^
vs. 寺裡的懷雅

33

33

Strategy 3 of 19
Browse all alternatives

包括步驟

點擊按鈕去拷貝字串去你的剪貼板

change(#2) [enemy(#2).active]
change(#3) [self(#2).active & self.dead]
change(#1) [self(#3).active]
use(Stoneskin:436) [round=1]
use(Crush:406)
use(Build Turret:710) [enemy(#2).active]
use(Metal Fist:384)
standby
寺裡的懷雅 66730
Special or not:0Special or not:1201283316192128330

技能 2 * 1
屬性: 任何

虛無之痕阿努比薩斯
這隻寵物可以有以下品種:

屬性 生命 力量 速度
HH 1705 282 242


Special or not:0Special or not:1101277486092770

技能 1 * 1
屬性: 任何

發條地精
這隻寵物可以有以下品種:

屬性 生命 力量 速度
SB 1546 257 289


2 ZL 1 0

任何等級 1+ 寵物

This method is an alteration of Mel's guide from Wowhead. Mel's method is much safer to use as it includes deflecting the only damaging ability from Dor, but also more complicated as you need to track the ability cooldowns.

It used to feature 阿努比薩斯塑像, added 虛無之痕阿努比薩斯 for coverage (You can still use the classic one though if you start from 石甲術).

多經驗值
至少要有一隻擁有該屬性才可以有成功率
不是每個攻略都是百發百中。這個就是會失敗的個案。你有可能要重新再挑戰,因為有很多隨機的因素讓你有機會失敗,千萬不要怪他們  (*≧ω≦)
這個攻略的寵物是從紙牌獎勵得到或者拍賣行高價寵物。
這攻略的寵物是從暴雪商城裡購買。
等級 1+
你可以利用這個攻略去給低級寵物獲得更多經驗。
有一些步驟比較複雜去跟隨,這個就是其中一個
Script
這攻略提供了script,你可以利用Pet Battle Script 插件去匯入。你點擊左邊按鈕可以拷貝字串。
起碼有一隻寵物已經絕版了。如果你有,恭喜你!
攻略作者已測試過認為非常適用還已經標記了讓他多點爆光率!
In Dragonflight Patch 10.2, the ability Time Bomb has been changed. This tag is marking strategies using Time Bomb so they can be reviewed.
Time: 2:29
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
Rounds: 19+
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
這是獲得經驗值的表格,是根據完成挑戰中有25等級的寵物加一個升級中寵物。
某些經驗值可能沒有被算進去

之前 之後 獲得經驗值
1135981
2136353
3146683
4146971
5147219
6157425
7157590
8167714
9167796
10177838
11177838
12187796
13197714
14197590
15207425
16207219
17216971
18226683
19226353
20235981
21235569
22245115
23253900
24251980

狩旅團之帽

小寵物點心

寵物點心

暗月禮帽

寵物對戰獎勵事件

















=

將寵物等級提升至25級並最小化經驗損失的方法

=

獲得

Strategy Details
2 Min 29 Sec
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
19+
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
2021-07-06 12:17:14
The strategy was last updated on this date.
2018-01-17 12:22:37
The strategy was created on this date.
110,814
網頁被訪次數。
Tamer Details
The Jade Forest 48 54 (TomTom / Map Pin)
多經驗值
Turns 1+

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
虛無之痕阿努比薩斯
魂焰箭
偏斜
發條地精
金屬之拳
建造砲塔
任何等級 1+ 寵物
Pass
Bring in your 虛無之痕阿努比薩斯
Bring in your 發條地精
Bring in your Level Pet
Swap to your 虛無之痕阿努比薩斯
Swap to your 發條地精
Swap to your Level Pet
塑天螢火蟲 comes in
范高藍蛇 comes in
多爾矮牆龜 comes in
An enemy pet comes in
Any standard attack will finish the fight
 
虛無之痕阿努比薩斯
發條地精
Level Pet
魂焰箭
偏斜
金屬之拳
建造砲塔
多爾矮牆龜
范高藍蛇
塑天螢火蟲
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
范高藍蛇 comes in

