Strategia aggiunta da Aranesh
19
19
Average rating: |
4.9 |
Ratings: |
13 |
Your vote: |
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Qualsiasi Livello 25+ Magica
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Qualsiasi Livello 25+ Mascotte
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Script |
2 | 5.0 ![]() |
N/A | 123 ![]() |
53
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0:53
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8 | ||
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Qualsiasi Mascotte
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Qualsiasi Mascotte
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Script |
2 | 4.9 ![]() |
N/A | 32 ![]() |
130
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2:10
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19+ | ||
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Qualsiasi Mascotte
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Script thanks to fr0z3night
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Script |
2 | 4.9 ![]() |
N/A | 19 ![]() |
80
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1:20
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10+ | |
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Qualsiasi Livello 25+ Mascotte
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Qualsiasi Livello 25+ Mascotte
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You can only use the first part in this strategy without swapping, but RNG can bring your Teroclaw Hatchling down then.
If you decide to go without swapping: delete the first Paragraph of the TD Script The Swapping Strategy should work even against 3 Flying Pets you can use this strategy for any generic Teroclaw fight don't put important pets in the backline |
Script |
2 | 4.9 ![]() |
N/A | 51 ![]() |
100
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1:40
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12 | |
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Wailing Critters - Moth team
All moths use same method in all fights. Next: Moth team vs. Deviate Chomper |
Script |
2 | 5.0 ![]() |
N/A | 8 ![]() |
90
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1:30
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12+ | ||
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Qualsiasi Livello 1+ Mascotte
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The axebeak 99 times out of 100 for me can solo the entire team, and 100/100 soloes the first enemy. The backup pet is really only being used to heal your pet and help it take out the other two (if RNG goes well, this is a party that can fairly quickly take out all three). Completely possible to fill the third slot with anything, and have the Axebeak solo the team.
Make sure your pets are in the order listed if using a leveling pet, as if a raptor roars, two hits will be blocked by the decoy, while the third will go through (and hit the last in the list, I.E. the back line 25). (EDITED: Filled final spot with the crawdad for healing; steps changed slightly to show). Script thanks to Ayendrix |
Livello 1+ Script |
2 | 5.0 ![]() |
N/A | 14 ![]() |
78
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1:18
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10 | |
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Qualsiasi Livello 25+ Meccanica
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Qualsiasi Livello 25+ Mascotte
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Negozio Script Non più ottenibile |
2 | 5.0 ![]() |
N/A | 11 ![]() |
53
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0:53
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6+ | ||
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This strat will kill backline beasts.
2 rounds; 26sec 3 rounds; 36 sec 4 rounds; 42sec See comments for slight alternative |
Tipo Script |
2 | 5.0 ![]() |
N/A | 14 ![]() |
30
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0:30
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2-4 | ||
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Script thanks to NabuArat
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Script |
2 | 5.0 ![]() |
N/A | 6 ![]() |
70
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1:10
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10+ | ||
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Qualsiasi Livello 25+ Volante
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Script |
2 | 5.0 ![]() |
N/A | 3 ![]() |
55
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0:55
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8+ | ||
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Qualsiasi Livello 25+ Meccanica
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2 | 5.0 ![]() |
N/A | 2 ![]() |
82
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1:22
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10 | |||
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Qualsiasi Livello 25+ Mascotte
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Tipo Script |
2 | 5.0 ![]() |
N/A | 2 ![]() |
40
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0:40
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4 |
Includi Passaggi:
Qualsiasi Mascotte
Substitutes:
1 / 4
1 / 2
Script thanks to fr0z3night
Prima | Dopo | Esperienza Guadagnata | |
---|---|---|---|
1 | ➜ | 6 | 1196 |
2 | ➜ | 7 | 1271 |
3 | ➜ | 7 | 1337 |
4 | ➜ | 7 | 1394 |
5 | ➜ | 8 | 1444 |
6 | ➜ | 8 | 1485 |
7 | ➜ | 9 | 1518 |
8 | ➜ | 10 | 1543 |
9 | ➜ | 11 | 1559 |
10 | ➜ | 11 | 1568 |
11 | ➜ | 12 | 1568 |
12 | ➜ | 13 | 1559 |
13 | ➜ | 14 | 1543 |
14 | ➜ | 15 | 1518 |
15 | ➜ | 16 | 1485 |
16 | ➜ | 17 | 1444 |
17 | ➜ | 17 | 1394 |
18 | ➜ | 18 | 1337 |
19 | ➜ | 19 | 1271 |
20 | ➜ | 20 | 1196 |
21 | ➜ | 21 | 1114 |
22 | ➜ | 22 | 1023 |
23 | ➜ | 23 | 924 |
24 | ➜ | 24 | 817 |
Cappello da Safari |
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Integratore Inferiore |
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Integratore |
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Cilindro di Lunacupa |
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Evento bonus: scontri tra mascotte |
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Le mascotte livellano fino al 25 con minima XP persa |
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XP aggiuntiva oltre il livello 25 è persa. |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Small claws can hurt, too!
1
Sokra#2571
scritto il 2020-10-18 01:28:09
2
Konstapeln
scritto il 2020-10-14 05:26:08
1
Odin
scritto il 2018-04-05 23:43:50
4
fr0z3night
scritto il 2018-01-16 07:54:56
change(#2) [enemy(#2).active]
change(#1) [self(#2).dead]
ability(#2) [enemy.round=1]
ability(#1)
0
Rzzr scritto il 2017-04-01 09:09:21
0
XNedra scritto il 2017-04-01 06:43:44
0
Rzzr scritto il 2017-04-01 05:25:42
0
Vàrgas scritto il 2017-03-30 14:42:42
0
Zaymaa scritto il 2017-03-29 09:46:59
0
(OP) Aranesh
scritto il 2017-03-29 10:20:14
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