Estrategia añadida por Saintgabrial
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4.6 |
Puntuaciones: |
18 |
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1 |
Cualquier nivel 2+ Mascota
Cualquier nivel 2+ Mascota
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This is a wonderful strategy I found on wowhead, published by Thulsadoom on April 6 2017 (link). With this you can level two pets, assuming they have more than 250hp. It works every time and I think it should be shared here too. I also made a script for it (my first!), hope it works out for you!
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Nivel 2+ Script |
2 | 4.9 | 91 | 127
2:07
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20 | ||
2 |
Cualquier nivel 2+ Mascota
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Old as pet battles themselves, credit uncertain.
Script thanks to Seiri |
Nivel 2+ Script |
2 | 4.7 | 25 | 120
2:00
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17 | |
3 |
Cualquier nivel 3+ Mascota
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Saintgabrial
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Nivel 3+ Script Recomendada |
2 | 4.6 | 36 | 130
2:10
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17+ | ||
4 |
Cualquier nivel 2+ Mascota
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A little quicker than other strats here.
Leveling pet has to survive a 248 elemental hit on turn 2. Its possible to kill the first and second pet quicker than the turn order here with a crit, I updated the script to handle this. With a crit you can knock off anywhere from 1-3 turns. |
Nivel 2+ Script |
2 | 5.0 | 8 | 89
1:29
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13 | ||
5 |
Cualquier nivel 7+ Mascota
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This is one of my first published strats ...i shortened repeat spell turns using x(#)... I originally found this strat here tale
Curator Note: OP hasn't been on in quite a while, and Brood of Mothallus' family changed from Beast to Critter. Ion Cannon hp values have been adjusted in the strat and tdScript. |
Nivel 7+ Script |
2 | 4.8 | 8 | 240
4:00
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36+ | ||
6 |
Cualquier nivel 12+ Mascota
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Nivel 12+ Script |
2 | 3.5 | 28 | 109
1:49
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14+ | ||
7 |
Cualquier nivel 1+ Mascota
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This strategy was originally posted by WoWHead user ender1111. It's notable because it blinds the turn 1 Sunlight ability, allowing any level 1 to survive, regardless of HP. I designed the script around a S/S Mech Scorpion & P/S Eternal Strider, so I can't guarantee it'll work with other breeds.
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Raza Nivel 1+ Script |
2 | 5.0 | 4 | 140
2:20
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17+ | ||
8 |
Cualquier nivel 5+ Mascota
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Another strat with my favorite croc.
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Nivel 5+ Script |
2 | 5.0 | 1 | 155
2:35
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20+ | ||
9 |
Cualquier nivel 10+ Mascota
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Nivel 10+ |
2 | 5.0 | 2 | 165
2:45
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21 | |||
10 |
Cualquier nivel 6+ Mascota
Cualquier nivel 6+ Mascota
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Inspired by the Syd the Squid solo strat, I found an alternative since I haven't gotten Syd yet. I did this with a P/B, but I believe the other two breeds should work as well.
Mechanical leveling pets will need more hp |
Nivel 6+ Script |
2 | 5.0 | 3 | 125
2:05
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20 | ||
11 |
Cualquier mascota
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Script |
2 | 5.0 | 1 | 255
4:15
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45+ | |||
12 |
Cualquier nivel 7+ Mascota
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Nivel 7+ |
2 | 5.0 | 1 | 97
1:37
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16 | |||
13 |
Cualquier nivel 1+ Mascota
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Nivel 1+ Script No Obtenible |
2 | 5.0 | 0 | 125
2:05
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20 | |||
14 |
Cualquier nivel 10+ Mascota
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Raza Nivel 10+ |
2 | 5.0 | 2 | 162
2:42
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20+ | |||
15 |
Cualquier nivel 5+ Mascota
Cualquier mascota
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Amyndrea
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RNG Nivel 5+ |
2 | 4.5 | 1 | 162
2:42
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25+ | ||
16 |
Cualquier nivel 5+ Mascota
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Nivel 5+ |
2 | 4.0 | 2 | 205
3:25
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25+ | |||
17 |
Cualquier nivel 2+ Mascota
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This is a variation of Remte's strat with Saintgabrial's switch to the Zep, David G's workarounds for pesky crits, and my own change of the Zep's abilities so that it works 100% of the time without ever having to restart it. The basic, crit-free method is written here, the workarounds are buried in the TDScript.
