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N'importe quelle mascotte de niveau 1+
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Breed Niveau 1+ Script |
2 | 5.0 ![]() |
N/A | 19 ![]() |
85
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1:25
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13 | ||
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N'importe quelle mascotte de niveau 7+
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1:13-1:19 wins.
Based on the existing Nexus Whelpling and Chrominius strategy, and credit to Lazey for their suggestion of changing the usage of Arcane Storm and using a pet with explode instead of Chrominius. I ran with his idea and tweaked the script to allow for all breeds of Whelpling to work. In this version of the strategy the leveling pet takes less damage. To fully minimise the damage it takes, you can use a P/P Nexus Whelpling, but all breeds of Nexus Whelpling and the Stormborne Whelpling work. ANY pet with explode will work (mechanical, flying, magic, etc.), but for optimal speed it should be faster than 260. |
Niveau 7+ Script Choix de l'équipe |
2 | 4.9 ![]() |
N/A | 64 ![]() |
73
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1:13
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9 | |
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N'importe quelle mascotte de niveau 1+
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Time: ~1:45 (14-15 rounds)
~1:30 if your level pet survives all attacks. For all level 1+ pets! |
Niveau 1+ Script |
2 | 4.8 ![]() |
N/A | 14 ![]() |
108
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1:48
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14-15 | |
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N'importe quelle mascotte de niveau 7+
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Thanks for the scripts Pengu and WhyDaRumGone.
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Niveau 7+ Script |
2 | 4.8 ![]() |
N/A | 10 ![]() |
63
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1:03
|
7 | |
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N'importe quelle mascotte de niveau 1+
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average time : 92s. Not fast but enough.
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Breed Niveau 1+ Script Choix de l'équipe |
2 | 4.5 ![]() |
N/A | 26 ![]() |
92
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1:32
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15-16 | |
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N'importe quelle mascotte de niveau 2+
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Level pet takes 185 non crit magic damage,
you can check magic/mech box. |
Niveau 2+ Script |
2 | 5.0 ![]() |
N/A | 9 ![]() |
60
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1:00
|
7 | |
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N'importe quelle mascotte de niveau 1+
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Time: ~2:00-2:10
NOTE: Jeune dragonnet de bronze has to be S/S or H/S. For all level 1 Pets. It could happen that your level pet gets damage but it will survive (66dmg, flying pets 99dmg). Marmotte sournoise breed recommendation: P/P (safe) > H/B > S/S (risky) Jeune dragonnet de bronze breed recommendation: S/S > H/S Tested 9.0.2 11/23/2020 |
Breed Niveau 1+ Script |
2 | 4.4 ![]() |
N/A | 4 ![]() |
145
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2:25
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21+ | |
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N'importe quelle mascotte de niveau 15+
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Without taking critical hits into account your leveling pet needs to have the following health so it won't die:
568 for anything but fliers and humanoids 772 for fliers 650 for humanoids |
Niveau 15+ Script |
2 | 5.0 ![]() |
N/A | 3 ![]() |
85
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1:25
|
10 |
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N'importe quelle mascotte de niveau 12+
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A bit slower strategy that very rarely fails because of Sandstorm and the 10% miss chance that comes with it.
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RNG Niveau 12+ |
2 | 0.0 ![]() |
N/A | 3 ![]() |
145
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2:25
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20+ |
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N'importe quelle mascotte de niveau 10+
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Credit goes to Salty Goldfish for coming up with this quick and reliable strategy! Please go check out his video here and give him some well-deserved support: https://www.youtube.com/watch?v=rpq7lU8Te28
"Nightwatcher Merayl 2 pet strategy, 11-12 rounds" Leveling Pets: Can take up to 525 (788) damage (362 Magic & 163 Undead); usually safe for level 11+ pets (Flying & Humanoid pets may need to be a little higher) |
Breed Niveau 10+ Script |
2 | 5.0 ![]() |
N/A | 0 ![]() |
86
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1:26
|
11 | |
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N'importe quelle mascotte de niveau 1+
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long fight ~4 min.