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
虛無之痕阿努比薩斯
魂焰箭
偏斜
發條地精
金屬之拳
建造砲塔
任何等級 1+ 寵物
Pass
Bring in your 虛無之痕阿努比薩斯
Bring in your 發條地精
Bring in your Level Pet
Swap to your 虛無之痕阿努比薩斯
Swap to your 發條地精
Swap to your Level Pet
塑天螢火蟲 comes in
范高藍蛇 comes in
多爾矮牆龜 comes in
An enemy pet comes in
Any standard attack will finish the fight
 
虛無之痕阿努比薩斯
發條地精
Level Pet
魂焰箭
偏斜
金屬之拳
建造砲塔
多爾矮牆龜
范高藍蛇
塑天螢火蟲
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Turn 1
Swap to 發條地精

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
虛無之痕阿努比薩斯
魂焰箭
偏斜
發條地精
金屬之拳
建造砲塔
任何等級 1+ 寵物
Pass
Bring in your 虛無之痕阿努比薩斯
Bring in your 發條地精
Bring in your Level Pet
Swap to your 虛無之痕阿努比薩斯
Swap to your 發條地精
Swap to your Level Pet
塑天螢火蟲 comes in
范高藍蛇 comes in
多爾矮牆龜 comes in
An enemy pet comes in
Any standard attack will finish the fight
 
虛無之痕阿努比薩斯
發條地精
Level Pet
魂焰箭
偏斜
金屬之拳
建造砲塔
多爾矮牆龜
范高藍蛇
塑天螢火蟲
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Turn 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
虛無之痕阿努比薩斯
魂焰箭
偏斜
發條地精
金屬之拳
建造砲塔
任何等級 1+ 寵物
Pass
Bring in your 虛無之痕阿努比薩斯
Bring in your 發條地精
Bring in your Level Pet
Swap to your 虛無之痕阿努比薩斯
Swap to your 發條地精
Swap to your Level Pet
塑天螢火蟲 comes in
范高藍蛇 comes in
多爾矮牆龜 comes in
An enemy pet comes in
Any standard attack will finish the fight
 
虛無之痕阿努比薩斯
發條地精
Level Pet
魂焰箭
偏斜
金屬之拳
建造砲塔
多爾矮牆龜
范高藍蛇
塑天螢火蟲
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Turn 3

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
虛無之痕阿努比薩斯
魂焰箭
偏斜
發條地精
金屬之拳
建造砲塔
任何等級 1+ 寵物
Pass
Bring in your 虛無之痕阿努比薩斯
Bring in your 發條地精
Bring in your Level Pet
Swap to your 虛無之痕阿努比薩斯
Swap to your 發條地精
Swap to your Level Pet
塑天螢火蟲 comes in
范高藍蛇 comes in
多爾矮牆龜 comes in
An enemy pet comes in
Any standard attack will finish the fight
 
虛無之痕阿努比薩斯
發條地精
Level Pet
魂焰箭
偏斜
金屬之拳
建造砲塔
多爾矮牆龜
范高藍蛇
塑天螢火蟲
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Turn 4

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
虛無之痕阿努比薩斯
魂焰箭
偏斜
發條地精
金屬之拳
建造砲塔
任何等級 1+ 寵物
Pass
Bring in your 虛無之痕阿努比薩斯
Bring in your 發條地精
Bring in your Level Pet
Swap to your 虛無之痕阿努比薩斯
Swap to your 發條地精
Swap to your Level Pet
塑天螢火蟲 comes in
范高藍蛇 comes in
多爾矮牆龜 comes in
An enemy pet comes in
Any standard attack will finish the fight
 
虛無之痕阿努比薩斯
發條地精
Level Pet
魂焰箭
偏斜
金屬之拳
建造砲塔
多爾矮牆龜
范高藍蛇
塑天螢火蟲
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Turn 5

