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38
Average rating: |
4.4 |
Ratings: |
31 |
Your vote: |
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N'importe quelle mascotte de niveau 1+
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10 rounds (less with crits) with no possibility of ever failing.
If you get a critical hit that kills an enemy earlier than in the instructions below, just skip forward to the next enemy pet's instructions and continue from there. Your level pet will take a single hit of 75 elemental damage (112 critical), but all level 1 pets currently in the game have more HP than that. |
Niveau 1+ Script Choix de l'équipe |
2 | 5.0 ![]() |
N/A | 73 ![]() |
73
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1:13
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10 | |
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N'importe quelle mascotte de niveau 10+
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Script thanks to Xtreeem
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Niveau 10+ Script |
2 | 4.7 ![]() |
N/A | 26 ![]() |
165
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2:45
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25+ |
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N'importe quelle mascotte de niveau 2+
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Niveau 2+ Script |
2 | 4.4 ![]() |
N/A | 38 ![]() |
135
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2:15
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20 | |
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N'importe quelle mascotte de niveau 2+
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Jere
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Script thanks to ZoeyStarwind
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RNG Niveau 2+ Script |
2 | 4.4 ![]() |
N/A | 40 ![]() |
105
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1:45
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13+ |
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N'importe quelle mascotte de niveau 1+
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Credits to SaltyGoldfish (from Wowhead, i was tired of getting just this strat there :])
DragonsAfterDark: Because the OP has been absent for several months, the strategy has been adjusted to reflect changes to Shattered Defenses. This included adding a breed restriction to the Anklerender, adjusting the moves for each enemy, adding a new tdScript to reflect the changes, & resetting the ratings. DM me directly if you have any issues. Happy battling! ^^ |
Breed Niveau 1+ Script |
2 | 4.9 ![]() |
N/A | 7 ![]() |
113
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1:53
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17 | |
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N'importe quelle mascotte de niveau 2+
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Use your strongest moth. This strategy should only take 14 turns to win.
Originally created by Rendigar. |
Niveau 2+ Script |
2 | 4.6 ![]() |
N/A | 12 ![]() |
105
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1:45
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16+ | |
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N'importe quelle mascotte de niveau 1+
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First AOE will hit, most level 1 pets can take it.
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Niveau 1+ |
2 | 5.0 ![]() |
N/A | 1 ![]() |
108
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1:48
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15+ | |
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N'importe quelle mascotte de niveau 1+
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Niveau 1+ |
2 | 5.0 ![]() |
N/A | 1 ![]() |
132
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2:12
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19 | ||
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N'importe quelle mascotte de niveau 1+
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Leveling pet takes no damage. Any rabbit faster than 311 speed should work.
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Niveau 1+ Script |
2 | 4.3 ![]() |
N/A | 4 ![]() |
150
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2:30
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23+ | |
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N'importe quelle mascotte de niveau 1+
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This is a modified Hazelnutty strat, I think.
Any Moth with the appropriate skills will work. I have tested this with Phalène de l'oasis and Phalène corrompu. Script thanks to Buuhr |
Niveau 1+ Script |
2 | 4.5 ![]() |
N/A | 1 ![]() |
175
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2:55
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23+ | |
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N'importe quelle mascotte de niveau 1+
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Breed Niveau 1+ Script |
2 | 3.3 ![]() |
N/A | 4 ![]() |
110
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1:50
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18 | ||
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N'importe quelle mascotte de niveau 1+
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Originally published on Wowhead by mel9525.
Seeker Zusshi strategy Any rabbit/hare may be used if sufficiently fast. Script thanks to AndyGizzle |
Breed Niveau 1+ Script |
2 | 3.5 ![]() |
N/A | 1 ![]() |
180
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3:00
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31+ | |
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N'importe quelle mascotte de niveau 1+
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Folle
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Breed Niveau 1+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
130
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2:10
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21 | |
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N'importe quelle mascotte de niveau 1+
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My Goal was to avoid that the Level Pet will get any damage!