At Turn 38 your Team has 100% health and Breezy Book and Helpful Spirit are dead. From there you need ~9 rounds to finish Delecate Moth --> ~47 rounds But your level pet is 100% safe! The strategy isn't efficient in terms of time. It's for everyone who loves theorycrafting. That's the main reason why I'm sharing this strat. Tested 10/18/2020 |
Niveau 1+ Difficile Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
279
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4:39
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50+ | |
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N'importe quelle mascotte de niveau 5+
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Script |
2 | 0.0 ![]() |
N/A | 1 ![]() |
145
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2:25
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20+ | ||
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N'importe quelle mascotte de niveau 1+
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No heal/bandage fight - your pets take 0 damage ^^
Video for Fight |
Niveau 1+ Script Plus obtenable |
2 | 5.0 ![]() |
N/A | 2 ![]() |
170
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2:50
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30-31 | |
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N'importe quelle mascotte de niveau 8+
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501 is the minimum your level pet will be hit for for normal damage amounts.
If your level pet is Flying it will take Strong damage from the Arcane Explosions (three hits, one of them buffed) If your level pet is Humanoid it will take Strong damage from Grave Destruction (one hit) So keep this in mind when bringing in a level pet. |
Niveau 8+ Script |
2 | 4.8 ![]() |
N/A | 2 ![]() |
89
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1:29
|
10 | |
2 | 0.0 ![]() |
N/A | 0 ![]() |
125
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2:05
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16+ |
Ajout étape:
Talents : * * 2
Breed: Tous
Breed | Vie | Puissance | Vitesse |
---|---|---|---|
HH | 1644 | 276 | 260 |
Talents : * * 1
Breed: Tous
Breed | Vie | Puissance | Vitesse |
---|---|---|---|
PP | 1481 | 309 | 260 |
Talents : * 1 *
Breed: Tous
Breed | Vie | Puissance | Vitesse |
---|---|---|---|
HP | 1627 | 273 | 260 |
N'importe quelle mascotte de niveau 15+
![]() >567 |
Substitutes:
1 / 3
1 / 4
Without taking critical hits into account your leveling pet needs to have the following health so it won't die:
568 for anything but fliers and humanoids
772 for fliers
650 for humanoids
Avant | Après | Gain xp | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Chapeau de safari |
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Friandise inférieure |
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Friandise |
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Haut-de-forme sombrelune |
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Événement semaine bonus |
= |
Passage niveau 25 avec perte d'xp minimale |
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= |
XP au-delà du niveau 25 en surplus |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
La nuit tombe, et maintenant mon tour de garde commence.
1
Sneaks
rédigé le 2020-08-30 23:06:41
1
Guest rédigé le 2020-01-28 17:20:56
change(#2) [ self(#3).active ]
ability(#1) [ enemy(#1).active ]
ability(#3)
ability(#2)
change(#3)
Been using it since early Legion, never had a problem.
If you don't care about levelling, you could use this instead:
ability(#1) [ enemy(#1).active ]
ability(#3)
ability(#2)
change(#2)
3
Lazey
rédigé le 2019-10-20 13:22:13
This way vs. Helpful Spirit you can start with Mana Surge directly which usually leads to 1 less round of enemy AoE on your level pet.
If you use Tail Sweep in the Spirits extra turn, you get the dragonkin passive and then hit hard with a second Storm when the Moth comes in. You won't need Howl this way and if Arcane Storm crits and kills the moth directly it's even better since our Nexus Whelpling will die to CoD and the XP will go to our Level Pet anyways.
(With this change we could even think about replacing Chrominus with an Explode pet and forget about the level pet swap)
Script for the suggested change in the strategy:
change(#2) [ self(#3).active ]
use(Arcane Storm:589) [ enemy(#1).hp<114 &!enemy.aura(Undead:242).exists ]
ability(Mana Surge:489) [ weather(Arcane Winds:590) ]
use(Tail Sweep:122) [ !enemy(#3).active ]
ability(Surge of Power:593)
change(#3)
1
Berendain
rédigé le 2019-10-21 01:17:23
2
Berendain
rédigé le 2019-10-21 02:09:43
use(Arcane Storm:589) [self.aura(Dragonkin:245).exists &!enemy.aura(Undead:242).exists]
use(Mana Surge:489) [!enemy(Breezy Book:1897).active]
use(Arcane Storm:589) [enemy(Delicate Moth:1899).active]
use(Tail Sweep:122)
use(Explode:282)
change(#2)
Testing this strat and it works with any breed of Nexus Whelpling. I was timing it at 1:13-1:19. A P/P Nexus Whelpling is so close to killing off Delicate Moth with Arcane Storm. It has 20 hp left for the explode, so if the Arcane Storm crits it will be faster.