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Raza Nivel 2+ Script |
2 | 4.2 | 2 | 100
1:40
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14+ | ||
18 |
Cualquier nivel 5+ Mascota
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This strategy has been updated to account for all speeds of Jademist Dancer
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Nivel 5+ Script |
2 | 0.0 | 0 | 137
2:17
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20 | ||
19 |
Cualquier nivel 1+ Mascota
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Carry pet takes 0 damage (must be in slot 2).
Early enemy crits can ruin strat. Only tested with P/S mindlasher. P/B probably better. H/B unknown. P/P too slow. |
Raza RNG Nivel 1+ |
2 | 0.0 | 0 | 120
2:00
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17 | ||
20 |
Cualquier mascota
Cualquier mascota
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Script |
2 | 0.0 | 0 | 140
2:20
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24 | |||
21 |
Cualquier nivel 5+ Mascota
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Siren's Luz solar will hit your carry pet with 165 elemental damage. If your pet is elemental, critter or mechanical it could be level 1, but otherwise it should have atleast 166 hp
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Nivel 5+ |
2 | 0.0 | 0 | 118
1:58
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17 | ||
22 |
Cualquier nivel 3+ Mascota
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I use P/S Jademist Dancer, but i'm confident the S/S would give similar results. The slower breeds will also work, but you will need to Start with Acid Rain, and adjust accordingly.
Backline Carry Pet takes about 165 damage from Sunlight--more for Mechanical, less for Critter. (You could use just about any mechanical with anti-beast damage to finish, or a Mechanical Axebeak) |
Raza Nivel 3+ |
2 | 0.0 | 0 | 135
2:15
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20+ | ||
23 |
Cualquier nivel 5+ Mascota
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Farmer Nishi:215E:00051RR:ZL:212616B:P:436::7::::
Level pet min health for non-Rematch users: Critters: 290, Non-Critters: 436; Mechanicals: 654 Thanks to Failsafe, Mechanical levelers will be fine with less than 654HP. But since the leveler will receive three hits, this is not straightforward to calculate. (Roughly 400HP should be OK.) Instead of the Blind Rat you can also use a Frostfur Rat. Instead of the Menagerie Custodian you can use any pet with strong attacks against Beasts. Be creative! |
Raza Nivel 5+ |
2 | 0.0 | 0 | 135
2:15
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20+ | ||
24 |
Cualquier nivel 1+ Mascota
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The course of the match can vary depending on the Bofetada con tentáculo rolls. The strategy as well as the script are both adjusted to this RNG.
Explotar damage values for the Croador motorizado breeds: 553 on P/S 612 on H/S 579 on S/B |
Raza Nivel 1+ Script |
2 | 0.0 | 0 | 156
2:36
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19+ |
Incl. pasos:
Cualquier nivel 3+ Mascota
>165 |
Sustitutos:
1 / 11
Antes | Después | Ganancia de Experiencia | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Sombrero de safari |
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Chuchería inferior para mascotas |
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Chuchería para mascotas |
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Chistera de la Luna Negra |
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Semana de Duelos de Mascotas |
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La mascota sube a nivel 25 con pérdida mínima de EXP |
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Se pierde la EXP adicional por encima del nivel 25 |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Me pregunto qué clase de "fertilizante" utiliza para que esas hortalizas salgan tan peleonas.
2
Debes iniciar sesión para votar en los comentariosDorelei
escrito el 2021-04-18 02:52:54
Essentially it goes:
Enemy 1:
Pump #1
Cleansing Rain
Pump #2
Pump #1
Water Jet
Cleansing Rain
Water Jet to death
Enemy 2:
Pump #2
Pump #1
Cleansing Rain
Water Jet to death
(everything else is the same)
I edited Ralthor's script on 6/3/17 with these changes. My first attempt at script editing though, so I hope it works.
if [enemy(#1).active]
ability(Pump) [enemy.round=1]
ability(Cleansing Rain)
ability(Pump) [enemy.round=3]
ability(Pump) [enemy.round=4]
ability(Water Jet)
endif
if [enemy(#2).active]
ability(Pump) [enemy.round=1]
ability(Pump) [enemy.round=2]
ability(Cleansing Rain) [enemy.round=3]
ability(Water Jet)
endif
if [enemy(#3).active]
ability(Pump) [!self(#1).dead]
change(#3) [self(#1).dead & !self(#3).played]
ability(Decoy)
ability(Missile) [enemy.hp>618]
ability(Explode) [enemy.hp<618]
endif (editado)
2
Debes iniciar sesión para votar en los comentariosTa
escrito el 2021-04-28 18:48:48
1
Debes iniciar sesión para votar en los comentariosandxf
escrito el 2022-05-15 10:51:52
0
Debes iniciar sesión para votar en los comentariosGFR escrito el 2021-07-07 11:05:50
0
Debes iniciar sesión para votar en los comentariosMoxxi escrito el 2021-07-08 15:48:47
Eternal Strider (1 2 2), Leveling pet 2+), Darkmoon Tonk (1 1 2)
When Strider dies, bring in Tonk:
Shock and Awe > Ion Cannon
Toothbreaker dies. If Toothbreaker doesn't die and is low, just missile to finish him off. Worked great each time I tried it.
1
Debes iniciar sesión para votar en los comentariosRiko#1139
escrito el 2021-08-23 15:22:21
1
Debes iniciar sesión para votar en los comentariosAur
escrito el 2021-11-28 21:29:52
2
Debes iniciar sesión para votar en los comentariosToenail
escrito el 2021-10-31 18:12:54
1
Debes iniciar sesión para votar en los comentariosRiko#1139
escrito el 2021-08-23 15:21:56
1
Debes iniciar sesión para votar en los comentariosLuminita
escrito el 2021-06-17 21:09:42
1
Debes iniciar sesión para votar en los comentariosSilkCharm
escrito el 2021-06-02 18:31:18
1
Debes iniciar sesión para votar en los comentariosSateeva#1273
escrito el 2021-01-19 22:14:24
2
Debes iniciar sesión para votar en los comentariosSokra#2571
escrito el 2020-10-16 23:35:56
1
Debes iniciar sesión para votar en los comentariosFlibbit
escrito el 2021-01-03 23:54:05
1
Debes iniciar sesión para votar en los comentariosSheltim
escrito el 2020-12-30 09:57:45
0
Debes iniciar sesión para votar en los comentariosWicked escrito el 2020-03-05 19:00:36
2
Debes iniciar sesión para votar en los comentarioszag213
escrito el 2020-07-08 14:00:50
However it worked fine the 2nd time. As well as the first time i originally used it.
If i can get it to happen again i will test a script with a line to forfeit battle if AS dies before her 2nd pet dies.
3
Debes iniciar sesión para votar en los comentariosSarumanWise
escrito el 2020-08-10 02:01:03
1
Debes iniciar sesión para votar en los comentariosDaedrynn
escrito el 2020-12-24 00:48:41
2
Debes iniciar sesión para votar en los comentariosDaedrynn
escrito el 2020-12-24 00:47:58
-1
Debes iniciar sesión para votar en los comentariosDuox escrito el 2020-01-02 12:17:34
3
Debes iniciar sesión para votar en los comentariosGráinne
escrito el 2020-01-02 15:41:23
I suspect that your substitute for the Strider had speed less than 280. If you give the useful information about exactly what species and breed you used, I could be sure.
I suspect the case is similar to this one: https://wow-petguide.com/?Comment=64160
I have asked the strat curators to have a look at it when convenient.
2
Debes iniciar sesión para votar en los comentariosShenk
escrito el 2020-01-02 17:24:25
tested the strat (again... it's not the first time i'm here) with all the substitutes and couldn't find a reason for it to fail. of course you'd have to play some turns different when you're pet is slower than 280 speed but since i've added a speed requirement now there really is no reason for anyone to blame the strat for not working. if it still doesn't work now it's your fault :P (editado)
1
Debes iniciar sesión para votar en los comentariosToenail
escrito el 2020-01-05 02:11:31
1
Debes iniciar sesión para votar en los comentariosGráinne
escrito el 2020-01-05 09:49:31
Since I would never use that addon, which I consider botting, I cannot comment on why scripts might go wrong.
1
Debes iniciar sesión para votar en los comentariosLuminita
escrito el 2020-01-13 16:15:41
3
Debes iniciar sesión para votar en los comentariosShenk
escrito el 2020-01-14 13:24:13
3
Debes iniciar sesión para votar en los comentariosDuox#1901
escrito el 2020-01-22 18:19:51
1
Debes iniciar sesión para votar en los comentariosToenail
escrito el 2019-12-27 23:16:33
1
Debes iniciar sesión para votar en los comentariosShenk
escrito el 2020-01-05 11:35:11
1
Debes iniciar sesión para votar en los comentariosEekwibble
escrito el 2018-03-18 08:47:07
It should be noted that I've changed the Zeppelin's abilities to Flyby and Thunderbolt as Missile has the potential to kill Mothalus and ruin the strat and I find Decoy to be a bit pointless since Mothalus is faster than the Zep. Decoy and Missile work under a lot of parameters but not all, whereas Thunderbolt and Flyby work 100% of the time if you use them right.
