Umanoidi Infestati | Dragoidi Letali | Volanti Tremolanti | Non Morti Empi | ![]() |
Magie Mummificate | Elementali Innaturali | Bestie Fatate | Apparizioni Acquatiche | Meccaniche Macabre |
Strategia aggiunta da Dende
98
98
Average rating: |
5 |
Ratings: |
119 |
Your vote: |
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Qualsiasi Livello 25+ Animale
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This fight is a long fight, but it's always a win! 100%!
Your first pet (any fawn, I used Winter Reindeer) can practically solo the whole fight! You just need your second pet on the last enemy pet, you'll easily finish it off, so it doesn't matter what critter you use as third, because you most likely won't need it anyway. |
Script |
2 | 5.0 ![]() |
100% | 98 ![]() |
230
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3:50
|
28 | |
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Script thanks to Schlumpf
|
Script |
2 | 4.9 ![]() |
98% | 32 ![]() |
230
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3:50
|
27+ | ||
Script |
2 | 4.8 ![]() |
99% | 27 ![]() |
185
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3:05
|
22 | |||
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The last pet must be healthy to withstand Pounders explosion.
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2 | 4.4 ![]() |
N/A | 7 ![]() |
153
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2:33
|
17 | |||
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Qualsiasi Livello 25+ Animale
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Script thanks to Panzerkampfw
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Script |
2 | 4.3 ![]() |
99% | 19 ![]() |
450
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7:30
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54+ | |
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Qualsiasi Livello 25+ Animale
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Easy, but takes around 30 rounds, depending on Flurry hitting 2-3 times each turn.
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Tipo Script |
2 | 4.1 ![]() |
100% | 3 ![]() |
240
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4:00
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30+ | |
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Thank you to Zim for letting me know the P/S breed worked! ^^
|
Script |
2 | 5.0 ![]() |
97% | 2 ![]() |
168
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2:48
|
27+ | ||
2 | 0.0 ![]() |
N/A | 1 ![]() |
187
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3:07
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25 | ||||
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Qualsiasi Livello 25+ Animale
|
RNG |
2 | 5.0 ![]() |
N/A | 1 ![]() |
185
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3:05
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22+ | ||
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RNG is for first enemy and crits.
|
Tipo RNG Script |
2 | 4.9 ![]() |
100% | 2 ![]() |
125
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2:05
|
15+ | ||
RNG |
2 | 3.9 ![]() |
N/A | 2 ![]() |
168
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2:48
|
23 | |||
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Used BB Woodworm, HS Rabbit and BB Slug
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RNG |
2 | 3.8 ![]() |
N/A | 0 ![]() |
185
![]()
3:05
|
24+ | ||
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I found that either I got lucky or I didn't, but if your limited on pets, this might be the strategy for you. You can swap nuts out for Flamethrower as well.
Also, I didn't try another bunny instead of Crispin, but that may work as well. |
RNG |
2 | 2.1 ![]() |
N/A | 2 ![]() |
245
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4:05
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36+ | ||
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RNG tag added. If Slasher's Prowl enhanced Metal Fist crits, it will be difficult to overcome.
Only P/P breed Grillo Dorato was tested. |
Tipo RNG Script |
2 | 0.0 ![]() |
53% | 0 ![]() |
140
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2:20
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17+ | ||
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Qualsiasi Livello 25+ Animale
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Guide inspired by Melqiades#2993's guide for this battle
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2 | 0.0 ![]() |
N/A | 0 ![]() |
141
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2:21
|
18+ |
Includi Passaggi:
Qualsiasi Livello 25+ Animale
Abilità: Qualsiasi
Tipo: Qualsiasi
Substitutes:
1 / 6
1 / 6
This fight is a long fight, but it's always a win! 100%!
Your first pet (any fawn, I used Winter Reindeer) can practically solo the whole fight! You just need your second pet on the last enemy pet, you'll easily finish it off, so it doesn't matter what critter you use as third, because you most likely won't need it anyway.
Prima | Dopo | Esperienza Guadagnata | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Cappello da Safari |
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Integratore Inferiore |
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Integratore |
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Cilindro di Lunacupa |
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Evento bonus: scontri tra mascotte |
= |
Le mascotte livellano fino al 25 con minima XP persa |
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XP aggiuntiva oltre il livello 25 è persa. |
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Renna Invernale | BB |
Cerbiatto Brillazoccoli | BB |
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Micro defence with macro shininess
1
QuestFan
scritto il 2024-12-10 02:02:38
0
FroggyDreamer scritto il 2024-07-27 18:48:48
1
TheEducator#11115
scritto il 2023-12-28 07:54:26
5
Konungr#1372
scritto il 2021-05-28 09:11:34
Tip, when making scripts and making conditions based on which pet is out, unless it is a 1/1 unique pet that can't be substituted because of a unique moveset, use the #1-3 parameter
if [self(#1).active]
use(Nature's Ward:574) [round = 1]
use(Stampede:163) [round = 2]
use(Headbutt:376) [self(#1).aura(Nature's Ward:820).exists]
use(Nature's Ward:574) [self(#1).aura(Nature's Ward:820).duration = 1]
use(Stampede:163)
change(#2) [self(#1).dead]
endif
if [self(#2).active]
use(Nature's Ward:574) [!self(#2).aura(Nature's Ward:820).exists]
use(Headbutt:376) [self(#2).aura(Nature's Ward:820).exists]
use(Stampede:163)
endif
change(#3) [self(#2).dead]
use(#1)
3
Dawn#22868
scritto il 2021-10-20 06:11:19
2
Bunnee
scritto il 2022-04-30 09:54:13
2
Lumimyrsky87
scritto il 2022-10-06 11:09:50
2
(OP) Dende
scritto il 2023-03-23 10:15:28
2
megthemage
scritto il 2022-01-07 21:01:41
2
Ghanksta#1998
scritto il 2022-01-08 03:49:07
1
plunderbunnie
scritto il 2021-10-09 14:47:39
1
Vivienna#2464
scritto il 2021-09-20 10:02:25
.
1
cecil777
scritto il 2021-08-14 14:24:11
1
skarpethinn
scritto il 2021-07-09 18:47:58
GREAT strat!!!
-2
Uludil scritto il 2021-06-07 14:37:23
1
Kendyll
scritto il 2021-05-17 19:03:09
4
zaftig
scritto il 2021-03-02 04:55:52
2
jwterry#1605
scritto il 2021-03-10 19:11:24
1
Azero
scritto il 2021-04-23 13:21:30
2
cellardwellar
scritto il 2021-04-18 01:38:01
1
Bearcarota
scritto il 2021-04-20 00:47:36
1
Tut#2547
scritto il 2021-03-15 12:07:07
2
dawni
scritto il 2021-02-21 12:08:12
0
Scotlassie scritto il 2021-02-15 11:32:52
1
Hikari
scritto il 2021-02-14 05:37:40
1
Onesoldier#2671
scritto il 2021-02-06 21:08:26
1
Enzzo#1146
scritto il 2021-02-05 22:07:49
1
Procyon
scritto il 2021-01-14 12:00:41
6
NabuArat
scritto il 2020-12-04 19:57:41
use(Nature's Ward:574) [self.aura(Nature's Ward:820).duration <= 1]
use(Headbutt:376) [enemy.aura(Shattered Defenses:542).exists]
use(Stampede:163)
change(next)
use(#1)
1
(OP) Dende
scritto il 2020-12-05 19:18:26
1
Andrasta#1322
scritto il 2021-01-13 03:51:33
2
Kalnoth
scritto il 2021-01-12 10:11:51
5
Jump
scritto il 2020-12-22 16:14:37
1
Kyzna
scritto il 2020-12-22 11:09:31
6
LickLilah69#1641
scritto il 2020-12-15 08:20:52
1
Ashleycat#1518
scritto il 2020-12-10 19:34:33
2
Roweboy#11604
scritto il 2020-12-05 10:36:23
1
Clewara
scritto il 2020-12-03 02:20:20
1
Vivienna#2464
scritto il 2021-09-20 10:02:10
Vielen Dank - hat bei mir super Funktioniert.
1
Lelwahnsinn#2913
scritto il 2021-03-03 05:41:13
1
Arduum#21882
scritto il 2021-01-04 12:26:27
1
Михайлова#2928
scritto il 2024-05-10 15:05:24
1
chernuw#2888
scritto il 2022-07-14 15:52:13
if [self(#1).active]
use(Nature's Ward:574) [round = 1]
use(Stampede:163) [round = 2]
use(Headbutt:376) [self(#1).aura(Nature's Ward:820).exists]
use(Nature's Ward:574) [self(#1).aura(Nature's Ward:820).duration = 1]
use(Stampede:163)
change(#2) [self(#1).dead]
endif
if [self(#2).active]
use(Nature's Ward:574) [!self(#2).aura(Nature's Ward:820).exists]
use(Headbutt:376) [self(#2).aura(Nature's Ward:820).exists]
use(Stampede:163)
endif
change(#3) [self(#2).dead]
use(#1)
1
gengen001
scritto il 2020-12-24 10:03:43
Nuovo Commento: