Haunted Humanoids | Deathly Dragonkin | Flickering Fliers | Unholy Undead | Creepy Critters |
Mummified Magics | Eerie Elementals | ![]() | Aquatic Apparitions | Macabre Mechanicals |
Strategy added by Berendain
56
Average rating: |
4.9 |
Ratings: |
62 |
Your vote: |
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1 |
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Any Beast
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Script |
2 | 4.9 ![]() |
56 ![]() |
130
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2:10
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19 | ![]() |
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2 |
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As per the suggestion from Carpo and Rascallycat on the other strategy, I made one with Snowfang.
Script thanks to Schlumpf |
RNG Script |
2 | 4.9 ![]() |
17 ![]() |
9999999- | - | ![]() |
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3 |
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Any Level 25+ Beast
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Any Level 25+ Beast
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2 | 4.7 ![]() |
62 ![]() |
9999999- | 46 | ![]() |
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4 |
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I tested this strategy multiple times. Eventhough the enemy team crits or Battery swaps with Slasher before he dies, keep continuing the steps. Eventually you will kill them all.
In one cash it went really weird and I had to use some common sense with my Lost Netherpup vs Pounder. In another case Pounder missed on my Snowy Panda and I didn't even need my Lost Netherpup. BE AWARE; the third step is named differently. The ability of the Cinder Pup is called Blazing Yip and not Bark. I couldn't change this unfortunately |
RNG |
2 | 4.0 ![]() |
3 ![]() |
9999999- | - | ![]() |
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5 |
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The intent of this strat is to try to quicken things up. In the end, all you really need to succeed is the Ragepeep, as seen by a different strategy. However, as good as it is, it takes up to 50 turns or more. In the four times I've tried this, twice I've had to do two pets with Ragepeep; however, once I only had to do Pounder, and the last time, my Ragepeep came in just in time to soak Pounder's explosion. So maybe 20 turns at best, 35-38 at worst? You haven't really lost anything to give it a try!
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2 | 5.0 ![]() |
1 ![]() |
9999999- | 45 | ![]() |
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6 |
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Strategy goals:
- Prevent Slasher from doing damage. - Cinder Pup provides a constant dot giving the extra damage needed to push the controlling mechanisms of the strategy to fruition. |
Script |
2 | 5.0 ![]() |
1 ![]() |
115
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1:55
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14-15 | ![]() |
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7 |
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start copied from Berendain but follow up is different.
Not completly crit proof. Battery should die on the first or second akunda's wrath turn. Not sooner. If slasher crits with prowl metal fist on thunder lizard then restart |
2 | 5.0 ![]() |
2 ![]() |
9999999- | 19 | ![]() |
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8 |
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Any Level 25+ Beast
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2 | 4.0 ![]() |
1 ![]() |
9999999- | - | ![]() |
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9 | Shop |
2 | 3.1 ![]() |
4 ![]() |
9999999- | - | ![]() |
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10 |
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There is some RNG in the first and third pets dying at the right time. I had around 75% success rate with the strategy, however.
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RNG Unobtainable |
2 | 3.3 ![]() |
2 ![]() |
9999999- | - | ![]() |
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11 |
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Low RNG. The idea is that most of the damage comes from Immolate in the backline, while Hibernate with the main pet. Also Stun to avoid Prowl.
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Unobtainable |
2 | 3.0 ![]() |
2 ![]() |
9999999- | - | ![]() |
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12 |
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Included a TD that attempts to navigate the RNG for you a bit. Doesn't failsafe on a stun, but will for early Baby Elderhorn death.
Very RNG heavy, if your Baby Elderhorn gets crit you must restart. If you get a stun with Volcano, you might be able to recover it if you swap immediately to your Broodling and play it out from there, but its uncharted territory. I would always restart if it happened to try and have a "smooth" run for this strategy. In the finale, you must either not get hit or not get crit at least once for my chosen Broodling to survive. Each species and breed has its own requirements and you will have to adjust accordingly to what you have. Its very possible though, I ran this team 5 times after developing the strat and it only failed on consecutive crits from Pounder. The biggest thing you need in your third slot is >249 Speed and Burrow. It isn't heavy RNG, but it is far from consistent. Use at your own discretion. |
RNG Tricky Script |
2 | 2.4 ![]() |
2 ![]() |
9999999- | - | ![]() |
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13 |
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All wild caught pets, for those who have bad drop RNG.
Notes: * Haven't tested all breeds myself, used PB/HP/HP. * The third pet can be any beast with a dodge/burrow/survival move, as long as it can avoid the Explode. Best to have a 1 round hit ability selected as well. * Slasher can be RNG and once every ten battles or so can polish off your second pet, if this happens restart the fight. This is my first strategy, my apologies if I missed anything. I have tried to do a TD Script but failed miserably so if a kind person comments with one I will edit it in. |
Breed RNG |
2 | 2.8 ![]() |
1 ![]() |
9999999- | - | ![]() |
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14 | Shop |
2 | 1.0 ![]() |
1 ![]() |
9999999- | - | ![]() |
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15 | Script |
2 | 0.0 ![]() |
0 ![]() |
9999999- | - | ![]() |
Incl. steps:
Any Beast
Skills: Any
Breed: Any
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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Micro defence with macro shininess
2
Shywillow
wrote on 2021-10-17 11:25:30
2
Puny
wrote on 2021-06-24 17:02:55
1
Mystic#12630
wrote on 2021-01-27 00:03:13
(edited)
2
(OP) Berendain
wrote on 2021-01-27 10:03:39
0
dean wrote on 2021-02-16 00:22:16
2
(OP) Berendain
wrote on 2021-02-16 01:08:38
0
Texie wrote on 2021-03-07 20:02:40
1
Tarty
wrote on 2021-03-01 13:47:39
4
Caolynn#1359
wrote on 2021-02-28 15:23:22
2
Epytropos
wrote on 2021-01-15 01:38:01
2
Kalnoth
wrote on 2021-01-12 10:22:08
2
Markolious
wrote on 2021-01-04 04:21:45
2
CrazyCat#2116787
wrote on 2021-01-03 07:40:17
3
Cyrsztof#2599
wrote on 2020-12-27 18:13:08
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