Strategy added by WhyDaRumGone
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51
Average rating: |
4.9 |
Ratings: |
41 |
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Script |
2 | 5.0 ![]() |
100% | 23 ![]() |
39
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0:39
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4-5 | |||
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Any Level 25+ Pet
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Script |
2 | 5.0 ![]() |
100% | 98 ![]() |
75
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1:15
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7+ | ||
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Any Level 1+ Pet
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Small chance level pet gets no xp
Pet Bombling can work but RNG. |
Level 1+ Script |
2 | 4.9 ![]() |
100% | 51 ![]() |
51
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0:51
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5-6 | |
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Any Level 1+ Pet
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Slight chance level pet gets no xp;
(and potentially 4 rounds) |
Level 1+ Script |
2 | 4.8 ![]() |
100% | 13 ![]() |
49
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0:49
|
5+ | |
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All pets must be flying;
Higher powered #3 pets preferred. Above 300 power can 4 round w/o crits, also 1000% crit proof. You can replace 2nd pass in script with a move |
Script |
2 | 5.0 ![]() |
100% | 11 ![]() |
40
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0:40
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4-5 | ||
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Any Level 1+ Pet
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100% Level pet will get all XP
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Level 1+ Script |
2 | 4.4 ![]() |
100% | 5 ![]() |
55
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0:55
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6+ | |
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Beta Strategy
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Script |
2 | 5.0 ![]() |
100% | 2 ![]() |
52
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0:52
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6+ | ||
Script |
2 | 5.0 ![]() |
100% | 0 ![]() |
70
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1:10
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8+ | |||
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Use Build Turret & Explode even if Zaedu is Underground, it'll be fine. It'll be 5-6 rounds no matter how it plays out.
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Script |
2 | 5.0 ![]() |
100% | 0 ![]() |
51
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0:51
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5-6 | ||
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Any Pet
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Added failsafe if hit by sticky goo with #1 pet
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RNG Script |
2 | 5.0 ![]() |
64% | 0 ![]() |
50
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0:50
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5+ | |
Unobtainable |
2 | 5.0 ![]() |
N/A | 0 ![]() |
65
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1:05
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7+ | |||
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P/P Anklerender is recommended to win within 6 rounds or even 5.
You can use Ikky with Black Claw and Flock as well, the script is prepared for that. |
Breed Script |
2 | 0.0 ![]() |
100% | 0 ![]() |
55
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0:55
|
5+ | ||
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Best to use the "script" since the enemy’s attack can vary for each fight.
Here is a link to an example battle: https://www.youtube.com/watch?v=eDSPVVVzPco |
Script |
2 | 0.0 ![]() |
100% | 0 ![]() |
77
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1:17
|
8+ | ||
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~1 to 3% RNG
#2 pet: Crimson Spore is 6 rounds; Other spores ~75% chance to be 6 rounds 3rd pet MUST be above 338 Speed |
Breed RNG Script |
2 | 0.0 ![]() |
99% | 0 ![]() |
49
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0:49
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6+ | ||
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Any Level 1+ Pet
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There is some RNG on this fight. Depending on the number of Slicing Wind hits and crits, Zaedu will die to the first Moth. Watch to swap in Level pet if Moth #1 is still alive and Zaedu is health <700. Other times, you may be left with the Level pet needing to finish Zaedu off with one hit. I saw both cases in my testing, but the strategy as written was the most common outcome.
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RNG Level 1+ Script |
2 | 0.0 ![]() |
53% | 0 ![]() |
65
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1:05
|
8+ |
Incl. steps:
Any Level 1+ Pet
Substitutes:
1 / 2
Small chance level pet gets no xp
Pet Bombling can work but RNG.
Timeless Mechanical Dragonling | PP |
Iron Starlette | PP |
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Maybe it wants an apple?