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
虛無之痕阿努比薩斯
魂焰箭
偏斜
發條地精
金屬之拳
建造砲塔
任何等級 1+ 寵物
Pass
Bring in your 虛無之痕阿努比薩斯
Bring in your 發條地精
Bring in your Level Pet
Swap to your 虛無之痕阿努比薩斯
Swap to your 發條地精
Swap to your Level Pet
塑天螢火蟲 comes in
范高藍蛇 comes in
多爾矮牆龜 comes in
An enemy pet comes in
Any standard attack will finish the fight
 
虛無之痕阿努比薩斯
發條地精
Level Pet
魂焰箭
偏斜
金屬之拳
建造砲塔
多爾矮牆龜
范高藍蛇
塑天螢火蟲
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Turns 6+

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
虛無之痕阿努比薩斯
魂焰箭
偏斜
發條地精
金屬之拳
建造砲塔
任何等級 1+ 寵物
Pass
Bring in your 虛無之痕阿努比薩斯
Bring in your 發條地精
Bring in your Level Pet
Swap to your 虛無之痕阿努比薩斯
Swap to your 發條地精
Swap to your Level Pet
塑天螢火蟲 comes in
范高藍蛇 comes in
多爾矮牆龜 comes in
An enemy pet comes in
Any standard attack will finish the fight
 
虛無之痕阿努比薩斯
發條地精
Level Pet
魂焰箭
偏斜
金屬之拳
建造砲塔
多爾矮牆龜
范高藍蛇
塑天螢火蟲
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
虛無之痕阿努比薩斯
魂焰箭
偏斜
發條地精
金屬之拳
建造砲塔
任何等級 1+ 寵物
Pass
Bring in your 虛無之痕阿努比薩斯
Bring in your 發條地精
Bring in your Level Pet
Swap to your 虛無之痕阿努比薩斯
Swap to your 發條地精
Swap to your Level Pet
塑天螢火蟲 comes in
范高藍蛇 comes in
多爾矮牆龜 comes in
An enemy pet comes in
Any standard attack will finish the fight
 
虛無之痕阿努比薩斯
發條地精
Level Pet
魂焰箭
偏斜
金屬之拳
建造砲塔
多爾矮牆龜
范高藍蛇
塑天螢火蟲
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Turn 1+

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
虛無之痕阿努比薩斯
魂焰箭
偏斜
發條地精
金屬之拳
建造砲塔
任何等級 1+ 寵物
Pass
Bring in your 虛無之痕阿努比薩斯
Bring in your 發條地精
Bring in your Level Pet
Swap to your 虛無之痕阿努比薩斯
Swap to your 發條地精
Swap to your Level Pet
塑天螢火蟲 comes in
范高藍蛇 comes in
多爾矮牆龜 comes in
An enemy pet comes in
Any standard attack will finish the fight
 
虛無之痕阿努比薩斯
發條地精
Level Pet
魂焰箭
偏斜
金屬之拳
建造砲塔
多爾矮牆龜
范高藍蛇
塑天螢火蟲
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Swap in your Level Pet

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
虛無之痕阿努比薩斯
魂焰箭
偏斜
發條地精
金屬之拳
建造砲塔
任何等級 1+ 寵物
Pass
Bring in your 虛無之痕阿努比薩斯
Bring in your 發條地精
Bring in your Level Pet
Swap to your 虛無之痕阿努比薩斯
Swap to your 發條地精
Swap to your Level Pet
塑天螢火蟲 comes in
范高藍蛇 comes in
多爾矮牆龜 comes in
An enemy pet comes in
Any standard attack will finish the fight
 
虛無之痕阿努比薩斯
發條地精
Level Pet
魂焰箭
偏斜
金屬之拳
建造砲塔
多爾矮牆龜
范高藍蛇
塑天螢火蟲
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
虛無之痕阿努比薩斯
魂焰箭
偏斜
發條地精
金屬之拳
建造砲塔
任何等級 1+ 寵物
Pass
Bring in your 虛無之痕阿努比薩斯
Bring in your 發條地精
Bring in your Level Pet
Swap to your 虛無之痕阿努比薩斯
Swap to your 發條地精
Swap to your Level Pet
塑天螢火蟲 comes in
范高藍蛇 comes in
多爾矮牆龜 comes in
An enemy pet comes in
Any standard attack will finish the fight
 
