Strategy added by GenDG
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11 rounds.
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Script |
2 | 5.0 ![]() |
100% | 32 ![]() |
88
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1:28
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11 | ||
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Time: ~ 01:10
Tested 10/15/2020 |
TCG Script |
2 | 5.0 ![]() |
100% | 27 ![]() |
67
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1:07
|
7+ | ||
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Pass if stunned.
Iron Starlette backup pet |
Script |
2 | 5.0 ![]() |
99% | 13 ![]() |
95
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1:35
|
10+ | ||
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Any Level 3+ Pet
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Runeforged Servitor (1/2/2) may work as #1
If you don't care about level pet, put level 25 in slot #3 |
RNG Level 3+ Script |
2 | 5.0 ![]() |
87% | 12 ![]() |
72
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1:12
|
12 | |
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If Bruce Stuns your Enchanted Broom, just pass until you can continue with the moves outlined below.
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Script |
2 | 4.3 ![]() |
100% | 9 ![]() |
66
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1:06
|
8-10 | ||
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Script |
2 | 3.6 ![]() |
0% | 17 ![]() |
180
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3:00
|
19+ | ||
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Of all the strategies, it was the only one that worked for me the first time.
Thanks for reading me! |
RNG Script |
2 | 3.4 ![]() |
67% | 32 ![]() |
107
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1:47
|
14+ | ||
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Arcane Storm removes possibility of stuns.
PBLK averages = 1:43-1:48/16-17 rounds. |
Script |
2 | 0.0 ![]() |
100% | 1 ![]() |
110
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1:50
|
16-17 | ||
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2xTMD adds a round
CM #1 needs OWW #2 |
Script Unobtainable |
2 | 5.0 ![]() |
100% | 4 ![]() |
59
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0:59
|
8+ | ||
Script |
2 | 5.0 ![]() |
100% | 0 ![]() |
64
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1:04
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7-8 | |||
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Any Level 1+ Pet
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Credit for this strategy goes to Lapz Gaming. Please see the information below to go check out his video and support his channel! :)
"Kwint 2 Pet Leveling Strategy Pet Battle World Quest Not So Bad Down Here BFA" https://youtu.be/79lVMqg6WcA Iron Starlette: A P/S breed is required, but an H/P breed can work with some tweaking of the strategy. Though, it is easier just to use a P/S breed and this strategy for ultimate efficacy. Leveling Pet: Should have at least 500HP as it might be subjected to AoE damage. **Please feel free to leave suggested TDScripts below as I've no idea how to properly create them myself. Thanks and enjoy! |
Breed Level 1+ Script |
2 | 3.3 ![]() |
N/A | 4 ![]() |
115
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1:55
|
13+ | |
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Any Pet
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*** 9.0.2 approved ***
Chum landing a critical hit (together with Carpnado AoE damage) usually leads to situations where Iron Starlette won't have enough HP for another Combo and you have to start over. That's why I put the RNG tag on this one from start. (removed level pet) |
Breed RNG Script |
2 | 4.0 ![]() |
86% | 4 ![]() |
88
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1:28
|
13 | |
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I didn't have pets for other posted strategies, so I used what I had.
Additionally, I think this is reliable, although feedback on that would be appreciated. |
Script |
2 | 4.0 ![]() |
67% | 1 ![]() |
104
![]()
1:44
|
15+ | ||
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Any Level 25+ Mech
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My Mechanical Axebeak I tested with, is H/P
(other breeds are not yet leveled, so couldnt test) |
Script |
2 | 3.4 ![]() |
89% | 3 ![]() |
95
![]()
1:35
|
12+ | |
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Any Level 4+ Pet
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I bring to you yet another strat against these heavy RNG fights! Fairly consistent and reliable from my testing.
Tested on H/P Iron Starlette, confirmed by others in the comments section that P/B P/S H/H breeds work. Bring a level pet with more than 323 HP, this should be the maximum damage it will take. DO NOT use an Elemental-type level pet. It will take more damage. |
Breed RNG Level 4+ Script |
2 | 2.5 ![]() |
52% | 1 ![]() |
200
![]()
3:20
|
16 | |
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Credit for this strategy goes to Lapz Gaming. Please see the information below to go check out his video and support his channel! :)
"Kwint Pet Battle World Quest Not So Bad Down Here BFA" https://youtu.be/38AYqfUJfhw For Pet Slot# 3 (the "Mechanical Axebeak" slot), you do not have to use a Mechanical Axebeak, feel free to use any pet with the Haywire ability as "Haywire" is the only ability this 3rd pet will need to use. **Please feel free to leave suggested TDScripts below as I've no idea how to properly create them myself. UPDATE: Added Draagz 's TDScript from the comments with their tweaks to the strategy. Thanks and enjoy! |
RNG Script |
2 | 2.5 ![]() |
50% | 1 ![]() |
131
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2:11
|
18+ | ||
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Very often don't need 3rd pet. The S/S Silky Moth is unbelievable...
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Breed Script |
2 | 0.0 ![]() |
100% | 0 ![]() |
95
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1:35
|
13+ | ||
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My Iron Starlette is a P/P breed, let me know how the other breeds fare.
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Breed Script |
2 | 0.0 ![]() |
95% | 0 ![]() |
97
![]()
1:37
|
12+ | ||
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Some Control™ with a take on meme of the expansion, what could go right?
---- EDIT: The third pet changed to Timeless Mechanical Dragonling on 2022-01-29. Previously it was Void Jelly or (thanks to DragonsAfterDark) Enchanted Pen. Old Rematch Strings: Enchanted Pen: Kwint:49OL:21182FG:11131TB:111B1L5: Void Jelly: Kwint:49OL:21182FG:11031TB:21242FL: ---- * This ability requires a specific timing, I've never had to cast it at a different point but YMMV. |
Script |
2 | 0.0 ![]() |
90% | 0 ![]() |
141
![]()
2:21
|
17-18 | ||
2 | 0.0 ![]() |
N/A | 0 ![]() |
114
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1:54
|
16 | ||||
2 | 0.0 ![]() |
N/A | 0 ![]() |
120
![]()
2:00
|
16+ | ||||
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Don't know if any breed works, mine were P/P, H/B and S/S. Feedback would be nice ^^
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RNG |
2 | 1.8 ![]() |
N/A | 0 ![]() |
132
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2:12
|
17+ | ||
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So far this strategy works with the first two pets quite often, and third pet is backup for RNG. The third pet is aimed at Maws and should take him out no problem if Ikky gets wiped out early.
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2 | 1.0 ![]() |
N/A | 0 ![]() |
96
![]()
1:36
|
13+ |
Incl. steps:
Of all the strategies, it was the only one that worked for me the first time.
Thanks for reading me!
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
= |
Pet levels to 25 with minimal XP lost |
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= |
Additional XP above level 25 is lost |
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Iron Starlette | PP |
Ikky | PS |
Lil' Bling | SS |
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Wet paws are always bad.
2
Exal#2545
wrote on 2023-01-12 14:00:28
My Starlette is H/P it might be important for RNG crit.
Turn 1 : Powerball (don't think you really need that, but i think it's better for when bruce comes in, since you will be attacking before him)
Turn 2: Windup
Turn 3 : supercharge
Turn 4 : Windup
Chum dies don't swap your starlette.
Bruce comes-in (if he stun you just pass)
Turn 1: Windup
Turn 2 : supercharge (supercharge should be up because of the stun, if not Powerball)
Turn 3 : Windup
Starlette should dies (if not Powerball)
Swap to ikky
Turn 1 : Savage Talon
Bruce should be dead
Maw Jr comes in
Turn 1 : Black claw
Turn 2 : Ikky might already be dead, if not Flock till Ikky dies
Swap to Lil Bling
Turn 1 : Make it rain
And voila.
Hope this will help, be aware that the strat needs more try to see if it is solid.