Maybe other Dragons will work, but i have not tested it! ~16 Rounds |
Niveau 1+ Script Plus obtenable |
2 | 0.0 ![]() |
N/A | 0 ![]() |
105
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1:45
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16 | |
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N'importe quelle mascotte de niveau 1+
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Niveau 1+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
142
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2:22
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22 | ||
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N'importe quelle mascotte de niveau 1+
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RNG Niveau 1+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
116
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1:56
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18+ | ||
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N'importe quelle mascotte de niveau 1+
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Niveau 1+ Script Plus obtenable |
2 | 0.0 ![]() |
N/A | 0 ![]() |
143
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2:23
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21 |
Ajout étape:
N'importe quelle mascotte de niveau 2+
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Substitutes:
1 / 7
Avant | Après | Gain xp | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Chapeau de safari |
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Friandise inférieure |
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Friandise |
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Haut-de-forme sombrelune |
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Événement semaine bonus |
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Passage niveau 25 avec perte d'xp minimale |
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= |
XP au-delà du niveau 25 en surplus |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Belle journée pour une partie de pêche sur le lac. Ou pour combattre un dompteur qui a une face de poisson. Comme vous voulez ;-)
1
KingPorky#11378
rédigé le 2023-01-24 01:30:53
1
MikeUchiha
rédigé le 2022-05-11 20:54:34
This works perfectly.
1
MERMEL#1857
rédigé le 2021-09-11 23:38:06
1
drend
rédigé le 2021-03-31 23:50:19
change(#1) [self(#2).active]
change(#3) [self(#1).active & self.dead]
standby [self.aura(Asleep:926).exists]
use(Shell Shield:310) [enemy.round=1]
ability(Renewing Mists:511) [enemy.round=2]
use(Snap:356)
ability(Howl:362)
ability(Surge of Power:593)
I adjusted the strat a little. Found the need for bite unnecessary with this setup.
4
trixiebink
rédigé le 2020-10-15 02:58:35
0
Naerduwel rédigé le 2020-10-18 14:02:14
1
Jack
rédigé le 2020-10-19 10:13:29
1
ssfiit
rédigé le 2020-12-27 12:18:39
1
Pleodonis
rédigé le 2021-02-18 00:17:54
7
Sinvanor
rédigé le 2020-08-06 00:35:09
Fixed one that worked for me. Also kept up my crab alive past Mollusk.
change(#2) [enemy(#3).active & !self(#2).played]
change(#1) [self(#2).active]
change(#3) [self(#1).active & self.dead]
use(Shell Shield:310) [!self.aura(Shell Shield:309).exists]
ability(Renewing Mists:511) [!self.aura(Renewing Mists:510).exists]
use(Snap:356)
ability(Howl:362)
ability(Surge of Power:593)
ability(Bite:110) (edited)
0
Nerrus rédigé le 2021-01-03 13:45:55
(edited)
1
Zhea
rédigé le 2020-10-14 20:35:20
1
Dakender#1566
rédigé le 2020-09-06 10:54:45
0
Malachi rédigé le 2020-06-26 17:12:08
1
Drowsy#11724
rédigé le 2020-04-19 13:06:49
1
Ephera#11569
rédigé le 2020-02-14 00:51:23
1
Duox#1901
rédigé le 2020-01-23 15:16:00
1
Gráinne
rédigé le 2020-01-23 16:52:50
Looking at the age of this strat (#45) it was surely written for Emperor Crab. The site nowadays fills in possible substitiutes automatically, but it's possible some of those might not work.
1
Gráinne
rédigé le 2020-01-23 17:48:46
If you don't have a P/P breed Emperor Crab, get one! It's one of the standard tools in your toolbox.
0
Guest rédigé le 2020-01-28 11:28:48
1
Gráinne
rédigé le 2020-01-28 11:53:48
However, the site also offers automatic substitutions - Strand Crab, Shore Crab, and so on - so people may use one of those, not realising that THEY HAVE DIFFERENT STATS.
