Umanoidi Infestati | Dragoidi Letali | Volanti Tremolanti | Non Morti Empi | Animali Inquietanti |
Magie Mummificate | Elementali Innaturali | Bestie Fatate | Apparizioni Acquatiche | Meccaniche Macabre |
Strategia aggiunta da zefyre#2820
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Average rating: |
2.1 |
Ratings: |
23 |
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1 |
Qualsiasi Livello 25+ Acquatica
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This strategy takes a long time. But it's an effective way to eliminate the troubles caused by Runehoof and Duster. Both should die in the back row before Slugger, leaving a small bit of mop-up to kill the critter at the end.
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Script |
2 | 4.9 | 127 | 405
6:45
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57 | ||
2 |
Qualsiasi Livello 25+ Acquatica
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This strategy was inspired by Tsyah's strategy and comment by Yina. However, I don't have a Magical Crawdad, so I used two Puddle Terrors. The main idea is to target the backline pets with Sunlight (while Slugger is buried) while keeping healing up on both Puddle Terrors. This easily takes 50+ rounds.
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RNG Script |
2 | 3.8 | 4 | 390
6:30
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50+ | ||
3 |
This was inspired by Tsyah's strategy using Terrore della Pozza and Astice Magico.
Since I don't own Magical Crawdad I slightly tweaked the strat around having 2 substitute pets with Flusso Vitale - namely Ranetta and Carpa Bianca Piccina as those where the only ones I already had maxxed out. However, pets like Carpa Blu Piccina or Cucciolo di Scagliachiara should also do the trick. The strat is basically the same: slowly kill the enemy team using Puddle Terror's Luce Solare while healing up yourself and making sure your team stays alive. This is my first guide. So I hope it's of use for you. (Sorry, I don't know how to write a script). |
Script |
2 | 4.0 | 2 | 405
6:45
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57+ | |||
4 | Tipo RNG |
2 | 2.2 | 1 | 105
1:45
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18+ | ||||
5 |
I've put a breed restriction on the Glimmerpool Hatchling to reduce crit RNG. However, the script is set to run with just the Puddle Terror & Crawdad if the Glimmerpool dies.
I did complete this successfully multiple times with my H/P Glimmerpool, just be aware the lower health can cause them to potentially die on round 24's swap. |
Tipo Script |
2 | 0.0 | 0 | 315
5:15
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35+ | |||
6 |
The start off with, I would honestly just recommend not doing this fight for the aquatic Family Exorcist achievement. You only need to do 9/11 trainers and this one is an absolute nightmare for the aquatic family.
If for some reason you are dedicated to doing this fight, it is possible with this strategy. Just prepare for what's likely to be quite a few resets since pretty much everything needs to go in your favor and there are a lot of RNG checks. I'll walk you through the fight here and tell you at what points you might as well reset. Pet 1: Slugger Just follow the steps below. Pet 2: Runehoof -If hydraling dies before getting off Call Lightning, reset. -If Bloodseeker dies before you can kill Runehoof, reset. Pet 3: Duster - What order you move is dependent on how Bloodseeker died. Only use spirit shield the turn before Duster uses Moth Balls. Only use bubble during your Spirit Shield turn. - If Moth Balls doesn't hit the shield at least 3 times, reset. Good luck. |
RNG |
2 | 2.1 | 2 | 108
1:48
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19+ |
Includi Passaggi:
The start off with, I would honestly just recommend not doing this fight for the aquatic Family Exorcist achievement. You only need to do 9/11 trainers and this one is an absolute nightmare for the aquatic family.
If for some reason you are dedicated to doing this fight, it is possible with this strategy. Just prepare for what's likely to be quite a few resets since pretty much everything needs to go in your favor and there are a lot of RNG checks.
I'll walk you through the fight here and tell you at what points you might as well reset.
Pet 1: Slugger
Just follow the steps below.
Pet 2: Runehoof
-If hydraling dies before getting off Call Lightning, reset.
-If Bloodseeker dies before you can kill Runehoof, reset.
Pet 3: Duster
- What order you move is dependent on how Bloodseeker died. Only use spirit shield the turn before Duster uses Moth Balls. Only use bubble during your Spirit Shield turn.
- If Moth Balls doesn't hit the shield at least 3 times, reset.
Good luck.
Prima | Dopo | Esperienza Guadagnata | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Cappello da Safari |
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Integratore Inferiore |
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Integratore |
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Cilindro di Lunacupa |
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Evento bonus: scontri tra mascotte |
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Le mascotte livellano fino al 25 con minima XP persa |
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XP aggiuntiva oltre il livello 25 è persa. |
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Noooo, I'll never get the glitter out of my fur!
5
Devi essere registrato per votare i commenti.Daisu#2104
scritto il 2020-12-11 08:22:29
I'm gonna continue from "Swap to your Hydraling" part:
Turn 1: Whirlpool
Turn 2: Call Lightning
Turn 3: Tail Slap
Turn 4: Tail Slap (you'll die no matter what) *Hydraling dies*. Bring in Bloodseeker.
Turn 5: Bloodfang.
At this point your Bloodseeker should be full, or near full hp and Runehoof should be dead. If your Hydraling dies at some point or gets stunned before doing the first 3 moves, you'll most likely fail.
*Duster comes in*
Turn 1: Bubble
Turn 2: Dive
Turn 3: Bloodfang
Now you can continue from what you showed in your strat from "Bring in your Ghostshell Crab". I used Grasp instead of Spirit Claws for less RNG, the damage was enough.
See if this works for anyone. I always won the battle if my Hydraling survived the 3 turns and Bloodseeker didn't get interrupted. (edited)
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scritto il 2020-12-13 23:24:51
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scritto il 2020-12-14 04:52:40
quit [ self(#1).dead & enemy(#2).hp.full ]
change(#2) [ enemy(#1).dead ]
change(#1) [ self(#2).dead ]
change(#3) [ self(#1).dead ]
ability(Bubble) [ self(#1).active & self.round~2,7 ]
ability(Dive) [ self(#1).active & self.round~3,8 ]
ability(Bloodfang)
ability(Whirlpool)
ability(Call Lightning)
ability(Tail Slap)
ability(Bubble) [ self(#3).active & self.round=3 ]
ability(Spirit Spikes) [ enemy(#3).ability(Moth Balls).duration=1 ]
ability(Grasp)
standby
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scritto il 2020-12-14 03:46:26
tdBattleScript:
change(#2) [ enemy(#1).dead ]
change(#1) [ self(#2).dead ]
change(#3) [ self(#1).dead ]
ability(Bubble) [ self(#1).active & self.round~2,7 ]
ability(Dive) [ self(#1).active & self.round~3,8 ]
ability(Bloodfang)
ability(Call Lightning)
ability(Tail Slap)
ability(Bubble) [ self(#3).active & self.round=3 ]
ability(Spirit Spikes) [ enemy(#3).ability(Moth Balls).duration=1 ]
ability(Spirit Claws)
standby
(edited)
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successful!
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Devi essere registrato per votare i commenti.(OP) zefyre#2820
scritto il 2020-12-03 13:52:55
(edited)
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