虛無之痕阿努比薩斯
發條地精
Level Pet
魂焰箭
偏斜
金屬之拳
建造砲塔
多爾矮牆龜
范高藍蛇
塑天螢火蟲
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Turn 1+
魂焰箭 until Dor is dead. There is no need to use 偏斜, unless you feel you may need too.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
虛無之痕阿努比薩斯
魂焰箭
偏斜
發條地精
金屬之拳
建造砲塔
任何等級 1+ 寵物
Pass
Bring in your 虛無之痕阿努比薩斯
Bring in your 發條地精
Bring in your Level Pet
Swap to your 虛無之痕阿努比薩斯
Swap to your 發條地精
Swap to your Level Pet
塑天螢火蟲 comes in
范高藍蛇 comes in
多爾矮牆龜 comes in
An enemy pet comes in
Any standard attack will finish the fight
 
虛無之痕阿努比薩斯
發條地精
Level Pet
魂焰箭
偏斜
金屬之拳
建造砲塔
多爾矮牆龜
范高藍蛇
塑天螢火蟲
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won

Dor the Wall - the name is just as fitting as that turtle is annoying.




Thargorn

發表在 2022-03-06 13:15:00

Updated script:

use(Spiritfire Bolt:1066) [enemy(#1).active]
change(#2) [self(#1).active & enemy(#2).active]

use(Build Turret:710) [enemy(#2).active]
use(Metal Fist:384)
change(#3) [self(#2).dead & !self(#3).played]
change(#1)


use(Deflection:490) [enemy(#3).ability(Headbutt:376).usable & !enemy(#3).ability(Healing Wave:123).usable]
use(Spiritfire Bolt:1066)

Gutling

發表在 2024-02-17 01:49:32

Thank you, this script worked perfect

Vincent_83 發表在 2022-06-02 19:23:18

Big fail

Toenail

發表在 2021-10-29 22:28:18

this will work if you use sandstorm for a bigger hit at first and to reduce the damage the idol takes from the dots. It will also do more damage to Dor at the end and finish it sooner

John 發表在 2021-07-23 08:01:54

Script broken as of 23rd July 2021

Toenail

發表在 2021-07-21 15:37:39

the script needs to be updated. right now void-scarred just sits there and does nothing. i think Blitz is going to do more damage with the extra hits. void-scarred was very low on health when brought back at the end. i had to use deflection when headbutt was available or i would not have survived.

vaqueroxx17

發表在 2021-01-04 21:55:23

This worked fine for me. Thank you!

Ta

發表在 2021-04-28 18:51:35

Patch 9.0.5 confirmed

Doozer

發表在 2021-01-02 23:12:55

This worked fine for me. Thank you!

Unscene#1837

發表在 2020-12-03 10:52:45

Ran this twice, lost twice. Doesn't work.

PhD 發表在 2020-11-19 20:21:34

Bailed out of this one b/c of how long it was taking

Shywillow

發表在 2020-11-11 22:07:12

works in pre patch, script doesnt seem to work too well, needs to swap in level pet with script it doesnt (edited)

tarc

發表在 2020-10-25 20:45:21

This is...not good, terribly slow, your Anubisath and the turtle just go into a slow-motion tickle-fight at the end

Ivaelia

發表在 2020-10-15 14:13:32

Worked for me in SL pre patch

Dakender#1566

發表在 2020-09-06 11:42:01

Not Owner of strat but did test in Beta: Works just fine as it is.

Ephera#11569

發表在 2020-02-13 23:57:32

still works like a charm!

jtrezzo#1973

發表在 2018-12-30 13:31:02

This strat works, but it's painfully slow with Anubisath on the turtle. It took me 43 rounds on two occasions.