Edit: I posted this version of the strategy here, with TD script.
https://wow-petguide.com/index.php?Strategy=6961 (edited)
2
Lazey
rédigé le 2019-10-21 04:28:23
2
Allialara#1494
rédigé le 2018-11-05 23:54:06
If you can tolerate risking the low chance of multiple criticals, you can do this with pets as low as level 11 or so (>700 HP) for all families other than mechanical (>470 HP) and flying (>1050 HP).
1
Shamora
rédigé le 2019-07-13 02:49:16
1
Seb
rédigé le 2019-07-12 22:00:35
2
ragath
rédigé le 2019-07-12 20:32:39
0
Ðisgrace
rédigé le 2019-04-02 14:55:34
if [enemy(#1).active]
ability(122)
endif
if [ enemy(#2).active ]
ability(589) [enemy.round=1]
ability(489) [enemy.round=2]
ability(589)
change(#3) [self(#1).dead & !self(#3).played]
endif
if [enemy(#3).active]
change(#3) [self(#1).active]
change(#2) [self(#3).active]
ability(#2) [enemy.hp > 1100]
ability(#3)
endif
1
Ðisgrace
rédigé le 2019-04-02 17:11:26
if [enemy(#1).active]
ability(122)
endif
if [ enemy(#2).active ]
ability(589) [enemy.round=1]
ability(489) [enemy.round=2]
ability(589)
change(#3) [self(#1).dead & !self(#3).played]
endif
if [enemy(#3).active]
ability(#1) [self(#1).active & enemy.hp > 1100]
change(#3) [self(#1).active]
change(#2) [self(#3).active]
ability(#2) [enemy.hp > 1100]
ability(#3)
endif
3
Cloudstrike#11407
rédigé le 2019-04-02 22:58:31
if [enemy(#1).active]
ability(122)
endif
if [ enemy(#2).active ]
ability(589)
ability(489)
change(#3) [self(#1).dead & !self(#3).played]
endif
if [enemy(#3).active]
standby [!self(#1).dead]
change(#3) [self(#1).active]
change(#2) [self(#3).active]
ability(#2) [enemy.hp > 1100]
ability(#3)
endif
1
HAHShalan
rédigé le 2019-01-19 04:37:32
2
Proshvam
rédigé le 2018-08-01 19:57:37
1
Thatpally
rédigé le 2018-08-12 20:29:02
1
Thatpally
rédigé le 2018-08-12 22:12:18
1
Thatpally
rédigé le 2018-08-13 00:42:56
if [enemy(#1).active]
ability(122)
endif
if [ enemy(#2).active ]
ability(589) [enemy.round=1]
ability(489) [enemy.round=2]
ability(589)
if [ self(#1).active & enemy(#2).dead ]
ability(122)
endif
change(#3) [self(#1).dead & !self(#3).played]
endif
if [enemy(#3).active]
change(#2) [self(#3).active]
ability(593)
endif
0
RameyMJ
rédigé le 2018-11-13 16:59:35
if [enemy(#1).active]
ability(122)
endif
if [ enemy(#2).active ]
ability(589) [enemy.round=1]
ability(489) [enemy.round=2]
ability(589)
ability(122)
change(#2) [!self(#2).played]
change(#3) [self(#1).dead & !self(#3).played]
ability(110)
endif
change(#2) [!self(#2).played]
change(#3) [self(#2).active]
ability(593)
ability(#1)
1
Zayre
rédigé le 2018-11-11 20:32:40
0
Urawizrdhari rédigé le 2018-09-17 20:12:36
0
Mnejing rédigé le 2017-08-15 21:52:03
0
Abi rédigé le 2017-03-05 21:34:33
0
Abi rédigé le 2017-04-16 19:31:16
0
Geki rédigé le 2017-06-06 02:02:43
0
GreySage rédigé le 2017-07-22 00:01:36
0
Santo rédigé le 2017-06-25 06:40:38
1
Geki rédigé le 2017-07-18 22:28:20
0
trininja rédigé le 2017-07-15 07:38:00
1
Hobbyhorse rédigé le 2017-06-24 04:24:32
change(#3) [self(#2).active]
ability(Arcane Storm) [enemy(#2).active]
ability(Mana Surge) [weather(Arcane Winds)]
ability(Surge of Power)
ability(#1)
change(#2)
1
Hobbyhorse rédigé le 2017-06-24 08:25:43
change(#2) [self(#3).active]
ability(Arcane Storm) [enemy(#2).active]
ability(Mana Surge) [weather(Arcane Winds)]
ability(Surge of Power)
ability(#1)
change(#3)
0
@patf0rd rédigé le 2017-06-24 12:16:18
And I don't know if someone already asked, are you interested in joining the XuFu "script team"?
0
Hobbyhorse rédigé le 2017-06-26 12:51:12
0
Anonymous rédigé le 2017-06-05 05:12:06
ability(122)
endif
if [ enemy(#2).active ]
ability(589) [enemy.round=1]
ability(489) [enemy.round=2]
ability(589)
change(#3) [self(#1).dead & !self(#3).played]
endif
if [enemy(#3).active]
change(#2) [self(#3).active]
ability(593)
endif
0
Fragie rédigé le 2017-03-12 04:19:12
0
tPaste rédigé le 2017-03-05 14:52:13
Turn 1 Arcane Storm
Tail Sweep until Breezy Book dies
Helpful Spirit comes in
Turn 1 Arcane Storm (it comes up exactly at this point)
Turns 2-4 Mana Surge (spirit dies on turn 3 and then turn 4 is the undead round)
Delicate Moth comes in
Turn 1 Arcane Storm - both active pets die and your leveling pet gets all the xp
This has worked every time for me with a p/p nexus whelp and I imagine can only fail if the whelp is put to sleep by the moth.
0
Caustic rédigé le 2017-03-01 19:56:03
Chrominius 2-1-2, Nexus Whelp 1-2-2, Direbeak Hatchling 2-2-2
Spam Arcane Explosion until Chrominius dies.
Pull out Nexus and use Arcane Storm, Mana Surge, Arcane Storm again.
This brought it down to my Whelp and the moth. I let the moth kill my Whelp and then used Direbeak's Savage Talon to get quest credit.
0
Anonymous rédigé le 2017-01-30 05:11:42
1st turn unholy ascendance
2nd turn nexus with tail sweeping action till book is dead
Xth turn arcane storm
Xth turn manasurge
Xth turn arcane storm
.... no chrominius needed
0
Anonymous rédigé le 2017-01-30 12:52:42
0
tPaste rédigé le 2017-03-01 16:47:34
There are often more efficient ways to solo a lot of these encounters quickly but for people looking to level a pet (I know I currently have over a hundred in my leveling queue) this sort of setup can be invaluable and the fact that you CAN solo it or what have you is less important than how you can bring in a lowbie pet.
0
Anonymous rédigé le 2016-12-02 00:22:25
0
Myzvale rédigé le 2016-12-01 17:55:24
0
Velnia rédigé le 2016-12-01 01:03:26
0
Bubba rédigé le 2016-11-14 10:43:38
0
Neckoz rédigé le 2016-10-31 14:39:21
0
Solitha rédigé le 2016-09-14 05:11:15
0
Anonymous rédigé le 2016-09-14 19:27:32
0
Akara rédigé le 2016-09-15 01:24:31
0
Aranesh
rédigé le 2016-09-15 02:50:34
Thank you!
0
Aranesh
rédigé le 2016-10-16 06:11:30
0
Macgam rédigé le 2016-10-19 11:40:34
0
TaKeN rédigé le 2016-10-16 05:39:27
0
Painbow rédigé le 2016-09-14 19:00:47
0
Booker rédigé le 2018-11-05 09:07:02
0
Anonymous rédigé le 2017-06-05 05:00:31
ability(122)
endif
if [ enemy(#2).active ]
ability(589) [enemy.round=1]
ability(489) [enemy.round=2]
ability(589)
change(#3) [self(#1).dead & !self(#3).played]
endif
if [enemy(#3).active]
change(#2) [self(#3).active]
ability(593)
endif
0
Mauer rédigé le 2017-09-05 10:22:49
0
GennPen rédigé le 2017-06-05 04:01:54
ability(122)
endif
if [ enemy(#2).active ]
ability(589) [enemy.round=1]
ability(489) [enemy.round=2]
ability(589)
change(#3) [self(#1).dead & !self(#3).played]
endif
if [enemy(#3).active]
change(#2)
ability(593)
endif
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