People setting newer stats are aware of this, and usually put restrictions, like a minimum Health, Speed or Power, so that substitutes that won't work will not be shown. It might be that in this case, if we find a substitute that doesn't work, we need to find a minimum stat that we should specify to make it safe.
1
Bella123
rédigé le 2019-05-17 10:28:40
2
Leviticusmax rédigé le 2017-10-15 17:05:49
Chi-Chi 2,1,1
LvL 1 Pet
Any Pet
Turn 1: Tranquility
Turn 2: Ethereal (Ethereal blocks Diamond's attack on back row pets)
Turn 3: Alpha Strike
Turn 4: Tranquility
Turn 5: Alpha Strike
Turn 6: Ethereal
Turn 7: Tranquility
Turn 8: Alpha Strike
Turn 9: Tranquility (This is one turn early to help keep Chi-Chi's health up)
Turn 10: Ethereal
Turn 11: Alpha Strike
Turn 12: Alpha Strike
Mollus Enters the fight
Turn 1: Alpha Strike
Turn 2: Alpha Strike
Turn 3: Ethereal
Turn 4: Tranquility
Turn 5: Alpha Strike
Turn 6: Alpha Strike
Turn 7: Tranquilty
Turn 8: Alpha Strike
Turn 9: Etheteal
Turn 10: Alpha Strike
Skimmer Enters the fight
Turn 1: Alpha Strike
Turn 2: Swap to level pet
Turn 3: Swap to Chi-Chi
Tunr 4: Ethereal
Turn 5: Alpha Strike
Turn 6: Alpha Strike
There is a small chance Skimmer will survive with 2 to 8 health in which case the final pet can clean it up.
1
Kathleene
rédigé le 2019-03-02 19:30:46
3
Toenail
rédigé le 2018-11-13 01:40:12
0
Anonymous rédigé le 2017-07-22 22:28:41
The levelling pet needs to be in position three....or the tdscript needs to be changed.
1
Aranesh
rédigé le 2017-08-10 03:53:20
2
Hobbyhorse rédigé le 2017-06-17 14:37:39
if [ enemy(#3).active ]
change(#2) [ self(#2).level <25 & enemy.round=1 ]
change(#1) [ enemy.round=2 ]
endif
change(#3) [ self(#1).dead ]
standby [ self.aura(Asleep).exists ]
ability(Shell Shield) [ enemy.round=1 ]
ability(Renewing Mists) [ enemy.round=2 ]
ability(Snap)
ability(Surge of Power) [ enemy.aura(Howl).exists ]
ability(Surge of Power) [ enemy.hp <= 740 ]
ability(Howl) [ self.round=2 ]
ability(Bite)
1
Hobbyhorse rédigé le 2017-06-19 05:03:13
change(#2) [enemy(#3).active & !self(#2).played & self(#2).level<25]
change(#1) [self(#2).active]
standby [self.aura(Asleep).exists]
ability(Shell Shield) [enemy.round=1]
ability(Renewing Mists) [enemy.round=2]
ability(Surge of Power) [enemy.aura(Howl).exists]
ability(Surge of Power) [enemy.hp<=740]
ability(Howl) [self.round=2]
ability(#1)
change(#3)
0
toliman rédigé le 2017-06-15 13:32:46
Seeker Zusshi:21B6:1114NA:ZL:1126140:P:150::7::::
if [enemy(#1).active]
ability(310) [enemy.round=1]
ability(511) [enemy.round=2]
ability(356)
endif
if [enemy(#2).active]
ability(310) [enemy.round=1]
ability(511) [enemy.round=2]
ability(356)
endif
if [enemy(#3).active]
change(#3) [self(#1).dead]
change(#2) [enemy.round=1]
change(#1) [enemy.round=2]
ability(356)
ability(110) [self.round=1]
ability(362) [self.round=2]
ability(593)
endif
1
Sam rédigé le 2016-12-25 15:39:28
But it works if I hold renew and shield active.
