Strategy added by puff
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Knifefang's Blood in the Water has a 25% Hit Chance for over 1592 damage.
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Script |
2 | 5.0 ![]() |
99% | 30 ![]() |
42
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0:42
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5+ | ||
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Any Pet
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Script |
2 | 4.9 ![]() |
100% | 17 ![]() |
35
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0:35
|
4 | ||
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4 rounds.
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Script |
2 | 5.0 ![]() |
100% | 6 ![]() |
33
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0:33
|
4 | ||
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*** 9.0.2 approved ***
Not a very smart usage of Blood in the Water X right now, I've never seen the Gnash Bleeding effect going off properly to make it a guaranteed hit. But even with the 75% chance to miss, it can one-shot pets in round 1. But the fish is quite slow compared to other 8.2 legendary pets so you can easily find ways to avoid it or use Mechs, Undead or Magic pets to survive it. Because I didn't see many options for a pet to soak/avoid a possible one-shot in round 1 and then being really effective for more rounds I decided to use a pet with self-destruct and then defeat this fish with Black Claw + Flock (you can use other pet families with Flock as long as they have 264+ Speed). |
Script |
2 | 5.0 ![]() |
85% | 10 ![]() |
50
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0:50
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5 | ||
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Any Level 1+ Pet
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If Kneebiter dies before it lands second Black Claw, use Black Claw first before flock with Ikky. Not sure if different breeds will work with Kneebiter.
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RNG Level 1+ Script |
2 | 3.4 ![]() |
57% | 14 ![]() |
53
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0:53
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7 | |
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Any Flyer
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Script |
2 | 0.0 ![]() |
100% | 1 ![]() |
30
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0:30
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4+ | ||
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The most reliable listed strategy used a pet i didn't have, so i just tripled up on Ikky instead.
I've fought it twice, and both times my first Ikky has soloed the fight very quickly. The others are just there as cheer leaders, and to lend a hand if things should suddenly go south :D |
Script |
2 | 0.0 ![]() |
100% | 3 ![]() |
30
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0:30
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4+ | ||
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4 Rounds
Video for Fight |
Script |
2 | 5.0 ![]() |
100% | 4 ![]() |
33
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0:33
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4 | ||
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Any Level 1+ Pet
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3 or 5 turns.
Any Explode pet with ~1528 health or greater will work in 2nd slot with the exception of Wildfire. Thanks WhyDaRumGone! |
Breed Level 1+ Script |
2 | 5.0 ![]() |
100% | 4 ![]() |
40
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0:40
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3-5 | |
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Any Level 1+ Pet
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Inspiration from Kalagren's build, I was just missing their pets.
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Level 1+ Script |
2 | 5.0 ![]() |
100% | 1 ![]() |
47
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0:47
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6 | |
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Any Level 1+ Pet
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RNG Level 1+ Script |
2 | 5.0 ![]() |
62% | 1 ![]() |
55
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0:55
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7-8 | ||
2 | 5.0 ![]() |
N/A | 2 ![]() |
66
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1:06
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10+ | ||||
2 | 5.0 ![]() |
N/A | 1 ![]() |
50
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0:50
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4-6 | ||||
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Any Level 1+ Pet
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25% hit chance on Blood in the Water gives some room for a level pet to be used for round 1. If you dont want to use a leveling pet, change slot one to Enchanted Pen and just continue. (TD Script will work with or without leveling pet)
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RNG Level 1+ Script |
2 | 4.5 ![]() |
92% | 3 ![]() |
75
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1:15
|
10+ | |
Script |
2 | 0.0 ![]() |
100% | 0 ![]() |
66
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1:06
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9+ | |||
RNG |
2 | 0.0 ![]() |
N/A | 0 ![]() |
30
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0:30
|
4+ | |||
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Any Pet
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2 | 0.0 ![]() |
N/A | 0 ![]() |
67
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1:07
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6+ | |||
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The first pet is an undead, so it will apply its moves no matter what, and the Stun Seed later prevents the second Blood in the Water.
Shadowlands Update: Still works. /way 61.5, 20. Frenzied Knifefang (Cave Entrance) |
RNG |
2 | 0.0 ![]() |
N/A | 0 ![]() |
51
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0:51
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6-7 | ||
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Any Pet
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2 | 0.0 ![]() |
N/A | 0 ![]() |
65
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1:05
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8+ |
Incl. steps:
Any Flyer
Skills: Any
Breed: Any
Substitutes:
1 / 2
1 / 12
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 5 | 479 |
2 | ➜ | 5 | 508 |
3 | ➜ | 5 | 535 |
4 | ➜ | 6 | 558 |
5 | ➜ | 6 | 578 |
6 | ➜ | 7 | 594 |
7 | ➜ | 8 | 607 |
8 | ➜ | 9 | 617 |
9 | ➜ | 9 | 624 |
10 | ➜ | 10 | 627 |
11 | ➜ | 11 | 627 |
12 | ➜ | 12 | 624 |
13 | ➜ | 13 | 617 |
14 | ➜ | 14 | 607 |
15 | ➜ | 15 | 594 |
16 | ➜ | 16 | 578 |
17 | ➜ | 17 | 558 |
18 | ➜ | 18 | 535 |
19 | ➜ | 19 | 508 |
20 | ➜ | 20 | 479 |
21 | ➜ | 21 | 446 |
22 | ➜ | 22 | 409 |
23 | ➜ | 23 | 370 |
24 | ➜ | 24 | 327 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
= |
Pet levels to 25 with minimal XP lost |
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= |
Additional XP above level 25 is lost |
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Ikky | PS |
Szechuan Chicken | BB |
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Please don't feed it cows.
0
Sathir wrote on 2020-10-15 06:39:10
1
DragonsAfterDark
wrote on 2019-08-22 13:11:14
Here's my script for the fight:
ability(Black Claw:919) [round=1]
ability(#1) [enemy.aura(Shattered Defenses:542).exists & self(#3).active]
ability(Flock:581)
change(next)
2
Moki
wrote on 2019-07-17 06:20:15
2
Falcons-Icecrow wrote on 2019-07-05 23:25:18
1) move the Change to the end
2) add a check for Shattered Defenses for Flock. See below:
use(Black Claw:919) [!enemy.aura(Black Claw:918).exists]
use(Flock:581) [!enemy.aura(Shattered Defenses).exists]
use(Slicing Wind:420)
change(next)
1
Rizzir
wrote on 2019-07-14 10:46:53
1
Jinko
wrote on 2019-07-05 05:04:30
1
(OP) puff
wrote on 2019-07-03 18:53:14
1
Nikketa
wrote on 2019-07-02 19:48:26
use(Black Claw:919) [!enemy.aura(Black Claw:918).exists]
use(Flock:581)
use(Slicing Wind:420)
I am new to writing scripts, so I'm not 100% sure how well this should work, but I believe it should. I tried it a couple times but had some weird RNG. One time Frenzied straight up one shot my Ikky and the next couple tests Ikky didn't die at all and soloed Frenzied. As I wrote the script it went as the strategy suggested.
1
staffa
wrote on 2019-11-23 11:25:33
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