Humanoïdes hantés | Draconiens dévastateurs | Ailés zélés | Morts-vivants mortifères | Bestioles de bataille |
Magiciens momifiés | Étranges élémentaires | ![]() | Apparitions aquatiques | Macabres machines |
Stratégie proposée par haatic
69
69
Average rating: |
4.7 |
Ratings: |
90 |
Your vote: |
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As per the suggestion from Carpo and Rascallycat on the other strategy, I made one with Snowfang.
Updated 9 February 24: 1. With the buff to elemental damage when Blizzard is up, Snowy Panda can finish Slasher without needing the Ice Barrier. 2. switched the beaver for a second Snowy Panda just in case of crits, otherwise might only need it for Blizzard. If Pounder misses Snowfang on one of their rounds you won't need the second Snowy Panda at all. |
RNG Script |
2 | 4.9 ![]() |
99% | 18 ![]() |
108
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1:48
|
13 | ||
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N'importe quelle mascotte de type Bête de niveau 25+
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Script |
2 | 4.9 ![]() |
97% | 73 ![]() |
135
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2:15
|
19 | ||
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N'importe quelle mascotte de type Bête de niveau 25+
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N'importe quelle mascotte de type Bête de niveau 25+
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Script thanks to SirSuoh
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RNG Script |
2 | 4.7 ![]() |
100% | 69 ![]() |
310
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5:10
|
48+ | |
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I tested this strategy multiple times. Eventhough the enemy team crits or Battery swaps with Slasher before he dies, keep continuing the steps. Eventually you will kill them all.
In one cash it went really weird and I had to use some common sense with my Lost Netherpup vs Pounder. In another case Pounder missed on my Snowy Panda and I didn't even need my Lost Netherpup. BE AWARE; the third step is named differently. The ability of the Cinder Pup is called Blazing Yip and not Bark. I couldn't change this unfortunately |
RNG |
2 | 4.1 ![]() |
N/A | 6 ![]() |
140
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2:20
|
17+ | ||
RNG Boutique |
2 | 3.4 ![]() |
N/A | 7 ![]() |
143
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2:23
|
17+ | |||
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Strategy goals:
- Prevent Slasher from doing damage. - Cinder Pup provides a constant dot giving the extra damage needed to push the controlling mechanisms of the strategy to fruition. |
Script |
2 | 5.0 ![]() |
97% | 1 ![]() |
120
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2:00
|
14-15 | ||
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Strategy Inspired by others, using pets that I had available
Technically Ragepeep can solo the fight, but it is a little RNG and slow. You can replace the first 2 pets with literally any 2 pets that can kill Battery. |
Script |
2 | 5.0 ![]() |
96% | 1 ![]() |
280
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4:40
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36-38 | ||
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The intent of this strat is to try to quicken things up. In the end, all you really need to succeed is the Ragepépie, as seen by a different strategy. However, as good as it is, it takes up to 50 turns or more. In the four times I've tried this, twice I've had to do two pets with Ragepeep; however, once I only had to do Pounder, and the last time, my Ragepeep came in just in time to soak Pounder's explosion. So maybe 20 turns at best, 35-38 at worst? You haven't really lost anything to give it a try!
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2 | 5.0 ![]() |
N/A | 1 ![]() |
125
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2:05
|
14+ | |||
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start copied from Berendain but follow up is different.
Not completly crit proof. Battery should die on the first or second akunda's wrath turn. Not sooner. If slasher crits with prowl metal fist on thunder lizard then restart |
2 | 5.0 ![]() |
N/A | 2 ![]() |
139
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2:19
|
18-19 | |||
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N'importe quelle mascotte de type Bête de niveau 25+
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RNG |
2 | 4.0 ![]() |
N/A | 2 ![]() |
134
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2:14
|
16+ | ||
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There is some RNG in the first and third pets dying at the right time. I had around 75% success rate with the strategy, however.
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RNG Plus obtenable |
2 | 3.3 ![]() |
N/A | 2 ![]() |
156
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2:36
|
22+ | ||
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All wild caught pets, for those who have bad drop RNG.
Notes: * Haven't tested all breeds myself, used PB/HP/HP. * The third pet can be any beast with a dodge/burrow/survival move, as long as it can avoid the Explode. Best to have a 1 round hit ability selected as well. * Slasher can be RNG and once every ten battles or so can polish off your second pet, if this happens restart the fight. This is my first strategy, my apologies if I missed anything. I have tried to do a TD Script but failed miserably so if a kind person comments with one I will edit it in. |
Breed RNG |
2 | 3.2 ![]() |
N/A | 1 ![]() |
200
![]()
3:20
|
30 | ||
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Low RNG. The idea is that most of the damage comes from Immolate in the backline, while Hibernate with the main pet. Also Stun to avoid Prowl.
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RNG Plus obtenable |
2 | 2.6 ![]() |
N/A | 2 ![]() |
195
![]()
3:15
|
25+ | ||
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Included a TD that attempts to navigate the RNG for you a bit. Doesn't failsafe on a stun, but will for early Bébé noble-bois death.
