo with #1 pet
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Случайности скрипт |
2 | 5.0 ![]() |
64% | 0 ![]() |
50
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0:50
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5+ | |
Больше не получить |
2 | 5.0 ![]() |
N/A | 0 ![]() |
65
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1:05
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7+ | |||
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P/P Anklerender is recommended to win within 6 rounds or even 5.
You can use Икки with Черный коготь and Стая as well, the script is prepared for that. |
Порода скрипт |
2 | 0.0 ![]() |
100% | 0 ![]() |
55
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0:55
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5+ | ||
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Best to use the "script" since the enemy’s attack can vary for each fight.
Here is a link to an example battle: https://www.youtube.com/watch?v=eDSPVVVzPco |
скрипт |
2 | 0.0 ![]() |
100% | 0 ![]() |
77
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1:17
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8+ | ||
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~1 to 3% RNG
#2 pet: Crimson Spore is 6 rounds; Other spores ~75% chance to be 6 rounds 3rd pet MUST be above 338 Speed |
Порода Случайности скрипт |
2 | 0.0 ![]() |
99% | 0 ![]() |
49
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0:49
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6+ | ||
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Любой уровень 1+ Питомец
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There is some RNG on this fight. Depending on the number of Пронизывающий ветер hits and crits, Zaedu will die to the first Moth. Watch to swap in Level pet if Moth #1 is still alive and Zaedu is health <700. Other times, you may be left with the Level pet needing to finish Zaedu off with one hit. I saw both cases in my testing, but the strategy as written was the most common outcome.
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Случайности Уровень 1+ скрипт |
2 | 0.0 ![]() |
53% | 0 ![]() |
65
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1:05
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8+ |
Вкл. шаги:
Любой уровень 1+ Питомец
Substitutes:
1 / 2
Small chance level pet gets no xp
Крошечная ходячая бомба can work but RNG.
Вневременной механический дракончик | PP |
Железная звездочка | PP |
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Maybe it wants an apple?
3
limejelo
написал на 2025-04-04 02:55:48
1
(OP) WhyDaRumGone
написал на 2025-04-04 10:44:05
2
Folle
написал на 2024-11-29 12:38:54
Still always nice to have quick strategies that include level pets
3
DragonsAfterDark
написал на 2024-11-30 06:33:03
3
(OP) WhyDaRumGone
написал на 2024-12-02 02:21:07
2
Anike#2252
написал на 2024-10-31 14:24:57
1
mraymus
написал на 2024-10-16 16:18:20
1
Facetious#1105
написал на 2024-10-02 10:26:36
1
(OP) WhyDaRumGone
написал на 2024-10-02 11:48:59
4
Fyonella#2195
написал на 2024-09-19 16:23:58
0
(OP) WhyDaRumGone
написал на 2024-09-20 04:09:46
I would also have to then change the order of Armageddon to make it after FB / RT.
From a strat creator point of view I like to highlight what's needed to Explode rather than making Explode the default as someone could interpret using toxic smoke and Explode whether it hits or not.
1
Fyonella#2195
написал на 2024-09-21 13:18:05
2
(OP) WhyDaRumGone
написал на 2024-09-21 17:06:32
1
Puny
написал на 2024-09-23 10:57:33
1
(OP) WhyDaRumGone
написал на 2024-09-24 08:27:51
Around the other way, if they don't read the caveats, they'll use it turn 3 no matter what, when it might be needed turn 4 but everyone understands not to use it turn 1.
Either way the correct information is shown whether you like the order or not but I prefer it this way for the reasons above.
It's also how scripts are read, with highest priority being top and working down to default moves unless there is a set steps but unfortunately the Hungry Worm can dodge, so can't use set steps.
Anyway, it's the way I like it so feel free to change the notes to however you like. You can even post what you wrote here against this comment and if others like it they can copy them :) (edited)
1
Puny
написал на 2024-09-24 08:53:19
The Prio is not to Armageddon, that's the issue, that's why it reads so badly. Like Yoda wrote the instructions. The priority is to apply Razor talons and get a flame breath on the target.
1
(OP) WhyDaRumGone
написал на 2024-09-24 10:25:31
Note: The priority is Armageddon WHEN the buffs are applied!
2
missteelee
написал на 2024-09-24 11:33:32
1
Facetious#1105
написал на 2024-09-20 22:30:32
1. Bring out Timeless Mechanical Dragon
2. Use Flame Breathe
3. Use Razor Talons
4. Use Armageddon
5. Bring out Iron Starlette
6. Use Toxic Smoke
7. Explode - Zaedu dies at end of turn from dots
The use of 'priorities' here is confusing. We don't immediately press Armageddon / Explode, we wait until we've pressed the other moves first. Therefore, it is not a priority - it is the end goal. When we say priority in this game, it's in the sense of which DPS / etc move to use when there's multiple available. Therefore 'priority' doesn't make a lot of sense here. Thank you for the strategy, but I will need to replace your notes with my own.
0
(OP) WhyDaRumGone
написал на 2024-09-21 04:38:56
2
(OP) WhyDaRumGone
написал на 2024-08-31 16:55:24
------------
use(Explode:282) [enemy.aura(Toxic Smoke:639).exists]
if [!enemy.ability(Burrow:159).usable]
use(Explode:282) [enemy.hp.can_explode]
if [enemy.aura(Razor Talons:2238).exists]
if [enemy.aura(Toxic Smoke:639).exists]
use(Explode:282) [enemy.hp<1039 & enemy.aura(Flame Breath:500).exists]
use(Explode:282) [enemy.hp<856]
endif
use(Explode:282) [enemy.hp<834 & enemy.aura(Flame Breath:500).exists]
endif
endif
if [enemy.aura(Razor Talons:2238).exists]
if [enemy.aura(Toxic Smoke:639).exists]
use(Explode:282) [enemy.hp<389 & enemy.aura(Flame Breath:500).exists]
use(Explode:282) [enemy.hp<206]
endif
use(Explode:282) [enemy.hp<184 & enemy.aura(Flame Breath:500).exists]
endif
if [enemy.aura(Flame Breath:500).exists]
use(Razor Talons:2237) [!enemy.aura(Razor Talons:2238).exists]
use(Armageddon:1025) [enemy.aura(Razor Talons:2238).exists]
endif
use(Toxic Smoke:640)
use(#1)
change(next)
------------ (edited)
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