0
SlackMartin
wrote on 2023-09-07 16:19:58
1
berlinas2k
wrote on 2023-09-24 16:03:37
1
Dre#1845
wrote on 2023-01-10 04:02:30
1
MageVaire
wrote on 2021-11-05 23:43:29
1
ILikePetBattles wrote on 2020-10-17 11:05:27
1
Gelth#1671
wrote on 2021-05-22 19:52:41
2
Valar
wrote on 2021-03-27 00:21:01
1
tubedogg#1334
wrote on 2021-05-20 03:16:03
3
Namirsolo
wrote on 2020-11-09 18:57:07
1
anja
wrote on 2021-03-04 13:29:11
2
Melmo#1842
wrote on 2020-10-30 07:23:23
2
Nyxia
wrote on 2020-11-21 23:14:12
1
ArcaneManifest
wrote on 2020-11-09 15:17:28
1
Ebbiemay
wrote on 2020-11-09 10:50:57
1
Delg
wrote on 2020-10-30 01:09:44
2
Kylarra
wrote on 2020-10-27 03:34:42
1
rats#2789
wrote on 2020-10-17 14:51:55
2
D3adbolt
wrote on 2020-10-16 16:48:44
3
Kylarra
wrote on 2020-10-17 03:34:54
1
D3adbolt
wrote on 2020-10-17 14:27:54
0
Raizagal#1914
wrote on 2020-10-17 13:33:56
1
Meddah
wrote on 2020-10-17 11:49:12
1
Natsume#2488
wrote on 2020-10-17 06:16:11
0
kess wrote on 2020-09-23 10:51:41
0
kess wrote on 2020-09-23 10:51:38
0
Palecwdupie wrote on 2020-06-13 03:45:11
0
Othros wrote on 2020-07-06 07:02:19
1
SlimShady#12499
wrote on 2020-06-08 18:49:32
2
Caolynn#1359
wrote on 2019-12-27 08:12:47
4
DragonsAfterDark
wrote on 2019-10-28 13:33:48
-1
Polarthief wrote on 2019-10-14 11:32:13
Wind-Up
Supercharge
Wind-Up, CHUM dies btw, not Bruce.
BRUCE comes in, not Chum.
Wind-Up
Powerball, but you'll get stunned
Pass (Stun turn)
Supercharge
Powerball, Bruce dies
Powerball (I went for Wind-Up thinking I had another turn)
Anything (Iron Starlette dies here), Ikky swaps in
Black Claw
Flock
Flock Continues, Ikky dies. At this point, because I used Wind-Up instead of Powerball earlier, I'm unsure if the 2nd shark would be dead or not. He had around 250 HP for me, with Shattered Defenses and Black Claw (so nearly any attack from a third pet would kill it). If it's dead, great! If not, pull in nearly any pet to finish off the job, preferably with higher speed (or any pet who can take a hit would be fine too). (edited)
5
Gamelord
wrote on 2019-04-10 04:01:07
2
skarpethinn
wrote on 2019-08-24 10:28:41
4
iberia
wrote on 2019-09-06 06:52:45
1
skarpethinn
wrote on 2019-09-07 09:19:19
0
HughGrection wrote on 2019-08-02 11:41:02
-1
Cidershack#1883
wrote on 2019-03-05 13:58:11
0
Mhoramsgirl wrote on 2019-06-30 12:09:45
0
Jana wrote on 2019-06-14 19:32:04
2
Maceye1#1882
wrote on 2019-06-02 11:29:25
2
Glowsome
wrote on 2019-02-15 18:08:42
Same pet-setup, but i was faced with Chum first, followed by Bruce.
In regards of strat i did not change alot, just seen enemy behaviour change ...
When Bruce came in and rotated Ikky in it got stunned on 1st turn, so just pass , then go ahead as advised .. black claw, flock.
Then on last enemy pet coming in hit it with Black claw ( my ikky died), finished him off nicely with Lil'bling - make it rain.
0
Midei wrote on 2019-02-16 02:39:17
2
Kathinja wrote on 2019-03-05 19:51:02
4
MolsonofAle wrote on 2018-11-25 21:13:39
1
Arduous
wrote on 2018-11-25 22:36:24
1
Rabuf wrote on 2018-12-16 11:41:03
2
Tormentia
wrote on 2019-01-23 17:54:06
0
MolsonofAle wrote on 2019-01-19 17:27:20
0
Malachi wrote on 2019-01-19 11:32:31
-1
Sceptic wrote on 2018-11-13 14:30:36
3
(OP) GenDG
wrote on 2018-12-16 15:16:00
1
GHAZEL#2393
wrote on 2018-11-14 12:54:17
standby [self.aura(927).exists]
if [enemy(#1).active]
use(208) [self.aura(Ликвидация:458).exists]
use(459)
endif
if [enemy(#2).active]
use(566) [!self.aura(831).exists]
use(459) [!self.aura(458).exists]
change(#2) [!self(#2).active]
use(919) [!enemy.aura(918).exists]
use(581)
endif
if [enemy(#3).active]
change(1387) [!self(1387).aura(244).exists]
use(208) [!self.aura(244).exists]
use(459)
change(#3)
use(985)
use(1002)
endif
1
Steve
wrote on 2018-11-08 13:23:39
0
Kashi wrote on 2018-10-30 20:50:11
6
CaspianRoach
wrote on 2018-09-30 04:28:43
change(#2) [enemy(#1).dead & self(#1).active]
change(#3) [enemy(#2).dead & enemy.aura(Shattered Defenses).exists]
change(#3) [self(#2).dead]
standby [self.aura(Stunned).exists]
use(Supercharge) [self.aura(Wind-Up).exists]
use(Wind-Up)
use(Black Claw) [!enemy.aura(Black Claw).exists]
use(Flock)
use(Make it Rain) [!enemy.aura(Make it Rain).exists]
use(Inflation)
3
CaspianRoach
wrote on 2018-10-04 05:16:49
change(#2) [enemy(#1).dead & self(#1).active & !self(#2).dead]
change(#3) [enemy(#2).dead & enemy.aura(Shattered Defenses).exists & !self(#3).dead]
change(#3) [self(#2).dead & !self(#3).dead]
change(#1) [self(#3).dead]
standby [self.aura(Stunned).exists]
use(Supercharge) [self.aura(Wind-Up).exists]
use(Wind-Up)
use(Black Claw) [!enemy.aura(Black Claw).exists]
use(Flock)
use(Make it Rain) [!enemy.aura(Make it Rain).exists]
use(Inflation)
1
CaspianRoach
wrote on 2018-10-04 05:36:00
1
Amber1019
wrote on 2018-10-05 01:03:37
3
Amber1019
wrote on 2018-10-05 01:02:58
2
Anonymous wrote on 2018-08-27 19:53:04
1
(OP) GenDG
wrote on 2018-08-27 21:51:28
0
Anonymous wrote on 2018-09-03 03:49:40
That's the problem as far as I can see, hopefully someone can post an amended script that actually reflects the strategy.
