攻略提供者是 DragonsAfterDark
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評分: |
130 |
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任何寵物
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Interesting fight mechanic, the enemy performs a loop of his 3 custom abilities Glade Prowl, Quick Dodge, and Hungry Bite} and only the last one deals damage. If you don't avoid that attack, it will be devastating and usually heals 楠爪 back to full. But if you do, your pet(s) can win without taking damage.
So the way to go is dodging that attack every 3 rounds and deal damage in-between. For this strategy, I wanted effective mech attacks so I loop through 誘餌 pets with 發射飛彈. To shorten the fight, I let my Zeppelin explode, but you can ignore that step if you want all pets at 100% Healt when Briarpaw is defeated. (I commented in the script if you want to delete the Explode part) *** Created on Beta, so maybe not final *** |
Script |
2 | 5.0 ![]() |
100% | 22 ![]() |
63
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1:03
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10+ | |
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任何寵物
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任何寵物
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This is a copy of the 'Bunny' strategy, but uses a Mechanical pet to make it go much faster.
Script courtesy of @cellardwellar in the comments, go give 'em an upvote :) |
Script |
2 | 5.0 ![]() |
100% | 11 ![]() |
63
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1:03
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11+ | |
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任何寵物
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任何寵物
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It will take a while, but your bunny will end with 100% hp
You can also do this method with Lagan / Slithershock Elver (1,1,1), Scrapyard Tunneler (2,1,1), Alloyed Alleyrat (1,2,1), Specimen 97 (1,1,1) It's also possible to do this with Inky / Nameless Octopode (1,2,2), & Sneaky Marmot (1,2,2), but you use the blind on turn two and pass on turn three, which loses one round of attack, and will make this last longer. Video for Fight |
Script |
2 | 5.0 ![]() |
100% | 117 ![]() |
115
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1:55
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22 | |
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A shorter one, but also sacrificing two pets.
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Script |
2 | 4.9 ![]() |
100% | 27 ![]() |
35
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0:35
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5 | ||
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5 rounds.
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Script |
2 | 5.0 ![]() |
100% | 10 ![]() |
35
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0:35
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5 | ||
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任何寵物
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任何寵物
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ONE Pet Strategy!
NEVER get hit at all! |
Script |
2 | 5.0 ![]() |
100% | 5 ![]() |
65
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1:05
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12 | |
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任何寵物
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任何寵物
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Script |
2 | 5.0 ![]() |
100% | 2 ![]() |
72
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1:12
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14+ | ||
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Script |
2 | 5.0 ![]() |
100% | 2 ![]() |
49
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0:49
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8 | ||
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Script |
2 | 5.0 ![]() |
100% | 0 ![]() |
37
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0:37
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5 | ||
2 | 5.0 ![]() |
N/A | 0 ![]() |
69
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1:09
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9 | ||||
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任何寵物
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~8 rounds.
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Script |
2 | 4.0 ![]() |
74% | 4 ![]() |
68
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1:08
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8 | |
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任何寵物
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5 rounds
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屬性 |
2 | 0.0 ![]() |
N/A | 0 ![]() |
38
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0:38
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5 |
包括步驟
任何寵物
任何寵物
Substitutes:
1 / 17
It will take a while, but your bunny will end with 100% hp
You can also do this method with Lagan / Slithershock Elver (1,1,1), Scrapyard Tunneler (2,1,1), Alloyed Alleyrat (1,2,1), Specimen 97 (1,1,1)
It's also possible to do this with Inky / Nameless Octopode (1,2,2), & Sneaky Marmot (1,2,2), but you use the blind on turn two and pass on turn three, which loses one round of attack, and will make this last longer.
Video for Fight
之前 | 之後 | 獲得經驗值 | |
---|---|---|---|
1 | ➜ | 5 | 479 |
2 | ➜ | 5 | 508 |
3 | ➜ | 5 | 535 |
4 | ➜ | 6 | 558 |
5 | ➜ | 6 | 578 |
6 | ➜ | 7 | 594 |
7 | ➜ | 8 | 607 |
8 | ➜ | 9 | 617 |
9 | ➜ | 9 | 624 |
10 | ➜ | 10 | 627 |
11 | ➜ | 11 | 627 |
12 | ➜ | 12 | 624 |
13 | ➜ | 13 | 617 |
14 | ➜ | 14 | 607 |
15 | ➜ | 15 | 594 |
16 | ➜ | 16 | 578 |
17 | ➜ | 17 | 558 |
18 | ➜ | 18 | 535 |
19 | ➜ | 19 | 508 |
20 | ➜ | 20 | 479 |
21 | ➜ | 21 | 446 |
22 | ➜ | 22 | 409 |
23 | ➜ | 23 | 370 |
24 | ➜ | 24 | 327 |
狩旅團之帽 |
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小寵物點心 |
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寵物點心 |
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暗月禮帽 |
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寵物對戰獎勵事件 |
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將寵物等級提升至25級並最小化經驗損失的方法 |
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獲得 |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
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Sunshine529
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ability(Burrow:159) [self.ability(Dodge:312).duration=2]
ability(#1)
Script:
if [self(#3).active]
ability(Dodge:312) [enemy.aura(Dodge:311).exists]
ability(Burrow:159) [self.ability(Dodge:312).duration=2]
ability(#1)
endif
change(next) [self.round>1]
standby
You may choose to use level pets' abilities, or the script will pass.
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ability(Dodge:312) [enemy.aura(Dodge:311).exists]
ability(Burrow:159) [enemy.aura(Dodge:311).exists]
ability(Scratch:119)
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