Line 9 has a provision for using Explode if Mothalus' hp is below 349 and Consume is usable. This is to account for a potential Consume crit.
The provision on line 11 prevents a Thunderbolt crit from ending the battle.
standby [ enemy(#2).active & round=5 ]
standby [ self(#1).active & enemy(#3).active & enemy.round>5 ]
ability(230) [ enemy.round~2,3 ]
standby [ self(#1).active & enemy(#3).hp<769 ]
ability(118) [ enemy(#1).active & round=5 ]
ability(118) [ enemy(#2).active & round=9 ]
ability(118) [ enemy.round>5 ]
ability(297)
ability(282) [ !enemy.ability(#3).usable & enemy.hp<349 ]
ability(282) [ !enemy.ability(#1).usable & !enemy.ability(#3).usable & enemy.hp<619 ]
ability(779) [ enemy.hp>726 ]
ability(515)
change(#2)
2
Debes iniciar sesión para votar en los comentariosEekwibble
escrito el 2018-03-18 09:12:53
The closing strat is as follows:
Mothalus comes in
1. Pump
2. Cleansing Rain
3. If your strider is alive (one or two of your earlier hits one-shot the Elementals); Pump then Water Jet until Mothalus is at 50%hp then pass until your strider dies then bring in Zep.
If your strider is dead; bring in Zep.
If Mothalus has over 726hp use Thunderbolt. If it's under that but above 618 use Flyby.
Then: if Mothalus has under 619hp and Consume is on cd use Explode. Otherwise use Flyby until its hp is under 619 and Consume is on cd then Explode.
TLDR:
1. Get an Eternal Strider
2. Change Zep's abilities 1 and 3 to Flyby and Thunderbolt
2. Copy and paste the script into Rematch
4. Profit
1
Debes iniciar sesión para votar en los comentariosEekwibble
escrito el 2018-03-20 09:25:17
ability(515) [ enemy.hp.full ]
That will give your Thunderbolt a buff in case strider dies before damaging Mothalus. i.e.: You one-shot Toothbreaker but not Siren and Mothalus crit with Burrow. It's a tiny chance of it happening but it's there.
1
Debes iniciar sesión para votar en los comentariosAaronMM
escrito el 2019-02-13 11:06:27
1
Debes iniciar sesión para votar en los comentariosEekwibble
escrito el 2019-02-16 05:32:57
4
Debes iniciar sesión para votar en los comentariosRalthor escrito el 2017-06-03 11:34:37
if [enemy(#1).active]
ability(Pump) [enemy.round=1]
ability(Cleansing Rain) [enemy.round=2]
ability(Pump) [enemy.round=3]
ability(Pump) [enemy.round=4]
ability(Water Jet)
endif
if [enemy(#2).active]
ability(Pump) [enemy.round=1]
ability(Cleansing Rain) [enemy.round=2]
ability(Pump) [enemy.round=3]
ability(Water Jet)
endif
if [enemy(#3).active]
ability(Pump) [!self(#1).dead]
change(#3) [self(#1).dead & !self(#3).played]
ability(Decoy)
ability(Missile) [enemy.hp>618]
ability(Explode) [enemy.hp<618]
endif
1
Debes iniciar sesión para votar en los comentariosFiredrake1 escrito el 2017-10-11 10:03:31
2
Debes iniciar sesión para votar en los comentariosChakalT
escrito el 2018-01-17 09:01:33
0
Debes iniciar sesión para votar en los comentariosMarco262 escrito el 2017-12-02 14:08:44
0
Debes iniciar sesión para votar en los comentariosPrudentius escrito el 2017-07-11 19:00:34
1
Debes iniciar sesión para votar en los comentarioschur
escrito el 2020-11-20 11:06:17
1
Debes iniciar sesión para votar en los comentariosNitania
escrito el 2018-05-17 22:29:35
1
Debes iniciar sesión para votar en los comentariosПсих#2708
escrito el 2018-09-24 12:00:52
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