1
Anonymous wrote on 2018-09-30 22:03:50
1
ultharwe
wrote on 2018-08-27 16:46:18
change(#2) [enemy(#1).dead]
change(#3) [enemy(#2).dead] & [enemy.aura(Shattered Defenses).exists]
standby [self.aura(Stunned).exists]
use(Wind-Up)
use(Supercharge) [self.aura(Wind-Up).exists]
use(Black Claw) [!enemy.aura(Black Claw).exists]
use(Flock)
use(Make it Rain) [!enemy.aura(Make it Rain).exists]
use(Inflation)
-3
Lale wrote on 2018-08-27 16:58:53
change(#2) [enemy(#1).dead]
change(#3) [enemy(#2).dead & enemy.aura(Shattered Defenses).exists]
standby [self.aura(Stunned).exists]
use(Wind-Up)
use(Supercharge) [self.aura(Wind-Up).exists]
use(Black Claw) [!enemy.aura(Black Claw).exists]
use(Flock)
use(Make it Rain) [!enemy.aura(Make it Rain).exists]
use(Inflation)
1
(OP) GenDG
wrote on 2018-08-27 17:39:44
0
andrewtabs
wrote on 2018-08-27 19:03:58
Here's how it should be:
change(#2) [enemy(#1).dead]
change(#3) [enemy(#2).dead & enemy.aura(Shattered Defenses).exists]
standby [self.aura(Stunned).exists]
use(Supercharge) [self.aura(Wind-Up).exists]
use(Wind-Up)
use(Black Claw) [!enemy.aura(Black Claw).exists]
use(Flock)
use(Make it Rain) [!enemy.aura(Make it Rain).exists]
use(Inflation)
2
ultharwe
wrote on 2018-08-27 19:28:33
2
Tatahe
wrote on 2018-09-02 23:24:19
1
batya
wrote on 2018-09-30 05:31:53
change(#2) [enemy(#1).dead]
change(#3) [enemy(#2).dead & enemy.aura(Shattered Defenses:542).exists]
standby [self.aura(Stunned:927).exists]
use(Supercharge:208) [self.aura(Wind-Up:458).exists]
use(Wind-Up:459)
use(Black Claw:919) [!enemy.aura(Black Claw:918).exists]
use(Flock:581)
use(Make it Rain:985) [!enemy.aura(Make it Rain:986).exists]
use(Inflation:1002)
1
Ketsui wrote on 2018-09-03 17:05:45
0
lassie wrote on 2018-09-29 07:36:13
5
Argent
wrote on 2018-08-28 02:10:06
2
Tatahe
wrote on 2018-08-27 16:35:41
1
Raven wrote on 2018-08-27 15:44:06
1
Carol wrote on 2018-08-27 15:23:24
0
Ela wrote on 2018-09-30 06:12:52
2
Caipirinia#2500
wrote on 2018-08-27 18:27:05
change(#2) [enemy(#1).dead]
change(#3) [enemy(#2).dead & enemy.aura(542).exists]
standby [self.aura(927).exists]
use(208) [self.aura(458).exists]
use(459)
use(919) [!enemy.aura(918).exists]
use(581)
use(985) [!enemy.aura(986).exists]
use(1002)
1
Ben#25312
wrote on 2018-08-27 16:18:30
0
Mike wrote on 2018-08-27 15:52:06
2
BraisStyle#1739
wrote on 2021-07-07 11:03:40
1
Mishaton
wrote on 2019-09-04 08:58:07
1
Ydrae wrote on 2018-11-25 14:36:13
2
Danila#2651
wrote on 2025-01-29 15:07:32
4
Иньярриту
wrote on 2018-12-25 02:56:53
change(#2) [enemy(#1).dead & self(#1).active & !self(#2).dead]
change(#3) [enemy(#2).dead & enemy.aura(Shattered Defenses:542).exists & !self(#3).dead]
change(#3) [self(#2).dead & !self(#3).dead]
change(#1) [self(#3).dead]
standby [self.aura(Stunned:927).exists]
use(Supercharge:208) [self.aura(Wind-Up:458).exists]
use(Wind-Up:459)
use(Black Claw:919) [!enemy.aura(Black Claw:918).exists]
use(Flock:581)
use(Make it Rain:985) [!enemy.aura(Make it Rain:986).exists]
use(Inflation:1002)
1
xmuryjdance#2852
wrote on 2021-12-23 12:30:29
1
xmuryjdance#2852
wrote on 2021-12-23 12:30:14
0
Андрей wrote on 2019-02-16 05:57:49
В идеале оставить навторую Акулу Звездочку и дождаться, пока ОНа словит стан, посе этого выводить Икки. Тогда работает 100%
1
RedArmy#2304
wrote on 2018-10-03 10:38:49
0
multilanguage wrote on 2018-12-14 19:16:04
change(#3) [enemy(#2).dead & enemy.aura(542).exists & !self(#3).dead]
change(#3) [self(#2).dead & !self(#3).dead]
change(#1) [self(#3).dead]
standby [self.aura(927).exists]
use(208) [self.aura(458).exists]
use(459)
use(919) [!enemy.aura(918).exists]
use(581)
use(985) [!enemy.aura(985).exists]
use(1002)
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