PenisShark#1163

發表在 2018-12-28 16:43:11

Just used this, work fine for me.

BunnyHunny#1229

發表在 2018-12-27 13:31:15

So this one isnt working now. 20x and failed each one have to use deflect no matter what

Jagûar

發表在 2018-12-28 00:35:53

Here's what I do every single time and it works every single time.. which is saying alot as it's a compilation of the above strategy with a change on when to swap in level pet, and then Anub:

Turn 1: Stoneskin
Turn 2+ Crush until Skyshaper is dead
Fangor comes in
Turn 1: Swap to Clockwork Gnome
Turn 2: Build Turret
Turn 3: Metal Fist
Turn 4: Metal Fist
Turn 5: Build Turret
Turn 6+ Metal Fist until Fangor is dead
Dor the Wall comes in
Turn 1+ Metal Fist until your Gnome is dead
Swap in Level Pet
Swap in Anubisath Idol
Turn 1+ Crush until Dor is dead.

Ps. If Dor is low ln health (like 400-500 hp) and has Heabutt and Healing Wave ready then 9 out of 10 time he'll use Healing Wave first and Heatbutt second. If Healing Wave is already on cd, then he'll use Headbutt 9 outta 10 times. And in those last 9 out of 10 time is where you need to use Deflection in your round. And then simply track it from there. It takes a little getting use to, but I promise you it does work.

Aerithel

發表在 2018-09-22 09:50:30

The strategy works pretty consistently - one thing I would say is that when Dor the Wall has Headbutt off cooldown, use Deflection just to play it safe. He can't damage you otherwise.

jtrezzo#1973

發表在 2018-12-28 00:05:19

Yeah he's a pesky bugger! Nearly killed me and took 43 rounds to finish this!

Eekwibble

發表在 2018-03-12 14:19:47

A quick 16-round alternative first posted on Wowhead by midobu but with a change of 3rd pet to something that gets the job done a bit quicker:

Nether Faerie Dragon P/P 2-1-1
Lvl1+ carry pet
Crackers 2-2-1 (or any P/P pet with the same moveset:- Axebeak Hatchling, Junglebeak, Bloodbeak, even a P/B Fruit Hunter would work fine)

Turn 1. Evanescence
2. Moonfire
3&4. Arcane Blast
Skyshaper dies
Fangor comes in
1. Arcane Blast
2. Evanescence
3&4. Arcane Blast
Fangor dies
Dor the Wall comes in
1. Pass
NFD dies
Bring in carry pet
Swap to Crackers
2. Flyby
3+. Peck and refresh Flyby's debuff when it wears off

TDScript:

quit [ self(#1).dead & enemy(#2).active ]
if [ enemy(#3).active ]
standby [ enemy.round=1 ]
change(#2) [ !self(#2).played ]
change(#3)
ability(#1) [ enemy.aura(516).exists ]
ability(#2)
endif
ability(#2)
ability(#1) [ weather(596) ]
ability(#3)

Bop 發表在 2018-03-10 15:54:21

This script will also skip turn if Anub gets stunned:

if [enemy(#1).active]
ability(436) [enemy.round=1]
ability(406)
endif
if [enemy(#2).active]
change(#2) [enemy.round=1]
ability(710)
ability(384)
endif
if [enemy(#3).active]
ability(384)
change(#3) [self(#2).dead & !self(#1).active]
change(#1) [self(#3).active]
ability(406)
standby [self.aura(Stunned).exists]
endif

MichaelJ

發表在 2017-12-28 07:31:01

TD script for very bad RNG and high survivability for your Anubisath Idol. (Will be tested more in the next few weeks )

if [enemy(Skyshaper).active]
ability(Stoneskin) [enemy.round=1]
ability(Crush)
endif
if [enemy(Fangor).active]
change(#2) [enemy.round=1]
ability(Build Turret)
ability(Metal Fist)
change(Anubisath Idol:1155) [ self(Clockwork Gnome:277).dead ]
ability(Crush:406)
endif
if [enemy(Dor the Wall).active]
ability(Deflection:490) [enemy.round=1]
ability(Deflection:490) [self(Anubisath Idol:1155).hp < 451 & enemy.ability(Headbutt).usable & !enemy.ability(Healing Wave).usable ]
ability(Metal Fist)
change(#3) [!self(#3).played & enemy.round>1]
change(#1) [self(#3).active]
ability(Crush)
endif

fr0z3night

發表在 2018-02-06 11:19:24

I'm trying out a slight change worked so far, thanks for your script

if [enemy(Skyshaper).active]
ability(Stoneskin) [enemy.round=1]
ability(Crush)
endif
if [enemy(Fangor).active]
change(#2) [enemy.round=1]
ability(Build Turret)
ability(Metal Fist)
change(Anubisath Idol:1155) [ self(Clockwork Gnome:277).dead ]
ability(Crush:406)
endif
if [enemy(Dor the Wall).active]
standby [self.aura(Stunned:927).exists]
ability(Metal Fist:384)
change(#3) [!self(#3).played & enemy.round>1]
change(#1) [self(#3).active]
ability(Crush:406) [enemy.ability(Headbutt:376).usable & enemy.ability(Healing Wave:123).usable]
ability(Deflection:490) [ enemy.ability(Headbutt:376).usable ]
ability(Crush)
endif

Corgi

發表在 2017-12-07 16:14:41

FWIW, I use a slightly different variation on the move order:
Idol[/]
Sandstorm
Crush x5 (usually)
* Skyshaper dies
* Fangor swaps in
Crush
Pass
Deflect
Gnome
Turret
Metal Fist until
* Fangor dies
(Gnome has 200ish health left)
* Dor swaps in
* Gnome dies 1st time to Headbutt
* Gnome revives
Metal Fist until 2nd Headbutt
Trainee Pet
Dor shields
Idol
Sandstorm (maintain)
Crush x however many times it takes
Deflect Headbutts
* Dor dies... eventually

Yes, the Idol can afford to take at least one Headbutt, but the Sandstorm hits Dor right through his shields for about the same amount he just healed, so it's worth the occasional frustrating misses for me.

I have also noticed, likely not the first one to do so, that when Headbutt and Healing Wave are off cooldown simultaneously, Healing Wave always goes first, so Deflect doesn't need to be wasted.

Hobbyhorse 發表在 2017-06-19 07:27:36

This is my TD Script:

ability(Stoneskin) [round=1]
standby [self.aura(Stunned).exists]
change(#1) [self(#3).played]
if [enemy(#2).active]
change(#2)
ability(Build Turret)
endif
ability(#1)
change(#3) [!self(#3).played & self(#3).level<25]
change(#1)

Hobbyhorse

發表在 2017-11-14 12:57:34

An updated TD Script:

standby [self.aura(Stunned:927).exists]
change(#1) [self(#3).active]
ability(Stoneskin:436) [round=1]
if [enemy(#2).active]
change(#2)
ability(Build Turret:710)
endif
ability(#1)
change(#3) [!self(#3).played & !self(#3).level.max]
change(#2)

Xpariah 發表在 2017-08-23 15:51:23

The TD Script stops functioning if Dor the Wall successfully stuns your Clockwork Gnome with Headbutt.

A quick workaround (no code solution from me, I'm afraid) is to manually hit pass then resume using the auto button.

Liramei 發表在 2017-06-22 15:29:31

The TD provided in the copy button above has a typo. Should be enemy(#3) not enemy (#3l)

Aranesh

發表在 2017-06-23 02:55:41

Thanks! Fixed :)

Kakjens 發表在 2016-09-25 04:24:29

Had more consistent results (e.g., no mises on Crush at Skyshaper) with Stoneskin.
Wouldn't Launch Rocket work better, at least on the third mob?
Why swap to carry after Metal Fist? Swap after Gnome dies.
No Deflection on Dor? Depending on amount of hits for Slicing Wind, Idol could be in pretty bad shape.