3
limejelo
wrote on 2025-04-04 02:55:48
1
(OP) WhyDaRumGone
wrote on 2025-04-04 10:44:05
2
Folle
wrote on 2024-11-29 12:38:54
Still always nice to have quick strategies that include level pets
3
DragonsAfterDark
wrote on 2024-11-30 06:33:03
3
(OP) WhyDaRumGone
wrote on 2024-12-02 02:21:07
2
Anike#2252
wrote on 2024-10-31 14:24:57
1
mraymus
wrote on 2024-10-16 16:18:20
1
Facetious#1105
wrote on 2024-10-02 10:26:36
1
(OP) WhyDaRumGone
wrote on 2024-10-02 11:48:59
4
Fyonella#2195
wrote on 2024-09-19 16:23:58
0
(OP) WhyDaRumGone
wrote on 2024-09-20 04:09:46
I would also have to then change the order of Armageddon to make it after FB / RT.
From a strat creator point of view I like to highlight what's needed to Explode rather than making Explode the default as someone could interpret using toxic smoke and Explode whether it hits or not.
1
Fyonella#2195
wrote on 2024-09-21 13:18:05
2
(OP) WhyDaRumGone
wrote on 2024-09-21 17:06:32
1
Puny
wrote on 2024-09-23 10:57:33
1
(OP) WhyDaRumGone
wrote on 2024-09-24 08:27:51
Around the other way, if they don't read the caveats, they'll use it turn 3 no matter what, when it might be needed turn 4 but everyone understands not to use it turn 1.
Either way the correct information is shown whether you like the order or not but I prefer it this way for the reasons above.
It's also how scripts are read, with highest priority being top and working down to default moves unless there is a set steps but unfortunately the Hungry Worm can dodge, so can't use set steps.
Anyway, it's the way I like it so feel free to change the notes to however you like. You can even post what you wrote here against this comment and if others like it they can copy them :) (edited)
1
Puny
wrote on 2024-09-24 08:53:19
The Prio is not to Armageddon, that's the issue, that's why it reads so badly. Like Yoda wrote the instructions. The priority is to apply Razor talons and get a flame breath on the target.
1
(OP) WhyDaRumGone
wrote on 2024-09-24 10:25:31
Note: The priority is Armageddon WHEN the buffs are applied!
2
missteelee
wrote on 2024-09-24 11:33:32
1
Facetious#1105
wrote on 2024-09-20 22:30:32
1. Bring out Timeless Mechanical Dragon
2. Use Flame Breathe
3. Use Razor Talons
4. Use Armageddon
5. Bring out Iron Starlette
6. Use Toxic Smoke
7. Explode - Zaedu dies at end of turn from dots
The use of 'priorities' here is confusing. We don't immediately press Armageddon / Explode, we wait until we've pressed the other moves first. Therefore, it is not a priority - it is the end goal. When we say priority in this game, it's in the sense of which DPS / etc move to use when there's multiple available. Therefore 'priority' doesn't make a lot of sense here. Thank you for the strategy, but I will need to replace your notes with my own.
0
(OP) WhyDaRumGone
wrote on 2024-09-21 04:38:56
2
(OP) WhyDaRumGone
wrote on 2024-08-31 16:55:24
------------
use(Explode:282) [enemy.aura(Toxic Smoke:639).exists]
if [!enemy.ability(Burrow:159).usable]
use(Explode:282) [enemy.hp.can_explode]
if [enemy.aura(Razor Talons:2238).exists]
if [enemy.aura(Toxic Smoke:639).exists]
use(Explode:282) [enemy.hp<1039 & enemy.aura(Flame Breath:500).exists]
use(Explode:282) [enemy.hp<856]
endif
use(Explode:282) [enemy.hp<834 & enemy.aura(Flame Breath:500).exists]
endif
endif
if [enemy.aura(Razor Talons:2238).exists]
if [enemy.aura(Toxic Smoke:639).exists]
use(Explode:282) [enemy.hp<389 & enemy.aura(Flame Breath:500).exists]
use(Explode:282) [enemy.hp<206]
endif
use(Explode:282) [enemy.hp<184 & enemy.aura(Flame Breath:500).exists]
endif
if [enemy.aura(Flame Breath:500).exists]
use(Razor Talons:2237) [!enemy.aura(Razor Talons:2238).exists]
use(Armageddon:1025) [enemy.aura(Razor Talons:2238).exists]
endif
use(Toxic Smoke:640)
use(#1)
change(next)
------------ (edited)
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