0
Vish Kal rédigé le 2016-11-01 20:12:21
The key is that the crab only needs to get 1 hit in on skimmer before it dies, so it doesn't need to be high on hp after the 2nd pet.
open with shell shield, renewing mists, then snap till first pet dies.
shell shield, renewing mists, then snap till second pet dies.
when skimmer comes out, swap to level pet and back to crab, then snap once and die.
bring chrominius out and howl, surge and that should finish it.
it's possible this is breed dependent, though, my crab is P/P.
0
Anonymous rédigé le 2016-11-11 12:39:27
0
Aranesh
rédigé le 2016-11-25 08:43:01
0
Anonymous rédigé le 2016-12-12 12:30:44
0
Evilry rédigé le 2016-10-27 04:28:06
0
Orpho rédigé le 2016-08-16 04:07:08
0
Jere rédigé le 2015-12-30 18:33:11
1. P/P Fen Crab variant with Rip, Spiny Carapace, Blood in the water
ALTS: P/P Frostshell Pincher, P/P Ironclaw Scuttler, P/P Kelp Scuttler, P/P Zangar Crawler, P/P Spineclaw Crab
2. Any level carry pet (level 1 and higher)
3. Veilwatcher Hatchling with Peck, Flock, Predatory Strike
R1: Spiny Carapace
R2: Rip
R3: Blood in the Water (Diamond dies to DoT if not BitW)
R4: Rip
R5: Spiny Carapace
R6: Rip (Your crab dies)
R7: Select Carry Pet and immediately swap to Veilwatcher Hatchling
R8: Flock
R9: Flock continues (Mollus dies to DoT)
R10: Flock continues
R11: Predatory Strike (Skimmer can often die here if heals are low)
R12: Peck will finish off Skimmer
This is a very solid and fast strat and the pets are easily obtainable. Try it out and see what you think.
0
Aranesh
rédigé le 2015-12-31 10:52:53
Love to see some of the newer pets being used in strategies!
0
Gráinne
rédigé le 2015-05-27 21:57:45
0
Gráinne
rédigé le 2015-05-25 19:55:22
0
quibie rédigé le 2017-10-17 16:46:54
0
quibie rédigé le 2017-10-20 19:06:27
mit englischen Fähigkeitennamen ist das halt sone sachen.
Die einen spielen es auf deutsch, die anderen auf Englisch... daher am besten im ID angeben
0
Nurso rédigé le 2017-12-05 16:12:12
change(#2) [enemy(#3).active & !self(#2).played & self(#2).level<25]
change(#1) [self(#2).active]
standby [self.aura(Asleep).exists]
ability(Panzerschild) [enemy.round=1]
ability(Erneuernder Nebel) [enemy.round=2]
ability(Kraftsog) [enemy.aura(Heulen).exists]
ability(Kraftsog) [enemy.hp<=740]
ability(Heulen) [self.round=2]
ability(#1)
change(#3)
0
Nanrii - Blackrock EU rédigé le 2017-07-06 13:14:35
Fehlende Zeile vor dem letzten "endif"
"standby [self.aura(926).exists]"
1
DoraJune
rédigé le 2019-03-23 10:46:50
1
Resurrection
rédigé le 2018-03-13 11:50:31
if [enemy(#1).active]
ability(310) [enemy.round=1]
ability(511) [enemy.round=2]
ability(356)
endif
if [enemy(#2).active]
ability(310) [enemy.round=1]
ability(511) [enemy.round=2]
ability(356)
endif
if [enemy(#3).active]
change(#2) [enemy.round=1]
change(#1) [enemy.round=2]
ability(356) [enemy.round=3]
ability(356) [enemy.round=4]
change(#3) [enemy.round=5]
ability(110) [enemy.round=6]
ability(362) [enemy.round=7]
ability(593) [enemy.round=8]
ability(110)
endif
1
Anonymous rédigé le 2017-10-12 11:09:34
0
Anonymous rédigé le 2017-07-09 03:13:00
1
Harus
rédigé le 2024-02-24 12:36:44
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