Stratégie proposée par DragonsAfterDark
117
117
Average rating: |
5 |
Ratings: |
130 |
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N'importe quelle mascotte
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Interesting fight mechanic, the enemy performs a loop of his 3 custom abilities Glade Prowl, Quick Dodge, and Hungry Bite} and only the last one deals damage. If you don't avoid that attack, it will be devastating and usually heals Patte-en-ronce back to full. But if you do, your pet(s) can win without taking damage.
So the way to go is dodging that attack every 3 rounds and deal damage in-between. For this strategy, I wanted effective mech attacks so I loop through Leurre pets with Projectile. To shorten the fight, I let my Zeppelin explode, but you can ignore that step if you want all pets at 100% Healt when Briarpaw is defeated. (I commented in the script if you want to delete the Explode part) *** Created on Beta, so maybe not final *** |
Script |
2 | 5.0 ![]() |
100% | 22 ![]() |
63
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1:03
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10+ | |
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N'importe quelle mascotte
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N'importe quelle mascotte
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This is a copy of the 'Bunny' strategy, but uses a Mechanical pet to make it go much faster.
Script courtesy of @cellardwellar in the comments, go give 'em an upvote :) |
Script |
2 | 5.0 ![]() |
100% | 11 ![]() |
63
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1:03
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11+ | |
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N'importe quelle mascotte
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N'importe quelle mascotte
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It will take a while, but your bunny will end with 100% hp
You can also do this method with Lagan / Slithershock Elver (1,1,1), Scrapyard Tunneler (2,1,1), Alloyed Alleyrat (1,2,1), Specimen 97 (1,1,1) It's also possible to do this with Inky / Nameless Octopode (1,2,2), & Sneaky Marmot (1,2,2), but you use the blind on turn two and pass on turn three, which loses one round of attack, and will make this last longer. Video for Fight |
Script |
2 | 5.0 ![]() |
100% | 117 ![]() |
115
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1:55
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22 | |
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A shorter one, but also sacrificing two pets.
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Script |
2 | 4.9 ![]() |
100% | 27 ![]() |
35
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0:35
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5 | ||
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5 rounds.
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Script |
2 | 5.0 ![]() |
100% | 10 ![]() |
35
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0:35
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5 | ||
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N'importe quelle mascotte
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N'importe quelle mascotte
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ONE Pet Strategy!
NEVER get hit at all! |
Script |
2 | 5.0 ![]() |
100% | 5 ![]() |
65
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1:05
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12 | |
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N'importe quelle mascotte
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N'importe quelle mascotte
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Script |
2 | 5.0 ![]() |
100% | 2 ![]() |
72
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1:12
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14+ | ||
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Script |
2 | 5.0 ![]() |
100% | 2 ![]() |
49
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0:49
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8 | ||
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Script |
2 | 5.0 ![]() |
100% | 0 ![]() |
37
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0:37
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5 | ||
2 | 5.0 ![]() |
N/A | 0 ![]() |
69
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1:09
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9 | ||||
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N'importe quelle mascotte
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~8 rounds.
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Script |
2 | 4.0 ![]() |
74% | 4 ![]() |
68
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1:08
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8 | |
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N'importe quelle mascotte
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5 rounds
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Breed |
2 | 0.0 ![]() |
N/A | 0 ![]() |
38
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0:38
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5 |
Ajout étape:
N'importe quelle mascotte
N'importe quelle mascotte
Substitutes:
1 / 17
It will take a while, but your bunny will end with 100% hp
You can also do this method with Lagan / Slithershock Elver (1,1,1), Scrapyard Tunneler (2,1,1), Alloyed Alleyrat (1,2,1), Specimen 97 (1,1,1)
It's also possible to do this with Inky / Nameless Octopode (1,2,2), & Sneaky Marmot (1,2,2), but you use the blind on turn two and pass on turn three, which loses one round of attack, and will make this last longer.
