Haunted Humanoids | Deathly Dragonkin | Flickering Fliers | Unholy Undead | Creepy Critters |
Mummified Magics | Eerie Elementals | Beast Busters | Aquatic Apparitions | Macabre Mechanicals |
Strategy added by Lazey
53
53
Average rating: |
4.9 |
Ratings: |
75 |
Your vote: |
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Script thanks to Rinoe
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Script |
2 | 5.0 | N/A | 12 | 64
1:04
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10+ | ||
If I have to choose, Mind Games: Stun is my best option because critters ignore stuns (dodging the first with Burrow anyways). I prefer more powerful Rats and set a minimum, but you could also try weaker ones if your pets don't match.
*** Created on beta, so maybe not final *** |
Script |
2 | 4.9 | N/A | 53 | 60
1:00
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9 | ||
Breed Script |
2 | 4.9 | N/A | 83 | 105
1:45
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16 | |||
Your third critter must have less health than your second critter.
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RNG Script |
2 | 4.9 | N/A | 12 | 69
1:09
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12+ | ||
Script |
2 | 5.0 | N/A | 7 | 57
0:57
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8 | |||
Any Level 25+ Critter
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For my backup I had decaying grubDecay Grub: absorb, erosion, consume corps
tried a few times without crits didn't need him The only time I had issues was when Wretch got a heal off. |
RNG |
2 | 4.2 | N/A | 3 | 60
1:00
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9+ | |
Altered an existing strategy to fit what pets I have. Could likely replace Spinemaw Gormling with another pet with both a poison ability and Swarm, and the slug with any other pet with a burrow/dive type ability. The TD script takes this into account. If you're very lucky, you won't need third pet.
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Script |
2 | 5.0 | N/A | 2 | 57
0:57
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8+ | ||
Lavender Nibbler was tried in the 3rd spot (with Puncture Wound), it works 97% of the time, but a high front end damage ability with a DoT component best suits this strategy.
H/S Feasting Larva was not used in testing. |
Script |
2 | 5.0 | N/A | 1 | 56
0:56
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8-9 | ||
Didn't have the pets for other strats, Apocalypse was missing, and didn't see a snail strat so this is what I had. Worked for me 3/5 tries. If Wretch gets a crit at start, or more than one, it's a fail.
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Breed RNG |
2 | 3.3 | N/A | 3 | 67
1:07
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11+ | ||
Due to Chomp & Burrow's DPS RNG, and Wretch's Feed, fight time vary, might be even over 25 rounds, but hey, we are fighting three REALLY tiny critters against REALLY tough beast :P. In one iteration battle ends in 18th round ;)
That being said - Enjoy. -------------------------- Fight time: 18 - 27 rounds -------------------------- Thanks to DragonsAfterDark (He's my Hero!!! ;)) I learned, that duets & triplets aren't famous and rather avoided, but... 1st, this fight might be quite hard for critters and, 2nd, Sneaky Marmot is so FREAKING amazing, that, IMO, it's wise to have three of them, at least banked if not in Journal, even just in case, when it might become handy to have all three siblings together in one comp :) Also, I kept in mind: "...fk Wretch's Mind Games, let's make him unable to cast any... at least possibly :P" Tested 35 times - NO FAILS |
2 | 0.0 | N/A | 0 | 135
2:15
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20+ |
Incl. steps:
Substitutes:
1 / 11
If I have to choose, Mind Games: Stun is my best option because critters ignore stuns (dodging the first with Burrow anyways). I prefer more powerful Rats and set a minimum, but you could also try weaker ones if your pets don't match.
*** Created on beta, so maybe not final ***
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 2 | 96 |
2 | ➜ | 2 | 102 |
3 | ➜ | 3 | 107 |
4 | ➜ | 4 | 112 |
5 | ➜ | 5 | 116 |
6 | ➜ | 6 | 119 |
7 | ➜ | 7 | 121 |
8 | ➜ | 8 | 123 |
9 | ➜ | 9 | 125 |
10 | ➜ | 10 | 125 |
11 | ➜ | 11 | 125 |
12 | ➜ | 12 | 125 |
13 | ➜ | 13 | 123 |
14 | ➜ | 14 | 121 |
15 | ➜ | 15 | 119 |
16 | ➜ | 16 | 116 |
17 | ➜ | 17 | 112 |
18 | ➜ | 18 | 107 |
19 | ➜ | 19 | 102 |
20 | ➜ | 20 | 96 |
21 | ➜ | 21 | 89 |
22 | ➜ | 22 | 82 |
23 | ➜ | 23 | 74 |
24 | ➜ | 24 | 65 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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My strongest mind game is dreaming
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