Ressources humaines | La fureur du dragon | Frappes aériennes | Pas encore mort | Des bestioles aux dents longues |
Comme par magie | Les éléments du succès | Ami des bêtes | Sport aquatique | ![]() |
Stratégie proposée par DragonsAfterDark
11
11
Average rating: |
4.7 |
Ratings: |
10 |
Your vote: |
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N'importe quelle mascotte de type Machine de niveau 25+
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Script |
2 | 5.0 ![]() |
100% | 27 ![]() |
120
![]()
2:00
|
14-15 | ||
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N'importe quelle mascotte de type Machine de niveau 25+
|
Script |
2 | 5.0 ![]() |
100% | 9 ![]() |
70
![]()
1:10
|
8 | ||
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N'importe quelle mascotte de type Machine de niveau 25+
|
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As long as your last Mech doesn't have beast abilities you should be fine
Script thanks to Prudentius |
Script |
2 | 4.7 ![]() |
75% | 11 ![]() |
103
![]()
1:43
|
12 | |
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N'importe quelle mascotte de type Machine de niveau 25+
|
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My Iron Starlette was P/S
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2 | 3.9 ![]() |
N/A | 6 ![]() |
122
![]()
2:02
|
14 | ||
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N'importe quelle mascotte de type Machine de niveau 25+
|
2 | 5.0 ![]() |
N/A | 1 ![]() |
102
![]()
1:42
|
13 | |||
2 | 0.0 ![]() |
N/A | 0 ![]() |
142
![]()
2:22
|
17 |
Ajout étape:
N'importe quelle mascotte de type Machine de niveau 25+
Talents : Tous
Breed: Tous
As long as your last Mech doesn't have beast abilities you should be fine
Script thanks to Prudentius
Avant | Après | Gain xp | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Chapeau de safari |
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Friandise inférieure |
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Friandise |
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Haut-de-forme sombrelune |
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Événement semaine bonus |
= |
Passage niveau 25 avec perte d'xp minimale |
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= |
XP au-delà du niveau 25 en surplus |
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Gardien de ménagerie | HH |
Micro-factionnaire saccage-soleil | PP |
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
I will have to politely disagree with that statement about critters...
1
Rima#1341
rédigé le 2024-03-17 07:41:03
ability(Shock and Awe:646) [ enemy.hp < 631 ]
ability(Ion Cannon:209) [ self.aura(Mechanical:244).exists ]
ability(Extra Plating:392)
ability(Supercharge:208) [enemy(#3.active]
ability(#1)
change(next)
Worked after fixing!
1
(OP) DragonsAfterDark
rédigé le 2024-03-17 19:42:50
1
JonoS
rédigé le 2021-01-10 09:39:36
1
Liadrin
rédigé le 2020-12-07 17:21:27
1
Shenglei#2227
rédigé le 2020-10-20 07:37:10
0
Pacmane rédigé le 2019-04-04 01:27:38
0
Bloodrain rédigé le 2019-01-14 12:04:50
3
Prudentius
rédigé le 2019-01-07 15:09:39
ability(Shock and Awe:646) [ enemy.hp < 631 ]
ability(Ion Cannon:209) [ self.aura(Mechanical:244).exists ]
if [ ! enemy(#3).played ]
ability(Extra Plating:392)
ability(Supercharge:208)
endif
ability(#1)
change(next)
0
siggy
rédigé le 2019-01-05 11:53:23
0
Geki rédigé le 2018-12-27 12:22:18
7
schlumpf#2707
rédigé le 2018-12-13 15:06:55
change(next) [ self.dead ]
ability(646) [ enemy.hp < 630 ]
ability(646) [ self.hpp <= 20 ]
ability(392) [ !self.aura(391).exists & self.hpp > 20 ]
ability(208) [ !self.aura(207).exists ]
ability(#1)
1
Servv
rédigé le 2018-12-13 03:12:20
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