Very RNG heavy, if your Bébé noble-bois gets crit you must restart. If you get a stun with Volcan, you might be able to recover it if you swap immediately to your Broodling and play it out from there, but its uncharted territory. I would always restart if it happened to try and have a "smooth" run for this strategy. In the finale, you must either not get hit or not get crit at least once for my chosen Broodling to survive. Each species and breed has its own requirements and you will have to adjust accordingly to what you have. Its very possible though, I ran this team 5 times after developing the strat and it only failed on consecutive crits from Pounder. The biggest thing you need in your third slot is >249 Speed and Burrow. It isn't heavy RNG, but it is far from consistent. Use at your own discretion. |
RNG Difficile Script |
2 | 2.4 ![]() |
67% | 2 ![]() |
171
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2:51
|
23 | ||
Script |
2 | 0.0 ![]() |
98% | 0 ![]() |
154
![]()
2:34
|
25 | |||
Boutique |
2 | 0.0 ![]() |
N/A | 0 ![]() |
167
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2:47
|
20 |
Ajout étape:
N'importe quelle mascotte de type Bête de niveau 25+
Talents : Tous
Breed: Tous
N'importe quelle mascotte de type Bête de niveau 25+
Talents : Tous
Breed: Tous
Script thanks to SirSuoh
Avant | Après | Gain xp | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Chapeau de safari |
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Friandise inférieure |
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Friandise |
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Haut-de-forme sombrelune |
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Événement semaine bonus |
= |
Passage niveau 25 avec perte d'xp minimale |
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XP au-delà du niveau 25 en surplus |
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Ragepépie | BB |
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Micro defence with macro shininess
11
Tavariel
rédigé le 2021-03-15 21:08:14
3
Kailaa#1765
rédigé le 2021-09-03 20:23:37
3
Darkke
rédigé le 2021-09-18 14:11:37
1
Missyb rédigé le 2023-08-27 19:45:47
1
thebl4ckd0g
rédigé le 2023-09-22 00:59:18
2
Hakara#1527
rédigé le 2024-04-14 20:04:12
1
Zhic#2301
rédigé le 2024-11-11 17:21:02
1
Agrogas#2257
rédigé le 2023-10-02 17:18:56
3
Johnnies#2839
rédigé le 2023-01-07 02:03:13
3
Ankehl
rédigé le 2020-12-30 17:37:59
0
Izzy rédigé le 2021-01-01 10:08:16
1
Ankehl
rédigé le 2021-01-24 07:20:10
6
Shenk
rédigé le 2021-01-26 07:50:45
2
lissu
rédigé le 2021-02-15 11:01:49
1
Oploveknight
rédigé le 2022-10-31 04:21:55
4
DragonsAfterDark
rédigé le 2022-11-02 19:15:30
2
DarthGabry
rédigé le 2022-09-01 12:29:43
4
WhyDaRumGone
rédigé le 2022-04-29 17:56:54
7
SirSuoh
rédigé le 2022-01-19 04:01:10
use(Nature's Ward:574) [round=1]
use(Preen:1545) [self.ability(Rampage:124).usable]
use(Preen:1545) [self.ability(Rampage:124).duration <= 1]
use(Rampage:124)
use(#1)
8
cellardwellar
rédigé le 2021-04-18 02:12:00
use(Nature's Ward:574) [round=1]
use(Preen:1545)
use(Rampage:124)
use(#1)
2
Maritan
rédigé le 2021-06-01 22:43:35
2
Mysshe
rédigé le 2021-12-15 13:19:49
7
Detamble
rédigé le 2021-03-14 23:07:08
This Strat: But you have heard of me.
1
cellardwellar
rédigé le 2021-04-18 01:59:59
1
Xandry#1521
rédigé le 2021-02-13 19:02:56
0
Gamby rédigé le 2021-02-15 12:56:47
2
Tarasios#1195
rédigé le 2021-02-16 02:43:39
2
Gráinne
rédigé le 2021-03-15 02:40:25
I remember hearing about this bug somewhere else. I don't know whether it still exists, but seems possible. You could arrange not to use Nature's Ward for the last few rounds when the last opponent pet is just about dead, and swap in one of your other beasts if necessary, to make sure that Nature's Ward is not up when the battle ends.
I don't know if that would work around the bug, but worth a try.
1
Weasei
rédigé le 2021-02-05 11:37:52
1
tranquilsea
rédigé le 2021-01-15 00:32:08
1
Momoko#11808
rédigé le 2021-01-14 15:43:43
4
PureArmour#1184
rédigé le 2021-01-11 02:41:29
4
Geo#22440
rédigé le 2021-01-09 04:49:01
10
MagusZeus#1565
rédigé le 2020-12-10 12:49:13
ability(Nature's Ward:574) [!self.aura(Nature's Ward:820).exists]
ability(Preen:1545) [self.ability(Rampage:124).duration <= 1]
ability(Rampage:124)
ability(Nature's Ward:574)
2
Murmacil
rédigé le 2020-12-23 08:29:08
5
Aliciarose#1426
rédigé le 2020-12-22 14:34:29
4
Kurasu#2861
rédigé le 2020-12-14 11:12:20
1
Kessyra
rédigé le 2020-12-14 13:23:53
3
Kurasu#2861
rédigé le 2020-12-18 08:49:39
2
Raoke
rédigé le 2020-12-19 13:21:40
3
Coro
rédigé le 2020-12-10 14:26:26
1
Creymoren rédigé le 2020-12-10 13:26:00
3
zefyre#2820
rédigé le 2020-12-10 11:27:39
2
Ahdra
rédigé le 2020-12-10 03:41:19
2
Petbattlebuddy
rédigé le 2020-12-07 16:47:26
2
DenisRusOS#2511
rédigé le 2022-08-28 12:23:46
use(Preen:1545) [self.ability(Rampage:124).usable]
use(Preen:1545) [self.ability(Rampage:124).duration <= 1]
use(Rampage:124)
use(#1)
1
gengen001
rédigé le 2020-12-24 10:21:49
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