Video for Fight
Avant | Après | Gain xp | |
---|---|---|---|
1 | ➜ | 5 | 479 |
2 | ➜ | 5 | 508 |
3 | ➜ | 5 | 535 |
4 | ➜ | 6 | 558 |
5 | ➜ | 6 | 578 |
6 | ➜ | 7 | 594 |
7 | ➜ | 8 | 607 |
8 | ➜ | 9 | 617 |
9 | ➜ | 9 | 624 |
10 | ➜ | 10 | 627 |
11 | ➜ | 11 | 627 |
12 | ➜ | 12 | 624 |
13 | ➜ | 13 | 617 |
14 | ➜ | 14 | 607 |
15 | ➜ | 15 | 594 |
16 | ➜ | 16 | 578 |
17 | ➜ | 17 | 558 |
18 | ➜ | 18 | 535 |
19 | ➜ | 19 | 508 |
20 | ➜ | 20 | 479 |
21 | ➜ | 21 | 446 |
22 | ➜ | 22 | 409 |
23 | ➜ | 23 | 370 |
24 | ➜ | 24 | 327 |
Chapeau de safari |
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Friandise inférieure |
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Friandise |
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Haut-de-forme sombrelune |
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Événement semaine bonus |
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Passage niveau 25 avec perte d'xp minimale |
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XP au-delà du niveau 25 en surplus |
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Lapin | BB |
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
1
Agrogas#2257
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2
Rysana
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5
Z0omZ0om
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1
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1
KTH rédigé le 2022-01-11 11:52:27
2
BorisMorosov
rédigé le 2022-01-31 12:27:51
0
Karamann rédigé le 2021-01-09 01:44:35
1
Sunshine529
rédigé le 2022-01-05 17:03:32
ability(Burrow:159) [self.ability(Dodge:312).duration=2]
ability(#1)
Script:
if [self(#3).active]
ability(Dodge:312) [enemy.aura(Dodge:311).exists]
ability(Burrow:159) [self.ability(Dodge:312).duration=2]
ability(#1)
endif
change(next) [self.round>1]
standby
You may choose to use level pets' abilities, or the script will pass.
3
Morticia24
rédigé le 2021-10-21 12:22:37
2
Riko#1139
rédigé le 2021-09-13 15:22:05
1
cecil777
rédigé le 2021-08-03 17:25:05
2
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1
Steeluria
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1
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2
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3
ChilloutNoob#2761
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2
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rédigé le 2021-02-13 22:53:57
1
Gertwine
rédigé le 2021-01-26 08:25:23
-4
Wowmusicable
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4
(OP) DragonsAfterDark
rédigé le 2021-01-04 22:17:45
2
Nucama
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1
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1
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1
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1
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1
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4
Roweboy#11604
rédigé le 2020-12-12 23:25:07
-1
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1
(OP) DragonsAfterDark
rédigé le 2020-12-12 16:27:26
0
Alessa rédigé le 2020-12-12 16:13:37
1
Sarahnia
rédigé le 2020-12-08 06:27:52
-1
JMC rédigé le 2020-12-07 20:45:31
2
huntman
rédigé le 2020-12-07 14:40:18
1
Rilla
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1
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1
Vallador#1409
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1
Jenstar
rédigé le 2020-11-29 20:33:49
1
(OP) DragonsAfterDark
rédigé le 2020-11-29 21:34:34
2
Bösendorfer
rédigé le 2020-11-27 14:47:24
ability(Dodge:312) [enemy.aura(Dodge:311).exists]
ability(Burrow:159) [enemy.aura(Dodge:311).exists]
ability(Scratch:119)
2
(OP) DragonsAfterDark
rédigé le 2020-11-27 14:57:33
2
shockawocka
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1
Law#2962
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2
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1
mMiZAsh
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0
Riyani rédigé le 2024-04-12 18:42:26
2
Articca#2843
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1
(OP) DragonsAfterDark
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2
Vsh
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1
xmuryjdance#2852
rédigé le 2021-12-10 13:27:54
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