Saintgabrial 發表在 2016-12-01 13:34:42

I also think Stoneskin works better, for all you need is the defense and you'll have 100% hit chance this way. But with Sandstorm you get an extra large hit on the Skyshaper for sandstorm does more damage to flyers, but at the cost of -10% to accuracy. Also your Idol takes an extra hit. So its more of a preference.

I've tried the Launch Rocket a few times now and its about the same. Didn't finish faster or do more damage so either one can be used.

As for Deflection, I do use that once in awhile it all depends on if I think I may need too. Most of the time I do not. You'll just have to watch your pets HP and decide for yourself if its needed.

Kakjens 發表在 2016-12-09 10:47:46

Skyshaper is flying, so it doesn't take extra damage from flying. You probably confused it with Dor the Wall.
I would like to see a math whether that extra large hit of Sandstorm isn't negated due to subsequently smaller crushes.
"Also your Idol takes an extra hit." you probably meant "Also your Idol does an extra hit which restores some hp."
Turrets don't work on Dor after Shell Shield but rockets do. There's also a benefit of casting Launch Rocket instead of Metal Fist but it's not easy to make statements when to use which (like, if Clockwork Gnome will die and similar). Additionally , Launch Rocket seems to have slightly faster animation.

Saintgabrial 發表在 2016-12-14 13:24:10

OK first this guide was put together for beginners and for those that don't have add-on's that track abilities. Your way, you have to be able to track abilities.

Yes I made a mistake with Sandstorm being strong against flyers. It is strong against Dor the Wall. But you wouldn't want to use it on Dor the Wall until the very last hit, otherwise you will lessen the damage you do to Dor the Wall and miss more due to the 10% accuracy loss.

What I meant was you get an extra strong hit with Sandstorm where Stoneskin has no attack and you also get hit, being the extra hit you take. Sandstorm and 4 Crush if no misses and you get hit 5 times (Most of the time there is no misses). Where stoneskin you need 5 crushes, so you get hit 6 times. It will equal the same if the first method gets one miss.

Yes the rocket is good against Dor the Wall vs Turrets for the Turrets only hit him for 2 turns. But, if you get stunned after you set up the first (Launch Rocket) it screws the whole thing up. Where Metal Fist if you get stunned you can just pass and continue.

The swapping of the level pet after the first Metal Fist is because sometimes you get a few critical hits in and will kill Dor the Wall before Clockwork Gnome dies and you won’t get to swap the level pet in. It did this 2 times while testing these two strategies. Not sure out of how many tough I lost track, it was over 2 hours of testing all the different ways to do this strategy. I will change this part though, for it’s such a small chance that it may never happen for most people.

Thank you for your input. I did change a few things and made a guide with the whole thing you suggested. This way people have an option if they can track enemy abilities.

Kakjens 發表在 2016-12-17 05:15:31

Didn't see the use of Sandstorm as a powerful finisher on Dor the Wall. The negative properties of Sandstorm on the first two pets however offset it.
I like this iteration of strategy. Including of "Pass if stunned" would remove the wondering of the beginner of what do do.
You could also add that Headbutt does approximately 420 Beast damage - so simply 420 damage on Anubisath Idol.
If I remember correctly, battle pet spells crit 5% of time. So indeed, having at least two on them crit is even rarer.

Zaymaa 發表在 2016-09-14 04:39:20

Always lose my gnome on Dor.

Kakjens 發表在 2016-09-25 04:25:34

Did you mean Idol? Losing the Gnome is expected.

Kakjens 發表在 2016-12-17 05:00:04

Or you didn't swap to Gnome on Fangor?

Gráinne

發表在 2015-06-07 12:06:39

Emerald Whelpling? Not Emerald Proto-Whelp? Not a lot of people have Emerald Whelpling.

Aranesh

發表在 2015-07-19 05:46:25

Sad but true :/ Going to change this one. Meh! ^^

新留言





































姓名:

連結: