Estrategia añadida por Evil
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Cualquier nivel 1+ Mascota
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Nivel 1+ Script |
2 | 5.0 | N/A | 97 | 80
1:20
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11 | ||
Cualquier nivel 1+ Mascota
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TD Script updated. 2.16.19
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Nivel 1+ Script |
2 | 4.9 | N/A | 53 | 78
1:18
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10 | |
Cualquier nivel 1+ Mascota
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6 rounds (5 with a lucky crit) and 100% guaranteed to always succeed.
For this to work, it's important that you use the correct breeds (P/P Bombita Mechanegra, H/P Boquete). |
Raza Nivel 1+ Script Recomendada |
2 | 4.6 | N/A | 20 | 54
0:54
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6 | |
Cualquier nivel 1+ Mascota
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Nivel 1+ Script |
2 | 4.4 | N/A | 16 | 95
1:35
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13 | |
Cualquier nivel 1+ Mascota
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Evil
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Nivel 1+ Script |
2 | 5.0 | N/A | 10 | 80
1:20
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10 | |
Cualquier nivel 1+ Mascota
Cualquier nivel 1+ Mascota
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RNG Nivel 1+ Script |
2 | 5.0 | N/A | 14 | 120
2:00
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18 | ||
Cualquier nivel 1+ Mascota
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Strategy by sallamo on Wowhead
Script thanks to Wildcard |
Nivel 1+ Script |
2 | 5.0 | N/A | 10 | 100
1:40
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12 | |
Cualquier nivel 1+ Mascota
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This is a slight alteration to Prudentius' strategy here, using a different 3rd pet than the 2 suggested ones in that slot.
So credit goes to Prudentius. |
Nivel 1+ |
2 | 5.0 | N/A | 6 | 75
1:15
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9 | |
Cualquier nivel 1+ Mascota
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Мне всегда жаль этих милых волчат...
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Nivel 1+ |
2 | 4.4 | N/A | 12 | 75
1:15
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10-11 | |
Cualquier nivel 1+ Mascota
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Its an extension to Serpes strategy
The Globo de la Luna Negra use Explotar at the end. Complete XP goes to lvl pet. Additionally it is not so random. |
Nivel 1+ Script |
2 | 3.7 | N/A | 7 | 115
1:55
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14 | |
Cualquier nivel 1+ Mascota
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6 rounds.
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Nivel 1+ Script |
2 | 5.0 | N/A | 5 | 57
0:57
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6 | |
Cualquier nivel 1+ Mascota
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Strategy added by Semijammin
This allows you to level any level 1 or higher pet in this fight and they receive all the XP |
Nivel 1+ Script |
2 | 5.0 | N/A | 5 | 85
1:25
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11 | |
Cualquier nivel 1+ Mascota
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Raza Nivel 1+ |
2 | 5.0 | N/A | 2 | 88
1:28
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10 | ||
Cualquier mascota
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RNG Script |
2 | 0.0 | N/A | 1 | 80
1:20
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8 | ||
Cualquier nivel 1+ Mascota
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Nivel 1+ Script |
2 | 5.0 | N/A | 1 | 92
1:32
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11 | ||
Cualquier nivel 1+ Mascota
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Raza Nivel 1+ Script |
2 | 5.0 | N/A | 1 | 120
2:00
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14-15 | ||
Cualquier nivel 1+ Mascota
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Script thanks to Serenzis
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Nivel 1+ Script |
2 | 4.8 | N/A | 5 | 71
1:11
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10 | |
Cualquier nivel 1+ Mascota
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Nivel 1+ Script |
2 | 4.8 | N/A | 5 | 99
1:39
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13 | ||
Cualquier nivel 1+ Mascota
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Original-Guide von Rikade (WoW-Head)
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Nivel 1+ Script |
2 | 4.6 | N/A | 2 | 77
1:17
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10 | |
Cualquier nivel 1+ Mascota
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RNG Nivel 1+ Script |
2 | 2.5 | N/A | 11 | 90
1:30
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10 | ||
Cualquier nivel 1+ Mascota
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Nivel 1+ Script |
2 | 0.0 | N/A | 0 | 100
1:40
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13 | |
Cualquier nivel 1+ Mascota
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Nivel 1+ Script |
2 | 0.0 | N/A | 0 | 73
1:13
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8 | ||
Cualquier nivel 15+ Mascota
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When you get to the point of putting in your darkmoon zeplin, if the last pet don't have much health left you can either go straight to missile, or use decoy then missile as well and still win the fight
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Nivel 15+ |
2 | 0.0 | N/A | 0 | 122
2:02
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15 | |
Cualquier nivel 1+ Mascota
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Nivel 1+ |
2 | 0.0 | N/A | 0 | 100
1:40
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13 | |
2 | 0.0 | N/A | 0 | 115
1:55
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14 | ||||
Cualquier nivel 1+ Mascota
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RNG |
2 | 0.0 | N/A | 0 | 90
1:30
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11 | ||
Cualquier nivel 1+ Mascota
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Strategy suggested by Chuo on Evil's SrM-S/AbH alternative
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Nivel 1+ Script |
2 | 0.0 | N/A | 0 | 70
1:10
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8 | |
Cualquier nivel 1+ Mascota
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Only risk with this is with GOOD RNG warbot can solo the entire thing and you miss the xp, BAD RNG pet bombling comes in early but it will never lose. You just have to manage your DPS to get the final wolf down to <680 for explode to end the fight. Your level pet only enters at the end of the fight.
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Nivel 1+ |
2 | 0.0 | N/A | 0 | 75
1:15
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9 | |
Cualquier nivel 1+ Mascota
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Nivel 1+ |
2 | 0.0 | N/A | 0 | 100
1:40
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12 | ||
Cualquier nivel 1+ Mascota
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It's not the fastest, but it's another option to use.
100% reliable strat (1000 sims per breed). |
Nivel 1+ Script |
2 | 0.0 | N/A | 0 | 75
1:15
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9+ |
Incl. pasos:
Cualquier nivel 1+ Mascota
Antes | Después | Ganancia de Experiencia | |
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1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Sombrero de safari |
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Chuchería inferior para mascotas |
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Chuchería para mascotas |
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Chistera de la Luna Negra |
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Semana de Duelos de Mascotas |
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La mascota sube a nivel 25 con pérdida mínima de EXP |
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Se pierde la EXP adicional por encima del nivel 25 |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Los cachorros de lobo gélido son tan monos... Excepto cuando están por debajo del 50%, ¡entonces revientan!
2
Debes iniciar sesión para votar en los comentariosSemifreddo
escrito el 2020-11-21 11:42:56
0
Debes iniciar sesión para votar en los comentariosLindsay escrito el 2019-04-09 13:33:05
0
Debes iniciar sesión para votar en los comentariosChuo escrito el 2018-03-31 12:43:28
Two Micro Sunreaver Sentries.
Lightning Storm > Haywire > swap to level 1 pet Swap to 2nd Sentry Lightning storm > haywire > win.
1
Debes iniciar sesión para votar en los comentariosEekwibble
escrito el 2019-02-18 14:51:00
1
Debes iniciar sesión para votar en los comentariosEekwibble
escrito el 2018-03-13 00:07:40
It probably only does exactly what Bleave's does - I haven't tried that one - but I'm practicing shortening my own scripts so here it is.
change(#2) [ enemy(#1).dead & !self(#2).played ]
change(#1) [ self(#2).played ]
ability(208)
ability(916)
change(#3)
1
Debes iniciar sesión para votar en los comentariosEekwibble
escrito el 2018-06-20 19:22:57
change(#2) [ enemy(#1).dead & !self(#2).played ]
change(#1) [ self(#2).played & round<6 ]
ability(208)
ability(916)
change(#3)
0
Debes iniciar sesión para votar en los comentariosBleave escrito el 2017-07-10 10:20:04
if [ enemy(#1).active ]
ability(#3)
ability(#2)
endif
if [ enemy(#2).active ]
change(#2) [ self(#1).active & !self(#2).played ]
change(#1) [ self(#2).active ]
ability(#3)
ability(#2)
endif
if [ enemy(#3).active ]
change(#3) [ self(#1).dead ]
ability(#2)
ability(#1)
endif
one of my first trys
0
Debes iniciar sesión para votar en los comentariosMacgam escrito el 2017-07-06 12:59:30
0
Debes iniciar sesión para votar en los comentariosRemte
escrito el 2016-12-21 10:26:24
The second pet hadn't died yet anyway so I had to use one Alpha Strike to finish, then perform Haywire on the last one as predicted. =)
1
Debes iniciar sesión para votar en los comentariosAnonymous escrito el 2016-12-14 10:45:28
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