Umanoidi umili | Distruzione dragonoide | Volatili volubili | Nobile Non Morte | Animali animosi |
Massacro magico | Escalation elementale | Blitz bestiale | Assalto acquatico | Mischia meccanica |
Strategia aggiunta da luxury84
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1 |
sah
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RNG Script |
2 | 4.8 | 27 | 67
1:07
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8 | |||
2 | Script |
2 | 5.0 | 7 | 59
0:59
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7-8 | ||||
3 | Script |
2 | 5.0 | 7 | 51
0:51
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4 |
Script thanks to Jelle
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RNG Script |
2 | 4.1 | 15 | 65
1:05
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10+ | |||
5 |
Qualsiasi Livello 25+ Elementale
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I'd recommend having the 3rd pet with a speed debuff in case Presagio Maledetto falls off. I had three possible outcomes depending on how quickly he dispatched the first two.
1. 3rd pet never entered 2. 3rd pet entered and just hit with biggest attack available. 3. 3rd pet entered, applied speed debuff, then hit with biggest attacks available. TD Script from NabuArat. Thanks! |
Script |
2 | 4.6 | 7 | 65
1:05
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7-9 | ||
6 |
Highly RNG dependent! Both a 50%-fail ability and luck required that enemy doesn't crit/proc too much. Prefer all other strategies over this if you have the pets! This can very well take 20 tries.
Strategy by Ayi - Noctuidae, stolen from a comment. |
RNG Non più ottenibile |
2 | 5.0 | 5 | 87
1:27
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11-14 | |||
7 |
Qualsiasi Livello 25+ Elementale
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I didn't have a Molten Corgi and this was the only strategy I could get to work with some mix-and-match. Personally used S/B Waveling, others may work, need confirmaiton.
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Tipo |
2 | 5.0 | 3 | 56
0:56
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8 | Script |
1
Updated
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5.0 | 1 | 37
0:37
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9 |
Qualsiasi Elementale
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I used Micio Cinereo as my third pet but only needed him for one hit. You can choose any Elemental.
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RNG |
2 | 4.7 | 1 | 73
1:13
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10 |
This could be RNG i'm not sure. All the other strategies didn't work for me but this worked first try
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RNG Non più ottenibile |
2 | 3.0 | 1 | 77
1:17
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11 | |||
11 | RNG |
2 | 0.0 | 0 | 70
1:10
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9 |
Includi Passaggi:
Substitutes:
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Prima | Dopo | Esperienza Guadagnata | |
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1 | ➜ | 5 | 479 |
2 | ➜ | 5 | 508 |
3 | ➜ | 5 | 535 |
4 | ➜ | 6 | 558 |
5 | ➜ | 6 | 578 |
6 | ➜ | 7 | 594 |
7 | ➜ | 8 | 607 |
8 | ➜ | 9 | 617 |
9 | ➜ | 9 | 624 |
10 | ➜ | 10 | 627 |
11 | ➜ | 11 | 627 |
12 | ➜ | 12 | 624 |
13 | ➜ | 13 | 617 |
14 | ➜ | 14 | 607 |
15 | ➜ | 15 | 594 |
16 | ➜ | 16 | 578 |
17 | ➜ | 17 | 558 |
18 | ➜ | 18 | 535 |
19 | ➜ | 19 | 508 |
20 | ➜ | 20 | 479 |
21 | ➜ | 21 | 446 |
22 | ➜ | 22 | 409 |
23 | ➜ | 23 | 370 |
24 | ➜ | 24 | 327 |
Cappello da Safari |
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Integratore Inferiore |
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Integratore |
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Cilindro di Lunacupa |
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Evento bonus: scontri tra mascotte |
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Le mascotte livellano fino al 25 con minima XP persa |
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XP aggiuntiva oltre il livello 25 è persa. |
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He's also cute and fluffy!
1
Devi essere registrato per votare i commenti.Veleran#1924
scritto il 2024-04-09 07:42:04
1
Devi essere registrato per votare i commenti.DragonsAfterDark
scritto il 2024-01-03 02:53:47
What I did to make this work:
~ Changed Crystal Overload to Amplify Magic
The issues I encountered with/without the change:
~ Your Elementium Geode MUST survive to die on Round 6.
----- If you keep Crystal Overload, this means you can only take 2 Flurry hits on round 4 AND round 5, because Crystal Overload will damage your pet just enough to kill your Geode if you take 5 Flurry hits total.
----- Changing Crystal Overload to Amplify Magic means you're not taking that damage from your own ability, AND you can take 5 regular Flurry hits across round 4 and 5 to survive to round 6.
----- Either way, 3 Flurry hits on round 4 and 5 will result in failure.
Now, why is this the case? Because the Razortooth absolutely NEEDS one of their 3 rounds against Foulclaw to be a no-damage round where Foulclaw applies Crouch. This is because Foulclaw will kill your Electrified Razortooth with only two Flurry hits across 3 rounds ( 284 * 6 = 1704 ).
~ Supposing the Geode manages to make it to round 6 even using Crystal Overload, this can still fail if Foulclaw gets 3 Flurry hits across their 2 damage rounds on round 7 & 8 against the Razortooth.
----- Keeping this in mind, none of this is accounting for crits. These numbers are all just for regular damage.
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